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	<title>
	Comments on: Progress!	</title>
	<atom:link href="https://the-witness.net/news/2015/01/progress/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2015/01/progress/</link>
	<description>Explore an abandoned island.</description>
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	<item>
		<title>
		By: kenorb		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8764834</link>

		<dc:creator><![CDATA[kenorb]]></dc:creator>
		<pubDate>Thu, 30 Nov 2017 12:53:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8764834</guid>

					<description><![CDATA[677? Not 523+135+6=664? Check the discussion post at https://gaming.stackexchange.com/q/253933/74546]]></description>
			<content:encoded><![CDATA[<p>677? Not 523+135+6=664? Check the discussion post at <a href="https://gaming.stackexchange.com/q/253933/74546" rel="nofollow ugc">https://gaming.stackexchange.com/q/253933/74546</a></p>
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		<title>
		By: Marko		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8696360</link>

		<dc:creator><![CDATA[Marko]]></dc:creator>
		<pubDate>Sat, 18 Feb 2017 13:06:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8696360</guid>

					<description><![CDATA[What was the final puzzle count when the game shipped? I don&#039;t think anyone has found 677 puzzles in the game yet.

Thanks for a great game.]]></description>
			<content:encoded><![CDATA[<p>What was the final puzzle count when the game shipped? I don&#8217;t think anyone has found 677 puzzles in the game yet.</p>
<p>Thanks for a great game.</p>
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		<title>
		By: seth		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8675023</link>

		<dc:creator><![CDATA[seth]]></dc:creator>
		<pubDate>Fri, 21 Oct 2016 21:20:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8675023</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045&quot;&gt;Simon&lt;/a&gt;.

Another vote for Mac OS on Steam  - I don&#039;t get my games on apple store either - cause there aren&#039;t really any that appeal to me. I imagine you&#039;ll find that indie game buyers use steam.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045">Simon</a>.</p>
<p>Another vote for Mac OS on Steam  &#8211; I don&#8217;t get my games on apple store either &#8211; cause there aren&#8217;t really any that appeal to me. I imagine you&#8217;ll find that indie game buyers use steam.</p>
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		<title>
		By: Keilin		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8529375</link>

		<dc:creator><![CDATA[Keilin]]></dc:creator>
		<pubDate>Tue, 02 Feb 2016 06:08:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8529375</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045&quot;&gt;Simon&lt;/a&gt;.

Agreed - I avoid the Mac App Store at all costs, both as a consumer and as a dev.

I can&#039;t speak for everyone, but I&#039;d gladly take out a bit of my spare time to assist with a port :)

(for the time being I&#039;ll just have to marvel at the game&#039;s beauty from the confines of my flagging desktop)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045">Simon</a>.</p>
<p>Agreed &#8211; I avoid the Mac App Store at all costs, both as a consumer and as a dev.</p>
<p>I can&#8217;t speak for everyone, but I&#8217;d gladly take out a bit of my spare time to assist with a port :)</p>
<p>(for the time being I&#8217;ll just have to marvel at the game&#8217;s beauty from the confines of my flagging desktop)</p>
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		<title>
		By: Nicolas Ménard		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8526394</link>

		<dc:creator><![CDATA[Nicolas Ménard]]></dc:creator>
		<pubDate>Sun, 31 Jan 2016 15:00:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8526394</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045&quot;&gt;Simon&lt;/a&gt;.

I&#039;m also a Mac enthusiast getting my games on Steam. And I can confirm I have at least 8 friends who own only Macs (we&#039;re all animators and designers) who would like to play the game.

In fact, I bought the game on Steam anyway — to support it — hoping that one day it comes to SteamOS...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045">Simon</a>.</p>
<p>I&#8217;m also a Mac enthusiast getting my games on Steam. And I can confirm I have at least 8 friends who own only Macs (we&#8217;re all animators and designers) who would like to play the game.</p>
<p>In fact, I bought the game on Steam anyway — to support it — hoping that one day it comes to SteamOS&#8230;</p>
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		<title>
		By: Nic		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8512579</link>

		<dc:creator><![CDATA[Nic]]></dc:creator>
		<pubDate>Thu, 21 Jan 2016 16:50:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8512579</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045&quot;&gt;Simon&lt;/a&gt;.

Another Mac user who only buys games through Steam here :) Will definitely purchase The Witness if it becomes available for Mac.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045">Simon</a>.</p>
<p>Another Mac user who only buys games through Steam here :) Will definitely purchase The Witness if it becomes available for Mac.</p>
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		<title>
		By: david		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8377578</link>

		<dc:creator><![CDATA[david]]></dc:creator>
		<pubDate>Tue, 23 Jun 2015 13:44:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8377578</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8255713&quot;&gt;David&lt;/a&gt;.

coming up on 5 months, i guess i was wrong, though i could wait another 7 years for the game]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8255713">David</a>.</p>
<p>coming up on 5 months, i guess i was wrong, though i could wait another 7 years for the game</p>
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		<title>
		By: dean borchert		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8375785</link>

		<dc:creator><![CDATA[dean borchert]]></dc:creator>
		<pubDate>Sun, 21 Jun 2015 20:43:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8375785</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254505&quot;&gt;Jonathan Blow&lt;/a&gt;.

Jonathan, when you get closer with the Witness, please open up a pre-buy account so all of us can assist you in funding your next project.   It could get you a nice infusion of funds to get it rolling.
Keep up the good ideas and inventiveness that keeps real gaming alive.

DB]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254505">Jonathan Blow</a>.</p>
<p>Jonathan, when you get closer with the Witness, please open up a pre-buy account so all of us can assist you in funding your next project.   It could get you a nice infusion of funds to get it rolling.<br />
Keep up the good ideas and inventiveness that keeps real gaming alive.</p>
<p>DB</p>
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		<title>
		By: Jake		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8350450</link>

		<dc:creator><![CDATA[Jake]]></dc:creator>
		<pubDate>Sun, 24 May 2015 00:30:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8350450</guid>

					<description><![CDATA[Thank you for taking your time to make a great game. It&#039;s been hard waiting for it, but I will be much happier with a highly polished and truly finished game than I would have been if it were rushed.]]></description>
			<content:encoded><![CDATA[<p>Thank you for taking your time to make a great game. It&#8217;s been hard waiting for it, but I will be much happier with a highly polished and truly finished game than I would have been if it were rushed.</p>
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		<title>
		By: Robert Vargas		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8273976</link>

		<dc:creator><![CDATA[Robert Vargas]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 21:41:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8273976</guid>

					<description><![CDATA[Great! I am ready for another existential crisis. Bring it on!]]></description>
			<content:encoded><![CDATA[<p>Great! I am ready for another existential crisis. Bring it on!</p>
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		<title>
		By: Brad		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8273919</link>

		<dc:creator><![CDATA[Brad]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 20:07:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8273919</guid>

					<description><![CDATA[I&#039;m chomping at the bit to play this game!  We need a new exploration-based puzzle game in the ecosystem really badly.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m chomping at the bit to play this game!  We need a new exploration-based puzzle game in the ecosystem really badly.</p>
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		<title>
		By: Adam		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8273764</link>

		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Fri, 20 Feb 2015 16:14:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8273764</guid>

					<description><![CDATA[I hope we get a new update soon!]]></description>
			<content:encoded><![CDATA[<p>I hope we get a new update soon!</p>
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		<title>
		By: Ethan Duffy		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8272916</link>

		<dc:creator><![CDATA[Ethan Duffy]]></dc:creator>
		<pubDate>Thu, 19 Feb 2015 22:44:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8272916</guid>

					<description><![CDATA[I guess you may have been asked this before, but for the ps4 version, are you planning on supporting the move controller?  On the one hand, there&#039;s not so many people out there with one, but I can imagine it controlling a little better than thumbsticks, especially for the panels.  Looking forward to it!]]></description>
			<content:encoded><![CDATA[<p>I guess you may have been asked this before, but for the ps4 version, are you planning on supporting the move controller?  On the one hand, there&#8217;s not so many people out there with one, but I can imagine it controlling a little better than thumbsticks, especially for the panels.  Looking forward to it!</p>
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		<title>
		By: Tracy Wu		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8271741</link>

		<dc:creator><![CDATA[Tracy Wu]]></dc:creator>
		<pubDate>Wed, 18 Feb 2015 17:59:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8271741</guid>

					<description><![CDATA[Happy Chinese New Year!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!]]></description>
			<content:encoded><![CDATA[<p>Happy Chinese New Year!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!</p>
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		<title>
		By: James Curie		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8271701</link>

		<dc:creator><![CDATA[James Curie]]></dc:creator>
		<pubDate>Wed, 18 Feb 2015 17:04:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8271701</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268591&quot;&gt;Ben&lt;/a&gt;.

I am also curious about pricing strategy for a game like this.  

Braid caused a big stink by coming out at $15 (pushing the upper limit of XBLA games at the time).  Even before I played the game I thought $15 sounded fair.  After buying it, I felt that $15 was a bargain.  Yet people didn&#039;t hesitate to complain.

It&#039;s fun to speculate about The Witness:

Are there mandated pricing considerations from Sony?
Is there a marketing plan to justify a higher price?
Is DLC part of the plan in the future?
Does the game have a super secret &quot;twist&quot; or is otherwise easily spoiled?  I often wonder if the Let&#039;s Play videos decrease sales for games like these.
How  are the various platforms (to include iOS later) matched up in terms of price? 


I would love to see any post mortems after launch about your game.  Have fun finishing it up!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268591">Ben</a>.</p>
<p>I am also curious about pricing strategy for a game like this.  </p>
<p>Braid caused a big stink by coming out at $15 (pushing the upper limit of XBLA games at the time).  Even before I played the game I thought $15 sounded fair.  After buying it, I felt that $15 was a bargain.  Yet people didn&#8217;t hesitate to complain.</p>
<p>It&#8217;s fun to speculate about The Witness:</p>
<p>Are there mandated pricing considerations from Sony?<br />
Is there a marketing plan to justify a higher price?<br />
Is DLC part of the plan in the future?<br />
Does the game have a super secret &#8220;twist&#8221; or is otherwise easily spoiled?  I often wonder if the Let&#8217;s Play videos decrease sales for games like these.<br />
How  are the various platforms (to include iOS later) matched up in terms of price? </p>
<p>I would love to see any post mortems after launch about your game.  Have fun finishing it up!</p>
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		<title>
		By: Grace		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8270216</link>

		<dc:creator><![CDATA[Grace]]></dc:creator>
		<pubDate>Tue, 17 Feb 2015 09:38:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8270216</guid>

					<description><![CDATA[25 euro is $30 usd, which is half of the launch price for AAA games in the US. So I suppose $30-$40 would appeal to all types of gamers. Either way I look forward to the game.]]></description>
			<content:encoded><![CDATA[<p>25 euro is $30 usd, which is half of the launch price for AAA games in the US. So I suppose $30-$40 would appeal to all types of gamers. Either way I look forward to the game.</p>
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		<title>
		By: Frederic Pinotello		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8269584</link>

		<dc:creator><![CDATA[Frederic Pinotello]]></dc:creator>
		<pubDate>Mon, 16 Feb 2015 20:38:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8269584</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268666&quot;&gt;Adam&lt;/a&gt;.

There are many games that you could take to make a comparison for game extent and price tag. For example Batman Arkham Origins is 20 euro and if I recall corectly it has been the same on release. And I would consider that as an AAA game. So I don&#039;t think its fair to say that the witness (as an indie game) would be in no way 20 euro (because it possibly could be). I personally expect it around 25 euro. I&#039;m not a specialist with market trends in gaming industry, but I feel like the game will make more profit if they price it lower.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268666">Adam</a>.</p>
<p>There are many games that you could take to make a comparison for game extent and price tag. For example Batman Arkham Origins is 20 euro and if I recall corectly it has been the same on release. And I would consider that as an AAA game. So I don&#8217;t think its fair to say that the witness (as an indie game) would be in no way 20 euro (because it possibly could be). I personally expect it around 25 euro. I&#8217;m not a specialist with market trends in gaming industry, but I feel like the game will make more profit if they price it lower.</p>
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		<title>
		By: Grace		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268845</link>

		<dc:creator><![CDATA[Grace]]></dc:creator>
		<pubDate>Mon, 16 Feb 2015 05:55:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8268845</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268666&quot;&gt;Adam&lt;/a&gt;.

I would pay $50. It&#039;s digital (very convenient) and an Indie game (yay! supporting indies!) so I think $50 would be fair.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268666">Adam</a>.</p>
<p>I would pay $50. It&#8217;s digital (very convenient) and an Indie game (yay! supporting indies!) so I think $50 would be fair.</p>
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		<title>
		By: Adam		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268666</link>

		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Mon, 16 Feb 2015 02:03:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8268666</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268591&quot;&gt;Ben&lt;/a&gt;.

it will probably be more than 20 for sure.  Theyve spent alot of time on this game and I know they had to get loans to finish it so 20 dollars wouldnt make sense.  I don&#039;t know if 60 dollars is a good price point either though considering it is an indie game, most people don&#039;t know what this game is and wouldn&#039;t want to spend 60 on a unknown game.  That being said I think it will be about 40 dollars which seems like a fair compromise between the two.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268591">Ben</a>.</p>
<p>it will probably be more than 20 for sure.  Theyve spent alot of time on this game and I know they had to get loans to finish it so 20 dollars wouldnt make sense.  I don&#8217;t know if 60 dollars is a good price point either though considering it is an indie game, most people don&#8217;t know what this game is and wouldn&#8217;t want to spend 60 on a unknown game.  That being said I think it will be about 40 dollars which seems like a fair compromise between the two.</p>
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		<title>
		By: Ben		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8268591</link>

		<dc:creator><![CDATA[Ben]]></dc:creator>
		<pubDate>Mon, 16 Feb 2015 00:10:43 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8268591</guid>

					<description><![CDATA[I would love to be a fly on the wall for the pricing discussion for this game... you guys seem to be in a fairly unique situation re: pricing. $20? $60? Lots of prices make sense.]]></description>
			<content:encoded><![CDATA[<p>I would love to be a fly on the wall for the pricing discussion for this game&#8230; you guys seem to be in a fairly unique situation re: pricing. $20? $60? Lots of prices make sense.</p>
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		<title>
		By: Adam		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8266994</link>

		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Sat, 14 Feb 2015 18:35:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8266994</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8264776&quot;&gt;Bernie&lt;/a&gt;.

Agreed :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8264776">Bernie</a>.</p>
<p>Agreed :)</p>
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		<title>
		By: Tad		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8266098</link>

		<dc:creator><![CDATA[Tad]]></dc:creator>
		<pubDate>Sat, 14 Feb 2015 02:28:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8266098</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8264776&quot;&gt;Bernie&lt;/a&gt;.

2035, probably :P]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8264776">Bernie</a>.</p>
<p>2035, probably :P</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Bernie		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8264776</link>

		<dc:creator><![CDATA[Bernie]]></dc:creator>
		<pubDate>Fri, 13 Feb 2015 01:29:49 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8264776</guid>

					<description><![CDATA[Thanks for the update Jon,  but I think its time that you answer a question that a bunch of us have been wondering for far too long: WHEN IS &quot;GAME 3&quot; COMING OUT!!?!?  :-)]]></description>
			<content:encoded><![CDATA[<p>Thanks for the update Jon,  but I think its time that you answer a question that a bunch of us have been wondering for far too long: WHEN IS &#8220;GAME 3&#8221; COMING OUT!!?!?  :-)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8264654</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Thu, 12 Feb 2015 23:33:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8264654</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242286&quot;&gt;Matt&lt;/a&gt;.

Ach, I wish I&#039;d just written something like &#039;thanks for letting us know, Jon. May the rest of the process go really well for you all&#039;.

*dreams about &lt;cite&gt;The Witness&lt;/cite&gt;*]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242286">Matt</a>.</p>
<p>Ach, I wish I&#8217;d just written something like &#8216;thanks for letting us know, Jon. May the rest of the process go really well for you all&#8217;.</p>
<p>*dreams about <cite>The Witness</cite>*</p>
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			</item>
		<item>
		<title>
		By: Mark Orozco		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8263223</link>

		<dc:creator><![CDATA[Mark Orozco]]></dc:creator>
		<pubDate>Wed, 11 Feb 2015 21:22:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8263223</guid>

					<description><![CDATA[I think that this will be something beautiful.
Few things have influenced me so strongly to create as Braid has. I am ready for The Witness to again reform the significance of games to me.
Thank you, guys!]]></description>
			<content:encoded><![CDATA[<p>I think that this will be something beautiful.<br />
Few things have influenced me so strongly to create as Braid has. I am ready for The Witness to again reform the significance of games to me.<br />
Thank you, guys!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8262117</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 10 Feb 2015 23:15:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8262117</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8257768&quot;&gt;Frederic Pinotello&lt;/a&gt;.

Usually there is some delay as we go through certification on consoles. But usually that is a matter of weeks.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8257768">Frederic Pinotello</a>.</p>
<p>Usually there is some delay as we go through certification on consoles. But usually that is a matter of weeks.</p>
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			</item>
		<item>
		<title>
		By: Shai		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8260691</link>

		<dc:creator><![CDATA[Shai]]></dc:creator>
		<pubDate>Mon, 09 Feb 2015 19:55:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8260691</guid>

					<description><![CDATA[hello.
i have been following the game developement since 2012.. quite some time.
im very glad that the game is going to come out soon. 
i enjoy puzzle games the most, and this game looks to be a treat for your eyes and brain.

thank you for the hard work!]]></description>
			<content:encoded><![CDATA[<p>hello.<br />
i have been following the game developement since 2012.. quite some time.<br />
im very glad that the game is going to come out soon.<br />
i enjoy puzzle games the most, and this game looks to be a treat for your eyes and brain.</p>
<p>thank you for the hard work!</p>
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			</item>
		<item>
		<title>
		By: Jonathan		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8260302</link>

		<dc:creator><![CDATA[Jonathan]]></dc:creator>
		<pubDate>Mon, 09 Feb 2015 12:26:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8260302</guid>

					<description><![CDATA[Thanks for the Update guys. 

That´s easily my most anticipated game. Can´t wait.

Stay awesome.]]></description>
			<content:encoded><![CDATA[<p>Thanks for the Update guys. </p>
<p>That´s easily my most anticipated game. Can´t wait.</p>
<p>Stay awesome.</p>
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			</item>
		<item>
		<title>
		By: Jan		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8259510</link>

		<dc:creator><![CDATA[Jan]]></dc:creator>
		<pubDate>Sun, 08 Feb 2015 22:39:31 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8259510</guid>

					<description><![CDATA[Hi Jonathan. 
Do you already know, how much the Game will cost? I mean will it be 70 € or 10 €??? Or Dollar if you want. 
Thanks for reply]]></description>
			<content:encoded><![CDATA[<p>Hi Jonathan.<br />
Do you already know, how much the Game will cost? I mean will it be 70 € or 10 €??? Or Dollar if you want.<br />
Thanks for reply</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Chris		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8258510</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Sun, 08 Feb 2015 03:25:21 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8258510</guid>

					<description><![CDATA[I love hearing the good news. The team there makes astounding progress every single day, so it&#039;s always satisfying to get to declare a win like this. Good work. Excited to get to see the outcome.]]></description>
			<content:encoded><![CDATA[<p>I love hearing the good news. The team there makes astounding progress every single day, so it&#8217;s always satisfying to get to declare a win like this. Good work. Excited to get to see the outcome.</p>
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			</item>
		<item>
		<title>
		By: Evan		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8258156</link>

		<dc:creator><![CDATA[Evan]]></dc:creator>
		<pubDate>Sat, 07 Feb 2015 19:48:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8258156</guid>

					<description><![CDATA[Congratulations on hitting puzzle lock! Long time follower here: I can&#039;t wait to be the first to play through the game and write up a review of it.]]></description>
			<content:encoded><![CDATA[<p>Congratulations on hitting puzzle lock! Long time follower here: I can&#8217;t wait to be the first to play through the game and write up a review of it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Frederic Pinotello		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8257768</link>

		<dc:creator><![CDATA[Frederic Pinotello]]></dc:creator>
		<pubDate>Sat, 07 Feb 2015 13:37:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8257768</guid>

					<description><![CDATA[I wonder how long it will take you to actually sell the game as soon as you have finished development completely. You still have to do administrative stuff then, not? I also wonder in which price segment the game will sell. Is it like 20$ or more like a 50$ game?]]></description>
			<content:encoded><![CDATA[<p>I wonder how long it will take you to actually sell the game as soon as you have finished development completely. You still have to do administrative stuff then, not? I also wonder in which price segment the game will sell. Is it like 20$ or more like a 50$ game?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: David		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8257163</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Sat, 07 Feb 2015 03:48:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8257163</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8256269&quot;&gt;Dwayne&lt;/a&gt;.

I think maybe you haven&#039;t really tried to connect with the puzzles, I think if you try to engage with them more critically, you&#039;ll relate to them more. First of all, the puzzles that they have shown are .5% of the game or something. Second, even at the simple level with which they have to start out, the puzzles each seem to convey a little narrative. With the puzzles of separating the black dots from the white dots, there&#039;s an element of segregation and a desire for homogenity. With the dots you have to go through, there&#039;s an idea that a situation where you could normally approach from multiple angles is limited. That&#039;s a little phony, though and not what I really feel. With the symmetric puzzles, I have nothing to say despite that those look like they would feel really nice to play around in. 
That&#039;s all that&#039;s on the internet so far, and it&#039;s only an extremely tiny portion of what it has to offer. The game first appealed to me because of its sense of mystery, scale, and percieved simplicity.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8256269">Dwayne</a>.</p>
<p>I think maybe you haven&#8217;t really tried to connect with the puzzles, I think if you try to engage with them more critically, you&#8217;ll relate to them more. First of all, the puzzles that they have shown are .5% of the game or something. Second, even at the simple level with which they have to start out, the puzzles each seem to convey a little narrative. With the puzzles of separating the black dots from the white dots, there&#8217;s an element of segregation and a desire for homogenity. With the dots you have to go through, there&#8217;s an idea that a situation where you could normally approach from multiple angles is limited. That&#8217;s a little phony, though and not what I really feel. With the symmetric puzzles, I have nothing to say despite that those look like they would feel really nice to play around in.<br />
That&#8217;s all that&#8217;s on the internet so far, and it&#8217;s only an extremely tiny portion of what it has to offer. The game first appealed to me because of its sense of mystery, scale, and percieved simplicity.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Helal T.		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8256643</link>

		<dc:creator><![CDATA[Helal T.]]></dc:creator>
		<pubDate>Fri, 06 Feb 2015 17:46:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8256643</guid>

					<description><![CDATA[Really looking forward to this game.  I&#039;m sure the time spent developing will pay off in the end.  Please don&#039;t keep us waiting too much longer.]]></description>
			<content:encoded><![CDATA[<p>Really looking forward to this game.  I&#8217;m sure the time spent developing will pay off in the end.  Please don&#8217;t keep us waiting too much longer.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dwayne		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8256269</link>

		<dc:creator><![CDATA[Dwayne]]></dc:creator>
		<pubDate>Fri, 06 Feb 2015 10:06:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8256269</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254446&quot;&gt;Oddkins&lt;/a&gt;.

Looks gorgeous but the puzzle part doesn&#039;t seem particularly interesting from what they&#039;ve shown.  I wasn&#039;t a fan of myst but I love braid so hoping for the best. Regardless of how fun it ends up being, I have a lot of respect for the level of craftsmanship evident in Jons work, so even if it&#039;s not my cup of tea I&#039;m sure it will be worth checking out.  Good luck with the final push guys, there&#039;s only one way to end the pain. Ship it! ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254446">Oddkins</a>.</p>
<p>Looks gorgeous but the puzzle part doesn&#8217;t seem particularly interesting from what they&#8217;ve shown.  I wasn&#8217;t a fan of myst but I love braid so hoping for the best. Regardless of how fun it ends up being, I have a lot of respect for the level of craftsmanship evident in Jons work, so even if it&#8217;s not my cup of tea I&#8217;m sure it will be worth checking out.  Good luck with the final push guys, there&#8217;s only one way to end the pain. Ship it! ;)</p>
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			</item>
		<item>
		<title>
		By: David		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8255713</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Thu, 05 Feb 2015 23:07:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8255713</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254607&quot;&gt;Adam&lt;/a&gt;.

my guess is it&#039;ll come out anywhere from 1-5 months.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254607">Adam</a>.</p>
<p>my guess is it&#8217;ll come out anywhere from 1-5 months.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Adam		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254607</link>

		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Thu, 05 Feb 2015 01:34:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8254607</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254505&quot;&gt;Jonathan Blow&lt;/a&gt;.

Is it actually &quot;Coming Soon&quot; or will we have to wait more than a few months yet?  I really can&#039;t wait to play your game and I hope it comes out ASAP! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254505">Jonathan Blow</a>.</p>
<p>Is it actually &#8220;Coming Soon&#8221; or will we have to wait more than a few months yet?  I really can&#8217;t wait to play your game and I hope it comes out ASAP! :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254505</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 23:27:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8254505</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254076&quot;&gt;Greebo&lt;/a&gt;.

I wouldn&#039;t be surprised if they took it off just because we have been &quot;Coming Soon&quot; for so long!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254076">Greebo</a>.</p>
<p>I wouldn&#8217;t be surprised if they took it off just because we have been &#8220;Coming Soon&#8221; for so long!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254446</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 22:35:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8254446</guid>

					<description><![CDATA[I just had a horrible thought...:

WHAT IF THE WITNESS IS TERRIBLE?

... nah - IMMPOSSIBURU!]]></description>
			<content:encoded><![CDATA[<p>I just had a horrible thought&#8230;:</p>
<p>WHAT IF THE WITNESS IS TERRIBLE?</p>
<p>&#8230; nah &#8211; IMMPOSSIBURU!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Greebo		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8254076</link>

		<dc:creator><![CDATA[Greebo]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 16:47:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8254076</guid>

					<description><![CDATA[The game is no longer on the &quot;Coming Soon&quot; section of the PS4... At least it wasn&#039;t last night.]]></description>
			<content:encoded><![CDATA[<p>The game is no longer on the &#8220;Coming Soon&#8221; section of the PS4&#8230; At least it wasn&#8217;t last night.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Georg		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8253765</link>

		<dc:creator><![CDATA[Georg]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 11:55:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8253765</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045&quot;&gt;Simon&lt;/a&gt;.

I think a game like The Witness needn&#039;t be on the App Store for people to be interested.
The success of the Humble Bundles (the earlier ones at least) on OS X is an indication that there is definitely a market.
Personally I am desperately hoping the game will make it to OS X but I can understand the uncertainty.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045">Simon</a>.</p>
<p>I think a game like The Witness needn&#8217;t be on the App Store for people to be interested.<br />
The success of the Humble Bundles (the earlier ones at least) on OS X is an indication that there is definitely a market.<br />
Personally I am desperately hoping the game will make it to OS X but I can understand the uncertainty.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8252994</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 04 Feb 2015 00:46:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8252994</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8248936&quot;&gt;shandelman&lt;/a&gt;.

In theory this would increase difficulty, but in reality our puzzles are very different from those, so it isn&#039;t a factor.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8248936">shandelman</a>.</p>
<p>In theory this would increase difficulty, but in reality our puzzles are very different from those, so it isn&#8217;t a factor.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: George		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8252796</link>

		<dc:creator><![CDATA[George]]></dc:creator>
		<pubDate>Tue, 03 Feb 2015 21:32:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8252796</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045&quot;&gt;Simon&lt;/a&gt;.

In answer to Jonathan&#039;s question below: YES! Make it happen, Cap&#039;n Blow! :)

I get all the games I can on Mac. There are way more mid-sized developers making mac games now. It&#039;s getting to the point where I&#039;m mildly annoyed that I have to go boot up my PC to play a new game. (I will for The Witness, but I&#039;m looking to get away from PC stuff.)

Personally, I don&#039;t use the Mac store at all, and I find it annoying and constraining. Steam is great, and so is direct download from a website.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045">Simon</a>.</p>
<p>In answer to Jonathan&#8217;s question below: YES! Make it happen, Cap&#8217;n Blow! :)</p>
<p>I get all the games I can on Mac. There are way more mid-sized developers making mac games now. It&#8217;s getting to the point where I&#8217;m mildly annoyed that I have to go boot up my PC to play a new game. (I will for The Witness, but I&#8217;m looking to get away from PC stuff.)</p>
<p>Personally, I don&#8217;t use the Mac store at all, and I find it annoying and constraining. Steam is great, and so is direct download from a website.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Lucas Peixoto		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8252304</link>

		<dc:creator><![CDATA[Lucas Peixoto]]></dc:creator>
		<pubDate>Tue, 03 Feb 2015 13:30:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8252304</guid>

					<description><![CDATA[Great news!! I&#039;m very excited to play the game!!]]></description>
			<content:encoded><![CDATA[<p>Great news!! I&#8217;m very excited to play the game!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tianyi		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-2/#comment-8251811</link>

		<dc:creator><![CDATA[Tianyi]]></dc:creator>
		<pubDate>Tue, 03 Feb 2015 06:38:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8251811</guid>

					<description><![CDATA[Congrats! ready for another mind blowing experience! you guys are the best]]></description>
			<content:encoded><![CDATA[<p>Congrats! ready for another mind blowing experience! you guys are the best</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Dan		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251743</link>

		<dc:creator><![CDATA[Dan]]></dc:creator>
		<pubDate>Tue, 03 Feb 2015 05:38:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8251743</guid>

					<description><![CDATA[I just hope The Witness can shock me more than Braid, wait so long time for your nest work after Braid.]]></description>
			<content:encoded><![CDATA[<p>I just hope The Witness can shock me more than Braid, wait so long time for your nest work after Braid.</p>
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			</item>
		<item>
		<title>
		By: David		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251426</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Tue, 03 Feb 2015 00:30:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8251426</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251117&quot;&gt;Nathan&lt;/a&gt;.

my birthday is also in march, but this is the first year that I&#039;ve known about this game]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251117">Nathan</a>.</p>
<p>my birthday is also in march, but this is the first year that I&#8217;ve known about this game</p>
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			</item>
		<item>
		<title>
		By: Jack Bauer		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251141</link>

		<dc:creator><![CDATA[Jack Bauer]]></dc:creator>
		<pubDate>Mon, 02 Feb 2015 19:48:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8251141</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251117&quot;&gt;Nathan&lt;/a&gt;.

The question is not if you have to wait one more but if you have to wait one or two more. :(]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251117">Nathan</a>.</p>
<p>The question is not if you have to wait one more but if you have to wait one or two more. :(</p>
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			</item>
		<item>
		<title>
		By: Aaron price		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251133</link>

		<dc:creator><![CDATA[Aaron price]]></dc:creator>
		<pubDate>Mon, 02 Feb 2015 19:41:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8251133</guid>

					<description><![CDATA[Congratulations! Can&#039;t wait.
I hope there is a way to tell if you&#039;ve solved 100% of the puzzles. (As opposed to just enough to &quot;finish the game.&quot;)]]></description>
			<content:encoded><![CDATA[<p>Congratulations! Can&#8217;t wait.<br />
I hope there is a way to tell if you&#8217;ve solved 100% of the puzzles. (As opposed to just enough to &#8220;finish the game.&#8221;)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Nathan		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251117</link>

		<dc:creator><![CDATA[Nathan]]></dc:creator>
		<pubDate>Mon, 02 Feb 2015 19:28:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8251117</guid>

					<description><![CDATA[My birthday is in late March.

I have waited for this game for many birthdays.

Will I have to wait one more, I wonder?]]></description>
			<content:encoded><![CDATA[<p>My birthday is in late March.</p>
<p>I have waited for this game for many birthdays.</p>
<p>Will I have to wait one more, I wonder?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tre		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8251017</link>

		<dc:creator><![CDATA[Tre]]></dc:creator>
		<pubDate>Mon, 02 Feb 2015 17:58:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8251017</guid>

					<description><![CDATA[Please don&#039;t cut the amount of puzzles!!!!
Great news anyway.]]></description>
			<content:encoded><![CDATA[<p>Please don&#8217;t cut the amount of puzzles!!!!<br />
Great news anyway.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: John		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8250017</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Mon, 02 Feb 2015 02:19:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8250017</guid>

					<description><![CDATA[I have a question that has been stuck in my head about forever about this game. Does one puzzle count as a single panel, or a collection/line of them? Anyway, nice job on the game. I barely seen any games that are better than this one!]]></description>
			<content:encoded><![CDATA[<p>I have a question that has been stuck in my head about forever about this game. Does one puzzle count as a single panel, or a collection/line of them? Anyway, nice job on the game. I barely seen any games that are better than this one!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Gregory		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8249648</link>

		<dc:creator><![CDATA[Gregory]]></dc:creator>
		<pubDate>Sun, 01 Feb 2015 20:14:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8249648</guid>

					<description><![CDATA[Nice job on getting this far! I have never seen an indie game with better graphics, or more creativity! Still considering that you are an indie developer, I am getting very impatient on the games release. Can you give us a clue of about when you plan on releasing it?]]></description>
			<content:encoded><![CDATA[<p>Nice job on getting this far! I have never seen an indie game with better graphics, or more creativity! Still considering that you are an indie developer, I am getting very impatient on the games release. Can you give us a clue of about when you plan on releasing it?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Derek		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8249558</link>

		<dc:creator><![CDATA[Derek]]></dc:creator>
		<pubDate>Sun, 01 Feb 2015 18:11:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8249558</guid>

					<description><![CDATA[I know you guys get this all the time, but do you have any estimate of when the game will be out?  Even if you can say &quot;within the next two years&quot;, that still helps me manage my angst XD]]></description>
			<content:encoded><![CDATA[<p>I know you guys get this all the time, but do you have any estimate of when the game will be out?  Even if you can say &#8220;within the next two years&#8221;, that still helps me manage my angst XD</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Ryan		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8249553</link>

		<dc:creator><![CDATA[Ryan]]></dc:creator>
		<pubDate>Sun, 01 Feb 2015 18:09:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8249553</guid>

					<description><![CDATA[Congrats on the milestone!!!  You guys are putting together an amazing game, if the visuals and trailers are anything to go by.  We&#039;re all looking forward to the game :)]]></description>
			<content:encoded><![CDATA[<p>Congrats on the milestone!!!  You guys are putting together an amazing game, if the visuals and trailers are anything to go by.  We&#8217;re all looking forward to the game :)</p>
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			</item>
		<item>
		<title>
		By: shandelman		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8248936</link>

		<dc:creator><![CDATA[shandelman]]></dc:creator>
		<pubDate>Sun, 01 Feb 2015 07:31:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8248936</guid>

					<description><![CDATA[Really looking forward to the game.

I have a question about the puzzles that I haven&#039;t seen asked: I am a huge, huge fan of &quot;Japanese&quot;-style grid logic puzzles, many of which involve drawing a path/loop through a grid (like, for example, &lt;a href=&quot;http://en.wikipedia.org/wiki/Masyu&quot; rel=&quot;nofollow&quot;&gt;Masyu&lt;/a&gt;.  One of the benefits of doing these on paper is that, while solving your grid, you are free to draw non-consecutive parts of the loop/grid and then work logically to connect them eventually.

From what I have seen, it looks like the user is expected to draw many of these grids from start to finish as one unbroken line.  Were there any talks that this might artificially increase difficulty, since a more &quot;logical&quot; solution might not be one that is linear from the start of a path to the end?  Or were puzzles designed with the knowledge that players were being forced to get from Point A to Point B, and so the logic was *made* more &quot;linear&quot;? In that case, did you find that limiting?

Or am I just making huge assumptions based on what might be a small subset of all of the puzzles?]]></description>
			<content:encoded><![CDATA[<p>Really looking forward to the game.</p>
<p>I have a question about the puzzles that I haven&#8217;t seen asked: I am a huge, huge fan of &#8220;Japanese&#8221;-style grid logic puzzles, many of which involve drawing a path/loop through a grid (like, for example, <a href="http://en.wikipedia.org/wiki/Masyu" rel="nofollow">Masyu</a>.  One of the benefits of doing these on paper is that, while solving your grid, you are free to draw non-consecutive parts of the loop/grid and then work logically to connect them eventually.</p>
<p>From what I have seen, it looks like the user is expected to draw many of these grids from start to finish as one unbroken line.  Were there any talks that this might artificially increase difficulty, since a more &#8220;logical&#8221; solution might not be one that is linear from the start of a path to the end?  Or were puzzles designed with the knowledge that players were being forced to get from Point A to Point B, and so the logic was *made* more &#8220;linear&#8221;? In that case, did you find that limiting?</p>
<p>Or am I just making huge assumptions based on what might be a small subset of all of the puzzles?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: -Mint-		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8247812</link>

		<dc:creator><![CDATA[-Mint-]]></dc:creator>
		<pubDate>Sat, 31 Jan 2015 13:50:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8247812</guid>

					<description><![CDATA[Everything sounds great. I can&#039;t wait to play this game. Good luck with the final stages of development. Polish until it shines. I can wait a few months extra for perfection ;)

I&#039;m completely lying and just trying to sound encouraging. I wish this was released yesterday.]]></description>
			<content:encoded><![CDATA[<p>Everything sounds great. I can&#8217;t wait to play this game. Good luck with the final stages of development. Polish until it shines. I can wait a few months extra for perfection ;)</p>
<p>I&#8217;m completely lying and just trying to sound encouraging. I wish this was released yesterday.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Grace		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8247159</link>

		<dc:creator><![CDATA[Grace]]></dc:creator>
		<pubDate>Sat, 31 Jan 2015 05:35:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8247159</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246234&quot;&gt;Anubis&lt;/a&gt;.

omg! me too. After reading this and seeing The Witness on the &quot;coming soon&quot; section, I thought it was released. :?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246234">Anubis</a>.</p>
<p>omg! me too. After reading this and seeing The Witness on the &#8220;coming soon&#8221; section, I thought it was released. :?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pitlordbbbq		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246491</link>

		<dc:creator><![CDATA[Pitlordbbbq]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 20:27:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8246491</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246446&quot;&gt;CliveAtFive&lt;/a&gt;.

I think if you tried hard enough you could imagine it. ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246446">CliveAtFive</a>.</p>
<p>I think if you tried hard enough you could imagine it. ;)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: CliveAtFive		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246446</link>

		<dc:creator><![CDATA[CliveAtFive]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 19:38:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8246446</guid>

					<description><![CDATA[&quot;for those of you who are awaiting the game’s release&quot;

I can hardly imagine that anyone here fits this criteria... lol]]></description>
			<content:encoded><![CDATA[<p>&#8220;for those of you who are awaiting the game’s release&#8221;</p>
<p>I can hardly imagine that anyone here fits this criteria&#8230; lol</p>
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		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246393</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 18:36:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8246393</guid>

					<description><![CDATA[In nearly 5 years of posting I&#039;ve never gotten a JonBlow reply.  I must not be titillating enough!  I must consider ways to make the low hanging fruit that the bulk of what I post becomes into the high canopy fodder that makes Jon say what&#039;s up!]]></description>
			<content:encoded><![CDATA[<p>In nearly 5 years of posting I&#8217;ve never gotten a JonBlow reply.  I must not be titillating enough!  I must consider ways to make the low hanging fruit that the bulk of what I post becomes into the high canopy fodder that makes Jon say what&#8217;s up!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246390</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 18:31:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8246390</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246389&quot;&gt;Oddkins&lt;/a&gt;.

I ABSOLUTELY FUCKING HATE AUTO CORRECT!

DUN DUN!

THE***]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246389">Oddkins</a>.</p>
<p>I ABSOLUTELY FUCKING HATE AUTO CORRECT!</p>
<p>DUN DUN!</p>
<p>THE***</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246389</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 18:29:35 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8246389</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242058&quot;&gt;Hemlock Drew&lt;/a&gt;.

TONIGHT&#039;S THEORY NIGHT WERE GONNA MAKE IT HAPPEN!!

DUN DUN!

TONIGHT WE&#039;LL PUT ALL OTHER THINGS ASIDE!

DUN DUN!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242058">Hemlock Drew</a>.</p>
<p>TONIGHT&#8217;S THEORY NIGHT WERE GONNA MAKE IT HAPPEN!!</p>
<p>DUN DUN!</p>
<p>TONIGHT WE&#8217;LL PUT ALL OTHER THINGS ASIDE!</p>
<p>DUN DUN!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Anubis		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246234</link>

		<dc:creator><![CDATA[Anubis]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 15:53:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8246234</guid>

					<description><![CDATA[Great news. The Witness is still my most anticipated game for PS4. I was surprised the other day to see an image of the game on the PS4 store. I clicked it and it was the trailer from a while ago. I felt amazing to see The Witness in there, specially since I wasn&#039;t even searching for it. It was very close to the surface. =)

One of these days/weeks/months (it seems we can discard &quot;years&quot;?) we&#039;re going to get the best news: a release date. Good luck to the team finishing the game.]]></description>
			<content:encoded><![CDATA[<p>Great news. The Witness is still my most anticipated game for PS4. I was surprised the other day to see an image of the game on the PS4 store. I clicked it and it was the trailer from a while ago. I felt amazing to see The Witness in there, specially since I wasn&#8217;t even searching for it. It was very close to the surface. =)</p>
<p>One of these days/weeks/months (it seems we can discard &#8220;years&#8221;?) we&#8217;re going to get the best news: a release date. Good luck to the team finishing the game.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Raweaf		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246201</link>

		<dc:creator><![CDATA[Raweaf]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 15:19:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8246201</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218&quot;&gt;Jonathan Blow&lt;/a&gt;.

You should release a nineties style limited physical edition with a big cardboard box, a map, a thick manual and a jewel case as a reference to Myst. People would throw a lot of money at you.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218">Jonathan Blow</a>.</p>
<p>You should release a nineties style limited physical edition with a big cardboard box, a map, a thick manual and a jewel case as a reference to Myst. People would throw a lot of money at you.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Phil		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246199</link>

		<dc:creator><![CDATA[Phil]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 15:18:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8246199</guid>

					<description><![CDATA[I&#039;ve been following this project for a long time now, and I&#039;m glad to see it coming together. Kudos to you all for putting the polish on everything rather than rushing it out when you hadn&#039;t fully realized your vision, I&#039;m sure it will be worth the wait. As a developer I salute your team. This is how games should be made. Eagerly awaiting the chance to play.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve been following this project for a long time now, and I&#8217;m glad to see it coming together. Kudos to you all for putting the polish on everything rather than rushing it out when you hadn&#8217;t fully realized your vision, I&#8217;m sure it will be worth the wait. As a developer I salute your team. This is how games should be made. Eagerly awaiting the chance to play.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Andrea		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8246105</link>

		<dc:creator><![CDATA[Andrea]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 14:03:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8246105</guid>

					<description><![CDATA[Congratulations! It feels kinda weird to finally hear that this game is slowly getting done. I have been reading this blog since it started and followed its development closely, and knowing that it is close to being complete makes me both sad and happy.

If it is anything like I&#039;m expecting it to be (and the chances are very, very high), it is going to be my favourite game ever made.]]></description>
			<content:encoded><![CDATA[<p>Congratulations! It feels kinda weird to finally hear that this game is slowly getting done. I have been reading this blog since it started and followed its development closely, and knowing that it is close to being complete makes me both sad and happy.</p>
<p>If it is anything like I&#8217;m expecting it to be (and the chances are very, very high), it is going to be my favourite game ever made.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: david		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245512</link>

		<dc:creator><![CDATA[david]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 04:30:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8245512</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243103&quot;&gt;Akeem Oviahon&lt;/a&gt;.

spoiler, there is a boat that was in one of jon&#039;s very short streams of the game, I think that&#039;s a sort of quick-travel system, but it might not be, maybe it was just some sort of debugging feature, though I doubt that]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243103">Akeem Oviahon</a>.</p>
<p>spoiler, there is a boat that was in one of jon&#8217;s very short streams of the game, I think that&#8217;s a sort of quick-travel system, but it might not be, maybe it was just some sort of debugging feature, though I doubt that</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245261</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 30 Jan 2015 00:08:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8245261</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045&quot;&gt;Simon&lt;/a&gt;.

I don&#039;t know. We need to assess. OS X has some weird issues caused by Apple. For example, we probably won&#039;t release on the Mac App Store, because that requires your program to be sandboxed and go through weird contortions. We&#039;ll look at it, but I suspect we may not do it. At which point we have to look at whether anyone is going to ever play the game (relatively speaking) if it is not on the Mac App Store. I haven&#039;t done research on this lately, so maybe there are lots of people getting games off the Internet/Steam/etc on Mac. We need to look at it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045">Simon</a>.</p>
<p>I don&#8217;t know. We need to assess. OS X has some weird issues caused by Apple. For example, we probably won&#8217;t release on the Mac App Store, because that requires your program to be sandboxed and go through weird contortions. We&#8217;ll look at it, but I suspect we may not do it. At which point we have to look at whether anyone is going to ever play the game (relatively speaking) if it is not on the Mac App Store. I haven&#8217;t done research on this lately, so maybe there are lots of people getting games off the Internet/Steam/etc on Mac. We need to look at it.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mark		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245074</link>

		<dc:creator><![CDATA[Mark]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 22:03:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8245074</guid>

					<description><![CDATA[Any idea how long the OS X port will take? Usually I&#039;m able to wait instead of buying/playing PC versions, but I have a feeling I won&#039;t be successful with this one.]]></description>
			<content:encoded><![CDATA[<p>Any idea how long the OS X port will take? Usually I&#8217;m able to wait instead of buying/playing PC versions, but I have a feeling I won&#8217;t be successful with this one.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Simon		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8245045</link>

		<dc:creator><![CDATA[Simon]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 21:45:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8245045</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242079&quot;&gt;Jonathan Blow&lt;/a&gt;.

Hi Jon, I&#039;m really looking forward to the game. I hope you can at least support SteamOS then it will probably work fine on other sane distributions. Is OS X in the same league, or will it be easier to release for that?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242079">Jonathan Blow</a>.</p>
<p>Hi Jon, I&#8217;m really looking forward to the game. I hope you can at least support SteamOS then it will probably work fine on other sane distributions. Is OS X in the same league, or will it be easier to release for that?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8244813</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 17:53:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8244813</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243758&quot;&gt;Cameron&lt;/a&gt;.

There are a lot more puzzles in this game, so there is a lot more spread. Some puzzles are easy (but interesting). Some are hard. A few are really *really* hard. We can make them really hard when because we don&#039;t require a 100% solution to get to the end of the game.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243758">Cameron</a>.</p>
<p>There are a lot more puzzles in this game, so there is a lot more spread. Some puzzles are easy (but interesting). Some are hard. A few are really *really* hard. We can make them really hard when because we don&#8217;t require a 100% solution to get to the end of the game.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Adam		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8244736</link>

		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 16:49:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8244736</guid>

					<description><![CDATA[Mr Blow, any estimate on when the game will be released? I can&#039;t wait to play your game it looks fantastic!]]></description>
			<content:encoded><![CDATA[<p>Mr Blow, any estimate on when the game will be released? I can&#8217;t wait to play your game it looks fantastic!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Muawiya		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8244166</link>

		<dc:creator><![CDATA[Muawiya]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 07:34:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8244166</guid>

					<description><![CDATA[Hi,

I am pretty sure this game will be a rival of portal game even may beating it.
Awesome graphics. 
Awesome puzzles.
Awesome sounds.
Cant wait to play it on my PS4.
Just want to know when this ******* game will come out!,  I hope Q1 or Q2]]></description>
			<content:encoded><![CDATA[<p>Hi,</p>
<p>I am pretty sure this game will be a rival of portal game even may beating it.<br />
Awesome graphics.<br />
Awesome puzzles.<br />
Awesome sounds.<br />
Cant wait to play it on my PS4.<br />
Just want to know when this ******* game will come out!,  I hope Q1 or Q2</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jim		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243947</link>

		<dc:creator><![CDATA[Jim]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 04:29:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8243947</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8241520&quot;&gt;@maddhoexd&lt;/a&gt;.

I actually really like his idea. You&#039;re right that the game is about epiphany, but JB said in an interview that different people get stuck on different things. There might just be a section that no matter where else you go in the game or think about it, the epiphany&#039;s just not gonna occur. If I may make a quick comparison to some AAA games, think about open-world games with collectibles (bobbleheads in Fallout, Hidden packages in GTA, etc.) It&#039;s always more fun and rewarding to find them on your own, but sometimes there&#039;s those last ten or so that you just can&#039;t find. You finally guiltily look them up, and realize &quot;I would have NEVER found that&quot;. There might be sections like that for people in this game, &quot;I would have never figured that out&quot;.

So then, wouldn&#039;t it be better for the developers themselves to incorporate a semi-rewarding hint system rather than just have us cheat and look it up? Because of this games open world style, we may be stuck on the desert, for example, and while looking for the solution to a desert puzzle, we accidentally see something from the swamp that we haven&#039;t even visited yet, and it&#039;s ruined. An in-game hint system could help avoid all this.

Just a thought, if it&#039;s not already a part of the game and it would add a lot more time to the development I&#039;d agree it&#039;s not worth it, just wanted to throw my two cents in that it&#039;s a pretty solid idea.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8241520">@maddhoexd</a>.</p>
<p>I actually really like his idea. You&#8217;re right that the game is about epiphany, but JB said in an interview that different people get stuck on different things. There might just be a section that no matter where else you go in the game or think about it, the epiphany&#8217;s just not gonna occur. If I may make a quick comparison to some AAA games, think about open-world games with collectibles (bobbleheads in Fallout, Hidden packages in GTA, etc.) It&#8217;s always more fun and rewarding to find them on your own, but sometimes there&#8217;s those last ten or so that you just can&#8217;t find. You finally guiltily look them up, and realize &#8220;I would have NEVER found that&#8221;. There might be sections like that for people in this game, &#8220;I would have never figured that out&#8221;.</p>
<p>So then, wouldn&#8217;t it be better for the developers themselves to incorporate a semi-rewarding hint system rather than just have us cheat and look it up? Because of this games open world style, we may be stuck on the desert, for example, and while looking for the solution to a desert puzzle, we accidentally see something from the swamp that we haven&#8217;t even visited yet, and it&#8217;s ruined. An in-game hint system could help avoid all this.</p>
<p>Just a thought, if it&#8217;s not already a part of the game and it would add a lot more time to the development I&#8217;d agree it&#8217;s not worth it, just wanted to throw my two cents in that it&#8217;s a pretty solid idea.</p>
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			</item>
		<item>
		<title>
		By: Jim		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243932</link>

		<dc:creator><![CDATA[Jim]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 04:19:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8243932</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218&quot;&gt;Jonathan Blow&lt;/a&gt;.

Ah well. Can&#039;t say I&#039;m not disappointed, but I understand. I don&#039;t know what you guys are thinking for pricing once the game comes out digitally, but if it&#039;s in the $19.99-29.99 range, I&#039;d definitely be willing to pay a full 59.99 for a retail version. That way the publishers could still keep the difference and feel like they won, and you could still make pretty much the same amount you charged for each digital download. Just a thought anyway, I of course have much less knowledge on the subject and could be completely wrong.  I&#039;d be interested to hear if you guys start to reconsider the subject.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218">Jonathan Blow</a>.</p>
<p>Ah well. Can&#8217;t say I&#8217;m not disappointed, but I understand. I don&#8217;t know what you guys are thinking for pricing once the game comes out digitally, but if it&#8217;s in the $19.99-29.99 range, I&#8217;d definitely be willing to pay a full 59.99 for a retail version. That way the publishers could still keep the difference and feel like they won, and you could still make pretty much the same amount you charged for each digital download. Just a thought anyway, I of course have much less knowledge on the subject and could be completely wrong.  I&#8217;d be interested to hear if you guys start to reconsider the subject.</p>
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		<item>
		<title>
		By: joe		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243770</link>

		<dc:creator><![CDATA[joe]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 01:42:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8243770</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218&quot;&gt;Jonathan Blow&lt;/a&gt;.

If the corruption in the chain is the issue, you could do a semi-limited run and just sell them from this website. I don&#039;t know how much work that would be, but I&#039;m sure there would be a lot of interest if you did.

Myself, I&#039;ll be buying digital. Game boxes just take up space I don&#039;t have]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218">Jonathan Blow</a>.</p>
<p>If the corruption in the chain is the issue, you could do a semi-limited run and just sell them from this website. I don&#8217;t know how much work that would be, but I&#8217;m sure there would be a lot of interest if you did.</p>
<p>Myself, I&#8217;ll be buying digital. Game boxes just take up space I don&#8217;t have</p>
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		<item>
		<title>
		By: Cameron		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243758</link>

		<dc:creator><![CDATA[Cameron]]></dc:creator>
		<pubDate>Thu, 29 Jan 2015 01:22:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8243758</guid>

					<description><![CDATA[Congrats! This is definitely my most anticipated game and has been since you guys first revealed it. Loved braid and have been trying to find things similar. Just curious about the difficulty curve compared to the challenging puzzles of braid. Braid had puzzles that were just hard enough as to make you feel like you&#039;ve accomplished something but not impossible. How did you approach the level of difficulty in this game?]]></description>
			<content:encoded><![CDATA[<p>Congrats! This is definitely my most anticipated game and has been since you guys first revealed it. Loved braid and have been trying to find things similar. Just curious about the difficulty curve compared to the challenging puzzles of braid. Braid had puzzles that were just hard enough as to make you feel like you&#8217;ve accomplished something but not impossible. How did you approach the level of difficulty in this game?</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243630</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 23:19:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8243630</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242783&quot;&gt;James&lt;/a&gt;.

Windows PC and Xbox One are NOT the same. The biggest difference is to ship on the Xbox One a developer needs to go through a painful certification process that is largely arbitrary and a waste of the developer&#039;s time. (This is true to some extent on PS4 as well; it is the nature of console systems for some reason).

It is not at all an easy port. It is a painful port.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242783">James</a>.</p>
<p>Windows PC and Xbox One are NOT the same. The biggest difference is to ship on the Xbox One a developer needs to go through a painful certification process that is largely arbitrary and a waste of the developer&#8217;s time. (This is true to some extent on PS4 as well; it is the nature of console systems for some reason).</p>
<p>It is not at all an easy port. It is a painful port.</p>
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		<item>
		<title>
		By: Jeff		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243580</link>

		<dc:creator><![CDATA[Jeff]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 22:35:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8243580</guid>

					<description><![CDATA[Every couple of weeks I think about what games I want to play and it always brings me back to this site to check on progress. When I see it, I smile.

&#060;3]]></description>
			<content:encoded><![CDATA[<p>Every couple of weeks I think about what games I want to play and it always brings me back to this site to check on progress. When I see it, I smile.</p>
<p>&lt;3</p>
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		<item>
		<title>
		By: Irwin		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243284</link>

		<dc:creator><![CDATA[Irwin]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 17:59:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8243284</guid>

					<description><![CDATA[Congratulations on the milestone!  Can you comment at all on the level of GPU needed to play the game in 1080 at its higher quality settings?]]></description>
			<content:encoded><![CDATA[<p>Congratulations on the milestone!  Can you comment at all on the level of GPU needed to play the game in 1080 at its higher quality settings?</p>
]]></content:encoded>
		
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		<title>
		By: Akeem Oviahon		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8243103</link>

		<dc:creator><![CDATA[Akeem Oviahon]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 15:19:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8243103</guid>

					<description><![CDATA[I have two questions, is there gonna be a map in the game because I might get lost, also if I didn&#039;t know how to solve a puzzle on one side of the island and I&#039;m on the other side of the island and just figured out a solution, do I have to travel all the way back to get there or is there some sort of fast travel system. I hope I don&#039;t trigger any mild spoilers.]]></description>
			<content:encoded><![CDATA[<p>I have two questions, is there gonna be a map in the game because I might get lost, also if I didn&#8217;t know how to solve a puzzle on one side of the island and I&#8217;m on the other side of the island and just figured out a solution, do I have to travel all the way back to get there or is there some sort of fast travel system. I hope I don&#8217;t trigger any mild spoilers.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Sami		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242848</link>

		<dc:creator><![CDATA[Sami]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 10:40:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8242848</guid>

					<description><![CDATA[Wonderful to hear! I really admire the detail and effort that seems to be going into polishing the game, I&#039;ll definitely appreciate it once it&#039;s done. Can&#039;t wait!]]></description>
			<content:encoded><![CDATA[<p>Wonderful to hear! I really admire the detail and effort that seems to be going into polishing the game, I&#8217;ll definitely appreciate it once it&#8217;s done. Can&#8217;t wait!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: James		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242783</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 09:54:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8242783</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242075&quot;&gt;Jonathan Blow&lt;/a&gt;.

Hello,

you know, Windows PC and XBOX ONE are almost the same, see DX12.

When will we see an XBOX ONE Version of the game?

From a Business Point, this really makes sense, because its easy to port from Windows to XBOX.

Thanks in advance.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242075">Jonathan Blow</a>.</p>
<p>Hello,</p>
<p>you know, Windows PC and XBOX ONE are almost the same, see DX12.</p>
<p>When will we see an XBOX ONE Version of the game?</p>
<p>From a Business Point, this really makes sense, because its easy to port from Windows to XBOX.</p>
<p>Thanks in advance.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: James		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242782</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 09:52:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8242782</guid>

					<description><![CDATA[release an XBOX ONE Version, please.

Thank you.]]></description>
			<content:encoded><![CDATA[<p>release an XBOX ONE Version, please.</p>
<p>Thank you.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Matt		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242286</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Wed, 28 Jan 2015 02:32:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8242286</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242075&quot;&gt;Jonathan Blow&lt;/a&gt;.

Please do it anyway, Jon.

It almost definitely wouldn&#039;t run on my current system (I had to send my busted Radeon HD 6670 back and am now sitting here forlornly with the old Geforce 6200TC amongst other rubbish) but I&#039;d still buy it day one, or pre-order, whichever comes first.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242075">Jonathan Blow</a>.</p>
<p>Please do it anyway, Jon.</p>
<p>It almost definitely wouldn&#8217;t run on my current system (I had to send my busted Radeon HD 6670 back and am now sitting here forlornly with the old Geforce 6200TC amongst other rubbish) but I&#8217;d still buy it day one, or pre-order, whichever comes first.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242079</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 23:15:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8242079</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242075&quot;&gt;Jonathan Blow&lt;/a&gt;.

(Obviously if SteamOS becomes consumer-ready and launches and gets a lot of people using it, that may change the balance of things. Or other surprising things might happen. Time always bring surprises.)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242075">Jonathan Blow</a>.</p>
<p>(Obviously if SteamOS becomes consumer-ready and launches and gets a lot of people using it, that may change the balance of things. Or other surprising things might happen. Time always bring surprises.)</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242075</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 23:13:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8242075</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8241922&quot;&gt;Todd&lt;/a&gt;.

I don&#039;t know. We have to assess the situation.

Right now we have an OpenGL version of the game -- it&#039;s not 100% maintained currently, but it basically works -- and we would use that on platforms like Linux and OS X. The question is just whether it makes sense to release the game on Linux. Technically speaking, desktop Linux seems to be a lot less robust and stable than it was even 5 years ago. So the amount of headache involved in releasing a game is higher than before, and becomes Really A Lot Higher since The Witness is a much beefier game than Braid was (it hits the GPU a lot harder, with a lot of shaders, a lot of textures, etc). Under those conditions driver issues really matter a lot.

Meanwhile, we have Linux versions of Braid up on the Humble Store, Steam, and the Ubuntu Software Centre. However, not many people buy the Linux version of the game, so from a purely financial standpoint, it doesn&#039;t really make sense to make a Linux version. So if we do it, it&#039;ll be more for idealistic reasons: because we want to make the game available on as many operating systems as possible, and because Linux being a Free operating system is a good thing and one should support such things (especially looking at where Windows has been going lately in terms of trying to turn itself into a walled garden).

But, I just don&#039;t know if we can reasonably sell the game as a professional product on Linux. The number of support issues will be *huge*, including many many many complaints of &quot;the game just doesn&#039;t run on my system&quot;, and because Linux is so fragmented with so many weird cases, there is no Right Answer that we could just implement to fix this. So a flood of problems is inevitable. We are a small team and can&#039;t really deal with that.

But yeah, we might do it anyway, for idealistic reasons. We&#039;ll see. I can&#039;t commit to anything until we get the game done on the launch platforms (Windows PC and PS4).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8241922">Todd</a>.</p>
<p>I don&#8217;t know. We have to assess the situation.</p>
<p>Right now we have an OpenGL version of the game &#8212; it&#8217;s not 100% maintained currently, but it basically works &#8212; and we would use that on platforms like Linux and OS X. The question is just whether it makes sense to release the game on Linux. Technically speaking, desktop Linux seems to be a lot less robust and stable than it was even 5 years ago. So the amount of headache involved in releasing a game is higher than before, and becomes Really A Lot Higher since The Witness is a much beefier game than Braid was (it hits the GPU a lot harder, with a lot of shaders, a lot of textures, etc). Under those conditions driver issues really matter a lot.</p>
<p>Meanwhile, we have Linux versions of Braid up on the Humble Store, Steam, and the Ubuntu Software Centre. However, not many people buy the Linux version of the game, so from a purely financial standpoint, it doesn&#8217;t really make sense to make a Linux version. So if we do it, it&#8217;ll be more for idealistic reasons: because we want to make the game available on as many operating systems as possible, and because Linux being a Free operating system is a good thing and one should support such things (especially looking at where Windows has been going lately in terms of trying to turn itself into a walled garden).</p>
<p>But, I just don&#8217;t know if we can reasonably sell the game as a professional product on Linux. The number of support issues will be *huge*, including many many many complaints of &#8220;the game just doesn&#8217;t run on my system&#8221;, and because Linux is so fragmented with so many weird cases, there is no Right Answer that we could just implement to fix this. So a flood of problems is inevitable. We are a small team and can&#8217;t really deal with that.</p>
<p>But yeah, we might do it anyway, for idealistic reasons. We&#8217;ll see. I can&#8217;t commit to anything until we get the game done on the launch platforms (Windows PC and PS4).</p>
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		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8242058</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 22:57:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8242058</guid>

					<description><![CDATA[For the record, I love everyone involved in the making of this game and I love everyone who has posted a comment on this website.  We&#039;re a family!

*passes out due to excitement*
https://www.youtube.com/watch?v=8iwBM_YB1sE]]></description>
			<content:encoded><![CDATA[<p>For the record, I love everyone involved in the making of this game and I love everyone who has posted a comment on this website.  We&#8217;re a family!</p>
<p>*passes out due to excitement*<br />
<a href="https://www.youtube.com/watch?v=8iwBM_YB1sE" rel="nofollow ugc">https://www.youtube.com/watch?v=8iwBM_YB1sE</a></p>
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		<title>
		By: Todd		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8241922</link>

		<dc:creator><![CDATA[Todd]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 20:56:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8241922</guid>

					<description><![CDATA[So what is the official word on Linux support? We have yet to get any real affirmation regarding such details.

Any help would be greatly appreciated.]]></description>
			<content:encoded><![CDATA[<p>So what is the official word on Linux support? We have yet to get any real affirmation regarding such details.</p>
<p>Any help would be greatly appreciated.</p>
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		<title>
		By: Casey		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8241783</link>

		<dc:creator><![CDATA[Casey]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 18:40:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8241783</guid>

					<description><![CDATA[This is great!  I hope everything goes well with the rest of the process.]]></description>
			<content:encoded><![CDATA[<p>This is great!  I hope everything goes well with the rest of the process.</p>
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		<title>
		By: Manuel		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8241625</link>

		<dc:creator><![CDATA[Manuel]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 16:22:36 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8241625</guid>

					<description><![CDATA[Marvelous!

I want to play this game !!!]]></description>
			<content:encoded><![CDATA[<p>Marvelous!</p>
<p>I want to play this game !!!</p>
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		<title>
		By: @maddhoexd		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8241520</link>

		<dc:creator><![CDATA[@maddhoexd]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 14:57:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8241520</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240621&quot;&gt;Phil Willis&lt;/a&gt;.

Isn&#039;t this game different, though? It&#039;s about epiphany; If you&#039;re stuck on one puzzle, go to another one, and you may have a sudden realization about how to solve the previous one.

My 2 cents.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240621">Phil Willis</a>.</p>
<p>Isn&#8217;t this game different, though? It&#8217;s about epiphany; If you&#8217;re stuck on one puzzle, go to another one, and you may have a sudden realization about how to solve the previous one.</p>
<p>My 2 cents.</p>
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		<title>
		By: Benoit Fouletier		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8241070</link>

		<dc:creator><![CDATA[Benoit Fouletier]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 09:16:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8241070</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218&quot;&gt;Jonathan Blow&lt;/a&gt;.

How about https://theindiebox.com/ ?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218">Jonathan Blow</a>.</p>
<p>How about <a href="https://theindiebox.com/" rel="nofollow ugc">https://theindiebox.com/</a> ?</p>
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		<item>
		<title>
		By: Paulishdog		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240944</link>

		<dc:creator><![CDATA[Paulishdog]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 07:10:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8240944</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218&quot;&gt;Jonathan Blow&lt;/a&gt;.

I&#039;d be very interested to read a blog post on the subject. If you have time.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218">Jonathan Blow</a>.</p>
<p>I&#8217;d be very interested to read a blog post on the subject. If you have time.</p>
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		<item>
		<title>
		By: Stewart		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240900</link>

		<dc:creator><![CDATA[Stewart]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 06:33:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8240900</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240757&quot;&gt;Socratesnotes&lt;/a&gt;.

There is more to considering a version &#039;definitive&#039; than technical excellence. Obviously the PS4 version will out perform a tablet version, at least for the foreseeable future, however for a game in which a character is drawing lines on tablets the whole time (is it the whole game? Initially those puzzles were the first half, but that no longer appears to be the case), for the player to also be drawing on a tablet may be a preferable interface. 

I would say the bigger concern for a tablet version is just player attention. I imagine tablet games are more generally consumed casually, the TV on in the background, or on thirty minute commutes, etc.

Sales might be tougher there though, I&#039;d be surprised if there is a significant audience for iOS games priced how The Witness presumably will be. There are iOS hits that suggest otherwise, Square Enix for example have published &#039;expensive&#039; games and seen great sales, but I imagine The Witness&#039; audience are the more engaged gamers, and they&#039;ll lean towards the PC and console versions.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240757">Socratesnotes</a>.</p>
<p>There is more to considering a version &#8216;definitive&#8217; than technical excellence. Obviously the PS4 version will out perform a tablet version, at least for the foreseeable future, however for a game in which a character is drawing lines on tablets the whole time (is it the whole game? Initially those puzzles were the first half, but that no longer appears to be the case), for the player to also be drawing on a tablet may be a preferable interface. </p>
<p>I would say the bigger concern for a tablet version is just player attention. I imagine tablet games are more generally consumed casually, the TV on in the background, or on thirty minute commutes, etc.</p>
<p>Sales might be tougher there though, I&#8217;d be surprised if there is a significant audience for iOS games priced how The Witness presumably will be. There are iOS hits that suggest otherwise, Square Enix for example have published &#8216;expensive&#8217; games and seen great sales, but I imagine The Witness&#8217; audience are the more engaged gamers, and they&#8217;ll lean towards the PC and console versions.</p>
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		<title>
		By: Socratesnotes		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240757</link>

		<dc:creator><![CDATA[Socratesnotes]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 04:02:35 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8240757</guid>

					<description><![CDATA[This game is the only reason I purchased a ps4, so I am extremely excited about its upcoming release.  However, I must say to those that are lookng forward to its iOS release in the very near future, I would guess that it will be a very long time before you can play anything close to what is shown in the screen shots and videos.  iPads have a long way to go before their specs for cpu, gpu, vram, fill rates, etc will allow for visual effects that are shown so far.  Not to say it&#039;s impossible, but with the current iPads, it&#039;s a real stretch for smooth and persistent performance of the level that I am anticipating to see in the final product of this game.  They could port it now, but it would be a shadow of what the ps4 version will be.  Not trying to be a downer, just a realist.]]></description>
			<content:encoded><![CDATA[<p>This game is the only reason I purchased a ps4, so I am extremely excited about its upcoming release.  However, I must say to those that are lookng forward to its iOS release in the very near future, I would guess that it will be a very long time before you can play anything close to what is shown in the screen shots and videos.  iPads have a long way to go before their specs for cpu, gpu, vram, fill rates, etc will allow for visual effects that are shown so far.  Not to say it&#8217;s impossible, but with the current iPads, it&#8217;s a real stretch for smooth and persistent performance of the level that I am anticipating to see in the final product of this game.  They could port it now, but it would be a shadow of what the ps4 version will be.  Not trying to be a downer, just a realist.</p>
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		<title>
		By: John		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240661</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 02:17:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8240661</guid>

					<description><![CDATA[Congratulations, I&#039;ve very excited to play the finished product. Have you considered doing a small-run &quot;special edition&quot; with a physical copy, a (signed?) book with concept art &#038; stories collected through development, a poster / t shirt / bronze miniature of the island, soundtrack CD, etc.?

You could limit this to 1000 units and sell them directly through this website. I&#039;d imagine margins on this kind of thing could be quite high as you can charge a premium price. Many people would pay $100+ for this kind of thing if they are big fans.]]></description>
			<content:encoded><![CDATA[<p>Congratulations, I&#8217;ve very excited to play the finished product. Have you considered doing a small-run &#8220;special edition&#8221; with a physical copy, a (signed?) book with concept art &amp; stories collected through development, a poster / t shirt / bronze miniature of the island, soundtrack CD, etc.?</p>
<p>You could limit this to 1000 units and sell them directly through this website. I&#8217;d imagine margins on this kind of thing could be quite high as you can charge a premium price. Many people would pay $100+ for this kind of thing if they are big fans.</p>
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		<title>
		By: Phil Willis		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240621</link>

		<dc:creator><![CDATA[Phil Willis]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 01:53:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8240621</guid>

					<description><![CDATA[Terrific news.

Bummed that there aren&#039;t 666 puzzles in the game.

Jon - have you considered a progressive hint system (or a standalone website) where people can get non-spoiler hints that nudge them towards the solution?

I&#039;m thinking along the lines of those Infocom books with the hints in invisible ink or the Universal Hint System: http://www.uhs-hints.com/

I&#039;m still kicking myself that I looked at YouTube videos of three Braid puzzles and would have killed for a more subtle way to inch towards a solution.

Thanks for your help - looking forward to the release date.]]></description>
			<content:encoded><![CDATA[<p>Terrific news.</p>
<p>Bummed that there aren&#8217;t 666 puzzles in the game.</p>
<p>Jon &#8211; have you considered a progressive hint system (or a standalone website) where people can get non-spoiler hints that nudge them towards the solution?</p>
<p>I&#8217;m thinking along the lines of those Infocom books with the hints in invisible ink or the Universal Hint System: <a href="http://www.uhs-hints.com/" rel="nofollow ugc">http://www.uhs-hints.com/</a></p>
<p>I&#8217;m still kicking myself that I looked at YouTube videos of three Braid puzzles and would have killed for a more subtle way to inch towards a solution.</p>
<p>Thanks for your help &#8211; looking forward to the release date.</p>
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		<title>
		By: david		</title>
		<link>https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240610</link>

		<dc:creator><![CDATA[david]]></dc:creator>
		<pubDate>Tue, 27 Jan 2015 01:38:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2911#comment-8240610</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218&quot;&gt;Jonathan Blow&lt;/a&gt;.

Considering that notch bought one of the only physical copies of caustic window by aphex twin for 46,000 dollars, maybe you could make only one physical copy of the witness and start an auction for it, maybe notch would buy that for 6 figures.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2015/01/progress/comment-page-1/#comment-8240218">Jonathan Blow</a>.</p>
<p>Considering that notch bought one of the only physical copies of caustic window by aphex twin for 46,000 dollars, maybe you could make only one physical copy of the witness and start an auction for it, maybe notch would buy that for 6 figures.</p>
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