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	<title>
	Comments on: Island Snapshot	</title>
	<atom:link href="https://the-witness.net/news/2013/06/island-snapshot-11/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2013/06/island-snapshot-11/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Wed, 10 Jul 2013 08:52:43 +0000</lastBuildDate>
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	<item>
		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-1127919</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Wed, 10 Jul 2013 08:52:43 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-1127919</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-945486&quot;&gt;dan&lt;/a&gt;.

ditto ;)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-945486">dan</a>.</p>
<p>ditto ;)</p>
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		<title>
		By: Andrew Coggeshall		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-1123764</link>

		<dc:creator><![CDATA[Andrew Coggeshall]]></dc:creator>
		<pubDate>Tue, 09 Jul 2013 20:36:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-1123764</guid>

					<description><![CDATA[I was just curious if you guys were using any sort of virtual texturing or MegaTextures. I know you have referred to having to stream textures and memory being an issue so I was wondering if this was ever considered as a technique. I am just learning about it so I would be curious to hear from someone more experienced why that technique would be used or not. I know yo have a lot of texture memory being used with lightmaps and such.]]></description>
			<content:encoded><![CDATA[<p>I was just curious if you guys were using any sort of virtual texturing or MegaTextures. I know you have referred to having to stream textures and memory being an issue so I was wondering if this was ever considered as a technique. I am just learning about it so I would be curious to hear from someone more experienced why that technique would be used or not. I know yo have a lot of texture memory being used with lightmaps and such.</p>
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		<title>
		By: dan		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-945486</link>

		<dc:creator><![CDATA[dan]]></dc:creator>
		<pubDate>Wed, 03 Jul 2013 19:44:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-945486</guid>

					<description><![CDATA[I check back to this site every single day, and I have been since I first heard about this game over a year ago.  Never enough updates.]]></description>
			<content:encoded><![CDATA[<p>I check back to this site every single day, and I have been since I first heard about this game over a year ago.  Never enough updates.</p>
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		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-894091</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Mon, 01 Jul 2013 16:02:26 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-894091</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-832226&quot;&gt;Chris&lt;/a&gt;.

&quot;After seeing famed indie developer Jonathan Blow play his new game The Witness for well over a half an hour, it’s hard to know exactly what to make of it.&quot;

30.992 minutes, to be exact.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-832226">Chris</a>.</p>
<p>&#8220;After seeing famed indie developer Jonathan Blow play his new game The Witness for well over a half an hour, it’s hard to know exactly what to make of it.&#8221;</p>
<p>30.992 minutes, to be exact.</p>
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		<title>
		By: Sam Eddy		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-850415</link>

		<dc:creator><![CDATA[Sam Eddy]]></dc:creator>
		<pubDate>Fri, 28 Jun 2013 17:36:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-850415</guid>

					<description><![CDATA[I would love a high-rez (1920 x 1080) version to use as a wallpaper :)]]></description>
			<content:encoded><![CDATA[<p>I would love a high-rez (1920 x 1080) version to use as a wallpaper :)</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-844783</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Wed, 26 Jun 2013 16:02:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-844783</guid>

					<description><![CDATA[New interview with Eurogamer: http://www.eurogamer.net/articles/2013-06-26-witness-the-witness]]></description>
			<content:encoded><![CDATA[<p>New interview with Eurogamer: <a href="http://www.eurogamer.net/articles/2013-06-26-witness-the-witness" rel="nofollow ugc">http://www.eurogamer.net/articles/2013-06-26-witness-the-witness</a></p>
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		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-838021</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Mon, 24 Jun 2013 01:20:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-838021</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824884&quot;&gt;justin&lt;/a&gt;.

Whoops, I thought it was a launch title and that&#039;s why I pre-ordered a PS4.

http://www.gamespot.com/news/the-witness-confirmed-as-a-ps4-launch-title-6404212]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824884">justin</a>.</p>
<p>Whoops, I thought it was a launch title and that&#8217;s why I pre-ordered a PS4.</p>
<p><a href="http://www.gamespot.com/news/the-witness-confirmed-as-a-ps4-launch-title-6404212" rel="nofollow ugc">http://www.gamespot.com/news/the-witness-confirmed-as-a-ps4-launch-title-6404212</a></p>
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		<title>
		By: Chris		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-832226</link>

		<dc:creator><![CDATA[Chris]]></dc:creator>
		<pubDate>Fri, 21 Jun 2013 20:24:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-832226</guid>

					<description><![CDATA[I actually find Colin Moriarty&#039;s write-up of his experience very interesting, and though he sounds a little &#039;down&#039; on his experience, I find the points he brings up intriguing; not negative: http://ca.ign.com/articles/2013/06/14/e3-2013-ps4s-the-witness-is-abstract-non-linear-strange]]></description>
			<content:encoded><![CDATA[<p>I actually find Colin Moriarty&#8217;s write-up of his experience very interesting, and though he sounds a little &#8216;down&#8217; on his experience, I find the points he brings up intriguing; not negative: <a href="http://ca.ign.com/articles/2013/06/14/e3-2013-ps4s-the-witness-is-abstract-non-linear-strange" rel="nofollow ugc">http://ca.ign.com/articles/2013/06/14/e3-2013-ps4s-the-witness-is-abstract-non-linear-strange</a></p>
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		<title>
		By: Spence		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-831646</link>

		<dc:creator><![CDATA[Spence]]></dc:creator>
		<pubDate>Fri, 21 Jun 2013 16:35:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-831646</guid>

					<description><![CDATA[What do you mean by footstep count? The number of different footfall sounds there are?]]></description>
			<content:encoded><![CDATA[<p>What do you mean by footstep count? The number of different footfall sounds there are?</p>
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		<title>
		By: metaplinius		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-830978</link>

		<dc:creator><![CDATA[metaplinius]]></dc:creator>
		<pubDate>Fri, 21 Jun 2013 12:42:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-830978</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-826208&quot;&gt;Nathan&lt;/a&gt;.

I don&#039;t think that You have to worry about the game not lasting long enough. Although Jonathan said (as far as I remember) something about 20 hours of gameplay, that probably does not include fully understanding the story of the game. I can even imagine that the game could played multiple times, not for the puzzles, but for discovering some other aspects of the story and the island.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-826208">Nathan</a>.</p>
<p>I don&#8217;t think that You have to worry about the game not lasting long enough. Although Jonathan said (as far as I remember) something about 20 hours of gameplay, that probably does not include fully understanding the story of the game. I can even imagine that the game could played multiple times, not for the puzzles, but for discovering some other aspects of the story and the island.</p>
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		<title>
		By: Micah		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-828228</link>

		<dc:creator><![CDATA[Micah]]></dc:creator>
		<pubDate>Fri, 21 Jun 2013 00:22:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-828228</guid>

					<description><![CDATA[When you say the current footstep count is 1756, you must be referring to the amount of different audio noises? I&#039;ve just realized why that&#039;s so important to you. Seeing how there&#039;s going to be almost no music, it&#039;ll be the primary thing we hear when we aren&#039;t solving puzzles.

Thanks for all the interview links. It&#039;s exciting to see all this hype generating!]]></description>
			<content:encoded><![CDATA[<p>When you say the current footstep count is 1756, you must be referring to the amount of different audio noises? I&#8217;ve just realized why that&#8217;s so important to you. Seeing how there&#8217;s going to be almost no music, it&#8217;ll be the primary thing we hear when we aren&#8217;t solving puzzles.</p>
<p>Thanks for all the interview links. It&#8217;s exciting to see all this hype generating!</p>
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		<title>
		By: Lestibournes		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-827416</link>

		<dc:creator><![CDATA[Lestibournes]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 20:37:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-827416</guid>

					<description><![CDATA[So what&#039;s the latest estimate on the release date?]]></description>
			<content:encoded><![CDATA[<p>So what&#8217;s the latest estimate on the release date?</p>
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		<title>
		By: Alexander		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-827232</link>

		<dc:creator><![CDATA[Alexander]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 20:05:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-827232</guid>

					<description><![CDATA[The Oculus question hasn&#039;t been in the comments for some time, so...
Oculus?

This is still the most perfect game for it.

But then again it might even be SO perfect for it, that the only thing it needs is the right vorpX profile, and not even official support.]]></description>
			<content:encoded><![CDATA[<p>The Oculus question hasn&#8217;t been in the comments for some time, so&#8230;<br />
Oculus?</p>
<p>This is still the most perfect game for it.</p>
<p>But then again it might even be SO perfect for it, that the only thing it needs is the right vorpX profile, and not even official support.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-826401</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 16:26:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-826401</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-826208&quot;&gt;Nathan&lt;/a&gt;.

If you approach anything that way, it&#039;s just bound to be ruined. Just enjoy it, if you wanna take your time or take breaks in between or just rushed trough it. Just do whatever feels best for you. I play my games all the same, I don&#039;t even thing about that. I hadn&#039;t even thought about that until you said it. 

Don&#039;t think about that and try to explore and enjoy the game. I would never suggest approaching anything in life like that, it&#039;s just ill.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-826208">Nathan</a>.</p>
<p>If you approach anything that way, it&#8217;s just bound to be ruined. Just enjoy it, if you wanna take your time or take breaks in between or just rushed trough it. Just do whatever feels best for you. I play my games all the same, I don&#8217;t even thing about that. I hadn&#8217;t even thought about that until you said it. </p>
<p>Don&#8217;t think about that and try to explore and enjoy the game. I would never suggest approaching anything in life like that, it&#8217;s just ill.</p>
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		<title>
		By: Nathan		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-826208</link>

		<dc:creator><![CDATA[Nathan]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 15:34:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-826208</guid>

					<description><![CDATA[I used to get giddy as a child when I would hear about Riven and then Exile coming out.  The Witness is the first game since then that has me feeling young like that.  I am so excited for this game, but I&#039;m also so worried that when I finally play this game, I&#039;ll ruin what could be a prolonged experience by blasting through it.  I want to get it and then just play it forever, but I doubt that&#039;s the best way to play it...

Does anyone have any techniques for making a good thing last?  Else, I demand Mr. Blow be tied down and forced churn out games and ideas for games forever.  Creative process be damned.]]></description>
			<content:encoded><![CDATA[<p>I used to get giddy as a child when I would hear about Riven and then Exile coming out.  The Witness is the first game since then that has me feeling young like that.  I am so excited for this game, but I&#8217;m also so worried that when I finally play this game, I&#8217;ll ruin what could be a prolonged experience by blasting through it.  I want to get it and then just play it forever, but I doubt that&#8217;s the best way to play it&#8230;</p>
<p>Does anyone have any techniques for making a good thing last?  Else, I demand Mr. Blow be tied down and forced churn out games and ideas for games forever.  Creative process be damned.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824884</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 10:06:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-824884</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824172&quot;&gt;Paul Pantea&lt;/a&gt;.

To my knowledge all he said was Early next year, so I would guess Q1 or Q2 2014, May 2014 at the latest? 

I really don&#039;t care anymore, I&#039;ve been waiting so for 4 years, a couple months more don&#039;t bother me at all, plus I want to get to know the PS4 and for Sony to get their network and online store set up and all ready for The Witness. So it&#039;s a good thing it won&#039;t be out by launch because it&#039;s also a lot of competition?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824172">Paul Pantea</a>.</p>
<p>To my knowledge all he said was Early next year, so I would guess Q1 or Q2 2014, May 2014 at the latest? </p>
<p>I really don&#8217;t care anymore, I&#8217;ve been waiting so for 4 years, a couple months more don&#8217;t bother me at all, plus I want to get to know the PS4 and for Sony to get their network and online store set up and all ready for The Witness. So it&#8217;s a good thing it won&#8217;t be out by launch because it&#8217;s also a lot of competition?</p>
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		<title>
		By: Stuart		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824786</link>

		<dc:creator><![CDATA[Stuart]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 09:50:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-824786</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824040&quot;&gt;Jonathan Blow&lt;/a&gt;.

Ok. I heard the current team was around a dozen, so I&#039;m assuming the rest of those people are contractors? The scale of the island is surprising for that small of a team.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824040">Jonathan Blow</a>.</p>
<p>Ok. I heard the current team was around a dozen, so I&#8217;m assuming the rest of those people are contractors? The scale of the island is surprising for that small of a team.</p>
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		<title>
		By: Paul Pantea		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824172</link>

		<dc:creator><![CDATA[Paul Pantea]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 08:13:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-824172</guid>

					<description><![CDATA[The guys at Gamespot said that you&#039;re aiming for march/april of 2014. Is that true?
Can&#039;t wait to play the game :)]]></description>
			<content:encoded><![CDATA[<p>The guys at Gamespot said that you&#8217;re aiming for march/april of 2014. Is that true?<br />
Can&#8217;t wait to play the game :)</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-824040</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 07:51:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-824040</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-823738&quot;&gt;Stuart&lt;/a&gt;.

3-point-something programmers (I kind of count as a programmer, kind of don&#039;t, since I spend a lot of time doing design / company running stuff / etc).
5 people doing modeling/texturing now (with occasional design tasks sometimes).]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-823738">Stuart</a>.</p>
<p>3-point-something programmers (I kind of count as a programmer, kind of don&#8217;t, since I spend a lot of time doing design / company running stuff / etc).<br />
5 people doing modeling/texturing now (with occasional design tasks sometimes).</p>
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		<title>
		By: Stuart		</title>
		<link>https://the-witness.net/news/2013/06/island-snapshot-11/comment-page-1/#comment-823738</link>

		<dc:creator><![CDATA[Stuart]]></dc:creator>
		<pubDate>Thu, 20 Jun 2013 05:50:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2197#comment-823738</guid>

					<description><![CDATA[I&#039;m curious to know, how many of the team are programmers and how many artists?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m curious to know, how many of the team are programmers and how many artists?</p>
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