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	<title>
	Comments on: Polishing the Architecture	</title>
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	<link>https://the-witness.net/news/2015/06/polishing-the-architecture/</link>
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	<item>
		<title>
		By: Jack R.		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8387836</link>

		<dc:creator><![CDATA[Jack R.]]></dc:creator>
		<pubDate>Fri, 10 Jul 2015 14:25:26 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8387836</guid>

					<description><![CDATA[Was watching acoustic versions of songs I liked and I found a tunnel/stone bridge that reminded me a bit of this game&#039;s art style. Thought I might as well share it.

https://www.youtube.com/watch?v=oVZoCLcjYQA

(though ideally real world locations should probably look like this game&#039;s art style at least to some extent if the assets are well-made, since the game pulls from real-world architecture-- so it&#039;s not entirely surprising or anything. :P )]]></description>
			<content:encoded><![CDATA[<p>Was watching acoustic versions of songs I liked and I found a tunnel/stone bridge that reminded me a bit of this game&#8217;s art style. Thought I might as well share it.</p>
<p><a href="https://www.youtube.com/watch?v=oVZoCLcjYQA" rel="nofollow ugc">https://www.youtube.com/watch?v=oVZoCLcjYQA</a></p>
<p>(though ideally real world locations should probably look like this game&#8217;s art style at least to some extent if the assets are well-made, since the game pulls from real-world architecture&#8211; so it&#8217;s not entirely surprising or anything. :P )</p>
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		<title>
		By: Ryan T		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8387504</link>

		<dc:creator><![CDATA[Ryan T]]></dc:creator>
		<pubDate>Fri, 10 Jul 2015 01:02:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8387504</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8387217&quot;&gt;Jack R.&lt;/a&gt;.

Not impatient, just hopeful. Personally, I hope they launch this with Oculus/Vive/Morpheus so I can get the total immersive experience the first time around. That said, whatever is cool, was actually just thinking a little video of a cloud floating by a tree shimmering in the breeze would be nice to see daily for the next couple months. This warehouse image is not quite as inviting anymore, lol...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8387217">Jack R.</a>.</p>
<p>Not impatient, just hopeful. Personally, I hope they launch this with Oculus/Vive/Morpheus so I can get the total immersive experience the first time around. That said, whatever is cool, was actually just thinking a little video of a cloud floating by a tree shimmering in the breeze would be nice to see daily for the next couple months. This warehouse image is not quite as inviting anymore, lol&#8230;</p>
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		<title>
		By: Ryan		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8387440</link>

		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Thu, 09 Jul 2015 22:28:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8387440</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8387217&quot;&gt;Jack R.&lt;/a&gt;.

This is like, my second or third time today checking the site... *sigh*.  Anyway, go team!  We know you&#039;re all hard at work!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8387217">Jack R.</a>.</p>
<p>This is like, my second or third time today checking the site&#8230; *sigh*.  Anyway, go team!  We know you&#8217;re all hard at work!</p>
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		<title>
		By: Jack R.		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8387217</link>

		<dc:creator><![CDATA[Jack R.]]></dc:creator>
		<pubDate>Thu, 09 Jul 2015 14:12:29 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8387217</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8386827&quot;&gt;Ryan T&lt;/a&gt;.

Not that I&#039;m saying that an update or a screenshot would be a lot of work, but the team also opted to stay out of E3 in favor of working on the game. I know they&#039;re making progress, so I&#039;m pretty alright with any lack of visible updates.

If they had anything substantial to report/write about, I&#039;m sure they would.

I get the impatience, though. None of us are rocks or anything. I&#039;m personally guilty of coming to this site multiple times a day. haha.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8386827">Ryan T</a>.</p>
<p>Not that I&#8217;m saying that an update or a screenshot would be a lot of work, but the team also opted to stay out of E3 in favor of working on the game. I know they&#8217;re making progress, so I&#8217;m pretty alright with any lack of visible updates.</p>
<p>If they had anything substantial to report/write about, I&#8217;m sure they would.</p>
<p>I get the impatience, though. None of us are rocks or anything. I&#8217;m personally guilty of coming to this site multiple times a day. haha.</p>
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		<title>
		By: Ryan T		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8386827</link>

		<dc:creator><![CDATA[Ryan T]]></dc:creator>
		<pubDate>Wed, 08 Jul 2015 23:31:26 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8386827</guid>

					<description><![CDATA[Luis or Jon, isn&#039;t it time for an update? Maybe just a pretty pic of grass or short video of clouds flying above a tree or something, anything, let us see something cool, please, :).]]></description>
			<content:encoded><![CDATA[<p>Luis or Jon, isn&#8217;t it time for an update? Maybe just a pretty pic of grass or short video of clouds flying above a tree or something, anything, let us see something cool, please, :).</p>
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		<title>
		By: Jack R.		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8382815</link>

		<dc:creator><![CDATA[Jack R.]]></dc:creator>
		<pubDate>Wed, 01 Jul 2015 13:35:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8382815</guid>

					<description><![CDATA[What is the team using, if anything, to test VR support? I hear that Vive dev kits got shipped out to a number of devs lately.]]></description>
			<content:encoded><![CDATA[<p>What is the team using, if anything, to test VR support? I hear that Vive dev kits got shipped out to a number of devs lately.</p>
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		<title>
		By: Manuel		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8382748</link>

		<dc:creator><![CDATA[Manuel]]></dc:creator>
		<pubDate>Wed, 01 Jul 2015 10:22:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8382748</guid>

					<description><![CDATA[I want play it !!!!]]></description>
			<content:encoded><![CDATA[<p>I want play it !!!!</p>
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		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8382636</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 01 Jul 2015 04:56:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8382636</guid>

					<description><![CDATA[From Twitter:

12h12 hours ago

Mike Megally ‏@cmsimike

@Jonathan_Blow re-watched indie game: the movie last night. it mentioned 2012 as the witness&#039; release. can&#039;t believe it has been that long!

Jonathan Blow– ‏@Jonathan_Blow

@cmsimike Fortunately it won&#039;t be TOO much longer.

9:08 AM - 30 Jun 2015


So impossible to judge how long this might be!  But very enticing.]]></description>
			<content:encoded><![CDATA[<p>From Twitter:</p>
<p>12h12 hours ago</p>
<p>Mike Megally ‏@cmsimike</p>
<p>@Jonathan_Blow re-watched indie game: the movie last night. it mentioned 2012 as the witness&#8217; release. can&#8217;t believe it has been that long!</p>
<p>Jonathan Blow– ‏@Jonathan_Blow</p>
<p>@cmsimike Fortunately it won&#8217;t be TOO much longer.</p>
<p>9:08 AM &#8211; 30 Jun 2015</p>
<p>So impossible to judge how long this might be!  But very enticing.</p>
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		<title>
		By: Frederic Pinotello		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8377912</link>

		<dc:creator><![CDATA[Frederic Pinotello]]></dc:creator>
		<pubDate>Tue, 23 Jun 2015 22:02:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8377912</guid>

					<description><![CDATA[I wonder if this might be the second last post in this blog before the witness is finally released. The last post obviously would be from john and hype that the game is ready. :D]]></description>
			<content:encoded><![CDATA[<p>I wonder if this might be the second last post in this blog before the witness is finally released. The last post obviously would be from john and hype that the game is ready. :D</p>
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		<title>
		By: Mark van de Koot		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8377910</link>

		<dc:creator><![CDATA[Mark van de Koot]]></dc:creator>
		<pubDate>Tue, 23 Jun 2015 22:01:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8377910</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8366116&quot;&gt;Orsi Spanyol&lt;/a&gt;.

Which drawing program are you using? I wonder if it is also used for the design of real life structures.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8366116">Orsi Spanyol</a>.</p>
<p>Which drawing program are you using? I wonder if it is also used for the design of real life structures.</p>
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		<title>
		By: Wesley McCraw		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8377854</link>

		<dc:creator><![CDATA[Wesley McCraw]]></dc:creator>
		<pubDate>Tue, 23 Jun 2015 20:42:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8377854</guid>

					<description><![CDATA[I just wanted to say I love this post. Those details make me feel wonderful about the project. What your team is trying to accomplish is inspiring. As with everyone else, I am anxiously awaiting a release date. I thought there might be some news at E3, but I understand deciding to focus on the game and seeing E3 as a distraction (and maybe a waste of money). I hope The Witness gets all the love it deserves upon release. Keep up the amazing work.]]></description>
			<content:encoded><![CDATA[<p>I just wanted to say I love this post. Those details make me feel wonderful about the project. What your team is trying to accomplish is inspiring. As with everyone else, I am anxiously awaiting a release date. I thought there might be some news at E3, but I understand deciding to focus on the game and seeing E3 as a distraction (and maybe a waste of money). I hope The Witness gets all the love it deserves upon release. Keep up the amazing work.</p>
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		<title>
		By: Les Paul		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8372631</link>

		<dc:creator><![CDATA[Les Paul]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 21:46:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8372631</guid>

					<description><![CDATA[Oh ok. Thank you for the answer Orsi. That is actually nothing but good news!]]></description>
			<content:encoded><![CDATA[<p>Oh ok. Thank you for the answer Orsi. That is actually nothing but good news!</p>
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		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8372533</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 19:37:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8372533</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8372101&quot;&gt;Les Paul&lt;/a&gt;.

At this point it&#039;s really not that interesting, just tons of bugfixes and barely any creative work.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8372101">Les Paul</a>.</p>
<p>At this point it&#8217;s really not that interesting, just tons of bugfixes and barely any creative work.</p>
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		<title>
		By: Les Paul		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8372101</link>

		<dc:creator><![CDATA[Les Paul]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 10:43:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8372101</guid>

					<description><![CDATA[One thing that would be great is having small updates on the tasks you are taking on each week or something. Just to know about the creative process and to make the most out of this development blog. It must be very interesting even if it is &quot;I plan to struggle with the programming of the menu&quot; Really looking forward to know more about the game!]]></description>
			<content:encoded><![CDATA[<p>One thing that would be great is having small updates on the tasks you are taking on each week or something. Just to know about the creative process and to make the most out of this development blog. It must be very interesting even if it is &#8220;I plan to struggle with the programming of the menu&#8221; Really looking forward to know more about the game!</p>
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		<title>
		By: Jack R.		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8372061</link>

		<dc:creator><![CDATA[Jack R.]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 09:53:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8372061</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364372&quot;&gt;kabel&lt;/a&gt;.

Jon tweeted about this.
_____
Jonathan Blow ‏@Jonathan_Blow  Jun 15
@benrwolfram No, we are skipping E3 this year and just finishing the game.

Jonathan Blow ‏@Jonathan_Blow  Jun 15
@Animator @PlayStation We don&#039;t have anything new to say until the game is out! E3 is the time to say new stuff.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364372">kabel</a>.</p>
<p>Jon tweeted about this.<br />
_____<br />
Jonathan Blow ‏@Jonathan_Blow  Jun 15<br />
@benrwolfram No, we are skipping E3 this year and just finishing the game.</p>
<p>Jonathan Blow ‏@Jonathan_Blow  Jun 15<br />
@Animator @PlayStation We don&#8217;t have anything new to say until the game is out! E3 is the time to say new stuff.</p>
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		<title>
		By: Jack R.		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8372054</link>

		<dc:creator><![CDATA[Jack R.]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 09:49:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8372054</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8371633&quot;&gt;Orsi Spanyol&lt;/a&gt;.

I&#039;d rather like cookies and belly rubs all day...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8371633">Orsi Spanyol</a>.</p>
<p>I&#8217;d rather like cookies and belly rubs all day&#8230;</p>
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		<title>
		By: DB		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8371649</link>

		<dc:creator><![CDATA[DB]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 01:17:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8371649</guid>

					<description><![CDATA[It&#039;s looking fantastic. Thanks for the update!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s looking fantastic. Thanks for the update!</p>
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		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8371633</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 18 Jun 2015 00:48:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8371633</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8369739&quot;&gt;*hi*&lt;/a&gt;.

He is eating cookies and getting belly rubs all day as usual, so he is great, thanks for asking!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8369739">*hi*</a>.</p>
<p>He is eating cookies and getting belly rubs all day as usual, so he is great, thanks for asking!</p>
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		<title>
		By: luke		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8370364</link>

		<dc:creator><![CDATA[luke]]></dc:creator>
		<pubDate>Tue, 16 Jun 2015 21:43:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8370364</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359422&quot;&gt;Joe&lt;/a&gt;.

my moneys on october, little competition and no ps4 exclusives are coming out anytime soon, it just seems like this game would thrive, as long as it drops long before or long after fallout 4. if theyre aiming for the holidays they should honestly delay until spring 2016]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359422">Joe</a>.</p>
<p>my moneys on october, little competition and no ps4 exclusives are coming out anytime soon, it just seems like this game would thrive, as long as it drops long before or long after fallout 4. if theyre aiming for the holidays they should honestly delay until spring 2016</p>
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		<title>
		By: *hi*		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8369739</link>

		<dc:creator><![CDATA[*hi*]]></dc:creator>
		<pubDate>Tue, 16 Jun 2015 08:07:26 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8369739</guid>

					<description><![CDATA[how is oswin? (:]]></description>
			<content:encoded><![CDATA[<p>how is oswin? (:</p>
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		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8366116</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Fri, 12 Jun 2015 20:20:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8366116</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8366065&quot;&gt;Pritchard&lt;/a&gt;.

Deanna, the architect, reviews the structures on her own, area by area, then drops by the office for our weekly art meeting with a big stack of printed out screenshots she sketched over, and goes over it with us. Then we make the changes, usually in a couple of days.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8366065">Pritchard</a>.</p>
<p>Deanna, the architect, reviews the structures on her own, area by area, then drops by the office for our weekly art meeting with a big stack of printed out screenshots she sketched over, and goes over it with us. Then we make the changes, usually in a couple of days.</p>
]]></content:encoded>
		
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		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8366068</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Fri, 12 Jun 2015 19:00:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8366068</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361484&quot;&gt;Evan&lt;/a&gt;.

Oh gosh, is that why he was named Tim?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361484">Evan</a>.</p>
<p>Oh gosh, is that why he was named Tim?</p>
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			</item>
		<item>
		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8366065</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Fri, 12 Jun 2015 18:56:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8366065</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359803&quot;&gt;James&lt;/a&gt;.

I&#039;m assuming they have pretty solid object placement by now, so when a mesh gets updated with cosmetic changes, it&#039;s hopefully a (relatively) small change.

I&#039;m also guessing they have the architects swing by and review as much as they can, all at once then come back with feedback.  Jon probably schedules the occasional meeting with some people who were willing to or interested in working on this kind of thing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359803">James</a>.</p>
<p>I&#8217;m assuming they have pretty solid object placement by now, so when a mesh gets updated with cosmetic changes, it&#8217;s hopefully a (relatively) small change.</p>
<p>I&#8217;m also guessing they have the architects swing by and review as much as they can, all at once then come back with feedback.  Jon probably schedules the occasional meeting with some people who were willing to or interested in working on this kind of thing.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8366061</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Fri, 12 Jun 2015 18:54:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8366061</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359253&quot;&gt;Andrew Kierum&lt;/a&gt;.

I don&#039;t think these guys read too many books any more.  SIGGRAPH papers, yeah.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359253">Andrew Kierum</a>.</p>
<p>I don&#8217;t think these guys read too many books any more.  SIGGRAPH papers, yeah.</p>
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		<item>
		<title>
		By: Ryan T		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8365597</link>

		<dc:creator><![CDATA[Ryan T]]></dc:creator>
		<pubDate>Fri, 12 Jun 2015 02:16:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8365597</guid>

					<description><![CDATA[I&#039;m thinking launch title for Morpheus, Vive and Oculus, buckets of money from first adopters paying in full for any content, especially something looking to be as immersive as this! Can&#039;t freaking wait!]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m thinking launch title for Morpheus, Vive and Oculus, buckets of money from first adopters paying in full for any content, especially something looking to be as immersive as this! Can&#8217;t freaking wait!</p>
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		<item>
		<title>
		By: Grandviewsurfer		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8365352</link>

		<dc:creator><![CDATA[Grandviewsurfer]]></dc:creator>
		<pubDate>Thu, 11 Jun 2015 18:34:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8365352</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364234&quot;&gt;Oddkins&lt;/a&gt;.

I don&#039;t believe you need to apologize for unintended results of your enthusiasm.  The great bulk of us are quite excited.  If Blow didn&#039;t think people would be emotionally invested in the game... this level of attention to detail might seem ill-founded.  In a world consumed by frivolous attachment to popular culture, I for one am glad that some are reinvesting their time in something that truly appears worthwhile. Hats off to Blow for envisioning his masterpiece, the whole team for making it come to fruition, and everyone on here participating in constructive dialogue.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364234">Oddkins</a>.</p>
<p>I don&#8217;t believe you need to apologize for unintended results of your enthusiasm.  The great bulk of us are quite excited.  If Blow didn&#8217;t think people would be emotionally invested in the game&#8230; this level of attention to detail might seem ill-founded.  In a world consumed by frivolous attachment to popular culture, I for one am glad that some are reinvesting their time in something that truly appears worthwhile. Hats off to Blow for envisioning his masterpiece, the whole team for making it come to fruition, and everyone on here participating in constructive dialogue.</p>
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		<item>
		<title>
		By: Les Paul		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364651</link>

		<dc:creator><![CDATA[Les Paul]]></dc:creator>
		<pubDate>Wed, 10 Jun 2015 20:26:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8364651</guid>

					<description><![CDATA[That would be awesome, but given that it probably takes a lot of time and resources to prepare an E3 I doubt they do it at this point. Anyway,  I hope I´m wrong.]]></description>
			<content:encoded><![CDATA[<p>That would be awesome, but given that it probably takes a lot of time and resources to prepare an E3 I doubt they do it at this point. Anyway,  I hope I´m wrong.</p>
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		<item>
		<title>
		By: kabel		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364372</link>

		<dc:creator><![CDATA[kabel]]></dc:creator>
		<pubDate>Wed, 10 Jun 2015 12:57:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8364372</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8363942&quot;&gt;Bux&lt;/a&gt;.

... so, should we looking for some Witness magic appearing on E3?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8363942">Bux</a>.</p>
<p>&#8230; so, should we looking for some Witness magic appearing on E3?</p>
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			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364237</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 10 Jun 2015 08:11:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8364237</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364234&quot;&gt;Oddkins&lt;/a&gt;.

That&#039;d be, &quot;Your feelings&quot;, and &quot;What I&#039;m interested in here&quot;

Cause you know, in before troll appears to correct it for me and disappears, again not discussing the game.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364234">Oddkins</a>.</p>
<p>That&#8217;d be, &#8220;Your feelings&#8221;, and &#8220;What I&#8217;m interested in here&#8221;</p>
<p>Cause you know, in before troll appears to correct it for me and disappears, again not discussing the game.</p>
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			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364234</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 10 Jun 2015 08:08:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8364234</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8363942&quot;&gt;Bux&lt;/a&gt;.

Funny.  Hadn&#039;t realized that I was uncalm.  I apologize if I offended with my enthusiasm, sarcasm, comedy, thoughtfulness, praise, criticism, or any other of the range of emotiions I have posted using over the last five or so years on this fine website.

But then again it would be hard to discern what exactly it is you are referring to and or commenting on as in your travels here the only thing you could think of to say was an unguided critisism on one of the posters that has literally nothing to do with the game at all.

Actaully, no, not sorry at all.  Perhaps it is you that should calm down?  Although I would never be that much of an assumptive ass actually.  So you go ahead and feel whatever you feel, because hour feelings exist outside of the realm of what Imam interested in here.

Your&#039;s truly, Calm.  But confused.

: )]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8363942">Bux</a>.</p>
<p>Funny.  Hadn&#8217;t realized that I was uncalm.  I apologize if I offended with my enthusiasm, sarcasm, comedy, thoughtfulness, praise, criticism, or any other of the range of emotiions I have posted using over the last five or so years on this fine website.</p>
<p>But then again it would be hard to discern what exactly it is you are referring to and or commenting on as in your travels here the only thing you could think of to say was an unguided critisism on one of the posters that has literally nothing to do with the game at all.</p>
<p>Actaully, no, not sorry at all.  Perhaps it is you that should calm down?  Although I would never be that much of an assumptive ass actually.  So you go ahead and feel whatever you feel, because hour feelings exist outside of the realm of what Imam interested in here.</p>
<p>Your&#8217;s truly, Calm.  But confused.</p>
<p>: )</p>
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		<title>
		By: coolio		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8364216</link>

		<dc:creator><![CDATA[coolio]]></dc:creator>
		<pubDate>Wed, 10 Jun 2015 07:43:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8364216</guid>

					<description><![CDATA[This kind of stuff is quite interesting to me.]]></description>
			<content:encoded><![CDATA[<p>This kind of stuff is quite interesting to me.</p>
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			</item>
		<item>
		<title>
		By: Bux		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8363942</link>

		<dc:creator><![CDATA[Bux]]></dc:creator>
		<pubDate>Wed, 10 Jun 2015 00:12:35 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8363942</guid>

					<description><![CDATA[I&#039;ve been reding comments from the last few posts and all I can say is Oddkins...dude...calm down.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been reding comments from the last few posts and all I can say is Oddkins&#8230;dude&#8230;calm down.</p>
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		<item>
		<title>
		By: emphes		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8363340</link>

		<dc:creator><![CDATA[emphes]]></dc:creator>
		<pubDate>Tue, 09 Jun 2015 07:05:05 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8363340</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360458&quot;&gt;Oddkins&lt;/a&gt;.

I&#039;ve worked on a variety of Australian rooves, maybe it&#039;s a thing elsewhere but it feels really weird having that sort of stair on a pitched roof, plus if you went straight you&#039;d only need four steps. I&#039;d expect a ladder or a stair as steep, like this link. www.fsindustries.com/more_info/lapeyre_stairs/images/yellow_stairs_drawing.jpg]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360458">Oddkins</a>.</p>
<p>I&#8217;ve worked on a variety of Australian rooves, maybe it&#8217;s a thing elsewhere but it feels really weird having that sort of stair on a pitched roof, plus if you went straight you&#8217;d only need four steps. I&#8217;d expect a ladder or a stair as steep, like this link. <a href="http://www.fsindustries.com/more_info/lapeyre_stairs/images/yellow_stairs_drawing.jpg" rel="nofollow ugc">http://www.fsindustries.com/more_info/lapeyre_stairs/images/yellow_stairs_drawing.jpg</a></p>
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		<item>
		<title>
		By: dean		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8363001</link>

		<dc:creator><![CDATA[dean]]></dc:creator>
		<pubDate>Mon, 08 Jun 2015 20:36:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8363001</guid>

					<description><![CDATA[If the roof was extended to not be flush from the building, I don&#039;t see why the stairs could be bolted onto the roof.]]></description>
			<content:encoded><![CDATA[<p>If the roof was extended to not be flush from the building, I don&#8217;t see why the stairs could be bolted onto the roof.</p>
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		<title>
		By: Francisco Farias		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8362368</link>

		<dc:creator><![CDATA[Francisco Farias]]></dc:creator>
		<pubDate>Mon, 08 Jun 2015 01:23:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8362368</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359229&quot;&gt;Jared&lt;/a&gt;.

I know time updating this blog is time not working on finishing the game, but this really helps the waiting. I want to play this game so bad!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359229">Jared</a>.</p>
<p>I know time updating this blog is time not working on finishing the game, but this really helps the waiting. I want to play this game so bad!</p>
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		<item>
		<title>
		By: Omnivore		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8362016</link>

		<dc:creator><![CDATA[Omnivore]]></dc:creator>
		<pubDate>Sun, 07 Jun 2015 14:40:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8362016</guid>

					<description><![CDATA[Stones on the door frame look better. The resulting stonework is asymmetric, which detracts from the realism.]]></description>
			<content:encoded><![CDATA[<p>Stones on the door frame look better. The resulting stonework is asymmetric, which detracts from the realism.</p>
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		<item>
		<title>
		By: Simon		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361930</link>

		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Sun, 07 Jun 2015 12:00:43 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8361930</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359253&quot;&gt;Andrew Kierum&lt;/a&gt;.

I recommend a book called Real-Time Rendering by Tomas Akenine-Moller, Eric Haines &#038; Naty Hoffman - that should give you a lot of the fundamentals at least. After that I&#039;m less sure, maybe academic papers, gdc presentations and blog posts? (I don&#039;t work in graphics so that&#039;s my best guess)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359253">Andrew Kierum</a>.</p>
<p>I recommend a book called Real-Time Rendering by Tomas Akenine-Moller, Eric Haines &amp; Naty Hoffman &#8211; that should give you a lot of the fundamentals at least. After that I&#8217;m less sure, maybe academic papers, gdc presentations and blog posts? (I don&#8217;t work in graphics so that&#8217;s my best guess)</p>
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		<item>
		<title>
		By: Jake G.		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361672</link>

		<dc:creator><![CDATA[Jake G.]]></dc:creator>
		<pubDate>Sun, 07 Jun 2015 03:03:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8361672</guid>

					<description><![CDATA[Wow, all these little touches are super interesting. I&#039;d love to see more of this sort of thing; Just small details that help crate a cohesive, believable space.]]></description>
			<content:encoded><![CDATA[<p>Wow, all these little touches are super interesting. I&#8217;d love to see more of this sort of thing; Just small details that help crate a cohesive, believable space.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Omnivore		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361602</link>

		<dc:creator><![CDATA[Omnivore]]></dc:creator>
		<pubDate>Sun, 07 Jun 2015 00:52:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8361602</guid>

					<description><![CDATA[Stones on the door frame look better. It is strange that the resulting apparent stonework is asymmetric, though.]]></description>
			<content:encoded><![CDATA[<p>Stones on the door frame look better. It is strange that the resulting apparent stonework is asymmetric, though.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Evan		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361493</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Sat, 06 Jun 2015 21:19:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8361493</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360616&quot;&gt;Sven&lt;/a&gt;.

There is a fair bit of tensile strength in those hangers. If you ever get the chance to pop your head up into a partitioned ceiling, the grid kind you see in offices; they are usually held up with threaded rod or steel straps only a few mm thick.
I do like the open feel this particular partition gives. It is quite modern in its aesthetic.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360616">Sven</a>.</p>
<p>There is a fair bit of tensile strength in those hangers. If you ever get the chance to pop your head up into a partitioned ceiling, the grid kind you see in offices; they are usually held up with threaded rod or steel straps only a few mm thick.<br />
I do like the open feel this particular partition gives. It is quite modern in its aesthetic.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Evan		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361484</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Sat, 06 Jun 2015 21:04:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8361484</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360500&quot;&gt;Oddkins&lt;/a&gt;.

Shouldn&#039;t Tim be spelt with an e.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360500">Oddkins</a>.</p>
<p>Shouldn&#8217;t Tim be spelt with an e.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Evan		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361483</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Sat, 06 Jun 2015 21:01:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8361483</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360498&quot;&gt;Oddkins&lt;/a&gt;.

Pretty sure I saw an oddly placed panel in the release trailer. Might not have been intended for physical interaction though. 
I get the impression none of the paths we will walk in the Witness could be described as walked by the masses. I expect the concepts taught in the panels might been repeated in the environment.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360498">Oddkins</a>.</p>
<p>Pretty sure I saw an oddly placed panel in the release trailer. Might not have been intended for physical interaction though.<br />
I get the impression none of the paths we will walk in the Witness could be described as walked by the masses. I expect the concepts taught in the panels might been repeated in the environment.</p>
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			</item>
		<item>
		<title>
		By: Evan		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361479</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Sat, 06 Jun 2015 20:55:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8361479</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360482&quot;&gt;Jesi&lt;/a&gt;.

Sorry :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360482">Jesi</a>.</p>
<p>Sorry :)</p>
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			</item>
		<item>
		<title>
		By: Evan		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361476</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Sat, 06 Jun 2015 20:52:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8361476</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360458&quot;&gt;Oddkins&lt;/a&gt;.

I appreciate the art style does not require minute detail. I appreciate many people will fill in the gaps. My real concern was not a lack of detail, it was that causality is maintained. Causality being the difference between the real and un-real.
If the environment is to be used as a medium for any given method of communication, there are certain criteria that should be met.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360458">Oddkins</a>.</p>
<p>I appreciate the art style does not require minute detail. I appreciate many people will fill in the gaps. My real concern was not a lack of detail, it was that causality is maintained. Causality being the difference between the real and un-real.<br />
If the environment is to be used as a medium for any given method of communication, there are certain criteria that should be met.</p>
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		<item>
		<title>
		By: Les Paul		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8361108</link>

		<dc:creator><![CDATA[Les Paul]]></dc:creator>
		<pubDate>Sat, 06 Jun 2015 08:55:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8361108</guid>

					<description><![CDATA[Jay that sounds awesome. I might be doing something like that after Im done with university. Thanks for the article!]]></description>
			<content:encoded><![CDATA[<p>Jay that sounds awesome. I might be doing something like that after Im done with university. Thanks for the article!</p>
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			</item>
		<item>
		<title>
		By: jay2s		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360931</link>

		<dc:creator><![CDATA[jay2s]]></dc:creator>
		<pubDate>Sat, 06 Jun 2015 01:37:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360931</guid>

					<description><![CDATA[Thought this was kind of interesting in light of this article:
http://www.engadget.com/2015/06/04/epic-games-wants-architects-to-make-unreal-engine-more-lifelike/
Looks like you guys are ahead of the curve.]]></description>
			<content:encoded><![CDATA[<p>Thought this was kind of interesting in light of this article:<br />
<a href="http://www.engadget.com/2015/06/04/epic-games-wants-architects-to-make-unreal-engine-more-lifelike/" rel="nofollow ugc">http://www.engadget.com/2015/06/04/epic-games-wants-architects-to-make-unreal-engine-more-lifelike/</a><br />
Looks like you guys are ahead of the curve.</p>
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		<item>
		<title>
		By: Anubis		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360872</link>

		<dc:creator><![CDATA[Anubis]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 23:34:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360872</guid>

					<description><![CDATA[Wow, that must be a lot of work. Probably a stupid question, but do you guys use a system to mark stuff that you think will need to be checked later on or do you sweep all the world looking for this kind of things?]]></description>
			<content:encoded><![CDATA[<p>Wow, that must be a lot of work. Probably a stupid question, but do you guys use a system to mark stuff that you think will need to be checked later on or do you sweep all the world looking for this kind of things?</p>
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			</item>
		<item>
		<title>
		By: Les Paul		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360856</link>

		<dc:creator><![CDATA[Les Paul]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 22:49:26 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360856</guid>

					<description><![CDATA[What calls my attention is how you have proper steel stairs with railings and all connecting to a very steep roof your could hardly walk on, even if its a later addition.

 I mean, if you assume you can walk on that roof, why not building 3 steps to the opposite direction and reach the lower part of the pitched roof, for instance.

 But man, this is clearly perfectionism. The first thing I thought when seeing your first screenshots of architecture was that I couldnt believe some of the structures you were pulling off. I cant imagine how much you are learning to be able to draw these things and how challenging it can get at times.

 What I know for sure is that Im gonna enjoy every single bit of construction that you do right in this game. Thank you for the effort, it will most certainly be appreciated!]]></description>
			<content:encoded><![CDATA[<p>What calls my attention is how you have proper steel stairs with railings and all connecting to a very steep roof your could hardly walk on, even if its a later addition.</p>
<p> I mean, if you assume you can walk on that roof, why not building 3 steps to the opposite direction and reach the lower part of the pitched roof, for instance.</p>
<p> But man, this is clearly perfectionism. The first thing I thought when seeing your first screenshots of architecture was that I couldnt believe some of the structures you were pulling off. I cant imagine how much you are learning to be able to draw these things and how challenging it can get at times.</p>
<p> What I know for sure is that Im gonna enjoy every single bit of construction that you do right in this game. Thank you for the effort, it will most certainly be appreciated!</p>
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		<item>
		<title>
		By: Sven		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360616</link>

		<dc:creator><![CDATA[Sven]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 13:04:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360616</guid>

					<description><![CDATA[I&#039;m glad you are going for this level of realism. These little things might otherwise frustrate me :p

May I also suggest an improvement for a structure you showed in one of the previous blog posts? It&#039;s this one: https://the-witness.net/news/wp-content/uploads/2014/09/shot_2014.09.24__time_17_35_n04.png

I think the small metal bars which connect the big metal bars to the wall are a little bit to thin? Maybe you can discuss this with your architect?

Looking forward to the game!

kind regards,

Sven]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m glad you are going for this level of realism. These little things might otherwise frustrate me :p</p>
<p>May I also suggest an improvement for a structure you showed in one of the previous blog posts? It&#8217;s this one: <a href="https://the-witness.net/news/wp-content/uploads/2014/09/shot_2014.09.24__time_17_35_n04.png" rel="nofollow ugc">https://the-witness.net/news/wp-content/uploads/2014/09/shot_2014.09.24__time_17_35_n04.png</a></p>
<p>I think the small metal bars which connect the big metal bars to the wall are a little bit to thin? Maybe you can discuss this with your architect?</p>
<p>Looking forward to the game!</p>
<p>kind regards,</p>
<p>Sven</p>
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		<item>
		<title>
		By: Laura		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360588</link>

		<dc:creator><![CDATA[Laura]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 12:05:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360588</guid>

					<description><![CDATA[This is the first I&#039;ve heard of this game (via Twitter) and I&#039;m excited about it, but that doesn&#039;t mean that I won&#039;t have forgotten about it (or at least forgotten its name) by the time it comes out. So why not have a simple mailing list sign up on your site so that you can notify people who are not checking this blog every day? Meticulousness in marketing is also a virtue!]]></description>
			<content:encoded><![CDATA[<p>This is the first I&#8217;ve heard of this game (via Twitter) and I&#8217;m excited about it, but that doesn&#8217;t mean that I won&#8217;t have forgotten about it (or at least forgotten its name) by the time it comes out. So why not have a simple mailing list sign up on your site so that you can notify people who are not checking this blog every day? Meticulousness in marketing is also a virtue!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: DAS k1ishEé		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360571</link>

		<dc:creator><![CDATA[DAS k1ishEé]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 11:16:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360571</guid>

					<description><![CDATA[Polishing a game on this level is something I&#039;ve never seen before. Hopefully I will feel this devotion after playing some hours just to say in the End: &quot;Never seen this before in a Video Game&quot;]]></description>
			<content:encoded><![CDATA[<p>Polishing a game on this level is something I&#8217;ve never seen before. Hopefully I will feel this devotion after playing some hours just to say in the End: &#8220;Never seen this before in a Video Game&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: molbac		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360515</link>

		<dc:creator><![CDATA[molbac]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 08:48:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360515</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360500&quot;&gt;Oddkins&lt;/a&gt;.

where?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360500">Oddkins</a>.</p>
<p>where?</p>
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			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360500</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 08:07:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360500</guid>

					<description><![CDATA[Did anyone else notice the little decal of Tim from Braid in one of the images?!

It took me forever and I almost didn&#039;t see it!]]></description>
			<content:encoded><![CDATA[<p>Did anyone else notice the little decal of Tim from Braid in one of the images?!</p>
<p>It took me forever and I almost didn&#8217;t see it!</p>
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			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360498</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 08:02:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360498</guid>

					<description><![CDATA[I usually think achievments are largely useless in games... however I hope that The Witness will have many.  Anything to incentivise me to explore every corner.  Or maybe they will do one better and use the panels themselves to get me to do that?  Would love for there to be hidden panels off the beaten path.]]></description>
			<content:encoded><![CDATA[<p>I usually think achievments are largely useless in games&#8230; however I hope that The Witness will have many.  Anything to incentivise me to explore every corner.  Or maybe they will do one better and use the panels themselves to get me to do that?  Would love for there to be hidden panels off the beaten path.</p>
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		<item>
		<title>
		By: Jesi		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360482</link>

		<dc:creator><![CDATA[Jesi]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 07:14:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360482</guid>

					<description><![CDATA[It&#039;s looking really good.  I did notice that the new feet on those wood posts are exact copies of each other with the same paint/stain marks, and I have to agree with Evan the roof being flush with the outside wall does look odd, as if inviting rain water into the interior.  Neither of these details would detract from my enjoyment of the game.  I probably wouldn&#039;t have noticed either if you had not drawn attention to them.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s looking really good.  I did notice that the new feet on those wood posts are exact copies of each other with the same paint/stain marks, and I have to agree with Evan the roof being flush with the outside wall does look odd, as if inviting rain water into the interior.  Neither of these details would detract from my enjoyment of the game.  I probably wouldn&#8217;t have noticed either if you had not drawn attention to them.</p>
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			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360459</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 06:10:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360459</guid>

					<description><![CDATA[The original roof support for the stairs is very funny, lol.  Very Kawaii!  #BringItBack]]></description>
			<content:encoded><![CDATA[<p>The original roof support for the stairs is very funny, lol.  Very Kawaii!  #BringItBack</p>
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			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360458</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 06:08:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360458</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360273&quot;&gt;Evan&lt;/a&gt;.

I don&#039;t think they can quite go into this level of detail, but I love that you thought of this stuff none-the-less!

The concept of the staircase being added later bothered me as well about having pre thought the length of the beam to accomodate it -- that didnt make sense.

They sure are going through a lot of details for a place that I don&#039;t think will actually end up existing as far as the story goes, but I imagine that they are only trying gto balance the ideas as much as possible before the game is done.

It is a game after all, so some inaccuracy would be alright!  But it is very cool, the level of deatil and thought that is going into it!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360273">Evan</a>.</p>
<p>I don&#8217;t think they can quite go into this level of detail, but I love that you thought of this stuff none-the-less!</p>
<p>The concept of the staircase being added later bothered me as well about having pre thought the length of the beam to accomodate it &#8212; that didnt make sense.</p>
<p>They sure are going through a lot of details for a place that I don&#8217;t think will actually end up existing as far as the story goes, but I imagine that they are only trying gto balance the ideas as much as possible before the game is done.</p>
<p>It is a game after all, so some inaccuracy would be alright!  But it is very cool, the level of deatil and thought that is going into it!</p>
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		<item>
		<title>
		By: jay2s		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360410</link>

		<dc:creator><![CDATA[jay2s]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 04:29:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360410</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359152&quot;&gt;Matthew VanDevander&lt;/a&gt;.

I had a professor who would say, &quot;90% of the work takes the first 90% of your time. The last 10% takes the other 90% of your time.&quot;]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359152">Matthew VanDevander</a>.</p>
<p>I had a professor who would say, &#8220;90% of the work takes the first 90% of your time. The last 10% takes the other 90% of your time.&#8221;</p>
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		<item>
		<title>
		By: Ryan T		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360311</link>

		<dc:creator><![CDATA[Ryan T]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 00:35:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360311</guid>

					<description><![CDATA[Looking good, thanks for the update!]]></description>
			<content:encoded><![CDATA[<p>Looking good, thanks for the update!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Micah		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360306</link>

		<dc:creator><![CDATA[Micah]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 00:31:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360306</guid>

					<description><![CDATA[Looking good sharp peoples!]]></description>
			<content:encoded><![CDATA[<p>Looking good sharp peoples!</p>
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		<item>
		<title>
		By: lee		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360305</link>

		<dc:creator><![CDATA[lee]]></dc:creator>
		<pubDate>Fri, 05 Jun 2015 00:31:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360305</guid>

					<description><![CDATA[This game is going to be AWESOME!!!]]></description>
			<content:encoded><![CDATA[<p>This game is going to be AWESOME!!!</p>
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		<item>
		<title>
		By: Evan		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360273</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Thu, 04 Jun 2015 23:31:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360273</guid>

					<description><![CDATA[Hello
It looks like you have the diagonal bracing installed the wrong way around on the doors. The bracing is intended to reduce sag on the side of the door which is not supported by the hinge. So the lower side of the diagonal should be on the hinge side.

Access stairs. Usually the flat and the angle will be constructed of separate components and bolted together. Railing will be bolted to the side of the stair string. Reduces cost of manufacture and transport. Just noticed the original model for the stairs had some of the features.

Flat hex bolts on roof panels? Nails or screws, occasionally bolts &quot;with washers&quot;.
You have a loose panel with no fixing, and no sign that it was ever fixed. It is missing a hole for the fixing which should have been there at some point, or a breakout of material on the corner when it was dislodged.

You have extended the roof ridge beam to carry the stairs, which would imply that the stairs were intended to be where they are from the inception of the building. Why else would a ridge beam extend past the roof structure.
If you intend for these stairs to give the impression they are an addition to an existing structure, perhaps consider changing the method of fixing.

No overhang of the roof structure, a roof would normally reach past the edge of a  buildings fabric to divert, and protect from rainwater.

I posted these observation as an initial impression. I hope they are constructive to the ends you hope to achieve.
Props for a gorgeous looking environment, I look forward to savouring the experience.]]></description>
			<content:encoded><![CDATA[<p>Hello<br />
It looks like you have the diagonal bracing installed the wrong way around on the doors. The bracing is intended to reduce sag on the side of the door which is not supported by the hinge. So the lower side of the diagonal should be on the hinge side.</p>
<p>Access stairs. Usually the flat and the angle will be constructed of separate components and bolted together. Railing will be bolted to the side of the stair string. Reduces cost of manufacture and transport. Just noticed the original model for the stairs had some of the features.</p>
<p>Flat hex bolts on roof panels? Nails or screws, occasionally bolts &#8220;with washers&#8221;.<br />
You have a loose panel with no fixing, and no sign that it was ever fixed. It is missing a hole for the fixing which should have been there at some point, or a breakout of material on the corner when it was dislodged.</p>
<p>You have extended the roof ridge beam to carry the stairs, which would imply that the stairs were intended to be where they are from the inception of the building. Why else would a ridge beam extend past the roof structure.<br />
If you intend for these stairs to give the impression they are an addition to an existing structure, perhaps consider changing the method of fixing.</p>
<p>No overhang of the roof structure, a roof would normally reach past the edge of a  buildings fabric to divert, and protect from rainwater.</p>
<p>I posted these observation as an initial impression. I hope they are constructive to the ends you hope to achieve.<br />
Props for a gorgeous looking environment, I look forward to savouring the experience.</p>
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		<item>
		<title>
		By: kwyjibo		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360207</link>

		<dc:creator><![CDATA[kwyjibo]]></dc:creator>
		<pubDate>Thu, 04 Jun 2015 21:59:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360207</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359165&quot;&gt;Brian B&lt;/a&gt;.

Fetishisation over detail does not mean the developers are not profit driven.  It&#039;s just a belief that profit can be better derived from chasing detail.  It&#039;s essentially the Apple model, and that philosophy is seen increasingly in mobile games, such as Hundreds and Threes and other numbers.

Producing a carefully designed singular experience, as opposed to the Facebook/Early Access style &quot;move fast and break stuff&quot; format of capitalism.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359165">Brian B</a>.</p>
<p>Fetishisation over detail does not mean the developers are not profit driven.  It&#8217;s just a belief that profit can be better derived from chasing detail.  It&#8217;s essentially the Apple model, and that philosophy is seen increasingly in mobile games, such as Hundreds and Threes and other numbers.</p>
<p>Producing a carefully designed singular experience, as opposed to the Facebook/Early Access style &#8220;move fast and break stuff&#8221; format of capitalism.</p>
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		<item>
		<title>
		By: Paul Grzymkowski		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360177</link>

		<dc:creator><![CDATA[Paul Grzymkowski]]></dc:creator>
		<pubDate>Thu, 04 Jun 2015 21:11:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360177</guid>

					<description><![CDATA[As someone who pays attention to these tiny details in games, I always wondered what process put them there for me to find.  Now I know!]]></description>
			<content:encoded><![CDATA[<p>As someone who pays attention to these tiny details in games, I always wondered what process put them there for me to find.  Now I know!</p>
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			</item>
		<item>
		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8360045</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 04 Jun 2015 18:02:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8360045</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359803&quot;&gt;James&lt;/a&gt;.

While there are some structural changes that take a significant amount of time because of the complexity of the mesh, etc., the staircase change looks like it took Luis maybe twenty minutes. A lot of these things are mostly just about going from file to file, making a bunch of little tweaks...and catching and fixing tons of other stuff you find along the way.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359803">James</a>.</p>
<p>While there are some structural changes that take a significant amount of time because of the complexity of the mesh, etc., the staircase change looks like it took Luis maybe twenty minutes. A lot of these things are mostly just about going from file to file, making a bunch of little tweaks&#8230;and catching and fixing tons of other stuff you find along the way.</p>
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		<item>
		<title>
		By: Thomas Mølby		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359805</link>

		<dc:creator><![CDATA[Thomas Mølby]]></dc:creator>
		<pubDate>Thu, 04 Jun 2015 12:39:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359805</guid>

					<description><![CDATA[Looking at these optimisations tick some boxes deep down in my brain :)]]></description>
			<content:encoded><![CDATA[<p>Looking at these optimisations tick some boxes deep down in my brain :)</p>
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			</item>
		<item>
		<title>
		By: James		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359803</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Thu, 04 Jun 2015 12:37:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359803</guid>

					<description><![CDATA[How long did it take to rework that staircase?  If I had to do it in something like Google Sketchup (I&#039;m not a designer/artist), it would probably take me a couple hours.

For your team, I&#039;m sure you have:  the architect&#039;s time, a (quick) design meeting, time to rework the model, then testing.  My guess is that something simple like this could take half a day or more.  Or maybe less, given your talent/skills?]]></description>
			<content:encoded><![CDATA[<p>How long did it take to rework that staircase?  If I had to do it in something like Google Sketchup (I&#8217;m not a designer/artist), it would probably take me a couple hours.</p>
<p>For your team, I&#8217;m sure you have:  the architect&#8217;s time, a (quick) design meeting, time to rework the model, then testing.  My guess is that something simple like this could take half a day or more.  Or maybe less, given your talent/skills?</p>
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		<item>
		<title>
		By: Ryan		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359480</link>

		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Thu, 04 Jun 2015 05:30:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359480</guid>

					<description><![CDATA[It&#039;s great to see the level of care and attention to detail that&#039;s going into this game.  These updates are greatly appreciated; it makes the long wait a little more bearable!]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s great to see the level of care and attention to detail that&#8217;s going into this game.  These updates are greatly appreciated; it makes the long wait a little more bearable!</p>
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			</item>
		<item>
		<title>
		By: Joe		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359422</link>

		<dc:creator><![CDATA[Joe]]></dc:creator>
		<pubDate>Thu, 04 Jun 2015 03:56:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359422</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359237&quot;&gt;Oddkins&lt;/a&gt;.

I&#039;m putting my money on Christmas release.... although maybe business wise it makes more sense to release at a quieter time with less &lt;strike&gt;competition&lt;/strike&gt; noise.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359237">Oddkins</a>.</p>
<p>I&#8217;m putting my money on Christmas release&#8230;. although maybe business wise it makes more sense to release at a quieter time with less <strike>competition</strike> noise.</p>
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		<item>
		<title>
		By: Andrew Kierum		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359253</link>

		<dc:creator><![CDATA[Andrew Kierum]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 23:56:36 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359253</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359219&quot;&gt;Oddkins&lt;/a&gt;.

Agreed. The rendering and the way light is handled is gorgeous.

I built my first opengl based engine in order to create a really simple 3d parkour platformer.  Hopefully once im in college after highschool I will be making engines of this caliber.

May I ask what books/documents you read to learn this stuff?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359219">Oddkins</a>.</p>
<p>Agreed. The rendering and the way light is handled is gorgeous.</p>
<p>I built my first opengl based engine in order to create a really simple 3d parkour platformer.  Hopefully once im in college after highschool I will be making engines of this caliber.</p>
<p>May I ask what books/documents you read to learn this stuff?</p>
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		<item>
		<title>
		By: clemzio		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359240</link>

		<dc:creator><![CDATA[clemzio]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 23:24:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359240</guid>

					<description><![CDATA[That&#039;s really cool! These details will add-up to the global realism of the environment, which seems to be an important goal for this game. My guess is that they are looking for a better player immersion... but will see how it actually feels in-game!]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s really cool! These details will add-up to the global realism of the environment, which seems to be an important goal for this game. My guess is that they are looking for a better player immersion&#8230; but will see how it actually feels in-game!</p>
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			</item>
		<item>
		<title>
		By: Chad		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359238</link>

		<dc:creator><![CDATA[Chad]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 23:20:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359238</guid>

					<description><![CDATA[Am I misreading the perspective, or are the stones in the stone wall door frame asymmetrical? Near the top.]]></description>
			<content:encoded><![CDATA[<p>Am I misreading the perspective, or are the stones in the stone wall door frame asymmetrical? Near the top.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359237</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 23:19:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359237</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359228&quot;&gt;DAS k1ishEé&lt;/a&gt;.

I doubt it&#039;ll be on sale this year, haha!

Maybe next year&#039;s summer sale though!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359228">DAS k1ishEé</a>.</p>
<p>I doubt it&#8217;ll be on sale this year, haha!</p>
<p>Maybe next year&#8217;s summer sale though!</p>
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			</item>
		<item>
		<title>
		By: Jared		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359229</link>

		<dc:creator><![CDATA[Jared]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 23:11:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359229</guid>

					<description><![CDATA[Please continue these little updates! I know they might not seem like anything at all but just the slightest update on this game helps cure my hunger. I have never anticipated anything as much as I anticipate this game. So, make it perfect Mr.Blow but as soon as that&#039;s done please, please, let me play!]]></description>
			<content:encoded><![CDATA[<p>Please continue these little updates! I know they might not seem like anything at all but just the slightest update on this game helps cure my hunger. I have never anticipated anything as much as I anticipate this game. So, make it perfect Mr.Blow but as soon as that&#8217;s done please, please, let me play!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: DAS k1ishEé		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359228</link>

		<dc:creator><![CDATA[DAS k1ishEé]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 23:10:36 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359228</guid>

					<description><![CDATA[Let&#039;s evolve the whole Release Date thing to a new level and change the boring question &quot;When is the game coming out&quot; to questions that are less boring.

1st attempt:
So, is &quot;The Witness&quot; going to hit the Steam Summer Sale or the Holiday Sale? 
:D]]></description>
			<content:encoded><![CDATA[<p>Let&#8217;s evolve the whole Release Date thing to a new level and change the boring question &#8220;When is the game coming out&#8221; to questions that are less boring.</p>
<p>1st attempt:<br />
So, is &#8220;The Witness&#8221; going to hit the Steam Summer Sale or the Holiday Sale?<br />
:D</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359219</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 23:02:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359219</guid>

					<description><![CDATA[Did I mention how gorgeous this engine is?

Seriously, thing is a work of art in itself.  And I bet it purrs under the hood!

So beautiful.]]></description>
			<content:encoded><![CDATA[<p>Did I mention how gorgeous this engine is?</p>
<p>Seriously, thing is a work of art in itself.  And I bet it purrs under the hood!</p>
<p>So beautiful.</p>
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			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359216</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 22:59:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359216</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359165&quot;&gt;Brian B&lt;/a&gt;.

He&#039;s a definite boss.  Can&#039;t wait until this game kills everyone&#039;s expectations... I just hope it sells well.

I&#039;m a little worried about that.  It deserves to be played but... puzzle game isn&#039;t inside of everyone&#039;s gamer repertoire.

It should be.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359165">Brian B</a>.</p>
<p>He&#8217;s a definite boss.  Can&#8217;t wait until this game kills everyone&#8217;s expectations&#8230; I just hope it sells well.</p>
<p>I&#8217;m a little worried about that.  It deserves to be played but&#8230; puzzle game isn&#8217;t inside of everyone&#8217;s gamer repertoire.</p>
<p>It should be.</p>
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			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359214</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 22:57:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359214</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359152&quot;&gt;Matthew VanDevander&lt;/a&gt;.

I&#039;d relocate to test this.  Logistics be damned!  I&#039;ll sleep on the couch, or even the floor with Oswin!

It matters little!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359152">Matthew VanDevander</a>.</p>
<p>I&#8217;d relocate to test this.  Logistics be damned!  I&#8217;ll sleep on the couch, or even the floor with Oswin!</p>
<p>It matters little!</p>
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			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359213</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 22:55:36 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359213</guid>

					<description><![CDATA[Oh my goodness.  Yes.  So much YES!

YOU GUYS ARE ROCKING THIS!

I totally understand all of those changes and you are completely right -- it&#039;s grounding everything!

Thank you so much for taking the time to post these insights!

They literally make my day!

And I have a feeling seeing these little details will help satiate the issue with people wondering why the game isn&#039;t out yet.

BECAUSE THEY ARE ROCKING THE WORLD.  MAKIN&#039; IT ALL GROUNDED N&#039; STUFF!

Thank you!

: )]]></description>
			<content:encoded><![CDATA[<p>Oh my goodness.  Yes.  So much YES!</p>
<p>YOU GUYS ARE ROCKING THIS!</p>
<p>I totally understand all of those changes and you are completely right &#8212; it&#8217;s grounding everything!</p>
<p>Thank you so much for taking the time to post these insights!</p>
<p>They literally make my day!</p>
<p>And I have a feeling seeing these little details will help satiate the issue with people wondering why the game isn&#8217;t out yet.</p>
<p>BECAUSE THEY ARE ROCKING THE WORLD.  MAKIN&#8217; IT ALL GROUNDED N&#8217; STUFF!</p>
<p>Thank you!</p>
<p>: )</p>
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		<item>
		<title>
		By: d		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359176</link>

		<dc:creator><![CDATA[d]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 22:04:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359176</guid>

					<description><![CDATA[These are exactly the kinds of details AAA teams could be using their mega-budgets and half-decade development times to differentiate themselves with, rather than spending months in crunch fixing a half-dozen half-assed me-too features added at the end of development.]]></description>
			<content:encoded><![CDATA[<p>These are exactly the kinds of details AAA teams could be using their mega-budgets and half-decade development times to differentiate themselves with, rather than spending months in crunch fixing a half-dozen half-assed me-too features added at the end of development.</p>
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		<item>
		<title>
		By: Brian B		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359165</link>

		<dc:creator><![CDATA[Brian B]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 21:50:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359165</guid>

					<description><![CDATA[The addition of all this &quot;minute&quot; detail is one of the big things separating The Witness from the larger, profit-driven, release-date-hurried crowd.  What&#039;s more, it verifies the seemingly preposterous notion that Mr. Blow has been putting forth since day one: having pride in your work comes above getting paid for your work.]]></description>
			<content:encoded><![CDATA[<p>The addition of all this &#8220;minute&#8221; detail is one of the big things separating The Witness from the larger, profit-driven, release-date-hurried crowd.  What&#8217;s more, it verifies the seemingly preposterous notion that Mr. Blow has been putting forth since day one: having pride in your work comes above getting paid for your work.</p>
]]></content:encoded>
		
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		<title>
		By: Dmytro		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359159</link>

		<dc:creator><![CDATA[Dmytro]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 21:33:26 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359159</guid>

					<description><![CDATA[Cant wait.]]></description>
			<content:encoded><![CDATA[<p>Cant wait.</p>
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		<item>
		<title>
		By: Matthew VanDevander		</title>
		<link>https://the-witness.net/news/2015/06/polishing-the-architecture/comment-page-1/#comment-8359152</link>

		<dc:creator><![CDATA[Matthew VanDevander]]></dc:creator>
		<pubDate>Wed, 03 Jun 2015 21:22:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2994#comment-8359152</guid>

					<description><![CDATA[Very exciting times. Polishing polishing polishing. That last 90% always takes a long time, I hear.

I hope the Tester position has gotten filled and that&#039;s working out. I had thought about applying but I figured it probably wasn&#039;t that wise since I would have to relocate.]]></description>
			<content:encoded><![CDATA[<p>Very exciting times. Polishing polishing polishing. That last 90% always takes a long time, I hear.</p>
<p>I hope the Tester position has gotten filled and that&#8217;s working out. I had thought about applying but I figured it probably wasn&#8217;t that wise since I would have to relocate.</p>
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