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	<title>
	Comments on: I&#8217;ll be having a reddit AMA on Friday the 12th of February	</title>
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	<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/</link>
	<description>Explore an abandoned island.</description>
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		<title>
		By: Nathan		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8558047</link>

		<dc:creator><![CDATA[Nathan]]></dc:creator>
		<pubDate>Wed, 24 Feb 2016 20:26:44 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8558047</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8552790&quot;&gt;Sharon&lt;/a&gt;.

I could be misremembering, but I thought I read a long time ago that it was somewhat related to the short story The Witness by Jorge Luis Borges. Even if that&#039;s not the case, that is a fantastic single-page story to read!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8552790">Sharon</a>.</p>
<p>I could be misremembering, but I thought I read a long time ago that it was somewhat related to the short story The Witness by Jorge Luis Borges. Even if that&#8217;s not the case, that is a fantastic single-page story to read!</p>
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		<title>
		By: Nathan		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8558031</link>

		<dc:creator><![CDATA[Nathan]]></dc:creator>
		<pubDate>Wed, 24 Feb 2016 20:09:44 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8558031</guid>

					<description><![CDATA[Jonathan, Thekla, I have to say that, even when I&#039;m failing at The Challenge, I find myself utterly delighted, laughing (if somewhat maniacally)! Thank you for it all!]]></description>
			<content:encoded><![CDATA[<p>Jonathan, Thekla, I have to say that, even when I&#8217;m failing at The Challenge, I find myself utterly delighted, laughing (if somewhat maniacally)! Thank you for it all!</p>
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		<title>
		By: Sharon		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8552793</link>

		<dc:creator><![CDATA[Sharon]]></dc:creator>
		<pubDate>Sat, 20 Feb 2016 04:14:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8552793</guid>

					<description><![CDATA[By the way, what I love about this game is the sheer aesthetic beauty combined with sheer logic puzzles. I&#039;ve seen stunning games and logic games but never the two combined into a masterwork of art.]]></description>
			<content:encoded><![CDATA[<p>By the way, what I love about this game is the sheer aesthetic beauty combined with sheer logic puzzles. I&#8217;ve seen stunning games and logic games but never the two combined into a masterwork of art.</p>
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		<title>
		By: Sharon		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8552790</link>

		<dc:creator><![CDATA[Sharon]]></dc:creator>
		<pubDate>Sat, 20 Feb 2016 04:11:05 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8552790</guid>

					<description><![CDATA[I have looked for an answer to this question and I hope I haven&#039;t missed anything obvious.
But could you please explain the inspiration for the title?]]></description>
			<content:encoded><![CDATA[<p>I have looked for an answer to this question and I hope I haven&#8217;t missed anything obvious.<br />
But could you please explain the inspiration for the title?</p>
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		<title>
		By: Patti		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8547854</link>

		<dc:creator><![CDATA[Patti]]></dc:creator>
		<pubDate>Tue, 16 Feb 2016 09:35:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8547854</guid>

					<description><![CDATA[Where are you selling The Witness retail?]]></description>
			<content:encoded><![CDATA[<p>Where are you selling The Witness retail?</p>
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		<title>
		By: Ryan T.		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8547773</link>

		<dc:creator><![CDATA[Ryan T.]]></dc:creator>
		<pubDate>Tue, 16 Feb 2016 08:18:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8547773</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8547770&quot;&gt;Ryan T.&lt;/a&gt;.

Those twenty spaces I added auto condensed themselves to one... haha]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8547770">Ryan T.</a>.</p>
<p>Those twenty spaces I added auto condensed themselves to one&#8230; haha</p>
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		<title>
		By: Ryan T.		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8547770</link>

		<dc:creator><![CDATA[Ryan T.]]></dc:creator>
		<pubDate>Tue, 16 Feb 2016 08:16:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8547770</guid>

					<description><![CDATA[So I guess I missed it... I have a question that could sort of be a spoiler to some people. Hopefully I&#039;m late enough on this thread that it&#039;s no longer very relevant and no one but Jonathan will read it. But if anyone else stumbles across this, I will add a warning and many spaces before asking. I&#039;m sorry if this is the wrong place, but I couldn&#039;t think of anywhere else to ask the team themselves;

SPOILER WARNING:






Is there going to be a patch on the PS4 that addresses/fixes that one of the flowers is missing on the lake? It may seem like a small thing, but I&#039;m really a bad OCD completionist with my games and just want everything I do to count. According to the reddit community this has already been patched and fixed on PCs...]]></description>
			<content:encoded><![CDATA[<p>So I guess I missed it&#8230; I have a question that could sort of be a spoiler to some people. Hopefully I&#8217;m late enough on this thread that it&#8217;s no longer very relevant and no one but Jonathan will read it. But if anyone else stumbles across this, I will add a warning and many spaces before asking. I&#8217;m sorry if this is the wrong place, but I couldn&#8217;t think of anywhere else to ask the team themselves;</p>
<p>SPOILER WARNING:</p>
<p>Is there going to be a patch on the PS4 that addresses/fixes that one of the flowers is missing on the lake? It may seem like a small thing, but I&#8217;m really a bad OCD completionist with my games and just want everything I do to count. According to the reddit community this has already been patched and fixed on PCs&#8230;</p>
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		<title>
		By: Amir		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8542864</link>

		<dc:creator><![CDATA[Amir]]></dc:creator>
		<pubDate>Fri, 12 Feb 2016 10:56:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8542864</guid>

					<description><![CDATA[Will this AMA be strictly about The Witness? None of my questions are really related to the game, but they&#039;re more about Blow&#039;s general design philosophy. I don&#039;t own any platform that can play The Witness, which is making me super sad.]]></description>
			<content:encoded><![CDATA[<p>Will this AMA be strictly about The Witness? None of my questions are really related to the game, but they&#8217;re more about Blow&#8217;s general design philosophy. I don&#8217;t own any platform that can play The Witness, which is making me super sad.</p>
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		<title>
		By: Jamin Grey		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8542108</link>

		<dc:creator><![CDATA[Jamin Grey]]></dc:creator>
		<pubDate>Thu, 11 Feb 2016 16:51:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8542108</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539771&quot;&gt;Andy&lt;/a&gt;.

Thanks, that gives me plenty to go off of]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539771">Andy</a>.</p>
<p>Thanks, that gives me plenty to go off of</p>
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		<title>
		By: Umran		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8542096</link>

		<dc:creator><![CDATA[Umran]]></dc:creator>
		<pubDate>Thu, 11 Feb 2016 16:28:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8542096</guid>

					<description><![CDATA[I&#039;ll be there, particularly interested in The Witness design process and your collaboration with FORUM and David Fletcher Studio&#039;s. Groundbreaking work Jonathan-really excited about your work and The Witness]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll be there, particularly interested in The Witness design process and your collaboration with FORUM and David Fletcher Studio&#8217;s. Groundbreaking work Jonathan-really excited about your work and The Witness</p>
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		<title>
		By: Pierre Finnimore		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8541892</link>

		<dc:creator><![CDATA[Pierre Finnimore]]></dc:creator>
		<pubDate>Thu, 11 Feb 2016 12:44:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8541892</guid>

					<description><![CDATA[I&#039;ll definitely be checking that out. I&#039;d just like to say that The Witness is one of the rare games that I allowed myself to get hyped about. Normally I try to avoid all hype, because it can make a very good game seem mediocre because it wasn&#039;t as good as the image you&#039;d built in your head. Know then that when I say that The Witness has exceeded my expectations I am talking about something very rare indeed.

It is evident that a whole team of extremely skillful people have worked for years to produce a great piece of art, and for that, I am very thankful. Every brushstroke was carefully and deliberately placed, the systems are robust and bug-free, the world has a sense of place that I had not until this point seen. The work is a beautiful synthesis.

Well done!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ll definitely be checking that out. I&#8217;d just like to say that The Witness is one of the rare games that I allowed myself to get hyped about. Normally I try to avoid all hype, because it can make a very good game seem mediocre because it wasn&#8217;t as good as the image you&#8217;d built in your head. Know then that when I say that The Witness has exceeded my expectations I am talking about something very rare indeed.</p>
<p>It is evident that a whole team of extremely skillful people have worked for years to produce a great piece of art, and for that, I am very thankful. Every brushstroke was carefully and deliberately placed, the systems are robust and bug-free, the world has a sense of place that I had not until this point seen. The work is a beautiful synthesis.</p>
<p>Well done!</p>
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		<title>
		By: The Other Jack		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8541390</link>

		<dc:creator><![CDATA[The Other Jack]]></dc:creator>
		<pubDate>Thu, 11 Feb 2016 05:07:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8541390</guid>

					<description><![CDATA[I&#039;m not big into social media (aside from a very rare tweet or site comment) so I will not be able to join the AMA but, if no one else asks, I would be interested in the following:

1) You have mentioned in interviews that you have a file with many different game ideas in it and that The Witness was the idea you chose. What was the line/paragraph that you had written that grew into the idea for this game?

2) I remember many, many years ago a preview of this game on Kotaku where there was a very bare bones island with a handful of puzzles. There was a maze, a windmill and a mountain. How much of what the final game became was present in that initial idea and what developed over time?

Also, for other people reading this, if you have not done so already I highly recommend checking out Luis Antonio&#039;s blog as he has been writing some fantastic blog posts on the work he did on The Witness:

http://www.artofluis.com/3d-work/the-art-of-the-witness/

It is very interesting to see how the world changed over time and some of the thought that went into creating the art and architectural style and how little details can pass unnoticed because they feel so natural. If you loved the game I think that you will enjoy it.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not big into social media (aside from a very rare tweet or site comment) so I will not be able to join the AMA but, if no one else asks, I would be interested in the following:</p>
<p>1) You have mentioned in interviews that you have a file with many different game ideas in it and that The Witness was the idea you chose. What was the line/paragraph that you had written that grew into the idea for this game?</p>
<p>2) I remember many, many years ago a preview of this game on Kotaku where there was a very bare bones island with a handful of puzzles. There was a maze, a windmill and a mountain. How much of what the final game became was present in that initial idea and what developed over time?</p>
<p>Also, for other people reading this, if you have not done so already I highly recommend checking out Luis Antonio&#8217;s blog as he has been writing some fantastic blog posts on the work he did on The Witness:</p>
<p><a href="http://www.artofluis.com/3d-work/the-art-of-the-witness/" rel="nofollow ugc">http://www.artofluis.com/3d-work/the-art-of-the-witness/</a></p>
<p>It is very interesting to see how the world changed over time and some of the thought that went into creating the art and architectural style and how little details can pass unnoticed because they feel so natural. If you loved the game I think that you will enjoy it.</p>
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		<title>
		By: Cedwyn		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8540669</link>

		<dc:creator><![CDATA[Cedwyn]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 18:52:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8540669</guid>

					<description><![CDATA[Would you be willing to tell us if certain theories are actually in the game or not?  Ie. So we don&#039;t waste our time looking for things that don&#039;t actually exist in the game.  (As you say, it&#039;s not healthy looking for these things!) :)

If you haven&#039;t done so, take an hour or two and visit http://www.reddit.com/r/thewitness.  There are a lot of fun and curious theories about extra secrets or easter eggs.  It&#039;d be awesome if you were to join the discussion there as well.]]></description>
			<content:encoded><![CDATA[<p>Would you be willing to tell us if certain theories are actually in the game or not?  Ie. So we don&#8217;t waste our time looking for things that don&#8217;t actually exist in the game.  (As you say, it&#8217;s not healthy looking for these things!) :)</p>
<p>If you haven&#8217;t done so, take an hour or two and visit <a href="http://www.reddit.com/r/thewitness" rel="nofollow ugc">http://www.reddit.com/r/thewitness</a>.  There are a lot of fun and curious theories about extra secrets or easter eggs.  It&#8217;d be awesome if you were to join the discussion there as well.</p>
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		<title>
		By: Lima		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8540255</link>

		<dc:creator><![CDATA[Lima]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 12:39:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8540255</guid>

					<description><![CDATA[Why did Thomas doubt ?]]></description>
			<content:encoded><![CDATA[<p>Why did Thomas doubt ?</p>
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		<title>
		By: Andy		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539771</link>

		<dc:creator><![CDATA[Andy]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 04:44:49 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8539771</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539521&quot;&gt;Jamin Grey&lt;/a&gt;.

There&#039;s a lot of misnomers around to describe this effect, because there are two separate operations in play here - Tone Mapping and Automatic Exposure.

First of all, we render our scene to a high dynamic range buffer - which as far as games rendering is concerned means it can store values (usually much) higher than the 0-&#062;1 range for each color channel (depending on the platform/gpu, The Witness uses fp32, fp16, or fp 11_11_10) Once all the rendering is done, we apply a tone mapping operation to convert back to the low dynamic range image (i.e. fixed 8 bits per channel) that we need for display. The Witness uses an operation similar to the &quot;filmic tonemapping&quot; John Hable devised for Uncharted 2 - he covers it, and a lot of the other &quot;standrd&quot; tone mappings on his blog: http://filmicgames.com/archives/75

Tone mapping operators require an exposure value as input, and it&#039;s there that we apply the automatic exposure. It uses the average luminance of the current scene (calculated on the gpu by literally down sampling the hdr buffer and averaging the pixel luminances over and over until we have a 1x1 single channel hdr image)  as a target value and drives the luminance that we use to calculate our exposure towards that value over the course of a few seconds - which is how you get the nice eye-adaption effect as you move between bright and dark areas.

...ok, so that was a very high level description and there&#039;re a lot of smaller details involved, but these two methods are pretty much boilerplate standard in games nowadays.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539521">Jamin Grey</a>.</p>
<p>There&#8217;s a lot of misnomers around to describe this effect, because there are two separate operations in play here &#8211; Tone Mapping and Automatic Exposure.</p>
<p>First of all, we render our scene to a high dynamic range buffer &#8211; which as far as games rendering is concerned means it can store values (usually much) higher than the 0-&gt;1 range for each color channel (depending on the platform/gpu, The Witness uses fp32, fp16, or fp 11_11_10) Once all the rendering is done, we apply a tone mapping operation to convert back to the low dynamic range image (i.e. fixed 8 bits per channel) that we need for display. The Witness uses an operation similar to the &#8220;filmic tonemapping&#8221; John Hable devised for Uncharted 2 &#8211; he covers it, and a lot of the other &#8220;standrd&#8221; tone mappings on his blog: <a href="http://filmicgames.com/archives/75" rel="nofollow ugc">http://filmicgames.com/archives/75</a></p>
<p>Tone mapping operators require an exposure value as input, and it&#8217;s there that we apply the automatic exposure. It uses the average luminance of the current scene (calculated on the gpu by literally down sampling the hdr buffer and averaging the pixel luminances over and over until we have a 1&#215;1 single channel hdr image)  as a target value and drives the luminance that we use to calculate our exposure towards that value over the course of a few seconds &#8211; which is how you get the nice eye-adaption effect as you move between bright and dark areas.</p>
<p>&#8230;ok, so that was a very high level description and there&#8217;re a lot of smaller details involved, but these two methods are pretty much boilerplate standard in games nowadays.</p>
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		<title>
		By: Edward		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539636</link>

		<dc:creator><![CDATA[Edward]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 02:33:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8539636</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539521&quot;&gt;Jamin Grey&lt;/a&gt;.

https://en.wikipedia.org/wiki/High-dynamic-range_rendering This is what you want.
Here is a tutorial for implementation HDR in OpenGL: http://learnopengl.com/#!Advanced-Lighting/HDR]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539521">Jamin Grey</a>.</p>
<p><a href="https://en.wikipedia.org/wiki/High-dynamic-range_rendering" rel="nofollow ugc">https://en.wikipedia.org/wiki/High-dynamic-range_rendering</a> This is what you want.<br />
Here is a tutorial for implementation HDR in OpenGL: <a href="http://learnopengl.com/#!Advanced-Lighting/HDR" rel="nofollow ugc">http://learnopengl.com/#!Advanced-Lighting/HDR</a></p>
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		<title>
		By: Matt Rix		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539606</link>

		<dc:creator><![CDATA[Matt Rix]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 02:08:36 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8539606</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539521&quot;&gt;Jamin Grey&lt;/a&gt;.

In case Jon doesn&#039;t have time to respond, I believe that is called Eye Adaptation or Automatic Exposure (or at least that is what Epic calls it in Unreal Engine: https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/AutomaticExposure/index.html). 

A quick google search turned up a paper on an eye adaptation technique: http://repositorium.sdum.uminho.pt/bitstream/1822/17831/1/ledda_afrigraph.pdf]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539521">Jamin Grey</a>.</p>
<p>In case Jon doesn&#8217;t have time to respond, I believe that is called Eye Adaptation or Automatic Exposure (or at least that is what Epic calls it in Unreal Engine: <a href="https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/AutomaticExposure/index.html" rel="nofollow ugc">https://docs.unrealengine.com/latest/INT/Engine/Rendering/PostProcessEffects/AutomaticExposure/index.html</a>). </p>
<p>A quick google search turned up a paper on an eye adaptation technique: <a href="http://repositorium.sdum.uminho.pt/bitstream/1822/17831/1/ledda_afrigraph.pdf" rel="nofollow ugc">http://repositorium.sdum.uminho.pt/bitstream/1822/17831/1/ledda_afrigraph.pdf</a></p>
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		<title>
		By: Christian		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539559</link>

		<dc:creator><![CDATA[Christian]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 01:27:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8539559</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539521&quot;&gt;Jamin Grey&lt;/a&gt;.

That is called HDR (High Dynamic Range).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539521">Jamin Grey</a>.</p>
<p>That is called HDR (High Dynamic Range).</p>
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		<title>
		By: Jamin Grey		</title>
		<link>https://the-witness.net/news/2016/02/ill-be-having-a-reddit-ama-on-friday-the-12th-of-february/comment-page-1/#comment-8539521</link>

		<dc:creator><![CDATA[Jamin Grey]]></dc:creator>
		<pubDate>Wed, 10 Feb 2016 00:47:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=3217#comment-8539521</guid>

					<description><![CDATA[I don&#039;t have a Reddit account. If you&#039;re willing to answer a question here:

In general, what&#039;s it called (in computer graphics) when the screen&#039;s brightness adjusts to compensate for travelling between outdoors and indoors (or rather, bright areas and dark areas)?

And what shader algorithm did The Witness use for this purpose?
In some games (e.g. Halflife 2 (heh, I&#039;m a decade out of date)) the screen as a whole adjusted, but I noticed The Witness seemed to do something that had more &quot;volume&quot; to it, and that shadows seemed to fill in the more distance polygons first.

You can see what I am talking about in this Let&#039;s Play (which is not my video) at 28 mins and 20 seconds into the video; looking at the rocks in the chute and how the darkness fades in/out the crags of the rocks before the rocks themselves.
https://youtu.be/eRKXtNnXR8g?t=28m20s

Basically, what should I google to research how to implement similar features?]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t have a Reddit account. If you&#8217;re willing to answer a question here:</p>
<p>In general, what&#8217;s it called (in computer graphics) when the screen&#8217;s brightness adjusts to compensate for travelling between outdoors and indoors (or rather, bright areas and dark areas)?</p>
<p>And what shader algorithm did The Witness use for this purpose?<br />
In some games (e.g. Halflife 2 (heh, I&#8217;m a decade out of date)) the screen as a whole adjusted, but I noticed The Witness seemed to do something that had more &#8220;volume&#8221; to it, and that shadows seemed to fill in the more distance polygons first.</p>
<p>You can see what I am talking about in this Let&#8217;s Play (which is not my video) at 28 mins and 20 seconds into the video; looking at the rocks in the chute and how the darkness fades in/out the crags of the rocks before the rocks themselves.<br />
<a href="https://youtu.be/eRKXtNnXR8g?t=28m20s" rel="nofollow ugc">https://youtu.be/eRKXtNnXR8g?t=28m20s</a></p>
<p>Basically, what should I google to research how to implement similar features?</p>
]]></content:encoded>
		
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