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	<title>Uncategorized &#8211; The Witness</title>
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		<title>A Shader Trick</title>
		<link>https://the-witness.net/news/2022/02/a-shader-trick/</link>
					<comments>https://the-witness.net/news/2022/02/a-shader-trick/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 10 Feb 2022 17:04:30 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3555</guid>

					<description><![CDATA[(I was sending an email today about a simple trick we use in the shader system, and it seemed easy and useful to share that email publicly, so, here you go!) There's one other place where fog snaps right now, and that is in time -- it is probably pretty …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2022/02/a-shader-trick/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[
<p><em>(I was sending an email today about a simple trick we use in the shader system, and it seemed easy and useful to share that email publicly, so, here you go!)</em></p>
<p>There's one other place where fog snaps right now, and that is in time -- it is probably pretty easy to fix, though the explanation might be a little unexpected so I am Ccing it to the team as a general knowledge transfer thing.</p>
<p>In general, with floating point numbers, there is a problem with loss of precision when you do computations involving large numbers added to small numbers; the small numbers tend to get dropped and go toward zero. This is a general thing about computers, not just graphics (it is the price we pay for being able to pretend we can store real numbers in small amounts of memory). Most of the time it's not an issue and programmers don't think about it, but there are some times when it can be an issue.</p>
<p>In shaders, we often want to have a time variable, controlled by the CPU, that we can use to help generate effects. That time variable counts upward, maybe from the time the level started, or the time the game started. If that number is measured in seconds, then after 10 minutes it will be around 600, after 2 hours it will be 7200, etc. If someone leaves the game running for 3 days (a certification requirement on consoles!), it would get up over 250,000.</p>
<p>Those numbers don't seem super big, but at the same time, we also deal with numbers that are small. If the game is running at 60fps (which on PC these days is considered maybe a slow frame rate!), that's 0.017 seconds per frame, and we might be doing math that involves both this dt and the current time. At which point the ratio of the current time to the frame time is like 250,000 / (1/60) = 15 million. That is really very high and a recipe for all kinds of numerical problems you don't expect -- if you add the delta time to the current time, in a 32-bit float, the delta time is almost completely destroyed because there is not enough precision in the number. Long before this time, you'd start to see jitteriness in animation, things not matching up to where you'd expect them to be, etc.</p>
<p>One way to solve this is not to let the current time grow indefinitely -- at some point, you reset it to 0. You could pick a fixed amount of time, like I don't know, every minute, and at the end of the minute the time is back at 0 and you keep going. But if you want your effects to be seamless, they all have to match up exactly at the 1-minute boundary, which makes tuning things difficult and annoying. For example, if you want to make a cosine wave that is seamless across time, you can make the wave with a period of 1 minute, or half a minute, or 1/3 a minute, etc, and firstly this is annoying because when designers want to tune stuff, they have to know this, and it's unwieldy and confusing, and secondly, these numbers cannot be represented exactly in floating-point numbers either, so you're adding imprecision that way.</p>
<p>But there is an old graphics programmer trick that solves this very cleanly, that I think has been around for a long time (I first heard of it from Ignacio when we were working on The Witness).</p>
<p>For our cosine wave example mentioned above, we are going to be evaluating some function like cos(freq*time*2*PI), where 'time' is just the wall clock time according to the game, and 'freq' is some parameter controlling the frequency of the cosine wave, that we want it to be very easy for designers to adjust without introducing problems.</p>
<p>The constraint you have to meet, for your cosine waves to match up when the timer resets, is that they all have to evaluate to 1 at whatever the max time is -- because when you reset to time = 0, you will get cos(freq*0*2*PI), which is 1. So cos(freq*time_max*2*PI) also has to be 1, in other words, the cosine has to have gone around the circle an integer number of times. Since we have a factor of 2*PI in there, this means that our wave will be flawless any time freq*time_max is an integer.</p>
<p>How do we ensure that, easily, in a way that people don't have to think about? Pick, for time_max, a number of seconds that is 10 to some integer power -- for example, 1000. Then, any number you type into a tweak file, that has no more than 3 digits after the decimal, will result in an integer number of times around the circle. For example, if freq = 9.876, we get cos(9.876*1000*2*PI) == cos(9876*2*PI) == 1. This works for any number you pick with 3 digits after the decimal. If you need 4 digits, make time_max 10000, and so forth. If we are reading values from a tweak file, we can round them to the nearest 3 digits before sending them to the shader (and maybe output a warning, that the digits aren't being used, if the rounded number is appreciably different from the input number, to remind people of this system).</p>
<p>This works with any periodic function, we just used cosine here as an example. For linear shifts, like scrolling uv coordinates or whatnot, it's similar -- if you have uv coordinates from 0 to 1, you just need to make sure shift_rate*time_max is an integer in order for the scrolling to be perfect when the time resets. Similarly for the time parameter used to index a flipbook animation.</p>
<p>So the reason the fog is snapping after you play for a while is that the time sent to the shader system gets reset to 0 every 1000 seconds but the fog doesn't know about this. And the reason for the resetting is to make sure we maintain good precision in the time-based effects in the shaders.</p>


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		<title>The Witness is finally on iOS!</title>
		<link>https://the-witness.net/news/2017/09/the-witness-is-finally-on-ios/</link>
					<comments>https://the-witness.net/news/2017/09/the-witness-is-finally-on-ios/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Mon, 25 Sep 2017 23:23:31 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3386</guid>

					<description><![CDATA[In case you haven't heard the news, after nearly a year of optimizing, refining touch-controls, etc., we finally released The Witness on iOS! You can find it on the App Store, and carry around the full game in your pocket...which is pretty crazy if you ask me. The game will …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2017/09/the-witness-is-finally-on-ios/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>In case you haven't heard the news, after nearly a year of optimizing, refining touch-controls, etc., we finally released The Witness on iOS!</p>
<p>You can find it on the App Store, and carry around the full game in your pocket...which is pretty crazy if you ask me.</p>
<p>The game will work with iOS 10 and up, on:<br />
iPhone 5S (or newer)<br />
iPad Air (or newer)<br />
iPad Mini 2 (or newer)<br />
iPod Touch 6th Generation</p>
<p>Oh, also, it's only $9.99!</p>
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		<title>MacOS System Requirements</title>
		<link>https://the-witness.net/news/2017/06/macos-system-requirements/</link>
					<comments>https://the-witness.net/news/2017/06/macos-system-requirements/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 09 Jun 2017 18:36:08 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3354</guid>

					<description><![CDATA[We released The Witness for MacOS a little while back, and we felt it'd be a good idea to post the system requirements somewhere so we could link people to them when they ask. So... The Witness requires Metal for rendering. Metal is a graphics technology from Apple that allows …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2017/06/macos-system-requirements/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>We released The Witness for MacOS a little while back, and we felt it'd be a good idea to post the system requirements somewhere so we could link people to them when they ask. So...</p>
<p>The Witness requires Metal for rendering. Metal is a graphics technology from Apple that allows faster and more fluid graphics. These are the Mac computers that support Metal:</p>
<ul>
<li>MacBook (Early 2015)</li>
<li>MacBook Air (Mid 2012 or newer)</li>
<li>MacBook Pro (Mid 2012 or newer)</li>
<li>Mac mini (Late 2012 or newer)</li>
<li>iMac (Late 2012 or newer)</li>
<li>Mac Pro (Late 2013 or newer)</li>
</ul>
<p><a href="https://support.apple.com/en-us/HT205073">https://support.apple.com/en-us/HT205073</a></p>
<p>It's possible to build custom Mac systems with Metal support, either using an old Mac Pro and upgrading the graphics card or building it from scratch using compatible parts (Hackintosh). These configurations are unsupported, but some customers have found them to work.</p>
<p>If using an AMD GPU, the only supported add-in card with Metal support is:</p>
<p><strong>AMD Radeon 7950 (Tahiti Pro) Sapphire card.</strong></p>
<p>If using an NVIDIA GPU, any GeForce 6xx or newer should work, but it is necessary to install the latest drivers from:</p>
<p><a href="http://www.nvidia.com/object/mac-driver-archive.html">http://www.nvidia.com/object/mac-driver-archive.html</a></p>
<p>System Requirements:</p>
<p>Minimum:</p>
<pre>* OS: El Capitan 10.11.6
* Processor: Intel Core i5 @ 1.8 GHz
* Memory: 4 GB RAM
* Graphics: 1 GB of video memory
- Intel: HD Graphics 4000
- AMD: Radeon R9 M290
- NVIDIA: GeForce 640M
* Storage: 5 GB available space
</pre>
<p>Recommended:</p>
<pre>* OS: Sierra 10.12.4
* Processor: Intel Core i7 @ 2.4 GHz
* Memory: 8 GB RAM
* Graphics: 2 GB of video memory
- AMD: Radeon R9 M390
- NVIDIA: GeForce 780
* Storage: 5 GB available space
</pre>
<p>The list of Apple systems with AMD graphics that support Metal is:</p>
<pre>Mac Pro 6,1 (Radeon FirePro D300, D500, D700) - cylinder
iMac 15,1 (Radeon R9 M290, M295X)
iMac 17,1 (Radeon R9 M380, M390, M395, M395X)

MacBook Pro 11,5 (Radeon R9 M370X)
MacBook Pro 13,3 (Radeon Pro 460)
</pre>
<p>The list of Apple systems with NVIDIA graphics that support Metal is:</p>
<pre>MacBook Pro 9,1 (GeForce GT 650M)
MacBook Pro 10,1 (GeForce GT 650M)
MacBook Pro 11,3 (GeForce GT 750M)
iMac 13,1 (GeForce GT 640M, 650M)
iMac 13,2 (GeForce GTX 660M, 675M)
iMac 14,2 (GeForce GT 755M, 775M)
iMac 14,3 (GeForce GT 750M)
</pre>
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		<title>Help Us Get The Witness on iOS!</title>
		<link>https://the-witness.net/news/2017/05/help-us-get-the-witness-on-ios/</link>
					<comments>https://the-witness.net/news/2017/05/help-us-get-the-witness-on-ios/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Mon, 01 May 2017 23:58:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3349</guid>

					<description><![CDATA[If you are looking for 2-3 months of straightforward contract work, are excellent at optimizing art assets in Maya, can pick up workflows quickly and have good attention to detail, then we are looking for you! We are planning on shipping The Witness on iOS in a few months, but …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2017/05/help-us-get-the-witness-on-ios/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><BR><P><br />
If you are looking for 2-3 months of straightforward contract work, are excellent at optimizing art assets in Maya, can pick up workflows quickly and have good attention to detail, then we are looking for you! We are planning on shipping The Witness on iOS in a few months, but still have a lot of optimization work to get done.<br />
<BR><P><br />
Familiarity with The Witness is obviously a plus, as it is a very intricate game with a lot of gameplay-relevant details. Being able to work in-office in our San Francisco studio would also be nice, but is not required if you are really good at communicating long distance.<br />
<BR><P><br />
Please only apply if you have shipped games before and have a good idea of the optimiziation process, we do not have time to bring someone inexperienced into the fold!<br />
<BR><P><br />
Send resumes/portfolios to jobs@thekla.com<br />
<BR><P></p>
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		<title>Anniversary!</title>
		<link>https://the-witness.net/news/2017/01/anniversary/</link>
					<comments>https://the-witness.net/news/2017/01/anniversary/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sun, 29 Jan 2017 05:00:46 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3342</guid>

					<description><![CDATA[The Witness was first released a year ago. To celebrate, the game is on sale for 50% off on Steam, here: http://store.steampowered.com/app/210970/ Braid is also on sale, and if you already own it, you get an extra discount on The Witness: http://store.steampowered.com/bundle/2501/ Meanwhile, we are working on The Witness for MacOS, and …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2017/01/anniversary/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>The Witness was first released a year ago.</p>
<p>To celebrate, the game is on sale for 50% off on Steam, here: http://store.steampowered.com/app/210970/</p>
<p>Braid is also on sale, and if you already own it, you get an extra discount on The Witness: http://store.steampowered.com/bundle/2501/</p>
<p>Meanwhile, we are working on The Witness for MacOS, and it should be done pretty soon. iOS is also coming up but is a bit further in the future.</p>
<p>Happy 2017!</p>
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		<title>The PS4 patch is out!</title>
		<link>https://the-witness.net/news/2016/11/the-ps4-patch-is-out/</link>
					<comments>https://the-witness.net/news/2016/11/the-ps4-patch-is-out/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 19 Nov 2016 00:11:25 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3325</guid>

					<description><![CDATA[With PS4 Pro and HDR support! (That is all!)<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/11/the-ps4-patch-is-out/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>With PS4 Pro and HDR support!</p>
<p>(That is all!)</p>
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		<title>The Witness is out on the Xbox One!</title>
		<link>https://the-witness.net/news/2016/09/the-witness-is-out-on-the-xbox-one/</link>
					<comments>https://the-witness.net/news/2016/09/the-witness-is-out-on-the-xbox-one/#comments</comments>
		
		<dc:creator><![CDATA[admin]]></dc:creator>
		<pubDate>Mon, 19 Sep 2016 20:30:42 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3308</guid>

					<description><![CDATA[I should have posted this several days ago, but we have been busy with launch stuff! If you have an Xbox One, you can play The Witness there! Unless you are in Australia or New Zealand ... in which case we need to get the ratings stuff pushed through. We …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/09/the-witness-is-out-on-the-xbox-one/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>I should have posted this several days ago, but we have been busy with launch stuff!</p>
<p>If you have an Xbox One, you can play The Witness there! Unless you are in Australia or New Zealand ... in which case we need to get the ratings stuff pushed through. We are working on that.</p>
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		<title>We&#8217;re doing a PS4 Pro patch! Here are the technical details.</title>
		<link>https://the-witness.net/news/2016/09/were-doing-a-ps4-pro-patch-here-are-the-technical-details/</link>
					<comments>https://the-witness.net/news/2016/09/were-doing-a-ps4-pro-patch-here-are-the-technical-details/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 08 Sep 2016 18:41:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3302</guid>

					<description><![CDATA[Now that the PlayStation 4 Pro has been announced, we can tell you that we are working on a PS4 Pro patch for The Witness. The Witness already runs at a consistent 60fps on the base PlayStation 4, so rather than increasing frame rate, our patch is about visual quality. …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/09/were-doing-a-ps4-pro-patch-here-are-the-technical-details/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Now that the PlayStation 4 Pro has been announced, we can tell you that we are working on a PS4 Pro patch for The Witness.</p>
<p>The Witness already runs at a consistent 60fps on the base PlayStation 4, so rather than increasing frame rate, our patch is about visual quality. Please don't take the specifics mentioned here as absolute promises; things might change by release. But here's what we are aiming for:</p>
<p>When you start up the game on a PS4 Pro, it will go into one of two modes, depending on the current display device:</p>
<p>* When using PS4 Pro with a 4k display, we will render at 1440p or possibly higher, all while keeping a consistent 60 frames per second. This image will then be upscaled to 4k, and we will draw text, menus, and other UI at native 4k resolution. (This is similar to what happens on the base PS4, where we render the 3D scene at 900p, then upscale to 1080p and draw UI at 1080p). We might be able to achieve resolutions higher than 1440p based on various engineering tradeoffs (for example, if we boost the resolution of the main scene to a greater degree than we boost the resolution of the reflections in water, which tend to be distorted anyway. Also, we'll evaluate checkerboard rendering -- we're not sure if it's the right way to go for this game, but we'll see.) We'll post again when we finalize these specs.</p>
<p>* When using PS4 Pro with a display that is 1080p or lower, we will render the scene at 1080p (instead of the old 900p), and increase antialiasing quality from 2x to 4x MSAA, again while keeping a solid 60 frames per second. We are exploring additional visual quality increases, like increased streaming distance for high-resolution meshes, or decreasing the noticeability of the fade-in between faraway LODs and high-res close-up meshes. Again, we'll post details when this is finalized!<br />
We're also working on HDR support. Here in the office we just got a new LG B6P television, which is very bright and has low black levels, providing a lot of dynamic range, and it's been fun so far tweaking the look of the game on HDR displays like this.</p>
<p>We thought we were working on HDR support only for the PS4 Pro, but yesterday Sony announced that they will be enabling HDR support on all PS4s via a firmware update. Sometimes Sony even surprises developers! (Back when the PS4 was originally announced, we were surprised by some of the final specs too ... and I was on stage in that show!)</p>
<p>We think it's great that Sony are doing this. We don't know the technical details of how it will work, yet, but provided that nothing prevents us, the Witness patch will use HDR on all PS4s when available. (You will, of course, need an HDR TV or monitor for HDR mode to kick in!)</p>
<p>If all goes well, this patch will be downloadable on November 10 when the PlayStation 4 Pro is released.</p>
<p>We'll keep you posted as we continue work on this patch!</p>
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		<title>Jobs!</title>
		<link>https://the-witness.net/news/2016/05/jobs-2/</link>
					<comments>https://the-witness.net/news/2016/05/jobs-2/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Wed, 11 May 2016 00:03:09 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3269</guid>

					<description><![CDATA[*Edit: We found our animator! Job post changed to reflect our current needs* We are looking for a senior character artist, full time or contract, who excels at both designing and modeling intriguing characters in any style, and can also help out with environment art if the need arises. We would …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/05/jobs-2/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>*Edit: We found our animator! Job post changed to reflect our current needs*</p>
<p>We are looking for a senior character artist, full time or contract, who excels at both designing and modeling intriguing characters in any style, and can also help out with environment art if the need arises.</p>
<p>We would prefer applicants who are very comfortable making 3D games from white box to polished product, in Maya/Max and in-engine. If you apply, you should be someone who can work in interesting, creative styles, and have the imagination and self motivation to take an abstract mockup and turn it into something stunning and meaningful, while also paying close attention to gameplay limitations.</p>
<p>Good communication skills and the ability to take and incorporate critique is a must, a generally pleasant and chill nature is a plus.</p>
<p>We would prefer someone who is based around San Francisco and can work in the office.</p>
<p>Please send portfolios to <a href="mailto:jobs@thekla.com" target="_blank">jobs@thekla.com</a></p>
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		<title>Printable Panels!</title>
		<link>https://the-witness.net/news/2016/02/printable-panels/</link>
					<comments>https://the-witness.net/news/2016/02/printable-panels/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Mon, 29 Feb 2016 22:07:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3227</guid>

					<description><![CDATA[Hey there! Lately I've been seeing a lot of requests from people who want to buy framed panels, like the ones we have hanging in our office. We talked a little bit about how we might sell these with Jon, but decided it would be best to just release the images we …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/02/printable-panels/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><img class="alignnone size-large wp-image-3249" src="https://the-witness.net/news/wp-content/uploads/2016/02/IMG_4442-512x227.jpg" alt="IMG_4442" width="512" height="227" /></p>
<p>Hey there! Lately I've been seeing a lot of requests from people who want to buy framed panels, like the ones we have hanging in our office. We talked a little bit about how we might sell these with Jon, but decided it would be best to just release the images we used to print ours for free, and that way peeps can print their own however they like.</p>
<p>An important suggestion would be to print these on semi-glossy or glossy paper, as the colors tend to turn out completely faded on regular paper. Back when we were printing these, Luis tweaked the colors for some so they look better printed, so they might not be completely accurate on a monitor, but should look nice on paper.</p>
<p>Also, we just went to a nearby art store and picked out a bunch of square frames. We got mostly 8x8 inch and a couple of 12x12 inch ones. Most of the frames were just minimal black plastic, and only cost about $6, if I remember correctly, but we got nicer ones for a couple of the 12x12 ones, like the boat panel. You could probably even make Witness monitor style frames for them if you are crazy enough, that would be fun to see!</p>
<p>Here are the files we used:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_16.jpg"><img class="alignnone wp-image-3243 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_16-150x150.jpg" alt="Panels_16" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_7.jpg"><img class="alignnone wp-image-3234 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_7-150x150.jpg" alt="Panels_7" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_6.jpg"><img class="alignnone wp-image-3233 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_6-150x150.jpg" alt="Panels_6" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_19.jpg"><img class="alignnone wp-image-3246 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_19-150x150.jpg" alt="Panels_19" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_3.jpg"><img class="alignnone wp-image-3230 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_3-150x150.jpg" alt="Panels_3" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_4.jpg"><img class="alignnone wp-image-3231 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_4-150x150.jpg" alt="Panels_4" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_5.jpg"><img class="alignnone wp-image-3232 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_5-150x150.jpg" alt="Panels_5" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_10.jpg"><img class="alignnone wp-image-3237 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_10-150x150.jpg" alt="Panels_10" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_1.jpg"><img class="alignnone wp-image-3228 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_1-150x150.jpg" alt="Panels_1" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_17.jpg"><img class="alignnone wp-image-3244 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_17-150x150.jpg" alt="Panels_17" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_15.jpg"><img class="alignnone wp-image-3242 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_15-150x150.jpg" alt="Panels_15" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_14.jpg"><img class="alignnone wp-image-3241 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_14-150x150.jpg" alt="Panels_14" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_13.jpg"><img class="alignnone wp-image-3240 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_13-150x150.jpg" alt="Panels_13" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_12.jpg"><img class="alignnone wp-image-3239 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_12-150x150.jpg" alt="Panels_12" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_11.jpg"><img class="alignnone wp-image-3238 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_11-150x150.jpg" alt="Panels_11" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_9.jpg"><img class="alignnone wp-image-3236 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_9-150x150.jpg" alt="Panels_9" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_8.jpg"><img class="alignnone wp-image-3235 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_8-150x150.jpg" alt="Panels_8" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_18.jpg"><img class="alignnone wp-image-3245 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_18-150x150.jpg" alt="Panels_18" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_2.jpg"><img class="alignnone wp-image-3229 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_2-150x150.jpg" alt="Panels_2" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_20.jpg"><img class="alignnone wp-image-3247 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_20-150x150.jpg" alt="Panels_20" width="150" height="150" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_Map.jpg"><img class="alignnone wp-image-3248 size-thumbnail" src="https://the-witness.net/news/wp-content/uploads/2016/02/Panels_Map-150x150.jpg" alt="Panels_Map" width="150" height="150" /></a></p>
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			<slash:comments>40</slash:comments>
		
		
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		<title>The Witness Long Screenshot #3</title>
		<link>https://the-witness.net/news/2016/02/the-witness-long-screenshot-3/</link>
					<comments>https://the-witness.net/news/2016/02/the-witness-long-screenshot-3/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 13 Feb 2016 20:25:33 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3222</guid>

					<description><![CDATA[ (Alcohol Reference)<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/02/the-witness-long-screenshot-3/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><p><a href="https://www.youtube.com/watch?v=YJgkwRbW46k"><img src="https://img.youtube.com/vi/YJgkwRbW46k/2.jpg"></a></p>
<p><a href="https://www.youtube.com/watch?v=YJgkwRbW46k">Click here to view the video on YouTube</a>.</p>
</p>
<p><img class="alignnone" src="https://the-witness.net/esrb_e.png" width="38" height="53" /> (Alcohol Reference)</p>
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			<slash:comments>19</slash:comments>
		
		
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		<title>I&#8217;ll be having a reddit AMA on Friday the 12th of February</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/</link>
					<comments>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 00:10:45 +0000</pubDate>
				<category><![CDATA[Ill-Advised Rants]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217</guid>

					<description><![CDATA[If you don't know what that is, it means people can ask a bunch of questions and I type furiously to answer them in the time allotted. This will be Friday, February 12th, starting at 1pm Eastern (10am Pacific) and going for ...  a while? I have made a new …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>If you don't know what that is, it means people can ask a bunch of questions and I type furiously to answer them in the time allotted.</p>
<p>This will be Friday, February 12th, starting at 1pm Eastern (10am Pacific) and going for ...  a while?</p>
<p>I have made a new reddit account with the fabulous name of "Jonathan_Blow" for these purposes. (Note the underscore! There are some other accounts with similar names!)</p>
<p>Maybe we can also get some other people from the team in there answering questions.</p>
<p><a href="https://www.reddit.com/r/IAmA/comments/45fu74/i_am_jonathan_blow_game_development_person_ask_me/">The thread is now up.</a></p>
<p>&nbsp;</p>
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			<slash:comments>19</slash:comments>
		
		
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		<title>The game is doing great on Steam &#8230;</title>
		<link>https://the-witness.net/news/2016/01/the-game-is-doing-great-on-steam/</link>
					<comments>https://the-witness.net/news/2016/01/the-game-is-doing-great-on-steam/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 26 Jan 2016 00:19:21 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3206</guid>

					<description><![CDATA[... and this is just preorders, the game isn't playable until tomorrow! Thanks to everyone who's been following along on these forums, and everyone who's been interested in the game generally! We'll see what happens tomorrow!<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/01/the-game-is-doing-great-on-steam/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>... and this is just preorders, the game isn't playable until tomorrow!</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2016/01/steam_cropped.png" rel="attachment wp-att-3207"><img class="aligncenter size-large wp-image-3207" src="https://the-witness.net/news/wp-content/uploads/2016/01/steam_cropped-499x384.png" alt="steam_cropped" width="499" height="384" /></a></p>
<p>Thanks to everyone who's been following along on these forums, and everyone who's been interested in the game generally!</p>
<p>We'll see what happens tomorrow!</p>
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			<slash:comments>70</slash:comments>
		
		
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		<title>Pre-Order Widget Test</title>
		<link>https://the-witness.net/news/2016/01/preorder-widget-test/</link>
					<comments>https://the-witness.net/news/2016/01/preorder-widget-test/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 22 Jan 2016 20:25:20 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3196</guid>

					<description><![CDATA[If this works we will put it on the front page pretty soon. This is for getting the game from the Humble Store.<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/01/preorder-widget-test/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>If this works we will put it on the front page pretty soon. This is for getting the game from the Humble Store.</p>
<p><center><br />
<iframe src="https://www.humblebundle.com/widget/v2/product/thewitness/xe32?theme=light" width="578" height="327" style="border: none;" scrolling="no" frameborder="0"></iframe><br />
</center></p>
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			<slash:comments>40</slash:comments>
		
		
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		<title>Price and Pre-Orders</title>
		<link>https://the-witness.net/news/2016/01/price-and-pre-orders/</link>
					<comments>https://the-witness.net/news/2016/01/price-and-pre-orders/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 19 Jan 2016 18:38:21 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3183</guid>

					<description><![CDATA[A lot of people have been asking about the price, so: The price of the game on both Steam and PSN will be $39.99 / €36.99 / £29.99. A lot of people have been asking about preorders too. Preorders will go live on Steam and the Humble Store (and on …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/01/price-and-pre-orders/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>A lot of people have been asking about the price, so: The price of the game on both Steam and PSN will be $39.99 / €36.99 / £29.99.</p>
<p>A lot of people have been asking about preorders too. Preorders will go live on Steam and the Humble Store (and on this web site) today at noon PST. Unfortunately we won't have preorders on PSN, because apparently developers have to set those up months in advance and we didn't know that!</p>
<p>The preorders are regular price! They contain an amazing bonus pack-in: the warm fuzzy feeling that you have pre-ordered the game. (And that's all). So it's exactly the same as buying the game at launch, except earlier.</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2016/01/shot_2015.09.16__time_13_00_n37.png" rel="attachment wp-att-3194"><img src="https://the-witness.net/news/wp-content/uploads/2016/01/shot_2015.09.16__time_13_00_n37-512x288.png" alt="shot_2015.09.16__time_13_00_n37" width="512" height="288" class="aligncenter size-large wp-image-3194" /></a></p>
<p>If you buy from the Humble Store, 10% of the price goes to the Against Malaria Foundation. For a lot of us in developed nations, malaria seems like a far-away thing that you only think about when you go on a really adventurous trip, but in many parts of the world it's a serious problem. The good news is that we are making great progress in reducing incidence of malaria, <a href="https://www.givingwhatwecan.org/post/2015/12/bednets-have-prevented-450-million-cases-of-malaria/">see this report</a>:</p>
<p><center><br />
<div style="width: 540px;" class="wp-video"><!--[if lt IE 9]><script>document.createElement('video');</script><![endif]-->
<video class="wp-video-shortcode" id="video-3183-1" width="540" height="360" preload="metadata" controls="controls"><source type="video/mp4" src="https://the-witness.net/news/wp-content/uploads/2016/01/P-Falciparum-Incidence-2-10s.mp4?_=1" /><a href="https://the-witness.net/news/wp-content/uploads/2016/01/P-Falciparum-Incidence-2-10s.mp4">https://the-witness.net/news/wp-content/uploads/2016/01/P-Falciparum-Incidence-2-10s.mp4</a></video></div><br />
</center></p>
<p>The Against Malaria Foundation is rated one of the most cost-effective charities in the world by both Giving What We Can and Givewell, two organizations focused on ensuring that charitable donations do maximum good in the world. Giving What We Can has a good high-level description of <a href="https://www.givingwhatwecan.org/get-involved/what-we-can-achieve/">the philosophy behind this movement</a>.</p>
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			<slash:comments>130</slash:comments>
		
		<enclosure url="https://the-witness.net/news/wp-content/uploads/2016/01/P-Falciparum-Incidence-2-10s.mp4" length="2541617" type="video/mp4" />

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		<title>Whose voices are in The Witness?</title>
		<link>https://the-witness.net/news/2016/01/whose-voices-are-in-the-witness/</link>
					<comments>https://the-witness.net/news/2016/01/whose-voices-are-in-the-witness/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 12 Jan 2016 01:03:16 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3159</guid>

					<description><![CDATA[We're a couple of weeks away from our release date, and we've just finished recording the last of the voice acting, which means it's a good time to tell you about the actors! The Witness deliberately riffs on several traditional elements of game design, and one of those elements is …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2016/01/whose-voices-are-in-the-witness/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>We're a couple of weeks away from our release date, and we've just finished recording the last of the voice acting, which means it's a good time to tell you about the actors!</p>
<p>The Witness deliberately riffs on several traditional elements of game design, and one of those elements is the classic audio log, where you are wandering along and you find a recording that was placed there by someone before. The Witness has recordings like this, but let's just say they are done in a highly non-traditional way. When you first encounter them you won't find much in the way of answers, but, if you keep looking, you will eventually be able to piece together what's going on.</p>
<p>These are the folks whose fine voicework you will hear in these recordings:</p>
<p style="text-align: justify;"><a href="https://the-witness.net/news/wp-content/uploads/2016/01/BxbaTdTCAAAMxel.jpg" rel="attachment wp-att-3160"><img class="wp-image-3164 alignleft" src="https://the-witness.net/news/wp-content/uploads/2016/01/BxbaTdTCAAAMxel-288x384.jpg" alt="" width="112" height="150" /></a></p>
<p><strong>Ashley Johnson</strong>, who you may know as Ellie from <em>The Last of Us</em>, or from her roles in <em>Tales from the Borderlands</em> and <em>Infamous First Light</em>. She also plays the smartest person on the hit TV show <em>Blindspot</em>. <a href="https://twitter.com/TheVulcanSalute">You can find Ashley on Twitter</a>.</p>
<p>&nbsp;<P><BR></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2016/01/image1.jpg" rel="attachment wp-att-3162"><img class="wp-image-3162 alignleft" src="https://the-witness.net/news/wp-content/uploads/2016/01/image1-311x384.jpg" alt="image1" width="112" height="138" /></a></p>
<p><strong>Phil LaMarr</strong>, who I best know as Marvin from <em>Pulp Fiction</em>, but who you may know as Vamp in <em>Metal Gear Solid 2</em> and <em>4</em>, or as Ratbag from <em>Shadow of Mordor</em>. He also played Hermes in Futurama and Ollie Williams in Family Guy! <a href="https://twitter.com/phillamarr">You can follow his random musings here.</a></p>
<p><P><br />
&nbsp;</p>
<p><strong><a href="https://the-witness.net/news/wp-content/uploads/2016/01/Matthew301-8x10.jpg" rel="attachment wp-att-3163"><img class="wp-image-3163 alignleft" src="https://the-witness.net/news/wp-content/uploads/2016/01/Matthew301-8x10-307x384.jpg" alt="Matthew301 8x10" width="113" height="141" /></a>Matthew Waterson</strong>, who played very English person Sir Lucan in <em>The Order: 1886</em>, an has recently acted in <em>Fallout 4</em> and <em>Halo 5</em>. <a href="https://twitter.com/mjwaterson">Check out Matthew's amazing Sean-Connery-themed profile picture.</a><br />
<P><br />
&nbsp;</p>
<p><strong><a href="https://the-witness.net/news/wp-content/uploads/2016/01/IMG_3356.jpg" rel="attachment wp-att-3161"><img class="wp-image-3161 alignleft" src="https://the-witness.net/news/wp-content/uploads/2016/01/IMG_3356-254x384.jpg" alt="IMG_3356" width="112" height="169" /></a> Terra Deva</strong>, an oft-performing musician, including recent hit single "At Night" with the swiss group Shakedown (though she doesn't play music in <em>The Witness</em> because we don't have music in <em>The Witness</em>! She is acting!) and veteran of... The Mickey Mouse Club!!!! (Among many other places!) <a href="https://twitter.com/TerraDeva">Terra's Twitter page is here.</a></p>
<p>&nbsp;<br />
<P><BR></p>
<p>We recorded these sessions at Warner Bros. Studios. Our voice director was Liam O'Brien, who has also done quite a bit of acting in games himself. Pierce O'Toole acted as the great force of organization throughout the process and many things would have gone worse were it not for him!</p>
<p>Having said all this, I will warn you that the story in The Witness, such as it is, is fairly subtle and happens mostly implicitly. You really have to explore and read between the lines to know what's going on. So do not expect a traditional game story like <em>The Last of Us</em> or <em>The Order! </em>All that said, we are very happy to have these actors lending their talents to our game, and I look forward to release when you'll see what we've been up to.</p>
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			<slash:comments>35</slash:comments>
		
		
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		<title>Since making the previous blog post &#8230;</title>
		<link>https://the-witness.net/news/2015/12/since-making-that-post/</link>
					<comments>https://the-witness.net/news/2015/12/since-making-that-post/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 23 Dec 2015 23:05:24 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3148</guid>

					<description><![CDATA[Arabic is fixed!<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2015/12/since-making-that-post/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Arabic is fixed!</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/12/shot_2015.12.23__time_15_04_n03.png" rel="attachment wp-att-3149"><img src="https://the-witness.net/news/wp-content/uploads/2015/12/shot_2015.12.23__time_15_04_n03-512x288.png" alt="shot_2015.12.23__time_15_04_n03" width="512" height="288" class="aligncenter size-large wp-image-3149" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/12/shot_2015.12.23__time_15_04_n04.png" rel="attachment wp-att-3150"><img src="https://the-witness.net/news/wp-content/uploads/2015/12/shot_2015.12.23__time_15_04_n04-512x288.png" alt="shot_2015.12.23__time_15_04_n04" width="512" height="288" class="aligncenter size-large wp-image-3150" /></a></p>
]]></content:encoded>
					
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			<slash:comments>51</slash:comments>
		
		
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		<title>Architecture in Video Games</title>
		<link>https://the-witness.net/news/2015/10/architecture-in-video-games/</link>
					<comments>https://the-witness.net/news/2015/10/architecture-in-video-games/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 13 Oct 2015 22:01:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3111</guid>

					<description><![CDATA[Deanna Van Buren, who worked with us designing the buildings for The Witness, has a blog posting on Gamasutra about video games seen through the eyes of an architect. You can read it here.<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2015/10/architecture-in-video-games/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Deanna Van Buren, who worked with us designing the buildings for The Witness, has a blog posting on Gamasutra about video games seen through the eyes of an architect.</p>
<p><a href="http://www.gamasutra.com/blogs/DeannaVanBuren/20151012/254238/Architecture_in_Video_Games_Designing_for_Impact.php">You can read it here.</a></p>
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			<slash:comments>12</slash:comments>
		
		
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		<title>Bugs!</title>
		<link>https://the-witness.net/news/2015/08/bugs/</link>
					<comments>https://the-witness.net/news/2015/08/bugs/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Wed, 05 Aug 2015 23:11:39 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3041</guid>

					<description><![CDATA[We are in full bug extermination mode. A few months ago, only a few of Jon's friends were playing the game and checking for major problems, but now we have Francis as a game tester, and we have an other guy starting later this month as a tester too. With someone testing …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2015/08/bugs/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>We are in full bug extermination mode.</p>
<p>A few months ago, only a few of Jon's friends were playing the game and checking for major problems, but now we have Francis as a game tester, and we have an other guy starting later this month as a tester too. With someone testing the game full time, the bugs are really piling up. This is great because we are getting the game in shape for release, but it's also wearing us down a bit because it's non-creative, discouraging work, since for every bug we solve there are usually more that appear on our list.</p>
<p>There are many different kinds of bugs, some really major and a ton of minor things that can be solved fairly quickly. We are finding errors of all sorts, in lightmaps, shadows, collision, grass planting, reflections, mesh placement, modeling, materials, sound, etc. Not to mention a bunch of weird things that sometimes take a while to track down. We also have to check the game in High, Medium and Low quality, because different errors can happen at the different settings.</p>
<p>The biggest bugs involve spoilers, since they are usually finicky and gameplay related, so I can't share those, but here are some minor ones that wouldn't generally take too long to fix:</p>
<p>-Here we have a bit of collision randomly hanging out in the desert. If you tried to walk through it, you would be blocked and have no idea why. Things like this were really difficult to find, until Casey added some tools to visualize the collision:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/Desert_SpuriousCollisionHere2.png"><img class="alignnone size-large wp-image-3042" src="https://the-witness.net/news/wp-content/uploads/2015/08/Desert_SpuriousCollisionHere2-512x288.png" alt="Desert_SpuriousCollisionHere2" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>-Sometimes, we just get bugs of areas that look unfinished, or wrong, like this corner over here. Francis is supposed to tell us not only about serious errors, but also notify us about things that generally feel wrong to him as a player. By fixing these areas, we hopefully get rid of some potential immersion breaking moments.</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/lonely2.png"><img class="alignnone size-large wp-image-3045" src="https://the-witness.net/news/wp-content/uploads/2015/08/lonely2-512x288.png" alt="lonely2" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>-In this shot, some of the little modular rocks were not receiving any sunlight:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/no_sunlight_on_rocks.png"><img class="alignnone size-large wp-image-3047" src="https://the-witness.net/news/wp-content/uploads/2015/08/no_sunlight_on_rocks-512x288.png" alt="no_sunlight_on_rocks" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>-And here we have two separate bugs, the turret that is getting black lightmaps, and an open rock mesh below:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/not-a-lightmat-issue-look-at-the-rock-down-below.png"><img class="alignnone size-large wp-image-3048" src="https://the-witness.net/news/wp-content/uploads/2015/08/not-a-lightmat-issue-look-at-the-rock-down-below-512x288.png" alt="not a lightmat issue look at the rock down below" width="512" height="288" /></a></p>
<p>-This is a shot of the player being able to walk into a rock, and seeing through it:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.01.22__time_13_10_n03.png"><img class="alignnone size-large wp-image-3050" src="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.01.22__time_13_10_n03-512x288.png" alt="shot_2015.01.22__time_13_10_n03" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>-This is a pretty one, some error with the clusters of the modular catwalk meshes:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.04.08__time_17_56_n01.png"><img class="alignnone size-large wp-image-3051" src="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.04.08__time_17_56_n01-512x288.png" alt="shot_2015.04.08__time_17_56_n01" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>-There are tons of cases where the grass is clipping through things:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.05.20__time_18_19_n10.png"><img class="alignnone size-large wp-image-3052" src="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.05.20__time_18_19_n10-512x288.png" alt="shot_2015.05.20__time_18_19_n10" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>-And little lightmap errors that mean there is a back-facing triangle somewhere in the mesh:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.05.20__time_18_23_n15.png"><img class="alignnone size-large wp-image-3053" src="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.05.20__time_18_23_n15-512x288.png" alt="shot_2015.05.20__time_18_23_n15" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>-In this area the dynamic lights create some really ugly shadows:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.08.05__time_14_56_n03.png"><img class="alignnone size-large wp-image-3057" src="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.08.05__time_14_56_n03-512x288.png" alt="shot_2015.08.05__time_14_56_n03" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>-And finally, the bug that haunted us for at least a year, the giant colorful grass bug. It would happen almost always when replanting grass, and would not disappear until you restarted the game. Insanely large, colorful versions of the grass would appear and wave in the wind, blocking you from doing anything. Still not sure if we ever figured this one out:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2015.08.05__time_14_56_n03.png"><img class="alignnone size-large wp-image-3049" src="https://the-witness.net/news/wp-content/uploads/2015/08/shot_2014.12.09__time_15_13_n21-512x303.png" alt="shot_2014.12.09__time_15_13_n21" width="512" height="303" /></a></p>
<p>&nbsp;</p>
<p>These are only a tiny sliver of all the different kinds of things that we run into while testing the game. It's a huge island and a lot of things can go wrong, so to make sure we ship a great game, we have to do a really thorough job. However, this and some optimization is pretty much all that's left to do!</p>
<p>And now, here is a bonus a picture of Jon doing something weird with a tape measure taped to a mug:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/08/FullSizeRender-13.jpg"><img class="alignnone size-large wp-image-3060" src="https://the-witness.net/news/wp-content/uploads/2015/08/FullSizeRender-13-288x384.jpg" alt="FullSizeRender (13)" width="288" height="384" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>Witness in Limbo</title>
		<link>https://the-witness.net/news/2015/07/witness-in-limbo/</link>
					<comments>https://the-witness.net/news/2015/07/witness-in-limbo/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Sat, 11 Jul 2015 00:00:14 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3021</guid>

					<description><![CDATA[We have this depth mode in the editor, that I've never really used for anything other than taking neat screenshots for fun. It's been a while since the last post, so I thought it might be cool to share some. It's difficult to find interesting new screenshots to share lately, since …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2015/07/witness-in-limbo/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>We have this depth mode in the editor, that I've never really used for anything other than taking neat screenshots for fun. It's been a while since the last post, so I thought it might be cool to share some. It's difficult to find interesting new screenshots to share lately, since we've already shown a lot of the game and don't want to ruin the exploration when it comes out!</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_48_n01.png"><img class="alignnone size-large wp-image-3022" src="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_48_n01-512x288.png" alt="shot_2015.06.15__time_17_48_n01" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_49_n02.png"><img class="alignnone size-large wp-image-3023" src="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_49_n02-512x288.png" alt="shot_2015.06.15__time_17_49_n02" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_49_n03.png"><img class="alignnone size-large wp-image-3024" src="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_49_n03-512x288.png" alt="shot_2015.06.15__time_17_49_n03" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_49_n04.png"><img class="alignnone size-large wp-image-3025" src="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_49_n04-512x288.png" alt="shot_2015.06.15__time_17_49_n04" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_50_n05.png"><img class="alignnone size-large wp-image-3026" src="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_50_n05-512x288.png" alt="shot_2015.06.15__time_17_50_n05" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_51_n07.png"><img class="alignnone size-large wp-image-3027" src="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_51_n07-512x288.png" alt="shot_2015.06.15__time_17_51_n07" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_52_n09.png"><img class="alignnone size-large wp-image-3028" src="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_52_n09-512x288.png" alt="shot_2015.06.15__time_17_52_n09" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_53_n11.png"><img class="alignnone size-large wp-image-3029" src="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_53_n11-512x288.png" alt="shot_2015.06.15__time_17_53_n11" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_54_n12.png"><img class="alignnone size-large wp-image-3030" src="https://the-witness.net/news/wp-content/uploads/2015/07/shot_2015.06.15__time_17_54_n12-512x288.png" alt="shot_2015.06.15__time_17_54_n12" width="512" height="288" /></a></p>
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			<slash:comments>68</slash:comments>
		
		
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		<title>Sculpture</title>
		<link>https://the-witness.net/news/2015/05/sculpture/</link>
					<comments>https://the-witness.net/news/2015/05/sculpture/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Wed, 06 May 2015 02:00:30 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2973</guid>

					<description><![CDATA[As some of you may have noticed in old screenshots, we had a few placeholder statues around the island. I designed these when I joined the project almost four years ago, and a while back Luis sculpted a couple of nice final ones. However, as we were finalizing some areas, we …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2015/05/sculpture/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>As some of you may have noticed in <a href="https://the-witness.net/news/2012/02/island-snapshot-4/">old screenshots</a>, we had a few placeholder statues around the island. I designed these when I joined the project almost four years ago, and a while back Luis sculpted a couple of nice final ones. However, as we were finalizing some areas, we wanted to add even more statues. We realized that Luis would never have the time to sculpt all of them as well as help me finish the rest of the art, so we searched for a sculptor.</p>
<p>We managed to find Andrea Blasich, a most excellent artist skilled at both traditional and 3D sculpture. He is blowing through the statues and continues to wow us with his stuff. He just finished this giant lady sculpted into the mountainside, and it turned out so beautiful, I wanted to share it:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/05/shot_2015.05.05__time_18_24_n011.png"><img class="alignnone size-large wp-image-2983" src="https://the-witness.net/news/wp-content/uploads/2015/05/shot_2015.05.05__time_18_24_n011-512x288.png" alt="shot_2015.05.05__time_18_24_n01" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2015/05/shot_2015.05.05__time_18_25_n02.png"><img class="alignnone size-large wp-image-2979" src="https://the-witness.net/news/wp-content/uploads/2015/05/shot_2015.05.05__time_18_25_n02-512x288.png" alt="shot_2015.05.05__time_18_25_n02" width="512" height="288" /></a></p>
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			<slash:comments>91</slash:comments>
		
		
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		<title>Island Snapshot</title>
		<link>https://the-witness.net/news/2015/03/island-snapshot-near-completion/</link>
					<comments>https://the-witness.net/news/2015/03/island-snapshot-near-completion/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Wed, 25 Mar 2015 22:08:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2946</guid>

					<description><![CDATA[It seems like a good time to do one of these, since the island is pretty much all figured out! We have been wrapping up a lot of big tasks, working on some cool effects, and doing a bit of polishing and bugfixing. While we still have some things to …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2015/03/island-snapshot-near-completion/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>It seems like a good time to do one of these, since the island is pretty much all figured out! We have been wrapping up a lot of big tasks, working on some cool effects, and doing a bit of polishing and bugfixing. While we still have some things to finish, the island is probably not going to visibly change much anymore.</p>
<p>&nbsp;</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/03/shot_2015.03.25__time_14_39_n01.png"><img class="alignnone size-large wp-image-2947" src="https://the-witness.net/news/wp-content/uploads/2015/03/shot_2015.03.25__time_14_39_n01-512x288.png" alt="shot_2015.03.25__time_14_39_n01" width="512" height="288" /></a></p>
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			<slash:comments>148</slash:comments>
		
		
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		<title>Thekla!</title>
		<link>https://the-witness.net/news/2015/02/thekla/</link>
					<comments>https://the-witness.net/news/2015/02/thekla/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 23:46:22 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2927</guid>

					<description><![CDATA[Last Sunday morning was exceptionally beautiful and sunny, and so I decided to spend the day reorganizing the office. When we moved in two years ago, we just pulled things out of the moving boxes and shoved them here and there so we could get to work as quickly as possible, …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2015/02/thekla/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Last Sunday morning was exceptionally beautiful and sunny, and so I decided to spend the day reorganizing the office.</p>
<p>When we moved in two years ago, we just pulled things out of the moving boxes and shoved them here and there so we could get to work as quickly as possible, so the mess was only getting worse. We spend most of our waking lives here, so I thought it was worth a few hours to make it a more pleasant space. I moved some furniture around to create a more convenient place to test the ps4 build, threw out a giant pile of old things, put up some of the decorations we made for the Play Station Experience booth, etc.</p>
<p>I figured I'd put up some pictures, so you guys can see where The Witness is getting finished (because it's getting finished, yo!):</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2015/02/IMG_1811.jpg"><img class="alignnone size-large wp-image-2929" src="https://the-witness.net/news/wp-content/uploads/2015/02/IMG_1811-512x384.jpg" alt="IMG_1811" width="512" height="384" /></a><a href="https://the-witness.net/news/wp-content/uploads/2015/02/IMG_1808.jpg"><img class="alignnone size-large wp-image-2930" src="https://the-witness.net/news/wp-content/uploads/2015/02/IMG_1808-512x384.jpg" alt="IMG_1808" width="512" height="384" /></a><a href="https://the-witness.net/news/wp-content/uploads/2015/02/IMG_1809.jpg"><img class="alignnone size-large wp-image-2928" src="https://the-witness.net/news/wp-content/uploads/2015/02/IMG_1809-512x384.jpg" alt="IMG_1809" width="512" height="384" /></a></p>
<p>You can use Oswin, a.k.a. The Witness Dog, for spatial reference.</p>
]]></content:encoded>
					
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			<slash:comments>70</slash:comments>
		
		
			</item>
		<item>
		<title>PlayStation Experience</title>
		<link>https://the-witness.net/news/2014/12/psx/</link>
					<comments>https://the-witness.net/news/2014/12/psx/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Wed, 10 Dec 2014 19:06:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2844</guid>

					<description><![CDATA[Last weekend, Jon, Andy and Luis headed to Vegas to show the game to the public for the first time! We spent over a week play testing,  bug fixing, designing the booth, printing banners, and re-designing the website. It was encouraging to see that the game was already in very good …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/12/psx/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Last weekend, Jon, Andy and Luis headed to Vegas to show the game to the public for the first time!</p>
<p>We spent over a week play testing,  bug fixing, designing the booth, printing banners, and re-designing the website. It was encouraging to see that the game was already in very good shape and nothing major was broken...getting it ready for the event almost took less effort than getting decent prints of the banners from a print shop.</p>
<p>Here are some images of the booth:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/12/2014-12-09.jpg"><img class="alignnone size-large wp-image-2848" src="https://the-witness.net/news/wp-content/uploads/2014/12/2014-12-09-512x150.jpg" alt="2014-12-09" width="512" height="150" /></a><a href="https://the-witness.net/news/wp-content/uploads/2014/12/2014-12-05.jpg"><img class="alignnone wp-image-2847 size-medium" src="https://the-witness.net/news/wp-content/uploads/2014/12/2014-12-05-300x225.jpg" alt="2014-12-05" width="300" height="225" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2014/12/bookmarks.jpg"><img class="alignnone wp-image-2845 size-medium" src="https://the-witness.net/news/wp-content/uploads/2014/12/bookmarks-300x223.jpg" alt="bookmarks" width="300" height="223" /></a></p>
<p>People loved the game! Even those who came in with doubts ended up playing for long periods of time, and we got all very positive comments. The line in front of the booth was huge, it would have been great to have a bigger area with more PS4s.</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/12/2014-12-09-1.jpg"><img class="alignnone wp-image-2846 size-medium" src="https://the-witness.net/news/wp-content/uploads/2014/12/2014-12-09-1-300x225.jpg" alt="2014-12-09 (1)" width="300" height="225" /></a><a href="https://the-witness.net/news/wp-content/uploads/2014/12/line.jpg"><img class="alignnone wp-image-2849 size-medium" src="https://the-witness.net/news/wp-content/uploads/2014/12/line-300x223.jpg" alt="line" width="300" height="223" /></a></p>
<p>We made some new posters while preparing the booth:</p>
<p>		<div class="st_gallery_wp st-gallery-wrapper classic" style="max-width: 100%; height: 500px;">
									<div id="6ada786cd9571" class="st-gallery-main classic" style="max-width: 100%; height: 500px;">
											<div class="image" id="img-1">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low01.jpg" 
								data-title="VerticalBanners_Low01"								>
							</div>
													<div class="image" id="img-2">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low02.jpg" 
								data-title="VerticalBanners_Low02"								>
							</div>
													<div class="image" id="img-3">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low03.jpg" 
								data-title="VerticalBanners_Low03"								>
							</div>
													<div class="image" id="img-4">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low04.jpg" 
								data-title="VerticalBanners_Low04"								>
							</div>
													<div class="image" id="img-5">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low05.jpg" 
								data-title="VerticalBanners_Low05"								>
							</div>
													<div class="image" id="img-6">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low06.jpg" 
								data-title="VerticalBanners_Low06"								>
							</div>
													<div class="image" id="img-7">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low07.jpg" 
								data-title="VerticalBanners_Low07"								>
							</div>
													<div class="image" id="img-8">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low08.jpg" 
								data-title="VerticalBanners_Low08"								>
							</div>
													<div class="image" id="img-9">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low09.jpg" 
								data-title="VerticalBanners_Low09"								>
							</div>
													<div class="image" id="img-10">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low10.jpg" 
								data-title="VerticalBanners_Low10"								>
							</div>
													<div class="image" id="img-11">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low111.jpg" 
								data-title="VerticalBanners_Low11"								>
							</div>
													<div class="image" id="img-12">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low14.jpg" 
								data-title="VerticalBanners_Low14"								>
							</div>
													<div class="image" id="img-13">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low12.jpg" 
								data-title="VerticalBanners_Low12"								>
							</div>
													<div class="image" id="img-14">
								<img src="
								https://the-witness.net/news/wp-content/uploads/2014/12/VerticalBanners_Low13.jpg" 
								data-title="VerticalBanners_Low13"								>
							</div>
											
					</div>
							<div id="st-gallery-control" style="max-width: 100%;">
					<ul class="st-control-text">
						<li><a class="6ada786cd9571 action" href="#">Play</a></li>
						<li><a class="6ada786cd9571 full" href="#">Fullscreen</a></li>
					</ul>
				</div>
				</div> 

	<script type="text/javascript">
		(function($){
								$('.6ada786cd9571.action').addClass('active').html('Pause');
					$(document).ready(function(){
				
					Galleria.run('#6ada786cd9571.classic',{
						theme: 		'classic',
						autoplay: 	3000,
						clicknext: 	false, 
						dataConfig: function(img) {
							return {
								title : $(img).attr('data-title'),
								description : $(img).attr('data-description'),
							};
						}, 
						extend: function() {
							var gallery = this;
							$('.6ada786cd9571.action').click(function() {
								event.preventDefault();
								
								if ($(this).hasClass('active')){
									gallery.pause();
									$(this).removeClass('active').html('Play');
								}else{
									gallery.play();
									$(this).addClass('active').html('Pause');
								}
								
							});
							$('.6ada786cd9571.full').click(function() {
								event.preventDefault();
								gallery.enterFullscreen();
							});
							
							var bgcolor = "#000000";
							gallery.$('container').css('background', bgcolor);
							this.bind('fullscreen_enter', function(e) {
							    gallery.$('container').css('background', bgcolor);
							});
        
						},
						showCounter: 		true,
						showImagenav: 		true,
						imageCrop: 			false,
						thumbnails: 		true,
						thumbCrop: 			true,
						transition: 		'fadeslide',
						transitionSpeed: 	500,
						lightbox: 			true,
						imagePan: 			false,
						responsive: true,
						height:				500,
						 					
				});
			});
		})(jQuery);
	</script> <a style="display:none;" href="http://beautiful-templates.com">gallery wordpress plugin</a></p>
<p>If you wanted to print your own posters or bookmarks, you can download the huge versions <a href="https://www.dropbox.com/s/5ye9o3taakyfzk3/Banners.zip?dl=0">here</a>.</p>
<p>Jon also did a short Twitch stream, it's on YouTube <a href="https://www.youtube.com/watch?v=RZbRBen7rCc">here.</a></p>
]]></content:encoded>
					
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			<slash:comments>84</slash:comments>
		
		
			</item>
		<item>
		<title>Wallpaper</title>
		<link>https://the-witness.net/news/2014/11/wallpaper/</link>
					<comments>https://the-witness.net/news/2014/11/wallpaper/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 20 Nov 2014 21:48:39 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2707</guid>

					<description><![CDATA[We are all working hard, hence the silence on the blog. Always appreciate the kind words in the replies, so I wanted to at least add a quick new wallpaper to say thanks. Hope you like it!<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/11/wallpaper/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><a href="https://the-witness.net/news/wp-content/uploads/2014/11/shot_2014.11.20__time_10_59_n02.jpg"><img class="alignnone size-large wp-image-2709" src="https://the-witness.net/news/wp-content/uploads/2014/11/shot_2014.11.20__time_10_59_n02-512x288.jpg" alt="shot_2014.11.20__time_10_59_n02" width="512" height="288" /></a></p>
<p>We are all working hard, hence the silence on the blog. Always appreciate the kind words in the replies, so I wanted to at least add a quick new wallpaper to say thanks. Hope you like it!</p>
]]></content:encoded>
					
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			<slash:comments>48</slash:comments>
		
		
			</item>
		<item>
		<title>Close-up</title>
		<link>https://the-witness.net/news/2014/09/close-up/</link>
					<comments>https://the-witness.net/news/2014/09/close-up/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 25 Sep 2014 01:09:15 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2685</guid>

					<description><![CDATA[Some spoiler free architectural detail shots of a place I've been working on: &#160; &#160;<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/09/close-up/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Some spoiler free architectural detail shots of a place I've been working on:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/09/shot_2014.09.05__time_14_13_n01.png"><img class="alignnone size-large wp-image-2686" src="https://the-witness.net/news/wp-content/uploads/2014/09/shot_2014.09.05__time_14_13_n01-512x288.png" alt="shot_2014.09.05__time_14_13_n01" width="512" height="288" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/09/shot_2014.09.24__time_17_35_n04.png"><img class="alignnone size-large wp-image-2687" src="https://the-witness.net/news/wp-content/uploads/2014/09/shot_2014.09.24__time_17_35_n04-512x288.png" alt="shot_2014.09.24__time_17_35_n04" width="512" height="288" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/09/shot_2014.09.24__time_17_36_n06.png"><img class="alignnone size-large wp-image-2688" src="https://the-witness.net/news/wp-content/uploads/2014/09/shot_2014.09.24__time_17_36_n06-512x288.png" alt="shot_2014.09.24__time_17_36_n06" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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			<slash:comments>63</slash:comments>
		
		
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		<item>
		<title>Getting Things Done</title>
		<link>https://the-witness.net/news/2014/08/getting-things-done/</link>
					<comments>https://the-witness.net/news/2014/08/getting-things-done/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Fri, 15 Aug 2014 17:31:51 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2655</guid>

					<description><![CDATA[Just wanted to do a quick post saying that we are all working hard on the game, figuring out some of the last unknowns and polishing things up. We are definitely in finish-the-game mode, that's why the posts have gotten more rare. Here is a shot of the finalized hub …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/08/getting-things-done/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Just wanted to do a quick post saying that we are all working hard on the game, figuring out some of the last unknowns and polishing things up. We are definitely in finish-the-game mode, that's why the posts have gotten more rare. Here is a shot of the finalized hub area I first posted about in the beginning of the year, to tide you over:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/08/shot_2014.08.15__time_10_17_n04.png"><img class="alignnone size-large wp-image-2657" src="https://the-witness.net/news/wp-content/uploads/2014/08/shot_2014.08.15__time_10_17_n04-512x288.png" alt="shot_2014.08.15__time_10_17_n04" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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			<slash:comments>28</slash:comments>
		
		
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		<item>
		<title>Road to E3 &#8211; Day 3</title>
		<link>https://the-witness.net/news/2014/06/road-to-e3-day-3/</link>
					<comments>https://the-witness.net/news/2014/06/road-to-e3-day-3/#comments</comments>
		
		<dc:creator><![CDATA[Luis Antonio]]></dc:creator>
		<pubDate>Thu, 05 Jun 2014 01:48:31 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Art]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2564</guid>

					<description><![CDATA[This was a very productive day but visually less noticeable. A lot of "invisible' stuff got done like collision and occluders to make the area decently playable: The center building is now complete and we got the layout for the ruined walls so the major task for tomorrow is to …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/06/road-to-e3-day-3/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>This was a very productive day but visually less noticeable.<br />
A lot of "invisible' stuff got done like collision and occluders to make the area decently playable:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.04__time_18_33_n03.png"><img class="aligncenter size-large wp-image-2565" src="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.04__time_18_33_n03-512x288.png" alt="shot_2014.06.04__time_18_33_n03" width="512" height="288" /></a>The center building is now complete and we got the layout for the ruined walls so the major task for tomorrow is to get them all detailed (very time consuming!)</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.04__time_18_29_n02.png"><img class="aligncenter size-large wp-image-2566" src="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.04__time_18_29_n02-512x288.png" alt="shot_2014.06.04__time_18_29_n02" width="512" height="288" /></a></p>
<p>And finally some new interior spaces that you can't really see from the previous angles.</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.04__time_18_38_n01.png"><img class="aligncenter size-large wp-image-2567" src="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.04__time_18_38_n01-512x288.png" alt="shot_2014.06.04__time_18_38_n01" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p>Orsi is in charge of the vegetation (she is amazing at it) so that is one big chunk of work I don't have to worry about!<br />
I'll be aiming to have everything done by tomorrow so I can use Friday for polishing and any major issues that I might have missed.</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
]]></content:encoded>
					
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			<slash:comments>5</slash:comments>
		
		
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		<item>
		<title>Road to E3 &#8211; Day 2</title>
		<link>https://the-witness.net/news/2014/06/road-to-e3-day-2/</link>
					<comments>https://the-witness.net/news/2014/06/road-to-e3-day-2/#comments</comments>
		
		<dc:creator><![CDATA[Luis Antonio]]></dc:creator>
		<pubDate>Wed, 04 Jun 2014 01:29:23 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Art]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2554</guid>

					<description><![CDATA[Here is the progress for today. Detail has been added to the rest of the walls and towers as well as windows and other smaller features. We've had some discussions about the style of the battlements so those might change tomorrow or after. Here are the new modular pieces that were …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/06/road-to-e3-day-2/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><a href="https://the-witness.net/news/wp-content/uploads/2014/06/Pieces.jpg"><br />
</a>Here is the progress for today. Detail has been added to the rest of the walls and towers as well as windows and other smaller features.<br />
We've had some discussions about the style of the battlements so those might change tomorrow or after.</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.03__time_18_11_n01.png"><img class="aligncenter size-large wp-image-2556" src="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.03__time_18_11_n01-512x288.png" alt="shot_2014.06.03__time_18_11_n01" width="512" height="288" /></a></p>
<p>Here are the new modular pieces that were done for detailing:</p>
<p><img class="aligncenter size-large wp-image-2555" src="https://the-witness.net/news/wp-content/uploads/2014/06/Pieces-512x283.jpg" alt="Pieces" width="512" height="283" /></p>
<p>&nbsp;</p>
<p>We just finished the day by meeting with the architects and discussing the interior layout of the space so tomorrow I'll start on the interior building and ruin walls.<br />
Here is how it currently looks:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.03__time_18_26_n04.png"><img class="aligncenter size-large wp-image-2559" src="https://the-witness.net/news/wp-content/uploads/2014/06/shot_2014.06.03__time_18_26_n04-512x288.png" alt="shot_2014.06.03__time_18_26_n04" width="512" height="288" /></a></p>
]]></content:encoded>
					
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			<slash:comments>3</slash:comments>
		
		
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		<item>
		<title>Witness Wednesday on How to Program</title>
		<link>https://the-witness.net/news/2014/05/witness-wednesday-on-how-to-program/</link>
					<comments>https://the-witness.net/news/2014/05/witness-wednesday-on-how-to-program/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 28 May 2014 19:27:11 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2523</guid>

					<description><![CDATA[Sometimes people ask me for advice on how to program, and I have to say that Casey's advice here is right on: http://mollyrocket.com/casey/stream_0019.html Meanwhile, we've had a lot of Witness Wednesday posts in a row on this blog. I'll have to stop slacking and write something about the game.<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/05/witness-wednesday-on-how-to-program/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Sometimes people ask me for advice on how to program, and I have to say that Casey's advice here is right on:</p>
<p><a href="http://mollyrocket.com/casey/stream_0019.html">http://mollyrocket.com/casey/stream_0019.html</a></p>
<p>Meanwhile, we've had a lot of Witness Wednesday posts in a row on this blog. I'll have to stop slacking and write something about the game.</p>
]]></content:encoded>
					
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			<slash:comments>12</slash:comments>
		
		
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		<item>
		<title>What&#8217;s this??</title>
		<link>https://the-witness.net/news/2014/04/whats-this-2/</link>
					<comments>https://the-witness.net/news/2014/04/whats-this-2/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Sat, 26 Apr 2014 03:46:14 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2503</guid>

					<description><![CDATA[...can't say, but it sure was fun to build!<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/04/whats-this-2/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><a href="https://the-witness.net/news/wp-content/uploads/2014/04/1.png"><img class="alignnone size-large wp-image-2496" alt="1" src="https://the-witness.net/news/wp-content/uploads/2014/04/1-512x288.png" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2014/04/2.png"><img class="alignnone size-large wp-image-2497" alt="2" src="https://the-witness.net/news/wp-content/uploads/2014/04/2-512x288.png" width="512" height="288" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2014/04/3.png"><img class="alignnone size-large wp-image-2498" alt="3" src="https://the-witness.net/news/wp-content/uploads/2014/04/3-512x288.png" width="512" height="288" /></a></p>
<p>...can't say, but it sure was fun to build!</p>
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			<slash:comments>28</slash:comments>
		
		
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		<title>Marsh Update</title>
		<link>https://the-witness.net/news/2014/02/marsh-update/</link>
					<comments>https://the-witness.net/news/2014/02/marsh-update/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 20 Feb 2014 21:58:01 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2455</guid>

					<description><![CDATA[The marsh had been left unresolved for a long time, so we decided to tear it apart and finish it as a team. Eric updated the main structures, Alex adjusted the catwalks, Luis took care of all the lowest structures, and I handled the vegetation and general colors. Color was …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/02/marsh-update/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>The marsh had been left unresolved for a long time, so we decided to tear it apart and finish it as a team. Eric updated the main structures, Alex adjusted the catwalks, Luis took care of all the lowest structures, and I handled the vegetation and general colors. Color was a big challenge in getting the area to look nice, since it is a marsh research facility with lots of crazy colored algae pools...there was a high risk of making it look like a clown exploded on it. With some careful color choices, attention to every detail and blocking in the views on a step by step basis, however, I think we managed to avoid that risk and succeeded in creating a pleasant, colorful area:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_07_n06.png"><img class="alignnone size-large wp-image-2459" alt="shot_2014.02.20__time_13_07_n06" src="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_07_n06-512x288.png" width="512" height="288" /></a></p>
<p><a style="line-height: 1.5em" href="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_05_n04.png"><img class="alignnone size-large wp-image-2457" alt="shot_2014.02.20__time_13_05_n04" src="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_05_n04-512x288.png" width="512" height="288" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_05_n03.png"><img alt="shot_2014.02.20__time_13_05_n03" src="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_05_n03-512x288.png" width="512" height="288" /></a></p>
<p>&nbsp;</p>
<p><a style="line-height: 1.5em" href="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_05_n05.png"><img class="alignnone size-large wp-image-2458" alt="shot_2014.02.20__time_13_05_n05" src="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_05_n05-512x288.png" width="512" height="288" /></a></p>
<p><a style="line-height: 1.5em" href="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_08_n08.png"><img class="alignnone size-large wp-image-2460" alt="shot_2014.02.20__time_13_08_n08" src="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_08_n08-512x288.png" width="512" height="288" /></a><a style="line-height: 1.5em" href="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_11_n11.png"><img class="alignnone size-large wp-image-2462" alt="shot_2014.02.20__time_13_11_n11" src="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_11_n11-512x288.png" width="512" height="288" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_10_n10.png"><img alt="shot_2014.02.20__time_13_10_n10" src="https://the-witness.net/news/wp-content/uploads/2014/02/shot_2014.02.20__time_13_10_n10-512x288.png" width="512" height="288" /></a></p>
]]></content:encoded>
					
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			<slash:comments>44</slash:comments>
		
		
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		<item>
		<title>Hey look, Oculus support *plus* Steam Controller support.</title>
		<link>https://the-witness.net/news/2014/02/hey-look-oculus-support-plus-steam-controller-support/</link>
					<comments>https://the-witness.net/news/2014/02/hey-look-oculus-support-plus-steam-controller-support/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 05 Feb 2014 02:17:15 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2446</guid>

					<description><![CDATA[<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/02/hey-look-oculus-support-plus-steam-controller-support/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><a href="https://the-witness.net/news/wp-content/uploads/2014/02/IMG_20140204_1812251.jpg"><img class="aligncenter size-large wp-image-2447" alt="IMG_20140204_181225[1]" src="https://the-witness.net/news/wp-content/uploads/2014/02/IMG_20140204_1812251-288x384.jpg" width="288" height="384" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2014/02/IMG_20140204_1813521.jpg"><img class="aligncenter size-large wp-image-2448" alt="IMG_20140204_181352[1]" src="https://the-witness.net/news/wp-content/uploads/2014/02/IMG_20140204_1813521-512x384.jpg" width="512" height="384" /></a></p>
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			<slash:comments>51</slash:comments>
		
		
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		<item>
		<title>Hey look, Steam controller support:</title>
		<link>https://the-witness.net/news/2014/02/hey-look-steam-controller-support/</link>
					<comments>https://the-witness.net/news/2014/02/hey-look-steam-controller-support/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 04 Feb 2014 23:48:51 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2443</guid>

					<description><![CDATA[<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/02/hey-look-steam-controller-support/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><a href="https://the-witness.net/news/wp-content/uploads/2014/02/IMG_20140204_1542451.jpg"><img class="aligncenter size-large wp-image-2444" alt="IMG_20140204_154245[1]" src="https://the-witness.net/news/wp-content/uploads/2014/02/IMG_20140204_1542451-512x384.jpg" width="512" height="384" /></a></p>
]]></content:encoded>
					
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			<slash:comments>8</slash:comments>
		
		
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		<title>Last Minute Area</title>
		<link>https://the-witness.net/news/2014/01/last-minute-area/</link>
					<comments>https://the-witness.net/news/2014/01/last-minute-area/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 30 Jan 2014 23:11:20 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2438</guid>

					<description><![CDATA[&#160; &#160; Around Christmas time, Jon surprised us with a bunch of new slab buildings full of puzzles in the center of the island. Previously, there were only some empty ruins here, so the whole area was redesigned by the architects to accommodate the new puzzles. I attacked it first, …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2014/01/last-minute-area/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>&nbsp;</p>
<p>&nbsp;</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2014/01/shot_2014.01.30__time_14_46_n04.png"><img class="alignnone size-large wp-image-2439" alt="shot_2014.01.30__time_14_46_n04" src="https://the-witness.net/news/wp-content/uploads/2014/01/shot_2014.01.30__time_14_46_n04-512x288.png" width="512" height="288" /></a></p>
<p>Around Christmas time, Jon surprised us with a bunch of new slab buildings full of puzzles in the center of the island.</p>
<p>Previously, there were only some empty ruins here, so the whole area was redesigned by the architects to accommodate the new puzzles. I attacked it first, about 3 weeks ago, adding a couple of puzzles myself and starting to model the three buildings on the right. Now, the entire art team is working on it. Luis is taking care of the entire left portion, which is still mostly low ruins, Eric is tackling the tower in the middle, and Alex is working on the building behind the tower, with the orange box sticking out of it. There is still one slab building up for grabs, but it's coming together very quickly for such a huge area!</p>
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			<slash:comments>30</slash:comments>
		
		
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		<title>What could it mean??</title>
		<link>https://the-witness.net/news/2013/11/what-could-it-mean/</link>
					<comments>https://the-witness.net/news/2013/11/what-could-it-mean/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 30 Nov 2013 02:57:25 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2415</guid>

					<description><![CDATA[&#160;<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/11/what-could-it-mean/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><a href="https://the-witness.net/news/wp-content/uploads/2013/11/vr1.png"><img class="aligncenter size-large wp-image-2416" alt="vr1" src="https://the-witness.net/news/wp-content/uploads/2013/11/vr1-512x283.png" width="512" height="283" /></a></p>
<p>&nbsp;</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/11/vr2.png"><img class="aligncenter size-large wp-image-2417" alt="vr2" src="https://the-witness.net/news/wp-content/uploads/2013/11/vr2-512x280.png" width="512" height="280" /></a></p>
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		<title>A Trip to New York and Some Huge Artwork</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/</link>
					<comments>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Tue, 19 Nov 2013 18:16:19 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392</guid>

					<description><![CDATA[The PS4 launched last week and, though I still barely believe my luck, I got the chance to accompany Jon to the launch event in New York! As it turned out, I was a bit too shy to help him out too much with the questions, but it was still …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>The PS4 launched last week and, though I still barely believe my luck, I got the chance to accompany Jon to the launch event in New York! As it turned out, I was a bit too shy to help him out too much with the questions, but it was still an invaluable experience for someone who has never before been to anything like this event.</p>
<p>The interviews happened somewhat randomly. A whole floor of the Standard Hotel was dedicated to indie games that would appear on the PS4, and the press wandered around, peeking into rooms and sitting down to play the games when they were available. I snapped a picture of the room where The Witness was shown:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/11/4_hotel.jpg"><img class="alignnone size-medium wp-image-2393" alt="4_hotel" src="https://the-witness.net/news/wp-content/uploads/2013/11/4_hotel-300x225.jpg" width="300" height="225" /></a></p>
<p>We spent two days showing the game to many journalists. They usually played from the beginning for a while, then Jon took them on a guided tour of an area where the puzzles were starting to get a little crazy, explaining the thought process behind them. It was so great to finally see the game being played! Everyone seemed to love it, too!</p>
<p>During the nights, we were invited to a few events. Sony took the indie developers out for dinner, where I met Shuhei Yoshida, and chatted with the guys from Secret Ponchos about goldsmithing and tattoos. It was a good opportunity to get to know the other developers, and a nice gesture by Sony. The next night there was also a bigger, louder party in the penthouse of a tall building, to which local developers were invited as well. It was so full we could barely move, so I just stood around trying to piece together conversation through the incessant club music.</p>
<p>By Wednesday we were done with the interviews and I had some time to explore New York and feel totally lazy while Jon got some programming and design done in a cafe. I ended up spending most of the day in the MoMA, where there just happened to be a special Magritte exhibition going. Love Magritte! Oh, and I also got to see Sleep No More, which was a really amazing experience!</p>
<p>The most unbelievable part of the trip for me, however, was seeing our artwork displayed on the side of the 17 story hotel. It was difficult to decipher right up close, since it was displayed on huge sheets of LED lights, but it was wonderful to be right there to see it happen! We took a few pictures but they turned out very blurry, so here are some taken by Kevin Geisler:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/11/2.jpg"><img class="alignnone size-medium wp-image-2394" alt="2" src="https://the-witness.net/news/wp-content/uploads/2013/11/2-200x300.jpg" width="200" height="300" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/11/3.jpg"><img class="alignnone size-medium wp-image-2395" alt="3" src="https://the-witness.net/news/wp-content/uploads/2013/11/3-200x300.jpg" width="200" height="300" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/11/1.jpg"><img class="alignnone size-medium wp-image-2396" alt="1" src="https://the-witness.net/news/wp-content/uploads/2013/11/1-200x300.jpg" width="200" height="300" /></a></p>
<p>Only Alex's windmill and my autumn forest and orchard made it onto the building, but I thought I would include all the original images we submitted, since we put some effort into getting them together. These are pretty high res, in case you guys want to print your own posters or crop them down and make some wallpapers:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_windmill.jpg"><img class="alignnone size-medium wp-image-2398" alt="Witness_windmill" src="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_windmill-200x300.jpg" width="200" height="300" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_autumn.jpg"><img alt="Witness_autumn" src="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_autumn-200x300.jpg" width="200" height="300" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_MountainTree.jpg"><img class="alignnone size-medium wp-image-2399" alt="Witness_MountainTree" src="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_MountainTree-200x300.jpg" width="200" height="300" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_Beach.jpg"><img class="alignnone size-medium wp-image-2401" alt="Witness_Beach" src="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_Beach-200x300.jpg" width="200" height="300" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_keep.jpg"><img class="alignnone size-medium wp-image-2408" alt="Witness_keep" src="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_keep-200x300.jpg" width="200" height="300" /> <a href="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_Ruins.jpg"><img alt="Witness_Ruins" src="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_Ruins-200x300.jpg" width="200" height="300" /></a></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_entry.jpg"><img class="alignnone size-medium wp-image-2402" alt="Witness_entry" src="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_entry-200x300.jpg" width="200" height="300" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_orchard.jpg"><img class="alignnone size-medium wp-image-2403" alt="Witness_orchard" src="https://the-witness.net/news/wp-content/uploads/2013/11/Witness_orchard-200x300.jpg" width="200" height="300" /></a></p>
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		<title>Recent coverage of The Witness:</title>
		<link>https://the-witness.net/news/2013/10/recent-coverage-of-the-witness/</link>
					<comments>https://the-witness.net/news/2013/10/recent-coverage-of-the-witness/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 24 Oct 2013 19:54:05 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2365</guid>

					<description><![CDATA[Interview with Adam Sessler at last week's PlayStation event: &#160; Discussion on PlayStation Blogcast (Witness talk starts around 26:25): http://blog.us.playstation.com/2013/10/18/playstation-blogcast-094-witness-the-daylight/ (From the way the PS guys talk, it sounds like it is all me making this game, but as always on games of this size, there is a whole team …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/10/recent-coverage-of-the-witness/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Interview with Adam Sessler at last week's PlayStation event:</p>
<p><p><a href="https://www.youtube.com/watch?v=16wLW9hJTkg"><img src="https://img.youtube.com/vi/16wLW9hJTkg/2.jpg"></a></p>
<p><a href="https://www.youtube.com/watch?v=16wLW9hJTkg">Click here to view the video on YouTube</a>.</p>
</p>
<p>&nbsp;</p>
<p>Discussion on PlayStation Blogcast (Witness talk starts around 26:25):</p>
<p><a href="http://blog.us.playstation.com/2013/10/18/playstation-blogcast-094-witness-the-daylight/">http://blog.us.playstation.com/2013/10/18/playstation-blogcast-094-witness-the-daylight/</a></p>
<p>(From the way the PS guys talk, it sounds like it is all me making this game, but as always on games of this size, there is a whole team making it happen!)</p>
<p>Interview with Gametrailers, also from the PlayStation event (you may have to sit through a commercial with army dudes to see it):</p>
<p><a href="http://www.gametrailers.com/videos/aeeuwu/the-witness-the-puzzle-of-making-puzzles">http://www.gametrailers.com/videos/aeeuwu/the-witness-the-puzzle-of-making-puzzles</a></p>
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			<slash:comments>17</slash:comments>
		
		
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		<title>Pictures from a Demo Day at Sony</title>
		<link>https://the-witness.net/news/2013/10/pictures-from-a-demo-day-at-sony/</link>
					<comments>https://the-witness.net/news/2013/10/pictures-from-a-demo-day-at-sony/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 17 Oct 2013 04:47:38 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2355</guid>

					<description><![CDATA[Sony had an event today at their offices in Foster City to give the press some hands-on time with upcoming games running on the PlayStation 4. The Witness was among the games being shown! We were the only third-party game there. Also shown were a whole lot of Killzone: Shadow …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/10/pictures-from-a-demo-day-at-sony/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Sony had an event today at their offices in Foster City to give the press some hands-on time with upcoming games running on the PlayStation 4.</p>
<p><em>The W</em><em>itness</em> was among the games being shown! We were the only third-party game there. Also shown were a whole lot of Killzone: Shadow Fall, Knack, PS4 versions of Sound Shapes and Flower, and Resogun.</p>
<p>I did some interviews and talked to a number of press people who are very interested in <em>The Witness</em>. I also took some photos.</p>
<p>Brad from Giant Bomb playing <em>The Witness</em>:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0233.jpg"><img class="aligncenter size-large wp-image-2356" alt="IMG_0233" src="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0233-512x384.jpg" width="512" height="384" /></a></p>
<p>The room we were in:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0236.jpg"><img class="aligncenter size-large wp-image-2358" alt="IMG_0236" src="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0236-512x384.jpg" width="512" height="384" /><br />
</a> <a href="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0237.jpg"><img class="aligncenter size-large wp-image-2359" alt="IMG_0237" src="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0237-512x384.jpg" width="512" height="384" /></p>
<p></a> <em>Flower</em> at 1080p and 60Hz, with the new, more-sensitive controller, feels nice to play:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0238.jpg"><img class="aligncenter size-large wp-image-2360" alt="IMG_0238" src="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0238-512x384.jpg" width="512" height="384" /><br />
</a></p>
<p><em> Sound Shapes</em>:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0240.jpg"><img class="aligncenter size-large wp-image-2361" alt="IMG_0240" src="https://the-witness.net/news/wp-content/uploads/2013/10/IMG_0240-512x384.jpg" width="512" height="384" /></a></p>
<p>&nbsp;</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>The Shipwreck</title>
		<link>https://the-witness.net/news/2013/09/the-shipwreck/</link>
					<comments>https://the-witness.net/news/2013/09/the-shipwreck/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 12 Sep 2013 18:25:13 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2267</guid>

					<description><![CDATA[The shipwreck is an area of the island that has not been shown before, because up until recently it was one of the barest, most undeveloped areas we had. It grew bigger and bigger over the years (like most things on the island), from a little slab mockup Jon had …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/09/the-shipwreck/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>The shipwreck is an area of the island that has not been shown before, because up until recently it was one of the barest, most undeveloped areas we had. It grew bigger and bigger over the years (like most things on the island), from a little slab mockup Jon had by the shore, into a massive freighter with the usual,  intricate gameplay requirements.</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/09/shot_2013.09.12__time_09_59_n02.png"><img class="alignnone size-large wp-image-2271" alt="shot_2013.09.12__time_09_59_n02" src="https://the-witness.net/news/wp-content/uploads/2013/09/shot_2013.09.12__time_09_59_n02-512x288.png" width="512" height="288" /></a></p>
<p>The process for building this ship was interesting. We have architects helping us with building designs, but even the architects were not entirely familiar with the structures of ships. We spent a lot of time looking at reference images, talking about the materials and how the entire structure would decay over time. They gave me a base design for the hull, deck, bridge, and the inner beams of the ship. I modeled that whole, then split it up into five pieces.</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/09/shipwreckpieces.jpg"><img class="alignnone size-large wp-image-2270" alt="shipwreckpieces" src="https://the-witness.net/news/wp-content/uploads/2013/09/shipwreckpieces-512x258.jpg" width="512" height="258" /></a></p>
<p>The front, middle, and back pieces were kept somewhat intact, the rest was split into scattered rubble to dress the scene. Next, it was time to figure out the gameplay and decide what parts of the ship would be accessible and what parts would be rotten away. Because the ship was so huge and I was modeling it alone, I had to be careful about limiting what would be navigable and what would be seen, since I wanted to keep my workload to a minimum while still having very interesting, believable areas. I spent a long time cutting holes, bending floors and ripping out beams.</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/09/shot_2013.09.12__time_11_10_n04.png"><img class="alignnone size-large wp-image-2273" alt="shot_2013.09.12__time_11_10_n04" src="https://the-witness.net/news/wp-content/uploads/2013/09/shot_2013.09.12__time_11_10_n04-512x288.png" width="512" height="288" /></a></p>
<p>Then, I had to figure out how to make a decaying heap of metal with our simple, clean style, as described by Eric in the last post. My first attempts had minimal detail in the geometry, with a lot of noise and contrast in the textures. It was exactly the opposite of what we usually do, but I was trying to develop a process for detailing the entire ship quickly, and it's a lot faster to use blendmaps to add noise than to tediously cut and shape geometry. It looked terrible, but I was at a loss for how to make it better quickly. Fortunately, Luis and Eric encouraged me to just reduce the contrast in the textures, and let the small details in the modeling stand on their own. It took ten seconds to lighten some textures, and all of a sudden I had something I was finally happy with. At first it felt wrong to leave large surfaces so plain, but the other artists were right. With our beautiful lightmaps and simple style, a little detail and a few modular rubble and rust pieces were all that was needed to make the space feel like it belonged to our game.</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/09/shot_2013.09.12__time_11_09_n03.png"><img class="alignnone size-large wp-image-2272" alt="shot_2013.09.12__time_11_09_n03" src="https://the-witness.net/news/wp-content/uploads/2013/09/shot_2013.09.12__time_11_09_n03-512x288.png" width="512" height="288" /></a></p>
<p>This shipwreck is still not quite finished, but it is the last huge project on my plate before moving on to the many smaller projects and tasks we still need to complete to ship the game.</p>
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		<title>On the Rocks&#8230;</title>
		<link>https://the-witness.net/news/2013/09/on-the-rocks/</link>
					<comments>https://the-witness.net/news/2013/09/on-the-rocks/#comments</comments>
		
		<dc:creator><![CDATA[Eric A. Anderson]]></dc:creator>
		<pubDate>Wed, 04 Sep 2013 23:49:01 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2242</guid>

					<description><![CDATA[What’s up, internet?  I’m Eric - one of the artists working on The Witness.  I figured what better way to celebrate more than two years on the project than by making my very first post on the development blog!  (plus, Luis and Orsi hassled me!!!)  So here goes: In the …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/09/on-the-rocks/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p dir="ltr">What’s up, internet?  I’m Eric - one of the artists working on The Witness.  I figured what better way to celebrate more than two years on the project than by making my very first post on the development blog!  (plus, Luis and Orsi hassled me!!!)  So here goes:</p>
<p dir="ltr">In the olden days of The Witness art development, our visual “style” for the game hadn't really coalesced yet.  Or, to be more accurate, we knew what our objectives were (from a purely theoretical, gameplay-based perspective) but we hadn't really grasped what the ramifications would be in terms of our production process.</p>
<p dir="ltr">For instance, on an early attempt at adding a rough-stone wall, I approached it like most modern game artists would: using the full spectrum of art tools and tricks...  normal mapping, edge-distress, enhanced details, etc..</p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-01.jpg"><img class="alignnone  wp-image-2243" alt="rocksImg-01" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-01-300x214.jpg" width="233" height="167" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-02.jpg"><img class="alignnone size-medium wp-image-2244" alt="rocksImg-02" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-02-300x168.jpg" width="300" height="168" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-03.jpg"><img class="alignnone size-medium wp-image-2245" alt="rocksImg-03" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-03-300x150.jpg" width="300" height="150" /></a></p>
<p dir="ltr">But the problem with this approach is that it’s sort of at odds with one of our prime directives from Jonathan:  to build a game world without unnecessary visual clutter.  “Noise” was our enemy.  But that’s kind of an interesting riddle, since most game engines and art techniques are so often all about adding extra levels of noise, grime, texture, detail, (realism!), etc.</p>
<p dir="ltr">So we began an exploration of different techniques we could use to achieve a sort of stylized realism.  We needed to be able to capture the “essence” of our reference imagery while not being quite so literal.  It also had to be free of gratuitous visual noise, plus appealing to look at and explore.  So what follows is an early effort to break down and re-think that art process in a different sort of way.</p>
<p dir="ltr">In this case, my objective was to figure out how to attack a medium-sized cliff face while avoiding an overwhelming amount of noise/detail.  First off, reference.  Starting with some photo reference, I wanted to isolate the primary features, and not worry at all about the small, noisy stuff:</p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-04.jpg"><img class="alignnone size-medium wp-image-2246" alt="rocksImg-04" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-04-300x180.jpg" width="300" height="180" /></a></p>
<p dir="ltr">Then, an attempt to stylistically sculpt those simplified shapes:</p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-05.jpg"><img class="alignnone size-medium wp-image-2247" alt="rocksImg-05" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-05-300x300.jpg" width="300" height="300" /></a></p>
<p> And finally, breaking those forms down into modularized, reusable meshes that could be combined to form a cliff:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-06.jpg"><img class="alignnone size-medium wp-image-2248" alt="rocksImg-06" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-06-300x168.jpg" width="300" height="168" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-07.jpg"><img class="alignnone size-medium wp-image-2249" alt="rocksImg-07" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-07-300x168.jpg" width="300" height="168" /></a></p>
<p dir="ltr">One of the biggest lessons we learned from this experiment was that if we give the engine nice clean, simplified geometry (not worry as much about the texturing - just keep it understated and focus more on the overall color and balance), the lighting results we get are gorgeous.  In a way this is extremely freeing, as it lets us concentrate on the overall form of objects, rather than obsess over details like perfect seamless, UV mapping, limited texture resolution, normal mapping issues, etc.  We also learned very quickly that hard edges are not evil....  In the absence of heavy texture detail, the faceting had become a powerful tool to help define the form in a clean, almost graphic style, with minimal noise, but lots of subtlety.</p>
<p dir="ltr">That process of “analyze, deconstruct, simplify” became our new way of approaching complex surfaces.  And so, as we built out more areas of the island, this visual language began to take shape,and you can now see it deployed across most of the rock forms in the game...</p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-08.jpg"><img class="alignnone  wp-image-2250" alt="rocksImg-08" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-08-300x212.jpg" width="240" height="170" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-09.jpg"><img class="alignnone size-medium wp-image-2251" alt="rocksImg-09" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-09-300x168.jpg" width="300" height="168" /></a></p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-10.jpg"><img class="alignnone  wp-image-2252" alt="rocksImg-10" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-10-300x225.jpg" width="210" height="158" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-11.jpg"><img class="alignnone size-medium wp-image-2253" alt="rocksImg-11" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-11-300x168.jpg" width="300" height="168" /></a></p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-12.jpg"><img class="alignnone  wp-image-2254" alt="rocksImg-12" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-12-300x191.jpg" width="240" height="153" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-13.jpg"><img class="alignnone size-medium wp-image-2255" alt="rocksImg-13" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-13-300x168.jpg" width="300" height="168" /></a></p>
<p dir="ltr">Take note that foliage has a different language [see Orsi’s previous post on trees], as does rolling terrain, and hard architectural surfaces.  But this style contrast is extremely useful from a game design perspective, as it helps inform the player as to what materials the surfaces they are looking at are likely made from, without having to resort to overtly photoreal textures.</p>
<p dir="ltr">Even older areas of the game (that were suddenly “out of style”) were able to be refreshed using this new lens, and brought in-line alongside the cleaner, less-noisy artwork:</p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-14.jpg"><img class="alignnone  wp-image-2256" alt="rocksImg-14" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-14-300x238.jpg" width="168" height="133" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-15.jpg"><img class="alignnone size-medium wp-image-2257" alt="rocksImg-15" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-15-300x168.jpg" width="300" height="168" /></a> <a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-16.jpg"><img class="alignnone size-medium wp-image-2258" alt="rocksImg-16" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-16-300x168.jpg" width="300" height="168" /></a></p>
<p dir="ltr">And here’s some additional rock shots from around the island, just because...</p>
<p dir="ltr">Luis’ awesome sculpted sandstone cliffs:</p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-17.jpg"><img class="alignnone size-medium wp-image-2259" alt="rocksImg-17" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-17-300x168.jpg" width="300" height="168" /></a></p>
<p dir="ltr">Orsi’s awesome lakeside steppes:</p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-18.jpg"><img class="alignnone size-medium wp-image-2260" alt="rocksImg-18" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-18-300x168.jpg" width="300" height="168" /></a></p>
<p dir="ltr">And a bit of mysterious tunnel:</p>
<p dir="ltr"><a href="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-19.jpg"><img class="alignnone size-medium wp-image-2261" alt="rocksImg-19" src="https://the-witness.net/news/wp-content/uploads/2013/09/rocksImg-19-300x168.jpg" width="300" height="168" /></a></p>
<p dir="ltr">That’s all I've got to share for now.  Have a great September!!!</p>
<p dir="ltr">-eaa</p>
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		<title>Wallpapers!</title>
		<link>https://the-witness.net/news/2013/07/wallpapers/</link>
					<comments>https://the-witness.net/news/2013/07/wallpapers/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 04 Jul 2013 18:28:09 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2209</guid>

					<description><![CDATA[Since a lot of you have been asking for them, I put together a few wallpapers based on those poster ideas from a while ago (most of which were created by Luis, who has a great eye for composition. Hopefully I didn't butcher them too badly.) My hope is that …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/07/wallpapers/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Since a lot of you have been asking for them, I put together a few wallpapers based on those poster ideas from a while ago (most of which were created by Luis, who has a great eye for composition. Hopefully I didn't butcher them too badly.)</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/07/desktop_Final.png"><img class="alignnone size-medium wp-image-2211" alt="desktop_Final" src="https://the-witness.net/news/wp-content/uploads/2013/07/desktop_Final-300x168.png" width="300" height="168" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/07/autumn_desktop_final.png"><img class="alignnone size-medium wp-image-2210" alt="autumn_desktop_final" src="https://the-witness.net/news/wp-content/uploads/2013/07/autumn_desktop_final-300x168.png" width="300" height="168" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/07/monastairs_desktop_final.png"><img class="alignnone size-medium wp-image-2215" alt="monastairs_desktop_final" src="https://the-witness.net/news/wp-content/uploads/2013/07/monastairs_desktop_final-300x168.png" width="300" height="168" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/07/Luis_14_Screensaver.jpg"><img class="alignnone size-medium wp-image-2214" alt="Luis_14_Screensaver" src="https://the-witness.net/news/wp-content/uploads/2013/07/Luis_14_Screensaver-300x168.jpg" width="300" height="168" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/07/entry_desktop_final.png"><img class="alignnone size-medium wp-image-2212" alt="entry_desktop_final" src="https://the-witness.net/news/wp-content/uploads/2013/07/entry_desktop_final-300x168.png" width="300" height="168" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/07/keepstairs_desktop_final.png"><img class="alignnone size-medium wp-image-2213" alt="keepstairs_desktop_final" src="https://the-witness.net/news/wp-content/uploads/2013/07/keepstairs_desktop_final-300x168.png" width="300" height="168" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/07/tunnel_desktop_final.png"><img class="alignnone size-medium wp-image-2216" alt="tunnel_desktop_final" src="https://the-witness.net/news/wp-content/uploads/2013/07/tunnel_desktop_final-300x168.png" width="300" height="168" /></a></p>
<p>My hope is that at some point we will add a media section where we can put more wallpapers, posters, screenshots and such.  We are all working hard to finish the game, however, so it's not exactly a high priority.</p>
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		<title>Here&#8217;s That Poster</title>
		<link>https://the-witness.net/news/2013/06/heres-that-poster/</link>
					<comments>https://the-witness.net/news/2013/06/heres-that-poster/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 15 Jun 2013 21:21:10 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2191</guid>

					<description><![CDATA[In May, we wrote about a bunch of ideas for posters for The Witness. We couldn't say so at the time, but we were prompted to do this by the inclusion of such a poster in a PlayStation 4 promotional video. Of all the possibilities we ran through, here's the …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/06/heres-that-poster/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>In May, we wrote about <a href="https://the-witness.net/news/2013/05/poster-ideas/">a bunch of ideas for posters</a> for The Witness. We couldn't say so at the time, but we were prompted to do this by the inclusion of such a poster in a PlayStation 4 promotional video. Of all the possibilities we ran through, here's the one we liked the most:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/06/WitnessPoster.png"><img class="aligncenter size-large wp-image-2192" alt="Witness Poster png" src="https://the-witness.net/news/wp-content/uploads/2013/06/WitnessPoster-252x384.png" width="252" height="384" /></a></p>
<p>If you watch carefully and don't blink, and look past all the balloons that are blocking it, you can see the poster (in different proportions) starting around 0:57 in this commercial: <a href="http://www.youtube.com/watch?v=QOdW1OuZ1U0">http://www.youtube.com/watch?v=QOdW1OuZ1U0</a></p>
<p>Hey, it is what it is.</p>
<p>Because we picked this one as the final, we have it in a much higher resolution than the other options. If you like it, feel free to use it as a desktop image, or whatever!</p>
<p>&nbsp;</p>
<p>&nbsp;</p>
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		<title>A Long Overdue Tree Update</title>
		<link>https://the-witness.net/news/2013/06/2157/</link>
					<comments>https://the-witness.net/news/2013/06/2157/#comments</comments>
		
		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 17:34:10 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157</guid>

					<description><![CDATA[Hello! I'm Orsi, the girl who ended up modeling most of the trees for this game. When I joined the team two years ago, I didn't think I would be doing much serious environment modeling. I was fresh out of school, hired to develop some interesting, hidden things around the …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/06/2157/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<div><span style="color: #888888">Hello! I'm Orsi, the girl who ended up modeling most of the trees for this game. When I joined the team two years ago, I didn't think I would be doing much serious environment modeling. I was fresh out of school, hired to develop some interesting, hidden things around the island. For the first six months or so, I did a lot of brainstorming and playing around in the engine, but nothing that improved the aesthetics of the island in any significant way. However, since some of my projects involved mocking up certain types of trees, I realized that tree modeling is one of my favorite ways to unwind. So, when I got burned out working on a particularly challenging project, I started to volunteer to make tree sets.</span></div>
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<div><span style="color: #888888">Back then, most of the trees around the island were variations of an oak-like tree, seen in the <span style="color: #ffff00"><a title="tree updates" href="https://the-witness.net/news/2011/06/witness-trees/"><span style="color: #ffff00">previous tree updates</span></a></span>. The landscape architects had plans for different tree species for each unique area, but the other artists didn't seem to enjoy modeling vegetation, so they mostly focused on the buildings and paths, and used the old trees we already had to complete the scene. The result was a lot of architecturally distinct areas, set mostly in the same generic oak forest environment.</span></div>
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<div><span style="color: #888888">When I added my first few tree sets, the other artists grew excited and started letting me model or modify trees for them, and certain places started to really pop out as unique, coherent areas. Here are some examples of the trees I created:</span></div>
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<div><span style="color: #888888"><a href="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_09_55_n04.png"><span style="color: #888888"><img class="alignnone size-full wp-image-2160" alt="shot_2013.06.07__time_09_55_n04" src="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_09_55_n04.png" width="600" height="337" /></span></a></span></div>
<div><span style="color: #888888">Near the starting point of the game, there is an agricultural field lined with birch trees. Luis, an other artist on the project, made some birches of his own. They looked nice, but they had short, stubby trunks covered up by with big circular clumps of foliage. When they were placed around the area, they just didn't feel like a birch forest to me. I missed the defining characteristic of a birch forest: the thin, graceful trunks that parallax beautifully as you walk past them. I asked Luis if he would mind if I made some birches of my own, and he was happy to let me do it. You can see the result above.</span></div>
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<div><span style="color: #888888"><a href="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_10_02_n06.png"><span style="color: #888888"><img class="alignnone size-full wp-image-2163" alt="shot_2013.06.07__time_10_02_n06" src="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_10_02_n06.png" width="600" height="337" /></span></a></span></div>
<div><span style="color: #888888">The autumn forest existed way before I joined the team, but also used to consist of differently colored generic oak trees. I made a set of maple trees instead, with dark, tall trunks and thin sprays of foliage positioned loosely around the branches. These were probably the most controversial trees I made. We spent a long time debating whether the impressionistic way the leaves were scattered around the branches was working with the style of the game or not. In the end, everybody seemed to like them too much to change them. I think this way of modeling the foliage allowed for the airy, glowing, golden feel I was trying to achieve. This was also the place I first realized what a big impact trees had in defining the area. Once I placed the trees, all I had to do was create some ground textures and grasses to create the forest you see above.</span></div>
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<div><span style="color: #888888"><a href="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_10_06_n08.png"><span style="color: #888888"><img class="alignnone size-full wp-image-2162" alt="shot_2013.06.07__time_10_06_n08" src="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_10_06_n08.png" width="600" height="337" /></span></a></span></div>
<div><span style="color: #888888">In this screenshot, you can see some oaks I made to replace Shannon's old ones. I created a set of three, in different stages of growth, which is usually the way I approach tree making. It is the best way to create an area that feels like it is alive and still growing. The huge oak in the foreground was one of the few modular trees I actually had to sculpt more detail into, since the trunk got so huge it needed to be broken up a little.</span></div>
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<div><span style="color: #888888"><a href="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.06__time_15_22_n01.png"><span style="color: #888888"><img class="alignnone size-full wp-image-2159" alt="shot_2013.06.06__time_15_22_n01" src="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.06__time_15_22_n01.png" width="600" height="337" /></span></a></span></div>
<div><span style="color: #888888">The pine forest is very dear to my heart, because it's my project...and I don't mean just the modeling. Jonathan had three puzzles in a mostly empty area, and I decided to explore the concept behind them a bit more. I ended up designing and modeling this whole area, including the puzzles (with tons of feedback and guidance from Jon, of course). The pine trees here were the landscape  architect's idea, and I was very excited to model them. I tried to stay away from making them all look too Christmas tree shaped, so I found reference images of older, taller pines with saggy, less regularly spaced branches, and decided to go with that. I especially love the way the light bounces around in the messy foliage.</span></div>
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<div><span style="color: #888888"><a href="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_10_07_n09.png"><span style="color: #888888"><img class="alignnone size-full wp-image-2161" alt="shot_2013.06.07__time_10_07_n09" src="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_10_07_n09.png" width="600" height="337" /></span></a></span></div>
<div><span style="color: #888888">The landscape architects also asked for some mangled, old olive trees in the agricultural area. This was a nightmare to figure out how to model to fit our style, since we don't usually have a lot of detail in objects, and the reference images they provided had crazy twisted trunks full of holes and cracks. I ended up sculpting the trunks in Zbrush, and decimating them, leaving some hard edges. We use this process a lot for other things around the island, but it was the first time I used it for trees. I made the branches modular, and created two significantly different trunks, which the artists can use to combine into even more messed up, mangled shapes. I am still not entirely sure whether I like these or not.</span></div>
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<div><span style="color: #888888"><a href="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_09_54_n03.png"><span style="color: #888888"><img class="alignnone size-full wp-image-2165" alt="shot_2013.06.07__time_09_54_n03" src="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_09_54_n03.png" width="600" height="337" /></span></a></span></div>
<div><span style="color: #888888">These flowering apple trees took me a while, and they are still not very efficiently textured, but they are getting there. The challenge was to get the silhouette looking like there are branches coated with flowers poking out all over the place. I feel far from finished with these trees, but they seem to be getting a lot of positive feedback, which surprises me constantly.</span></div>
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<div><span style="color: #888888"><a href="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.05__time_18_43_n04.png"><span style="color: #888888"><img class="alignnone size-full wp-image-2158" alt="shot_2013.06.05__time_18_43_n04" src="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.05__time_18_43_n04.png" width="600" height="337" /></span></a></span></div>
<div><span style="color: #888888">The eucalyptus forest is a little transitional area I decided to dress up when I had a week to spare. I didn't get very far with the trees, there is actually only one eucalyptus model, and it's not very detailed. I had some difficulty with the very directional foliage. All the leaves had to point down, which was very different form the way I used to make foliage before, where I'd just place planes at random angles in a big bunch. I'm sort of glad I left it where I did, however, because I learned a lot from the following plant I made, and I can apply it to the problem when I revisit these trees during polish.</span></div>
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<div><span style="color: #888888"><a href="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_10_03_n07.png"><span style="color: #888888"><img class="alignnone size-full wp-image-2164" alt="shot_2013.06.07__time_10_03_n07" src="https://the-witness.net/news/wp-content/uploads/2013/06/shot_2013.06.07__time_10_03_n07.png" width="600" height="337" /></span></a></span></div>
<div><span style="color: #888888">This last tree is more of a vine, but it's one of my latest creations, and I'm very happy with it. It's a modular wisteria set. There are two bunches of flowers, two trunks (for a corner and for a flat wall), and an independent bunch of vines. All these different pieces can be placed to create varied shapes, to make each plant look unique and and adapt to the surface it's climbing on. The way I created the flowers is how I'm going to re-do the eucalyptus foliage in the future, and I imagine that will make those trees a lot more interesting and beautiful.</span></div>
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<div><span style="color: #888888">Well, these are just some of the trees I made, and the other artists have made some of their own, but these seemed to be a good variety to show off and talk about. Hopefully I didn't ramble on too long, I am just always excited to talk about any aspect of the game I can!</span></div>
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		<title>Poster Ideas</title>
		<link>https://the-witness.net/news/2013/05/poster-ideas/</link>
					<comments>https://the-witness.net/news/2013/05/poster-ideas/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 08 May 2013 00:28:02 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2134</guid>

					<description><![CDATA[We were kicking around ideas of what a Witness poster would look like if we were to make one. We eventually came up with one that we really liked, and we'll release that at some point in the future. But in the meantime we thought it would be nice to …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2013/05/poster-ideas/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>We were kicking around ideas of what a Witness poster would look like if we were to make one. We eventually came up with one that we really liked, and we'll release that at some point in the future. But in the meantime we thought it would be nice to show some of the runner-up concepts.</p>
<p>&nbsp;</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_04.jpg"><img class="aligncenter" alt="Luis_04" src="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_04-259x384.jpg" width="259" height="384" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_10.jpg"><img class="aligncenter" alt="Luis_10" src="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_10-259x384.jpg" width="259" height="384" /></a><br />
<img class="aligncenter size-large wp-image-2135" alt="Luis_02" src="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_02-259x384.jpg" width="259" height="384" /></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_11.jpg"><img class="aligncenter size-large wp-image-2139" alt="Luis_11" src="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_11-259x384.jpg" width="259" height="384" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_12.jpg"><img class="aligncenter size-large wp-image-2140" alt="Luis_12" src="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_12-259x384.jpg" width="259" height="384" /> </a><a href="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_03.jpg"><img class="aligncenter" alt="Luis_03" src="https://the-witness.net/news/wp-content/uploads/2013/05/Luis_03-259x384.jpg" width="259" height="384" /></a></p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2013/05/Shannon_01.jpg"><img class="aligncenter size-large wp-image-2141" alt="Shannon_01" src="https://the-witness.net/news/wp-content/uploads/2013/05/Shannon_01-269x384.jpg" width="269" height="384" /></a></p>
<p>&nbsp;</p>
<p>Feel free to use these as desktop images or whatever. Unfortunately we didn't mock these up at high resolution; what you see is all there is!</p>
<p>&nbsp;</p>
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		<title>Peter Thiel on Secrets</title>
		<link>https://the-witness.net/news/2012/05/peter-thiel-on-secrets/</link>
					<comments>https://the-witness.net/news/2012/05/peter-thiel-on-secrets/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 12 May 2012 01:56:11 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1632</guid>

					<description><![CDATA[Peter Thiel is teaching a class at Stanford about how to start a technology company. One of the students is posting thorough class notes online. In this instalment, Thiel takes the question of what kind of company to start and reframes it in terms of secrets. Thiel's point of view …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2012/05/peter-thiel-on-secrets/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Peter Thiel is teaching a class at Stanford about how to start a technology company.  One of the students is posting thorough class notes online.</p>
<p><a href="http://blakemasters.tumblr.com/post/22866240816/peter-thiels-cs183-startup-class-11-notes-essay">In this instalment</a>, Thiel takes the question of what kind of company to start and reframes it in terms of secrets.  </p>
<p>Thiel's point of view reminds me of the way I think about games in general.  Quite often I go out and give speeches about game design or business, and I say things that some think are overly idealistic, or oblivious to the necessities of recipients' situations, or just plain wrong.  Certainly my advice usually runs counter to conventional wisdom.  (Yet somehow, by following these principles, I seem to do okay.)</p>
<p>Thiel begins with the question: "What important truth do very few people agree with you on?" and goes on to define secrets, in this context, as "unpopular or unconventional truths".  If everyone knew these things and believed them, they wouldn't be secrets.</p>
<p>I recommend this write-up to anyone who wants to think unconventionally about game design.</p>
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		<title>Island Update</title>
		<link>https://the-witness.net/news/2012/04/island-update-3/</link>
					<comments>https://the-witness.net/news/2012/04/island-update-3/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 25 Apr 2012 19:37:51 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1622</guid>

					<description><![CDATA[We've done a first pass at changing the shape of the island terrain, and here's the result: The changes are a little bit drastic in some spots, but overall not as drastic as I had expected. I had been worried about some issues in the natural flow of where players …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2012/04/island-update-3/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>We've done a first pass at changing the shape of the island terrain, and here's the result:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2012/04/shot_2012.04.24__time_18_01_n08.png"><img src="https://the-witness.net/news/wp-content/uploads/2012/04/shot_2012.04.24__time_18_01_n08-512x288.png" alt="" title="shot_2012.04.24__time_18_01_n08" width="512" height="288" class="aligncenter size-large wp-image-1623" /></a></p>
<p>The changes are a little bit drastic in some spots, but overall not as drastic as I had expected.  I had been worried about some issues in the natural flow of where players would naturally end up going, especially early in the game.  It turns out we were able to solve these without changing too much.  So between last island update and this one, for the most part, some areas were moved laterally or expanded, and some new elevation changes were introduced, but areas were not shuffled around; they are all more-or-less in the same place with relation to each other.  So for the most part, things are converging, which is a good sign.</p>
<p>And, oh yeah, we are making that mountain a lot bigger.  It is the messiest part of the island right now, and has been for a while.  There are still a few things gameplay-wise to figure out here, then it will start to come together. My biggest questions in the area have to do with that white building near the bottom of the image; the puzzles inside that building will determine its overall structure, which will determine how it is worked into the surrounding terrain of the mountain.  We have some proposals from the architects on what this building will look like, but it is waiting on me to finish the puzzle design.  </p>
<p>Because we haven't done it in a while, here's the island from a different angle:</p>
<p><a href="https://the-witness.net/news/wp-content/uploads/2012/04/shot_2012.04.24__time_18_02_n09.png"><img src="https://the-witness.net/news/wp-content/uploads/2012/04/shot_2012.04.24__time_18_02_n09-512x288.png" alt="" title="shot_2012.04.24__time_18_02_n09" width="512" height="288" class="aligncenter size-large wp-image-1624" /></a></p>
<p>The current puzzle count for the whole game is 450.</p>
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		<title>Designing to Reveal the Nature of the Universe</title>
		<link>https://the-witness.net/news/2011/11/designing-to-reveal-the-nature-of-the-universe/</link>
					<comments>https://the-witness.net/news/2011/11/designing-to-reveal-the-nature-of-the-universe/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 03 Nov 2011 05:58:09 +0000</pubDate>
				<category><![CDATA[Development]]></category>
		<category><![CDATA[Other Games]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1338</guid>

					<description><![CDATA[This talk was presented by Jonathan Blow and Marc ten Bosch at Indiecade on October 7, 2011. Any system of interactivity can of course be explored: If X happens, what are the consequences? What are all the ways in which pattern Y expresses itself, and to what do those expressions …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2011/11/designing-to-reveal-the-nature-of-the-universe/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>This talk was presented by Jonathan Blow and Marc ten Bosch at Indiecade on October 7, 2011.</p>
<p><center><br />
<iframe width="420" height="315" src="http://www.youtube.com/embed/OGSeLSmOALU" frameborder="0" allowfullscreen></iframe></center></p>
<p><em>Any system of interactivity can of course be explored: If X happens, what are the consequences? What are all the ways in which pattern Y expresses itself, and to what do those expressions lead? By inspecting the structure of a system in this way, we can find the core ideas of the system, and see how those ideas illustrate fundamental truths of our universe. We present a game design aesthetic that values looking for systems that express these truths in the cleanest possible way. We explain how this is different from more-traditional combinatoric design techniques; we show examples from our games and describe a method for applying the aesthetic in general.</em></p>
<p><a href="http://www.indiecade.com/index.php/2011/Conference_videos/">Here's a link to the Indiecade page, on which there's also a presentation by Richard LeMarchand, and more to come.</a></p>
<p><em>Thanks very much to <a href="http://portfolio.idaimages.com/">Ida C. Benedetto</a> for recording the talk!</em></p>
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		<title>Interview on GameSpot&#8217;s HotSpot podcast</title>
		<link>https://the-witness.net/news/2011/09/interview-on-gamespots-hotspot-podcast/</link>
					<comments>https://the-witness.net/news/2011/09/interview-on-gamespots-hotspot-podcast/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 14 Sep 2011 22:55:28 +0000</pubDate>
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		<guid isPermaLink="false">https://the-witness.net/news/?p=1324</guid>

					<description><![CDATA[GameSpot's podcast, HotSpot, had Jonathan Blow as a guest for the September 14th episode. There's a bit of an interview, and chatting about various game topics; some discussion of Braid, some of The Witness, and what makes a good puzzle? Here's the link.<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2011/09/interview-on-gamespots-hotspot-podcast/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>GameSpot's podcast, HotSpot, had Jonathan Blow as a guest for the September 14th episode.  There's a bit of an interview, and chatting about various game topics; some discussion of Braid, some of The Witness, and what makes a good puzzle?</p>
<p><a href="http://www.gamespot.com/pages/features/hotspot/index.php?id=2662">Here's the link.</a></p>
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		<title>A podcast with some background details&#8230;</title>
		<link>https://the-witness.net/news/2011/08/a-podcast-with-some-background-details/</link>
					<comments>https://the-witness.net/news/2011/08/a-podcast-with-some-background-details/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 31 Aug 2011 04:17:26 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1310</guid>

					<description><![CDATA[Back during the press tour, Michael Abbott invited me to come onto the Brainy Gamer Podcast, and the resulting episode is now live. It's got some inside-baseball stuff that hasn't been talked about in the press coverage. So that's something. See also the previous episodes with Manveer Heir and Matthew …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2011/08/a-podcast-with-some-background-details/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Back during the press tour, Michael Abbott invited me to come onto the Brainy Gamer Podcast, and <a href="http://www.brainygamer.com/the_brainy_gamer/2011/08/brainy-gamer-podcast-episode-35-pt-3.html">the resulting episode is now live</a>.  It's got some inside-baseball stuff that hasn't been talked about in the press coverage.  So that's something.  See also the previous episodes with Manveer Heir and Matthew Burns.</p>
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		<title>Previews of The Witness are now out there.</title>
		<link>https://the-witness.net/news/2011/08/previews-of-the-witness-are-now-out-there/</link>
					<comments>https://the-witness.net/news/2011/08/previews-of-the-witness-are-now-out-there/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 08 Aug 2011 17:08:35 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1288</guid>

					<description><![CDATA[For the past couple of weeks I've been showing a preview version of The Witness to various folks in the press who were interested. Typically I just have them sit down and play for a couple of hours, from the beginning, with no guidance from me; afterward, we talk about …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2011/08/previews-of-the-witness-are-now-out-there/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>For the past couple of weeks I've been showing a preview version of <em>The Witness</em> to various folks in the press who were interested.  Typically I just have them sit down and play for a couple of hours, from the beginning, with no guidance from me; afterward, we talk about what they just played.</p>
<p>Previews of the game are now being published, and readers of this blog have been asking for gameplay details for a while.  So it seems like a good idea to list the previews here.  I'll keep updating this post as I find more.</p>
<ul>
<a href="http://kotaku.com/5828705/two-hours-with-jonathan-blows-the-witness-an-abbreviated-wonder">on Kotaku, by Stephen Totilo</a><br />
<a href="http://www.joystiq.com/2011/08/08/the-witness-preview/">on Joystiq, by Ben Gilbert</a><br />
<a href="http://www.gamespot.com/pc/puzzle/thewitnessnextgen/news/6327782/the-witness-preview?sid=6327782&mode=previews">on Gamespot, by Sophia Tong</a><br />
<a href="http://pc.ign.com/articles/118/1186713p1.html">on IGN, by Anthony Gallegos</a><br />
<a href="http://www.gamasutra.com/view/feature/6451/bearing_witness.php">on Gamasutra, by Christian Nutt</a><br />
<a href="http://www.1up.com/previews/witness-longform-game-from-guy-made-braid">on 1UP, by Matt Leone</a><br />
<a href="http://www.gamesradar.com/xbox360/the-witness/preview/the-witness-hands-on-preview-braid-creators-new-game-is-myst-mensa-and-a-whole-lot-of-meta/a-201108081005106031/g-20100907104014643091">on GamesRadar, by Charlie Barratt</a><br />
<a href="http://www.giantbomb.com/news/a-rough-sketch-the-witness/3569/">on Giant Bomb, by Ryan Davis</a><br />
<a href="http://www.giantbomb.com/news/unraveling-the-witness-with-jonathan-blow/3572/">on Giant Bomb, by Patrick Klepek (interview-ish)</a><br />
<a href="http://techland.time.com/2011/08/11/playing-the-witness-hands-on-with-the-next-game-from-the-creator-of-braid/">on Time Techland, by Evan Narcisse</a><br />
<a href="http://www.ifc.com/news/2011/08/jonathan-blow-and-the-witness-1.php">on IFC, by Evan Narcisse (interview)</a><br />
<a href="http://www.rockpapershotgun.com/2011/08/12/the-witness-hands-on/">by Dan Griliopoulos on Rock, Paper, Shotgun</a></p>
<p><a href="http://www.gamesradar.com/f/jonathan-blow-interview-how-to-fix-the-adventure-innovate-mainstream-games-and-do-a-sequel-right/a-20110809142133844060">interview with GamesRadar</a><br />
<a href="http://oxmonline.com/article/features/-presses/braid-creator-speaks?page=0%2C0">interview with Cory Cohen of OXM</a><br />
<a href="http://www.rockpapershotgun.com/2011/08/15/jonathan-blow-interview/">long interview with Dan Griliopoulos of Rock, Paper, Shotgun (contains a bunch of stuff not elsewhere)<br />
</a><br />
<a href="http://www.eurogamer.net/articles/2011-08-30-jonathan-blow-interview">interview with Christian Donlan of Eurogamer</a>
</ul>
<p><em>(Sometimes these previews, from the way they are worded, make it seem like I made the entire game with my own bare hands.  That is not the case; it's just how this kind of article tends to sound.  There are a number of people working on this game, who have creative input in various ways; see the About page for a partial list!)</em></p>
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		<title>Tree Update</title>
		<link>https://the-witness.net/news/2011/07/tree-update/</link>
					<comments>https://the-witness.net/news/2011/07/tree-update/#comments</comments>
		
		<dc:creator><![CDATA[sgalvin]]></dc:creator>
		<pubDate>Thu, 07 Jul 2011 01:20:38 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1159</guid>

					<description><![CDATA[I've been trying to refine the trees to look better, and I'm fairly happy with the results so far. All too often, game trees are using many tricks to make em look good. Because of that, the geometry often looks like a mess (unless it's really high poly). One thing …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2011/07/tree-update/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>I've been trying to refine the trees to look better, and I'm fairly happy with the results so far. All too often, game trees are using many tricks to make em look good. Because of that, the geometry often looks like a mess (unless it's really high poly). One thing I tried to do is make the basic geometry look fairly good, so that the lightmap would make the tree look nice without just revealing ugly basic geometry.</p>
<p>Here's some screenshots I just took. Here is a group of trees without a lightmap. As you can see, the underside looks pretty flat and boring, and it's hard to see which limbs are in front of others.</p>
<p><a rel="attachment wp-att-1164" href="https://the-witness.net/news/2011/07/tree-update/undertree1-2/"><img class="aligncenter size-large wp-image-1164" src="https://the-witness.net/news/wp-content/uploads/2011/07/undertree11-512x287.jpg" alt="" width="512" height="287" /></a></p>
<p>Here's the lightmap just by itself. While you can see a few lighting artifacts (like where the cross trees cross), overall the trees look pretty good even without diffuse textures.</p>
<p><a rel="attachment wp-att-1163" href="https://the-witness.net/news/2011/07/tree-update/undertree3/"><img class="aligncenter size-large wp-image-1163" src="https://the-witness.net/news/wp-content/uploads/2011/07/undertree3-512x287.jpg" alt="" width="512" height="287" /></a></p>
<p>And here's the final. As you can see, the underside has a lot more definition to it.</p>
<p><a rel="attachment wp-att-1165" href="https://the-witness.net/news/2011/07/tree-update/undertree2/"><img class="aligncenter size-large wp-image-1165" src="https://the-witness.net/news/wp-content/uploads/2011/07/undertree2-512x287.jpg" alt="" width="512" height="287" /></a></p>
<p>Once I get some LOD's I like, I'll write up another update.</p>
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		<title>The Jeffrey Roberto Concerto on Social Games</title>
		<link>https://the-witness.net/news/2010/11/the-jeffrey-roberto-concerto-on-social-games/</link>
					<comments>https://the-witness.net/news/2010/11/the-jeffrey-roberto-concerto-on-social-games/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sun, 21 Nov 2010 05:23:04 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=698</guid>

					<description><![CDATA[Now, for the social game developers out there - let me help. You know that bad feeling you have in your stomach? ...<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2010/11/the-jeffrey-roberto-concerto-on-social-games/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><a href="http://robertoconcerto.blogspot.com/2010/11/social-game-developers-trying-convince.html"><em>Now, for the social game developers out there - let me help. You know that bad feeling you have in your stomach? ...</em></a></p>
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		<title>A new lecture about game design.</title>
		<link>https://the-witness.net/news/2010/10/a-new-lecture-about-game-design/</link>
					<comments>https://the-witness.net/news/2010/10/a-new-lecture-about-game-design/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 23 Oct 2010 06:19:27 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=650</guid>

					<description><![CDATA[This talk is called Games and the Human Condition; it was given at Rice University on September 27, 2010. It's about "best practices" of modern game design that I find unsettling, and the way in which "social games" and "gamification" are destructive. A full video is available from this page …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2010/10/a-new-lecture-about-game-design/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><img src="https://the-witness.net/news/wp-content/uploads/2010/10/cover-512x288.jpg" alt="" title="cover" width="512" height="288" class="aligncenter size-large wp-image-652" /></p>
<p></p>
<p></p>
<p>
This talk is called <strong>Games and the Human Condition</strong></em>; it was given at Rice University on September 27, 2010.  It's about "best practices" of modern game design that I find unsettling, and the way in which "social games" and "gamification" are destructive.</p>
<p>A full video is available from <a href="http://edtech.rice.edu/cms/?option=com_iwebcast&task=webcast&action=details&event=2349">this page at Rice University</a>.</p>
<p>Here's a link containing <a href="https://number-none.com/blow/slides/games_and_the_human_condition.ppt">just the slides (ppt format)</a>.</p>
<p>Here's a long and wordy abstract:</p>
<p>Video games have evolved tremendously over the past few decades; they're much more entertaining than they used to be. That is not by accident; we, the community of game designers, have been continuously refining our techniques. The most common way we do this is by testing out our games on you, the players, and optimizing for the "best" result (where "best" is defined by us). As this process is ongoing, what kind of relationship exists between the designer and the player? Is it artist/audience, experimenter/subject, entrepreneur/customer, or tycoon/resource? Invariably it's some admixture of these things, the particular ratios for a given game being chosen by its designers (usually without awareness that a decision is being made). Today, due to the way the Internet is widely used, and because game designers are becoming more serious about certain aspects of their craft, the iteration time of this game design optimization process is shorter than ever before: designers can observe their players much more thoroughly, and more quickly, than they ever have in the past. At some point a quantitative change becomes a qualitative one: the result of all this competency may be heavily destructive. Some aspects of the current notion of "good game design" may in fact be very bad, or at least indefensible, from an ethical standpoint. Today's "better" video games spend a great deal of effort to undermine defenses that took you tens of millennia to evolve. They tend to be successful at this. As designers keep evolving their craft and gain greater analytical power, what will happen? </p>
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		<title>Why aren&#8217;t video games satisfying?</title>
		<link>https://the-witness.net/news/2010/08/why-arent-video-games-satisfying/</link>
					<comments>https://the-witness.net/news/2010/08/why-arent-video-games-satisfying/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 17 Aug 2010 13:01:38 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=438</guid>

					<description><![CDATA[Why can't video games give me a powerful, high-density experience, so that after 3 hours I am satisfied, I feel like I have had enough? Wouldn't that be cool? A movie can give you a satisfying experience in 2 hours. A painting or a sculpture can give you a satisfying …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2010/08/why-arent-video-games-satisfying/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Why can't video games give me a powerful, high-density experience, so that after 3 hours I am satisfied, I feel like I have had enough?  Wouldn't that be cool?</p>
<p>A movie can give you a satisfying experience in 2 hours.</p>
<p>A painting or a sculpture can give you a satisfying experience in 10 minutes.</p>
<p>A song can give you a satisfying experience in 3 minutes.</p>
<p>What is it about certain kinds of linear-experience games that makes players feel they need to play them for hours upon hours in order to accrue a satisfying experience?  If it really takes that long, doesn't that mean the medium is somehow deficient in important ways?</p>
<p>Gamers seem to praise games for being addicting, but doesn't that feel a bit like Stockholm syndrome?  If you spend 20 hours playing a game, but the good parts could have been condensed into 3, then didn't you just waste 17 hours?</p>
<p>If you waste 17 hours a month for the rest of your life, what is the cost of that, socially, quality-of-life-wise, economically, or however else you want to measure?</p>
<p>I am not saying that all games should be short.  Certainly there's a place for long-form games, just as there's a place for long-form TV shows like Deadwood or Lost.  But if we lived in a world where all cinema had to be the length of Lost, and films like Inception were criticized by cinema fans, and given lower scores in reviews and such, for being too short... wouldn't that be perverse?  Certainly the people in that world would be ignoring a big chunk of the potential of that medium, for arbitrary and weird reasons.</p>
<p><P><br /><P><BR></p>
<p><em>This post is part of an industry-wide commentary by indie developers on the subject of short games.  Other participants:</em></p>
<p><a href="http://2dboy.com/2010/08/17/too-short/">Ron Carmel of 2DBoy</a></p>
<p><a href="http://www.hobbygamedev.com/spx/short-videogame-design/">Chris DeLeon<br />
</a><br />
<a href="http://nygamedev.blogspot.com/2010/08/coming-up-short.html">Dave Gilbert of Wadjet Eye Games<br />
</a><br />
<a href="http://24caretgames.com/2010/08/16/does-game-length-matter/">Matt Gilgenbach of 24 Caret Games<br />
</a><br />
<a href="http://www.spyeart.com/misc/gamelength_MichaelTodd.html">Michael Todd</a><br />
<a href="http://www.firehosegames.com/2010/08/how-much-is-enough/">Eitan Glinert of Fire Hose Games<br />
</a><br />
<a href="http://www.cliffski.com">Cliff Harris of Positech Games<br />
</a><br />
<a href="http://spyparty.com/2010/08/16/size-doesnt-matter-day/">Chris Hecker of Spy Party<br />
</a><br />
<a href="http://macguffingames.com/2010/if-size-doesnt-matter-where-do-you-get-the-virtual-goods">Scott Macmillan of Macguffin Games<br />
</a><br />
<a href="http://gamesfromwithin.com/size-matters">Noel Llopis<br />
</a><br />
<a href="http://retroaffect.com/blog/160/Size_Doesn_t_Matter_Day/">Peter Jones of Retro Affect<br />
</a><br />
<a href="http://www.copenhagengamecollective.org/2010/08/17/size-does-matter/">Lau Korsgaard<br />
</a><br />
<a href="http://brokenrul.es/blog">Martin Pichlmair of Broken Rules<br />
</a><br />
<a href="http://mile222.com/2010/08/a-haiku-about-game-length/">Greg Wohlwend of Intution Games<br />
</a><br />
<a href="http://blog.wolfire.com">Jeffrey Rosen of Wolfire<br />
</a><br />
<a href="http://www.enemyairship.com/2/The_Finite__Irreplaceable_Hours_of_Your_Life/">Steve Swink</a></p>
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		<title>Braid: A Movement Piece</title>
		<link>https://the-witness.net/news/2010/08/braid-a-movement-piece/</link>
					<comments>https://the-witness.net/news/2010/08/braid-a-movement-piece/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 12 Aug 2010 19:32:16 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=433</guid>

					<description><![CDATA[The Chaparral High School Alumni Theatre’s production of Braid: A Movement Piece during the summer of 2010. Using a unique combination of content movement and contact improvisation dance techniques, Braid follows the story of young scientist Tim on his quest to find a Princess.<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2010/08/braid-a-movement-piece/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p><a href="http://www.youtube.com/user/CHSAlumniTheatre#p/c/B1317BA4D68EE747/0/e_wl7bInMIo"><img src="https://the-witness.net/news/wp-content/uploads/2010/08/braid.jpg" alt="" title="braid" width="635" height="359" class="aligncenter size-full wp-image-434" /></a></p>
<p><a href="http://www.youtube.com/user/CHSAlumniTheatre#p/c/B1317BA4D68EE747/0/e_wl7bInMIo">The Chaparral High School Alumni Theatre’s production of Braid: A Movement Piece</a> during the summer of 2010. Using a unique combination of content movement and contact improvisation dance techniques, Braid follows the story of young scientist Tim on his quest to find a Princess.</p>
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		<title>Graphics Tech: Multi-lightmaps</title>
		<link>https://the-witness.net/news/2010/04/graphics-tech-multi-lightmaps/</link>
					<comments>https://the-witness.net/news/2010/04/graphics-tech-multi-lightmaps/#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 12 Apr 2010 00:47:26 +0000</pubDate>
				<category><![CDATA[Uncategorized]]></category>
		<guid isPermaLink="false">https://the-witness.net/news/?p=260</guid>

					<description><![CDATA[Ignacio has implemented the first version of the handling for light sources that change (doors that open or close, lights that can be switched on or off, etc).  The idea is that we just precompute different lightmaps for each of these cases and blend between them at runtime.  In the …<p class="continue-reading-button"> <a class="continue-reading-link" href="https://the-witness.net/news/2010/04/graphics-tech-multi-lightmaps/">Continue reading<i class="crycon-right-dir"></i></a></p>]]></description>
										<content:encoded><![CDATA[<p>Ignacio has implemented the first version of the handling for light sources that change (doors that open or close, lights that can be switched on or off, etc).  The idea is that we just precompute different lightmaps for each of these cases and blend between them at runtime.  In the future (not the future of this game, but the general computer graphics future) when we have realtime global illumination, this would not be necessary; but for now this is much faster to compute and much easier to implement.  The drawback is that we have to think about the different cases in advance (things can't be <em>too</em> dynamic) and the amount of lightmap storage space grows rapidly as the number of variables grows.</p>
<p>We don't yet smoothly interpolate between the maps in the shader; we just switch the maps outright.  Interpolation is coming soon.  But in screenshots you can't see changing conditions anyway, so it's time for some screenshots.</p>
<p>First is the house with the door closed, then with the door open.  After that comes the sculpture room, with two light sources toggled in various ways (see the captions on each picture).  For now you'll have to forgive the light leaking in the corners and the shadow speckles on the walls; they are due to issues with the dynamic shadow system (which is not really related to what is being shown here) and those issues have yet to be resolved!<br />
<center><br />
 [<a href="https://the-witness.net/news/2010/04/graphics-tech-multi-lightmaps/">See image gallery at the-witness.net</a>] <br />
</center></p>
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