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	<title>
	Comments on: A Trip to New York and Some Huge Artwork	</title>
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	<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Wed, 09 Apr 2014 13:52:18 +0000</lastBuildDate>
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		<title>
		By: Peter Keizer		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-3878987</link>

		<dc:creator><![CDATA[Peter Keizer]]></dc:creator>
		<pubDate>Wed, 09 Apr 2014 13:52:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-3878987</guid>

					<description><![CDATA[Hi Jonathan &#038; The Witness guys,

Thanks from Holland for these beautiful images. We&#039;ve decided to use them for our office, so much appreciated. :)
http://www.silnin.nl/stuff/witness1.jpg
http://www.silnin.nl/stuff/witness2.jpg

Good luck on the game!

Cheers.]]></description>
			<content:encoded><![CDATA[<p>Hi Jonathan &amp; The Witness guys,</p>
<p>Thanks from Holland for these beautiful images. We&#8217;ve decided to use them for our office, so much appreciated. :)<br />
<a href="http://www.silnin.nl/stuff/witness1.jpg" rel="nofollow ugc">http://www.silnin.nl/stuff/witness1.jpg</a><br />
<a href="http://www.silnin.nl/stuff/witness2.jpg" rel="nofollow ugc">http://www.silnin.nl/stuff/witness2.jpg</a></p>
<p>Good luck on the game!</p>
<p>Cheers.</p>
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		<title>
		By: Erich		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2769606</link>

		<dc:creator><![CDATA[Erich]]></dc:creator>
		<pubDate>Wed, 27 Nov 2013 17:22:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2769606</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2769402&quot;&gt;Owen&lt;/a&gt;.

Also there is too much redundancy in the code.  In other words, it needs to be heavily optimized.  Doing so would shrink the 4Gb size considerably!  :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2769402">Owen</a>.</p>
<p>Also there is too much redundancy in the code.  In other words, it needs to be heavily optimized.  Doing so would shrink the 4Gb size considerably!  :)</p>
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		<title>
		By: Owen		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2769402</link>

		<dc:creator><![CDATA[Owen]]></dc:creator>
		<pubDate>Wed, 27 Nov 2013 15:24:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2769402</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2747937&quot;&gt;Adam Bogocz&lt;/a&gt;.

Yeah, I don&#039;t think I&#039;ve even seen code go over a few 100Mb at most. Here&#039;s something to think about - the human DNA chain is basically code too - a compiled binary that&#039;s 4Gb in size. Makes you wonder what they used to write it and what they used to compile it and how you debug it.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2747937">Adam Bogocz</a>.</p>
<p>Yeah, I don&#8217;t think I&#8217;ve even seen code go over a few 100Mb at most. Here&#8217;s something to think about &#8211; the human DNA chain is basically code too &#8211; a compiled binary that&#8217;s 4Gb in size. Makes you wonder what they used to write it and what they used to compile it and how you debug it.</p>
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		<title>
		By: Alex Jones		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2762758</link>

		<dc:creator><![CDATA[Alex Jones]]></dc:creator>
		<pubDate>Mon, 25 Nov 2013 20:28:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2762758</guid>

					<description><![CDATA[These pictures look stunning. What kind of GPU will be required to run this at max (1080p, 60 fps), even if it&#039;s just a rough estimate. I&#039;m looking at getting one that&#039;s slightly better than the PS4&#039;s, would that be a safe bet or would you recommend a bit more power?

Thank you, and can&#039;t wait to play the finished game.]]></description>
			<content:encoded><![CDATA[<p>These pictures look stunning. What kind of GPU will be required to run this at max (1080p, 60 fps), even if it&#8217;s just a rough estimate. I&#8217;m looking at getting one that&#8217;s slightly better than the PS4&#8217;s, would that be a safe bet or would you recommend a bit more power?</p>
<p>Thank you, and can&#8217;t wait to play the finished game.</p>
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		<title>
		By: Adam Bogocz		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2747937</link>

		<dc:creator><![CDATA[Adam Bogocz]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 11:30:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2747937</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2746172&quot;&gt;Stuart Harper&lt;/a&gt;.

These sizes are caused by resources...models, textures and sounds. Actual code is &quot;small&quot; copared to the other stuff...

We only can admire how good looking game is Thekla making without any texture overkill, it is wery &quot;easy&quot; to mask stuff with testures all around the place, but this is different kind of art, with right shading and lighting you can create nice looking enviroment, just like in The Witness :)

BTW Thank you for the answer Jonathan! Currently 3 GB is really great, with my connection around 5 Mbps, titles like Killzone(50 GB) would take loooooong time to get downloaded, but this game could be played in 1-2 hours!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2746172">Stuart Harper</a>.</p>
<p>These sizes are caused by resources&#8230;models, textures and sounds. Actual code is &#8220;small&#8221; copared to the other stuff&#8230;</p>
<p>We only can admire how good looking game is Thekla making without any texture overkill, it is wery &#8220;easy&#8221; to mask stuff with testures all around the place, but this is different kind of art, with right shading and lighting you can create nice looking enviroment, just like in The Witness :)</p>
<p>BTW Thank you for the answer Jonathan! Currently 3 GB is really great, with my connection around 5 Mbps, titles like Killzone(50 GB) would take loooooong time to get downloaded, but this game could be played in 1-2 hours!</p>
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		<title>
		By: Andrew Coggeshall		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2746442</link>

		<dc:creator><![CDATA[Andrew Coggeshall]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 01:54:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2746442</guid>

					<description><![CDATA[I noticed a lot of detail in the rocks and I was wondering if you had implemented some type of Radiosity Normal Mapping or similar technique for areas not light by dynamic lighting? I would assume baking the detail into the light map would require them to be much too large. If so does that technique work and look good for reconstructing specular lighting as well or do you just have specular highlights from the sun and point lights?]]></description>
			<content:encoded><![CDATA[<p>I noticed a lot of detail in the rocks and I was wondering if you had implemented some type of Radiosity Normal Mapping or similar technique for areas not light by dynamic lighting? I would assume baking the detail into the light map would require them to be much too large. If so does that technique work and look good for reconstructing specular lighting as well or do you just have specular highlights from the sun and point lights?</p>
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		<title>
		By: Stuart Harper		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2746362</link>

		<dc:creator><![CDATA[Stuart Harper]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 00:56:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2746362</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2746356&quot;&gt;Stuart Harper&lt;/a&gt;.

Also also. The media player on this link lags. You&#039;ll need to download the video to view it properly. Apologies.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2746356">Stuart Harper</a>.</p>
<p>Also also. The media player on this link lags. You&#8217;ll need to download the video to view it properly. Apologies.</p>
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		<title>
		By: Stuart Harper		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2746356</link>

		<dc:creator><![CDATA[Stuart Harper]]></dc:creator>
		<pubDate>Thu, 21 Nov 2013 00:49:29 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2746356</guid>

					<description><![CDATA[Also, I felt compelled to put all these new screenshots together into a fan trailer. 
https://www.dropbox.com/s/qypur3nutx21x4i/witnessfantrailer.mp4

Appologies for it not being a youtube link, but after an hour and a half of fiddling, I wasn&#039;t able to get it to export in it&#039;s proper form. What can you do?]]></description>
			<content:encoded><![CDATA[<p>Also, I felt compelled to put all these new screenshots together into a fan trailer.<br />
<a href="https://www.dropbox.com/s/qypur3nutx21x4i/witnessfantrailer.mp4" rel="nofollow ugc">https://www.dropbox.com/s/qypur3nutx21x4i/witnessfantrailer.mp4</a></p>
<p>Appologies for it not being a youtube link, but after an hour and a half of fiddling, I wasn&#8217;t able to get it to export in it&#8217;s proper form. What can you do?</p>
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		<title>
		By: Stuart Harper		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2746172</link>

		<dc:creator><![CDATA[Stuart Harper]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 23:03:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2746172</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2745634&quot;&gt;Jonathan Blow&lt;/a&gt;.

Maybe I am too easily impressed or I have false assumptions about game sizes (thinking of how modern FPS&#039;s are tens of gigabytes now) but holy cow, that is a very reasonable size!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2745634">Jonathan Blow</a>.</p>
<p>Maybe I am too easily impressed or I have false assumptions about game sizes (thinking of how modern FPS&#8217;s are tens of gigabytes now) but holy cow, that is a very reasonable size!</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2745634</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 18:33:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2745634</guid>

					<description><![CDATA[Currently the game is around 3GB. I do not know how much that will change when we ship.]]></description>
			<content:encoded><![CDATA[<p>Currently the game is around 3GB. I do not know how much that will change when we ship.</p>
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		<title>
		By: Adam Bogocz		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2744590</link>

		<dc:creator><![CDATA[Adam Bogocz]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 10:08:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2744590</guid>

					<description><![CDATA[These are absolutely georgeous!! Finally some hi-res pictures, ou I cant wait to mess around that remarkable designed island and solve puzzless...

@Orsi or @Jonathan: I am just curios, are you willing to tell us how big do you expect that the game could be? In GB...I guess not much since you are using nice and clean objects without heavy texturing..]]></description>
			<content:encoded><![CDATA[<p>These are absolutely georgeous!! Finally some hi-res pictures, ou I cant wait to mess around that remarkable designed island and solve puzzless&#8230;</p>
<p>@Orsi or @Jonathan: I am just curios, are you willing to tell us how big do you expect that the game could be? In GB&#8230;I guess not much since you are using nice and clean objects without heavy texturing..</p>
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		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2743714</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 05:46:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2743714</guid>

					<description><![CDATA[That sounds like a really exciting experience!  I&#039;m really happy for you guys.  I just got my &quot;Witness Machine&quot; aka PS4 and I am really enjoying it.  This goes without saying, as I end every post with this but:

I&#039;M SO EXCITED!]]></description>
			<content:encoded><![CDATA[<p>That sounds like a really exciting experience!  I&#8217;m really happy for you guys.  I just got my &#8220;Witness Machine&#8221; aka PS4 and I am really enjoying it.  This goes without saying, as I end every post with this but:</p>
<p>I&#8217;M SO EXCITED!</p>
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		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2743343</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 04:04:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2743343</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2743274&quot;&gt;Vicente Senger&lt;/a&gt;.

For the autumn forest shot, I only brightened the frame of the puzzle panel to highlight it a little more, everything else is straight from the engine. It&#039;s all lighting, tone mapping, and a volume that color corrects everything based on a reference screenshot the artists can tweak.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2743274">Vicente Senger</a>.</p>
<p>For the autumn forest shot, I only brightened the frame of the puzzle panel to highlight it a little more, everything else is straight from the engine. It&#8217;s all lighting, tone mapping, and a volume that color corrects everything based on a reference screenshot the artists can tweak.</p>
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		<title>
		By: Vicente Senger		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2743274</link>

		<dc:creator><![CDATA[Vicente Senger]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 03:30:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2743274</guid>

					<description><![CDATA[Good job Orsi. The autumn forest looks nice. The angles of the alpha planes with the leaves on the orange trees looks just right, the leaves look very natural. I&#039;m curious about something, the overexposure light effect on the leaves in the top of the image was rendered in real time by the shader or was it done in photoshop after the render?]]></description>
			<content:encoded><![CDATA[<p>Good job Orsi. The autumn forest looks nice. The angles of the alpha planes with the leaves on the orange trees looks just right, the leaves look very natural. I&#8217;m curious about something, the overexposure light effect on the leaves in the top of the image was rendered in real time by the shader or was it done in photoshop after the render?</p>
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		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2013/11/a-trip-to-new-york-and-some-huge-artwork/comment-page-1/#comment-2742922</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Wed, 20 Nov 2013 01:50:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2392#comment-2742922</guid>

					<description><![CDATA[It looks great, although I feel like the beach was the only piece of art that would have really shined on a building.  I would like to see what the art looked like from a distanced, though.]]></description>
			<content:encoded><![CDATA[<p>It looks great, although I feel like the beach was the only piece of art that would have really shined on a building.  I would like to see what the art looked like from a distanced, though.</p>
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