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	<title>
	Comments on: A Long Overdue Tree Update	</title>
	<atom:link href="https://the-witness.net/news/2013/06/2157/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2013/06/2157/</link>
	<description>Explore an abandoned island.</description>
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	<item>
		<title>
		By: Daniel Zaidan		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8698769</link>

		<dc:creator><![CDATA[Daniel Zaidan]]></dc:creator>
		<pubDate>Fri, 10 Mar 2017 20:38:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-8698769</guid>

					<description><![CDATA[Thank you for the great post, Orsi!

I wonder if you played around with some kind of screen-space texture for the leaves.
It would probably look weird but it may have been an interesting visual direction for the trees!]]></description>
			<content:encoded><![CDATA[<p>Thank you for the great post, Orsi!</p>
<p>I wonder if you played around with some kind of screen-space texture for the leaves.<br />
It would probably look weird but it may have been an interesting visual direction for the trees!</p>
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		<title>
		By: matheus souza		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8694941</link>

		<dc:creator><![CDATA[matheus souza]]></dc:creator>
		<pubDate>Tue, 07 Feb 2017 03:15:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-8694941</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8572852&quot;&gt;&quot;Techuser&quot; Burini&lt;/a&gt;.

Can you make these trees in unreal? I tried a lot and I could not.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8572852">&#8220;Techuser&#8221; Burini</a>.</p>
<p>Can you make these trees in unreal? I tried a lot and I could not.</p>
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		<item>
		<title>
		By: Matheus Souza		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8677390</link>

		<dc:creator><![CDATA[Matheus Souza]]></dc:creator>
		<pubDate>Wed, 02 Nov 2016 02:20:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-8677390</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1227503&quot;&gt;Orsi Spanyol&lt;/a&gt;.

Beautiful work. First you transfer the normal with the sphere, after being transferred puts in the trunk?

I thought they must first put the plans in the trunk, then transfer Vertex Normal with the sphere.

Smooth shadow in the middle of the tree is with vertex paint?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1227503">Orsi Spanyol</a>.</p>
<p>Beautiful work. First you transfer the normal with the sphere, after being transferred puts in the trunk?</p>
<p>I thought they must first put the plans in the trunk, then transfer Vertex Normal with the sphere.</p>
<p>Smooth shadow in the middle of the tree is with vertex paint?</p>
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		<item>
		<title>
		By: "Techuser" Burini		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8572852</link>

		<dc:creator><![CDATA["Techuser" Burini]]></dc:creator>
		<pubDate>Mon, 14 Mar 2016 03:28:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-8572852</guid>

					<description><![CDATA[As someone who enjoyed mostly making trees and a forest in UE4, reading this was nice :)]]></description>
			<content:encoded><![CDATA[<p>As someone who enjoyed mostly making trees and a forest in UE4, reading this was nice :)</p>
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		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8211492</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Tue, 06 Jan 2015 00:34:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-8211492</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8207777&quot;&gt;n&lt;/a&gt;.

Normal Thief helps, and so does the style of the game, meaning we don&#039;t need to show a lot of precise branch structure everywhere.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8207777">n</a>.</p>
<p>Normal Thief helps, and so does the style of the game, meaning we don&#8217;t need to show a lot of precise branch structure everywhere.</p>
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		<item>
		<title>
		By: n		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-8207777</link>

		<dc:creator><![CDATA[n]]></dc:creator>
		<pubDate>Fri, 02 Jan 2015 17:22:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-8207777</guid>

					<description><![CDATA[man, how do you manage to have so much volume with foliage ?]]></description>
			<content:encoded><![CDATA[<p>man, how do you manage to have so much volume with foliage ?</p>
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		<title>
		By: emphes		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-4463440</link>

		<dc:creator><![CDATA[emphes]]></dc:creator>
		<pubDate>Fri, 16 May 2014 01:47:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-4463440</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788337&quot;&gt;emphes&lt;/a&gt;.

I don&#039;t know what I was talking about, the peach should have bloomed in August, after the post... Maybe I&#039;ll remember this year, though with any luck I can admire apple blossoms in-game by then.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788337">emphes</a>.</p>
<p>I don&#8217;t know what I was talking about, the peach should have bloomed in August, after the post&#8230; Maybe I&#8217;ll remember this year, though with any luck I can admire apple blossoms in-game by then.</p>
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		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1260209</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Thu, 25 Jul 2013 03:19:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-1260209</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1259579&quot;&gt;Elise&lt;/a&gt;.

There are two scripts I know of, slide normal thief and normal thief. Not sure if there is a difference, since I only ever used slide normal thief, and it seems to work perfectly. The site we found them on is &lt;a href=&quot;http://wiki.polycount.net/VertexNormal#Normal_Thief&quot; rel=&quot;nofollow&quot;&gt;this one&lt;/a&gt;. They are both Max scripts, but there might be something like them for Maya.

The advantage of creating custom leaf brushes in Photoshop is that I can quickly and easily paint matching texture and opacity maps for the foliage of certain trees, and control the shape, density, detail, color variation and angle of the leaves. In most cases it&#039;s way faster (5-10 min) to just make a brush than to spend forever looking for the perfect one online.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1259579">Elise</a>.</p>
<p>There are two scripts I know of, slide normal thief and normal thief. Not sure if there is a difference, since I only ever used slide normal thief, and it seems to work perfectly. The site we found them on is <a href="http://wiki.polycount.net/VertexNormal#Normal_Thief" rel="nofollow">this one</a>. They are both Max scripts, but there might be something like them for Maya.</p>
<p>The advantage of creating custom leaf brushes in Photoshop is that I can quickly and easily paint matching texture and opacity maps for the foliage of certain trees, and control the shape, density, detail, color variation and angle of the leaves. In most cases it&#8217;s way faster (5-10 min) to just make a brush than to spend forever looking for the perfect one online.</p>
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		<title>
		By: Elise		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1259579</link>

		<dc:creator><![CDATA[Elise]]></dc:creator>
		<pubDate>Thu, 25 Jul 2013 01:24:43 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-1259579</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1227503&quot;&gt;Orsi Spanyol&lt;/a&gt;.

Where could I find and apply the thief script? is it &lt;a href=&quot;http://www.scriptspot.com/3ds-max/scripts/normal-thief&quot; rel=&quot;nofollow&quot;&gt; this?&lt;/a&gt;
Then, Did you use the script in Maya?
What&#039;s the advantage to creating a leaf brush in photoshop?

Thanks Orsi! Your words and works are an inspiration.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1227503">Orsi Spanyol</a>.</p>
<p>Where could I find and apply the thief script? is it <a href="http://www.scriptspot.com/3ds-max/scripts/normal-thief" rel="nofollow"> this?</a><br />
Then, Did you use the script in Maya?<br />
What&#8217;s the advantage to creating a leaf brush in photoshop?</p>
<p>Thanks Orsi! Your words and works are an inspiration.</p>
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		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1248803</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Tue, 23 Jul 2013 17:10:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-1248803</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1243128&quot;&gt;Andrew Coggeshall&lt;/a&gt;.

Ignacio made us a great foliage shader, with a slider for what angle the planes fade in and an other for when they fade out. The great thing about our workflow is that we put everything together in Maya scenes, and it just gets exported like that to the game, by layer. So we don&#039;t need an equivalent shader, we apply a shader to a mesh in Maya, and that is what it will be using in game.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1243128">Andrew Coggeshall</a>.</p>
<p>Ignacio made us a great foliage shader, with a slider for what angle the planes fade in and an other for when they fade out. The great thing about our workflow is that we put everything together in Maya scenes, and it just gets exported like that to the game, by layer. So we don&#8217;t need an equivalent shader, we apply a shader to a mesh in Maya, and that is what it will be using in game.</p>
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		<title>
		By: Andrew Coggeshall		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1243128</link>

		<dc:creator><![CDATA[Andrew Coggeshall]]></dc:creator>
		<pubDate>Mon, 22 Jul 2013 20:17:36 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-1243128</guid>

					<description><![CDATA[Orsi,

I&#039;m curious about the shader for the trees, I recall someone mentioning that the leaves become invisible as the surface normal becomes perpendicular to the camera. I wanted to know if the surface fades out as it comes into alignment or if there is just a cutoff, so if you view the leaves from the unflattering angle they just disappear.

Also do you have an equivalent shader in Maya or zBrush to simulate this when you work? It seems like a really cool idea to make the tree look less video gamey, but I&#039;m just haveing a little trouble visualizing how it looks.

Thanks]]></description>
			<content:encoded><![CDATA[<p>Orsi,</p>
<p>I&#8217;m curious about the shader for the trees, I recall someone mentioning that the leaves become invisible as the surface normal becomes perpendicular to the camera. I wanted to know if the surface fades out as it comes into alignment or if there is just a cutoff, so if you view the leaves from the unflattering angle they just disappear.</p>
<p>Also do you have an equivalent shader in Maya or zBrush to simulate this when you work? It seems like a really cool idea to make the tree look less video gamey, but I&#8217;m just haveing a little trouble visualizing how it looks.</p>
<p>Thanks</p>
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		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1227503</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Sat, 20 Jul 2013 18:41:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-1227503</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1226488&quot;&gt;Elise&lt;/a&gt;.

The process for the trees is fairly straightforward: gather a bunch of reference to get the idea for how a certain tree could grow, build the trunk in zshperes, make an adaptive skin for it, push it around with the move tool a little to make it feel more organic, delete excess edge loops, uv and texture. If it is a bigger or more detailed tree, sculpt the detail into the trunk, then decimate it to get the faceted look our game has. For the foliage, I usually make my own leaf brush in photoshop that matches the tree to create the diffuse and opacity map for it. I use the slide normal thief script to push out the normals of a bunch of randomly placed planes out in a sphere, and apply the texture to that to make the foliage, then place it around the tree in a way that makes sense.

As for the art style, we didn&#039;t really have a &#039;concept phase&#039;. At first we were just building the game as Shannon, the first artist, started it, but we realized that what we were getting was not very eye catching, and looked more like something that was trying to be realistic but stayed too simplistic in form and texture. When Eric and Luis joined the team, they spent about a month doing tests to see what the style could look like, and they were the ones who came up with the faceted geometry and low-noise textures. Even after the tests, though, every time someone made something new, it was a challenge to figure out how that specific thing could be done within our style constraints. Some really noisy things, like a rough stone fence or a rusted heap of metal, were a real challenge, but it was usually just a matter of figuring out where to put the detail that just hints at the materiality of the thing.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1226488">Elise</a>.</p>
<p>The process for the trees is fairly straightforward: gather a bunch of reference to get the idea for how a certain tree could grow, build the trunk in zshperes, make an adaptive skin for it, push it around with the move tool a little to make it feel more organic, delete excess edge loops, uv and texture. If it is a bigger or more detailed tree, sculpt the detail into the trunk, then decimate it to get the faceted look our game has. For the foliage, I usually make my own leaf brush in photoshop that matches the tree to create the diffuse and opacity map for it. I use the slide normal thief script to push out the normals of a bunch of randomly placed planes out in a sphere, and apply the texture to that to make the foliage, then place it around the tree in a way that makes sense.</p>
<p>As for the art style, we didn&#8217;t really have a &#8216;concept phase&#8217;. At first we were just building the game as Shannon, the first artist, started it, but we realized that what we were getting was not very eye catching, and looked more like something that was trying to be realistic but stayed too simplistic in form and texture. When Eric and Luis joined the team, they spent about a month doing tests to see what the style could look like, and they were the ones who came up with the faceted geometry and low-noise textures. Even after the tests, though, every time someone made something new, it was a challenge to figure out how that specific thing could be done within our style constraints. Some really noisy things, like a rough stone fence or a rusted heap of metal, were a real challenge, but it was usually just a matter of figuring out where to put the detail that just hints at the materiality of the thing.</p>
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		<title>
		By: Elise		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1226530</link>

		<dc:creator><![CDATA[Elise]]></dc:creator>
		<pubDate>Sat, 20 Jul 2013 17:06:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-1226530</guid>

					<description><![CDATA[edit:

The Witness’s art style looks beautiful and seems to have little detail as you say. As a game artist myself, I’m trying to sort out when a game’s art style comes together. When did the witnesses style feel like it was coming into play easily in comparison to its first art style concept?]]></description>
			<content:encoded><![CDATA[<p>edit:</p>
<p>The Witness’s art style looks beautiful and seems to have little detail as you say. As a game artist myself, I’m trying to sort out when a game’s art style comes together. When did the witnesses style feel like it was coming into play easily in comparison to its first art style concept?</p>
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		<item>
		<title>
		By: Elise		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-1226488</link>

		<dc:creator><![CDATA[Elise]]></dc:creator>
		<pubDate>Sat, 20 Jul 2013 17:03:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-1226488</guid>

					<description><![CDATA[Hi Orsi!

I truly appreciate you taking the time to share your beautiful trees. The images are truly  inspirational, and I for one would love a wallpaper of the eucalyptus forest. I have a few questions if you could spare another moment.

Do you have a specific process that you run though when you make these beauties? I would love to learn how you made some of these. 

The Witness&#039;s art style looks beautiful and seems to have little detail as you say, but when did as a game artist myself, I&#039;m trying to sort out when a game&#039;s art style comes together. I figure it&#039;s something that is sorted out during the concept phases, but tested during production?

Thanks for your wonderful post Orsi,
EJ]]></description>
			<content:encoded><![CDATA[<p>Hi Orsi!</p>
<p>I truly appreciate you taking the time to share your beautiful trees. The images are truly  inspirational, and I for one would love a wallpaper of the eucalyptus forest. I have a few questions if you could spare another moment.</p>
<p>Do you have a specific process that you run though when you make these beauties? I would love to learn how you made some of these. </p>
<p>The Witness&#8217;s art style looks beautiful and seems to have little detail as you say, but when did as a game artist myself, I&#8217;m trying to sort out when a game&#8217;s art style comes together. I figure it&#8217;s something that is sorted out during the concept phases, but tested during production?</p>
<p>Thanks for your wonderful post Orsi,<br />
EJ</p>
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		<title>
		By: valtism		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-840755</link>

		<dc:creator><![CDATA[valtism]]></dc:creator>
		<pubDate>Tue, 25 Jun 2013 02:09:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-840755</guid>

					<description><![CDATA[Wow! Really goes to show just how much of an impact getting the nature of an area right has on the atmosphere of that place. 

The models look great, but as an Australian, the eucalyptus looks a bit off. It might be because they look generally too lush. I get the impression of willow leaves, rather than eucalypt leaves. In my mind, gum trees are usually much more scraggly, but that&#039;s in Australian drought, not the island. 

&lt;a href=&quot;http://imgur.com/XHNd1z4&quot; rel=&quot;nofollow&quot;&gt;&lt;/a&gt; I think that the loose dead bark around the outside is important to the image, but I understand that the styling needs to be minimal.

Anyway, best of luck with this. Loving what you&#039;ve done so, Orsi.]]></description>
			<content:encoded><![CDATA[<p>Wow! Really goes to show just how much of an impact getting the nature of an area right has on the atmosphere of that place. </p>
<p>The models look great, but as an Australian, the eucalyptus looks a bit off. It might be because they look generally too lush. I get the impression of willow leaves, rather than eucalypt leaves. In my mind, gum trees are usually much more scraggly, but that&#8217;s in Australian drought, not the island. </p>
<p><a href="http://imgur.com/XHNd1z4" rel="nofollow"></a> I think that the loose dead bark around the outside is important to the image, but I understand that the styling needs to be minimal.</p>
<p>Anyway, best of luck with this. Loving what you&#8217;ve done so, Orsi.</p>
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		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-807202</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Sat, 15 Jun 2013 16:36:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-807202</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-801649&quot;&gt;Robert McKittrick&lt;/a&gt;.

This article here says that it is a launch title.

http://www.gamespot.com/news/the-witness-confirmed-as-a-ps4-launch-title-6404212]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-801649">Robert McKittrick</a>.</p>
<p>This article here says that it is a launch title.</p>
<p><a href="http://www.gamespot.com/news/the-witness-confirmed-as-a-ps4-launch-title-6404212" rel="nofollow ugc">http://www.gamespot.com/news/the-witness-confirmed-as-a-ps4-launch-title-6404212</a></p>
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		<title>
		By: Micah		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-805727</link>

		<dc:creator><![CDATA[Micah]]></dc:creator>
		<pubDate>Sat, 15 Jun 2013 07:16:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-805727</guid>

					<description><![CDATA[Hello Orsi,
I don&#039;t have anything new to add that others haven&#039;t already said. Wonderful job! What I will say though is don&#039;t hesitate to post more on this blog. We don&#039;t get as many updates anymore (which is good because you&#039;re all making such progress!), but us simpletons also can&#039;t wait to play the game so this blog keeps us happy. I&#039;m sure you can tell by the 60 plus comments that we all really enjoyed your post!  Cheers! and congrats on your unexpected accomplishments! ;)]]></description>
			<content:encoded><![CDATA[<p>Hello Orsi,<br />
I don&#8217;t have anything new to add that others haven&#8217;t already said. Wonderful job! What I will say though is don&#8217;t hesitate to post more on this blog. We don&#8217;t get as many updates anymore (which is good because you&#8217;re all making such progress!), but us simpletons also can&#8217;t wait to play the game so this blog keeps us happy. I&#8217;m sure you can tell by the 60 plus comments that we all really enjoyed your post!  Cheers! and congrats on your unexpected accomplishments! ;)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Robyn m.		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-805703</link>

		<dc:creator><![CDATA[Robyn m.]]></dc:creator>
		<pubDate>Sat, 15 Jun 2013 06:27:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-805703</guid>

					<description><![CDATA[Wow! These visuals are stunning. I can&#039;t wait.]]></description>
			<content:encoded><![CDATA[<p>Wow! These visuals are stunning. I can&#8217;t wait.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Omnivore		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-804690</link>

		<dc:creator><![CDATA[Omnivore]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 23:29:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-804690</guid>

					<description><![CDATA[I keep coming back to this post because the images are so lovely, with the kind of variety in color, shape and texture that makes real trees and landscapes so beautiful to look at. Thank you for sharing the work with us. If you&#039;d care to provide high-res versions on the click-throughs, I strongly suspect these would swiftly become desktop backgrounds on certain well-placed machines, and gratitude would pile up like fallen apple-flower petals.]]></description>
			<content:encoded><![CDATA[<p>I keep coming back to this post because the images are so lovely, with the kind of variety in color, shape and texture that makes real trees and landscapes so beautiful to look at. Thank you for sharing the work with us. If you&#8217;d care to provide high-res versions on the click-throughs, I strongly suspect these would swiftly become desktop backgrounds on certain well-placed machines, and gratitude would pile up like fallen apple-flower petals.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hugh Man		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-2/#comment-802503</link>

		<dc:creator><![CDATA[Hugh Man]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 07:18:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-802503</guid>

					<description><![CDATA[These are all treeriffic!

I know you said you were going to fix them up, but as they stand, the eucalypts aren&#039;t giving me much of a eucalypty feel. They look too lush. I&#039;m used to eucalypts being dry, with lignified leaves.

That&#039;s my contribution. Everything else is wonderful.]]></description>
			<content:encoded><![CDATA[<p>These are all treeriffic!</p>
<p>I know you said you were going to fix them up, but as they stand, the eucalypts aren&#8217;t giving me much of a eucalypty feel. They look too lush. I&#8217;m used to eucalypts being dry, with lignified leaves.</p>
<p>That&#8217;s my contribution. Everything else is wonderful.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Robert McKittrick		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-801649</link>

		<dc:creator><![CDATA[Robert McKittrick]]></dc:creator>
		<pubDate>Fri, 14 Jun 2013 00:07:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-801649</guid>

					<description><![CDATA[Gamespot just said the release date expectation was March or April... This makes me sad.]]></description>
			<content:encoded><![CDATA[<p>Gamespot just said the release date expectation was March or April&#8230; This makes me sad.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-800369</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 18:10:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-800369</guid>

					<description><![CDATA[I am planning on getting a PS4 on launch so I can play this game in its best version!

Regarding these beautiful trees, I am hoping there is some moment in the game where the wind blows all the leaves off of a tree, very dramatically!  That&#039;d be spooky.]]></description>
			<content:encoded><![CDATA[<p>I am planning on getting a PS4 on launch so I can play this game in its best version!</p>
<p>Regarding these beautiful trees, I am hoping there is some moment in the game where the wind blows all the leaves off of a tree, very dramatically!  That&#8217;d be spooky.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Spanyol Józsefné		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-799417</link>

		<dc:creator><![CDATA[Spanyol Józsefné]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 09:23:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-799417</guid>

					<description><![CDATA[Orsikám!A sziget körüli &quot;ligetek&quot; kidolgozása és a szinek szépek.El sem tudom képzelni az egész játékot a fák nélkül,bizonyára üres és színtelen lenne.Ügyes voltál.]]></description>
			<content:encoded><![CDATA[<p>Orsikám!A sziget körüli &#8220;ligetek&#8221; kidolgozása és a szinek szépek.El sem tudom képzelni az egész játékot a fák nélkül,bizonyára üres és színtelen lenne.Ügyes voltál.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: iPadCary		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-798514</link>

		<dc:creator><![CDATA[iPadCary]]></dc:creator>
		<pubDate>Thu, 13 Jun 2013 03:11:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-798514</guid>

					<description><![CDATA[Thanks,  Jonathan, for the info! 

But upon re-reading my question &#038; seeing PlayStation 4 mentioned, 
it only just now occurred to me -- a 2 1/2 year old tablet [iPad 2-$399] costs the same as 
an absolutely cutting edge SOTA gaming console [PlayStation-$399]! 

Unbelievable ....  lol]]></description>
			<content:encoded><![CDATA[<p>Thanks,  Jonathan, for the info! </p>
<p>But upon re-reading my question &amp; seeing PlayStation 4 mentioned,<br />
it only just now occurred to me &#8212; a 2 1/2 year old tablet [iPad 2-$399] costs the same as<br />
an absolutely cutting edge SOTA gaming console [PlayStation-$399]! </p>
<p>Unbelievable &#8230;.  lol</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: J.R. Raith		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-797243</link>

		<dc:creator><![CDATA[J.R. Raith]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 16:07:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-797243</guid>

					<description><![CDATA[This is an incredibly fascinating article. It&#039;s great to see someone with a love of a task that others find especially tedious going to town on it. These trees look absolutely beautiful.]]></description>
			<content:encoded><![CDATA[<p>This is an incredibly fascinating article. It&#8217;s great to see someone with a love of a task that others find especially tedious going to town on it. These trees look absolutely beautiful.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jan Kadlec		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-796936</link>

		<dc:creator><![CDATA[Jan Kadlec]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 11:16:29 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-796936</guid>

					<description><![CDATA[What I love about real-world birches and pines is their lightness: you always see a lot of the sky through the foliage.]]></description>
			<content:encoded><![CDATA[<p>What I love about real-world birches and pines is their lightness: you always see a lot of the sky through the foliage.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: James Patton		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-796766</link>

		<dc:creator><![CDATA[James Patton]]></dc:creator>
		<pubDate>Wed, 12 Jun 2013 10:08:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-796766</guid>

					<description><![CDATA[Wow, I&#039;m so impressed with this post! I didn&#039;t think the trees could look any better but you&#039;ve been able to make some truly beautiful models that also change the ambience of each area. I&#039;m especially fond of the birches and pines: I think there&#039;s something eerie about both of them, how the birches are so thin and skeletal, and the pines so overbearingly massive.]]></description>
			<content:encoded><![CDATA[<p>Wow, I&#8217;m so impressed with this post! I didn&#8217;t think the trees could look any better but you&#8217;ve been able to make some truly beautiful models that also change the ambience of each area. I&#8217;m especially fond of the birches and pines: I think there&#8217;s something eerie about both of them, how the birches are so thin and skeletal, and the pines so overbearingly massive.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-795217</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 11 Jun 2013 19:45:05 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-795217</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-791856&quot;&gt;iPadCary&lt;/a&gt;.

We plan to have the game run on the iPad 2, but this isn&#039;t finalized. (We need to see how well the game runs on the iPad, in the end, before making a final decision about which models of the iPad we will support). 

However, on the iPad the game won&#039;t be displaying the same geometry as on a high-end machine like the PS4. The iPad would be running a lower-poly version of the game with simpler shaders. However, as time goes on and iPads get more powerful, we can eventually reach parity with what gets shipped on the PS4 and PC.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-791856">iPadCary</a>.</p>
<p>We plan to have the game run on the iPad 2, but this isn&#8217;t finalized. (We need to see how well the game runs on the iPad, in the end, before making a final decision about which models of the iPad we will support). </p>
<p>However, on the iPad the game won&#8217;t be displaying the same geometry as on a high-end machine like the PS4. The iPad would be running a lower-poly version of the game with simpler shaders. However, as time goes on and iPads get more powerful, we can eventually reach parity with what gets shipped on the PS4 and PC.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Aditya		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-793146</link>

		<dc:creator><![CDATA[Aditya]]></dc:creator>
		<pubDate>Tue, 11 Jun 2013 04:02:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-793146</guid>

					<description><![CDATA[Each tree type&#039;s beauty comes out depending on where its situated... and its like the trees are where they wanted to be...:)
It seems the trees are enjoying the game the most by being an essential part of it. They are the witnesses.]]></description>
			<content:encoded><![CDATA[<p>Each tree type&#8217;s beauty comes out depending on where its situated&#8230; and its like the trees are where they wanted to be&#8230;:)<br />
It seems the trees are enjoying the game the most by being an essential part of it. They are the witnesses.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Eric Blomquist		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-791968</link>

		<dc:creator><![CDATA[Eric Blomquist]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 15:42:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-791968</guid>

					<description><![CDATA[I use the exact same technique for my game using zbrush and decimation master to create organic assets! These trees are absolutely beautiful!]]></description>
			<content:encoded><![CDATA[<p>I use the exact same technique for my game using zbrush and decimation master to create organic assets! These trees are absolutely beautiful!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Josiah Munsey		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-791860</link>

		<dc:creator><![CDATA[Josiah Munsey]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 14:27:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-791860</guid>

					<description><![CDATA[Beautiful looking trees! I love the impressionist feeling they have. I am a fellow 3D foliage enthusiast. : D]]></description>
			<content:encoded><![CDATA[<p>Beautiful looking trees! I love the impressionist feeling they have. I am a fellow 3D foliage enthusiast. : D</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: iPadCary		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-791856</link>

		<dc:creator><![CDATA[iPadCary]]></dc:creator>
		<pubDate>Mon, 10 Jun 2013 14:15:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-791856</guid>

					<description><![CDATA[I still wanna know if this -- a showcase app for the PlayStation 4 -- will run smoothly, 
if at all, on a revised [the $399 model] iPad 2?]]></description>
			<content:encoded><![CDATA[<p>I still wanna know if this &#8212; a showcase app for the PlayStation 4 &#8212; will run smoothly,<br />
if at all, on a revised [the $399 model] iPad 2?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-790481</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 22:05:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-790481</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-789395&quot;&gt;Alex&lt;/a&gt;.

Though I have no previous industry experience to compare, I think the great thing about Jon as a director is the huge amount of trust he has in his artists. He has some very specific requirements about the art style where it relates to the gameplay, and he is never shy about letting us know if something is not quite working for him, but beyond that, he seems to trust us to make the game beautiful. As long as we manage to fulfill those requirements and come up with something good-looking, he tends to let us work out the details. This has been working fairly well, because the artists are very passionate about the project and the environments we are creating. It&#039;s like an upward spiral, since the more freedom he gives us, the more personal love we can put in the project, and things just turn out better.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-789395">Alex</a>.</p>
<p>Though I have no previous industry experience to compare, I think the great thing about Jon as a director is the huge amount of trust he has in his artists. He has some very specific requirements about the art style where it relates to the gameplay, and he is never shy about letting us know if something is not quite working for him, but beyond that, he seems to trust us to make the game beautiful. As long as we manage to fulfill those requirements and come up with something good-looking, he tends to let us work out the details. This has been working fairly well, because the artists are very passionate about the project and the environments we are creating. It&#8217;s like an upward spiral, since the more freedom he gives us, the more personal love we can put in the project, and things just turn out better.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Orsi Spanyol		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-790326</link>

		<dc:creator><![CDATA[Orsi Spanyol]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 21:23:47 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-790326</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788926&quot;&gt;Erik Foss&lt;/a&gt;.

From what I understand, the clusters-of-triangles-in-a-bowl thing was something Shannon used back when the engine couldn&#039;t handle opacity maps. Now we usually use bunches of rectangular planes, modify the normals, and use Ignacio&#039;s foliage shader, which lets us control the fade in and fade out of planes based on how they are facing the camera. We sometimes use this shader for grass as well.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788926">Erik Foss</a>.</p>
<p>From what I understand, the clusters-of-triangles-in-a-bowl thing was something Shannon used back when the engine couldn&#8217;t handle opacity maps. Now we usually use bunches of rectangular planes, modify the normals, and use Ignacio&#8217;s foliage shader, which lets us control the fade in and fade out of planes based on how they are facing the camera. We sometimes use this shader for grass as well.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: theGiallo		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-790261</link>

		<dc:creator><![CDATA[theGiallo]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 19:59:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-790261</guid>

					<description><![CDATA[Ohh I messed up a link! Here it is http://www.tu6genova.trovagenova.it/olio-liguria_files/ulivi-liguria.jpg]]></description>
			<content:encoded><![CDATA[<p>Ohh I messed up a link! Here it is <a href="http://www.tu6genova.trovagenova.it/olio-liguria_files/ulivi-liguria.jpg" rel="nofollow ugc">http://www.tu6genova.trovagenova.it/olio-liguria_files/ulivi-liguria.jpg</a></p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: theGiallo		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-790259</link>

		<dc:creator><![CDATA[theGiallo]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 19:55:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-790259</guid>

					<description><![CDATA[First thing: great work! Those threes looks awesome!

Second thing:
I live in Liguria, Italy. Through my window I see olive threes. Here they are everywhere. Your trunks are great. They are correctly gnarled. I feel I have to give you an advice about the foliage. The olive leaf has a peculiar characteristic: its faces have different colors and different light behavior, so when you move or/and they are moved by wind they change color. The lighter part reflects the light and results very bright under the sun.
I searched for a video, I didn&#039;t find a great one, but here it is &lt;a href=&quot;https://www.youtube.com/watch?feature=player_detailpage&#038;v=6kdScQOmMvw#t=42s&quot; title=&quot;olive three&quot; rel=&quot;nofollow&quot;&gt;video!&lt;/a&gt;
Some pics: &lt;a&gt;olive threes&lt;/a&gt;, &lt;a href=&quot;http://www.agricardclub.com/gestionale/allegati/olivo%204.jpg&quot; title=&quot;olive leaves&quot; rel=&quot;nofollow&quot;&gt;olive leaves&lt;/a&gt;.

I hope what I&#039;ve written was clear and useful.

8)]]></description>
			<content:encoded><![CDATA[<p>First thing: great work! Those threes looks awesome!</p>
<p>Second thing:<br />
I live in Liguria, Italy. Through my window I see olive threes. Here they are everywhere. Your trunks are great. They are correctly gnarled. I feel I have to give you an advice about the foliage. The olive leaf has a peculiar characteristic: its faces have different colors and different light behavior, so when you move or/and they are moved by wind they change color. The lighter part reflects the light and results very bright under the sun.<br />
I searched for a video, I didn&#8217;t find a great one, but here it is <a href="https://www.youtube.com/watch?feature=player_detailpage&amp;v=6kdScQOmMvw#t=42s" title="olive three" rel="nofollow">video!</a><br />
Some pics: <a>olive threes</a>, <a href="http://www.agricardclub.com/gestionale/allegati/olivo%204.jpg" title="olive leaves" rel="nofollow">olive leaves</a>.</p>
<p>I hope what I&#8217;ve written was clear and useful.</p>
<p>8)</p>
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		<item>
		<title>
		By: Zac		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-789488</link>

		<dc:creator><![CDATA[Zac]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 09:05:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-789488</guid>

					<description><![CDATA[What beautiful trees you made! What tools did you use to make them?]]></description>
			<content:encoded><![CDATA[<p>What beautiful trees you made! What tools did you use to make them?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Joe Wintergreen		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-789397</link>

		<dc:creator><![CDATA[Joe Wintergreen]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 06:56:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-789397</guid>

					<description><![CDATA[This is incredibly good work. Seriously, hnnnnnnnng. Well done.]]></description>
			<content:encoded><![CDATA[<p>This is incredibly good work. Seriously, hnnnnnnnng. Well done.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Alex		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-789395</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 06:45:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-789395</guid>

					<description><![CDATA[I keep wondering how Jon manages the art of his games. Obviously, both Braid and The Witness have a focus on the visually pleasing, and I get the sense Jon has a lot of oversight and input as to the final look of the games. I don&#039;t know how someone whose not a visual artist themselves would do this (or is he?), I certainly couldn&#039;t dictate a visual style, I just don&#039;t have the mind for it. Sorry for the rambling.]]></description>
			<content:encoded><![CDATA[<p>I keep wondering how Jon manages the art of his games. Obviously, both Braid and The Witness have a focus on the visually pleasing, and I get the sense Jon has a lot of oversight and input as to the final look of the games. I don&#8217;t know how someone whose not a visual artist themselves would do this (or is he?), I certainly couldn&#8217;t dictate a visual style, I just don&#8217;t have the mind for it. Sorry for the rambling.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lucas		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-789314</link>

		<dc:creator><![CDATA[Lucas]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 04:39:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-789314</guid>

					<description><![CDATA[Orsi you did a really good job, I love it, I love the most the pink tree aka japanese cherry blossom style, but all of them are really nice to the eye.

I can&#039; wait to play the game on PS4, Braid was amazing and this... it will be just fucking amazing !!!

Can you do some red tree ? Like a blood tree or something ?]]></description>
			<content:encoded><![CDATA[<p>Orsi you did a really good job, I love it, I love the most the pink tree aka japanese cherry blossom style, but all of them are really nice to the eye.</p>
<p>I can&#8217; wait to play the game on PS4, Braid was amazing and this&#8230; it will be just fucking amazing !!!</p>
<p>Can you do some red tree ? Like a blood tree or something ?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Andrew		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-789181</link>

		<dc:creator><![CDATA[Andrew]]></dc:creator>
		<pubDate>Sun, 09 Jun 2013 02:10:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-789181</guid>

					<description><![CDATA[Wow. I was inspired to model some 3d stuff after seeing the trees in your header then I see this. Amazing work, good job to the person/persons who did the 3d models and textures.]]></description>
			<content:encoded><![CDATA[<p>Wow. I was inspired to model some 3d stuff after seeing the trees in your header then I see this. Amazing work, good job to the person/persons who did the 3d models and textures.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: matthew		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-789033</link>

		<dc:creator><![CDATA[matthew]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 22:28:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-789033</guid>

					<description><![CDATA[this all looks fantastic! i&#039;ll probably spend my time ambling in the autumn backwoods; im a sucker for that inviting orange hue. although,  personally, i think the dark trunks emit something sinister and darkly and maybe a lighter shade could fair better (but that&#039;s without knowing the tone of the game/area)—just my opinion.]]></description>
			<content:encoded><![CDATA[<p>this all looks fantastic! i&#8217;ll probably spend my time ambling in the autumn backwoods; im a sucker for that inviting orange hue. although,  personally, i think the dark trunks emit something sinister and darkly and maybe a lighter shade could fair better (but that&#8217;s without knowing the tone of the game/area)—just my opinion.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Charilaos		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788969</link>

		<dc:creator><![CDATA[Charilaos]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 21:07:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788969</guid>

					<description><![CDATA[Absolutely lush. All tree models look amazing, looking forward to how you will further develop the trees. I&#039;ve been in Greece quite some times and given the amount of Olive trees I&#039;ve seen, I&#039;d say the trunks are great, but the leaves should be more uniformly spread instead of forming clusters. Good luck, it&#039;s shaping up to be awesome, all of it!]]></description>
			<content:encoded><![CDATA[<p>Absolutely lush. All tree models look amazing, looking forward to how you will further develop the trees. I&#8217;ve been in Greece quite some times and given the amount of Olive trees I&#8217;ve seen, I&#8217;d say the trunks are great, but the leaves should be more uniformly spread instead of forming clusters. Good luck, it&#8217;s shaping up to be awesome, all of it!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788960</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 20:54:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788960</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788934&quot;&gt;Owen&lt;/a&gt;.

None of our trees lean to the left.  And birds who land in them can only fly with their right wings which simultaneously drop nuts for squirrels.

I mean it.  Change the camera perspective.  See what I mean.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788934">Owen</a>.</p>
<p>None of our trees lean to the left.  And birds who land in them can only fly with their right wings which simultaneously drop nuts for squirrels.</p>
<p>I mean it.  Change the camera perspective.  See what I mean.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Owen		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788934</link>

		<dc:creator><![CDATA[Owen]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 20:33:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788934</guid>

					<description><![CDATA[Today I learn about controversial trees...]]></description>
			<content:encoded><![CDATA[<p>Today I learn about controversial trees&#8230;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Erik Foss		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788926</link>

		<dc:creator><![CDATA[Erik Foss]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 19:53:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788926</guid>

					<description><![CDATA[I have kind of a technical question about how these trees are actually modeled / rendered, if you don&#039;t mind talking about it. Are they basically just a set of intersecting planes with modified normals for lighting (like you see in many games), or are you doing something special beyond just the game&#039;s high-saturation visual style to give such a nice sense of volume? Does the grass use any similar techniques? I know in a previous post there was some discussion about arranging the foliage into clusters of triangles, is that still being used? Thanks in advance if anyone decides to respond. The trees look great!]]></description>
			<content:encoded><![CDATA[<p>I have kind of a technical question about how these trees are actually modeled / rendered, if you don&#8217;t mind talking about it. Are they basically just a set of intersecting planes with modified normals for lighting (like you see in many games), or are you doing something special beyond just the game&#8217;s high-saturation visual style to give such a nice sense of volume? Does the grass use any similar techniques? I know in a previous post there was some discussion about arranging the foliage into clusters of triangles, is that still being used? Thanks in advance if anyone decides to respond. The trees look great!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: iPadCary		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788767</link>

		<dc:creator><![CDATA[iPadCary]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 15:18:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788767</guid>

					<description><![CDATA[Looking suh-WEET!  

Thing is, I&#039;ve been 100% faithful to my iPad 2 lo these 2 1/2 years. 
Well, there was that one thing in Cabo -- but she meant nothing ... 
Anyhoo, I&#039;m wondering if my stalwart primary computational device can handle all of the graphical 
&#038; audioacal splendiferousness that is &quot;The Witness&quot;? 

Or, upon loading of the splashscreen, will wisps of smoke start curling out the back?  lol]]></description>
			<content:encoded><![CDATA[<p>Looking suh-WEET!  </p>
<p>Thing is, I&#8217;ve been 100% faithful to my iPad 2 lo these 2 1/2 years.<br />
Well, there was that one thing in Cabo &#8212; but she meant nothing &#8230;<br />
Anyhoo, I&#8217;m wondering if my stalwart primary computational device can handle all of the graphical<br />
&amp; audioacal splendiferousness that is &#8220;The Witness&#8221;? </p>
<p>Or, upon loading of the splashscreen, will wisps of smoke start curling out the back?  lol</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: James Dunn		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788741</link>

		<dc:creator><![CDATA[James Dunn]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 14:40:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788741</guid>

					<description><![CDATA[These trees are gorgeous, Orsi. I&#039;m inspired by the thought and effort you&#039;ve put into this one detail.]]></description>
			<content:encoded><![CDATA[<p>These trees are gorgeous, Orsi. I&#8217;m inspired by the thought and effort you&#8217;ve put into this one detail.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Lawrence		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788543</link>

		<dc:creator><![CDATA[Lawrence]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 10:35:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788543</guid>

					<description><![CDATA[Beautiful work, just stunning. The Eucalyptus and the Wisteria make me want to see what a Weeping Willow would look like in this style.]]></description>
			<content:encoded><![CDATA[<p>Beautiful work, just stunning. The Eucalyptus and the Wisteria make me want to see what a Weeping Willow would look like in this style.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ben		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788511</link>

		<dc:creator><![CDATA[Ben]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 09:58:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788511</guid>

					<description><![CDATA[No technical skills from me to speak of, but boy the island is looking beautiful. Super excited for every update, and eventually release! Thanks guys.]]></description>
			<content:encoded><![CDATA[<p>No technical skills from me to speak of, but boy the island is looking beautiful. Super excited for every update, and eventually release! Thanks guys.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: gonegahgah		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788480</link>

		<dc:creator><![CDATA[gonegahgah]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 09:20:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788480</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787157&quot;&gt;justin&lt;/a&gt;.

I really love the Eucalyptus trees too.  I&#039;ve seen a few or two in my hometown Australia especially in the &#039;bush&#039; or &#039;outback&#039; as we call it.  I guess that&#039;s our term for forest except with lots of Eucalyptus trees.  And you are going to make them even better?  Wow!  Thank you, it is so nice to have a little bit of home in the game...  Makes me feel like I have my own little zone now.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787157">justin</a>.</p>
<p>I really love the Eucalyptus trees too.  I&#8217;ve seen a few or two in my hometown Australia especially in the &#8216;bush&#8217; or &#8216;outback&#8217; as we call it.  I guess that&#8217;s our term for forest except with lots of Eucalyptus trees.  And you are going to make them even better?  Wow!  Thank you, it is so nice to have a little bit of home in the game&#8230;  Makes me feel like I have my own little zone now.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: emphes		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788337</link>

		<dc:creator><![CDATA[emphes]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 07:36:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788337</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787801&quot;&gt;Orsolya Spanyol&lt;/a&gt;.

One solution I could see to that is to have them collect in drifts along the stone walls, tree trunks and other artefacts and displace the grass.

Also, these remind me of the peach tree in my courtyard, and I have the impression that it often drops whole blossoms, which would displace more grass and be more visible.
This could have just been after a hailstorm though, I would have checked a month ago but all our flowers have faded.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787801">Orsolya Spanyol</a>.</p>
<p>One solution I could see to that is to have them collect in drifts along the stone walls, tree trunks and other artefacts and displace the grass.</p>
<p>Also, these remind me of the peach tree in my courtyard, and I have the impression that it often drops whole blossoms, which would displace more grass and be more visible.<br />
This could have just been after a hailstorm though, I would have checked a month ago but all our flowers have faded.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Katatonyx		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-788231</link>

		<dc:creator><![CDATA[Katatonyx]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 05:35:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-788231</guid>

					<description><![CDATA[I haven&#039;t checked if it&#039;s been asked before, but will there be multi-monitor support for The Witness? Multi-monitor support for FPS games is for competitive advantage, and I usually don&#039;t care enough for it to make a difference. The Witness environment seems so well constructed that two or three monitors could go a long way towards feeling like you were actually on the island. I would shell the extra money out to enhance my rig for multiple monitors of The Witness.]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t checked if it&#8217;s been asked before, but will there be multi-monitor support for The Witness? Multi-monitor support for FPS games is for competitive advantage, and I usually don&#8217;t care enough for it to make a difference. The Witness environment seems so well constructed that two or three monitors could go a long way towards feeling like you were actually on the island. I would shell the extra money out to enhance my rig for multiple monitors of The Witness.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jambe		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787906</link>

		<dc:creator><![CDATA[Jambe]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 03:23:05 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787906</guid>

					<description><![CDATA[That&#039;s lovely work. The birches and conifers are especially nice, but I think the orange autumn foliage takes the cake. That orange is like POW RIGHT IN THE KISSER.

... I like orange.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s lovely work. The birches and conifers are especially nice, but I think the orange autumn foliage takes the cake. That orange is like POW RIGHT IN THE KISSER.</p>
<p>&#8230; I like orange.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Orsolya Spanyol		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787801</link>

		<dc:creator><![CDATA[Orsolya Spanyol]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 01:32:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787801</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787792&quot;&gt;PB&lt;/a&gt;.

You are right! I have tried a few times to add petals to the ground, but it has been difficult, since the entire area is full of thick, tall yellow grasses. When the petals are on the ground, they are not seen at all, and if they are floating on top of the grasses, they look very wrong. It&#039;s something I just haven&#039;t been able to work out yet.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787792">PB</a>.</p>
<p>You are right! I have tried a few times to add petals to the ground, but it has been difficult, since the entire area is full of thick, tall yellow grasses. When the petals are on the ground, they are not seen at all, and if they are floating on top of the grasses, they look very wrong. It&#8217;s something I just haven&#8217;t been able to work out yet.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Orsolya Spanyol		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787799</link>

		<dc:creator><![CDATA[Orsolya Spanyol]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 01:24:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787799</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787317&quot;&gt;Stephen&lt;/a&gt;.

They are all somewhere between 1-6k tris, but some of them still need to be optimized. They add up to a lot because we place them everywhere, but hopefully we&#039;ll be able to keep all of them around if they get optimized a little.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787317">Stephen</a>.</p>
<p>They are all somewhere between 1-6k tris, but some of them still need to be optimized. They add up to a lot because we place them everywhere, but hopefully we&#8217;ll be able to keep all of them around if they get optimized a little.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: PB		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787792</link>

		<dc:creator><![CDATA[PB]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 01:08:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787792</guid>

					<description><![CDATA[really nice sence of  shapes in those foliages, an great patterns! just one note tho: your apple flower tree dont feel connected to the world because of on single detail: no petals on the ground, not a single one ;) just saying...]]></description>
			<content:encoded><![CDATA[<p>really nice sence of  shapes in those foliages, an great patterns! just one note tho: your apple flower tree dont feel connected to the world because of on single detail: no petals on the ground, not a single one ;) just saying&#8230;</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: John		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787747</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 00:43:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787747</guid>

					<description><![CDATA[This shows some real skill with Zbrush and some very unique approaches to 3D modelling what I&#039;d recognise as very difficult shapes to create and get right. Nothing in nature is a straight line.

My favourite are the eucalyptus trees, they&#039;re absolutely stunning.]]></description>
			<content:encoded><![CDATA[<p>This shows some real skill with Zbrush and some very unique approaches to 3D modelling what I&#8217;d recognise as very difficult shapes to create and get right. Nothing in nature is a straight line.</p>
<p>My favourite are the eucalyptus trees, they&#8217;re absolutely stunning.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Colin		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787743</link>

		<dc:creator><![CDATA[Colin]]></dc:creator>
		<pubDate>Sat, 08 Jun 2013 00:33:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787743</guid>

					<description><![CDATA[Beautiful work. I was fortunate enough to grow up in a house surrounded by a forest that contained many of these species. I remember the birch forest being the most spectacular, but maybe that&#039;s partly because it was the hardest to get to, being in the middle of a swamp :) We only had a couple apple trees, but wow they&#039;re beautiful.

Seeing them recreated with so much attention and care is really great. You really captured the essence of each.]]></description>
			<content:encoded><![CDATA[<p>Beautiful work. I was fortunate enough to grow up in a house surrounded by a forest that contained many of these species. I remember the birch forest being the most spectacular, but maybe that&#8217;s partly because it was the hardest to get to, being in the middle of a swamp :) We only had a couple apple trees, but wow they&#8217;re beautiful.</p>
<p>Seeing them recreated with so much attention and care is really great. You really captured the essence of each.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Eric A. Anderson		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787628</link>

		<dc:creator><![CDATA[Eric A. Anderson]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 23:04:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787628</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787119&quot;&gt;Spiffl&lt;/a&gt;.

&lt;i&gt;I actually *really* like the olive trees; everything else is so pretty, but those look like they’ve been through the shit.&lt;/i&gt;

Best comment ever.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787119">Spiffl</a>.</p>
<p><i>I actually *really* like the olive trees; everything else is so pretty, but those look like they’ve been through the shit.</i></p>
<p>Best comment ever.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Sam Foote		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787626</link>

		<dc:creator><![CDATA[Sam Foote]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 22:53:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787626</guid>

					<description><![CDATA[As an artist myself (fine artist /oil painter) what initially drew me to this game and site was the overall aesthetic of your world, the trees being a big part of that.  I often get commentary on my own tree creations so it was fascinating  to see and hear  how you approach their construction and nuances. It has inspired me to closer examine my own approach with a more three dimensional mentality. Thank you! I&#039;m very much looking forward to living in this world. It&#039;s one of the ps4 games that has me most intrigued. 
   Congratulations for finding a career path that challenges you to evolve and one that you seam to enjoy!]]></description>
			<content:encoded><![CDATA[<p>As an artist myself (fine artist /oil painter) what initially drew me to this game and site was the overall aesthetic of your world, the trees being a big part of that.  I often get commentary on my own tree creations so it was fascinating  to see and hear  how you approach their construction and nuances. It has inspired me to closer examine my own approach with a more three dimensional mentality. Thank you! I&#8217;m very much looking forward to living in this world. It&#8217;s one of the ps4 games that has me most intrigued.<br />
   Congratulations for finding a career path that challenges you to evolve and one that you seam to enjoy!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: PlayStar		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787505</link>

		<dc:creator><![CDATA[PlayStar]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 22:10:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787505</guid>

					<description><![CDATA[My god, it&#039;s full of trees!]]></description>
			<content:encoded><![CDATA[<p>My god, it&#8217;s full of trees!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Talha Kaya		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787502</link>

		<dc:creator><![CDATA[Talha Kaya]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 22:02:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787502</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787082&quot;&gt;Aleksejs&lt;/a&gt;.

True that! :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787082">Aleksejs</a>.</p>
<p>True that! :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Joel s		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787500</link>

		<dc:creator><![CDATA[Joel s]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 21:44:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787500</guid>

					<description><![CDATA[These are really nice, thanks for sharing. I love the pine forest! 
The variation of trees you have here is impressive, it really feels alive. Also, the leaf shader is super nice, the colours are brilliant!
The olive tree canopy bits are a little too clumpy or something, the shading on the clumps makes them stand out a bit much. Thinking of an olive tree at home the canopy is pretty fine and spread out, and hangs a bit. Though it is young.

I look forward to wandering around these forests!]]></description>
			<content:encoded><![CDATA[<p>These are really nice, thanks for sharing. I love the pine forest!<br />
The variation of trees you have here is impressive, it really feels alive. Also, the leaf shader is super nice, the colours are brilliant!<br />
The olive tree canopy bits are a little too clumpy or something, the shading on the clumps makes them stand out a bit much. Thinking of an olive tree at home the canopy is pretty fine and spread out, and hangs a bit. Though it is young.</p>
<p>I look forward to wandering around these forests!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: GAC		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787346</link>

		<dc:creator><![CDATA[GAC]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:42:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787346</guid>

					<description><![CDATA[It may sounds strange but it was the aesthetic of the trees that I saw in screenshots that initially drew me toward this game and eventually this blog. It is so exciting to see someone explore tree foliage in such a way and to see such wildly different yet still easily recognisable creations.]]></description>
			<content:encoded><![CDATA[<p>It may sounds strange but it was the aesthetic of the trees that I saw in screenshots that initially drew me toward this game and eventually this blog. It is so exciting to see someone explore tree foliage in such a way and to see such wildly different yet still easily recognisable creations.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Pete		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787345</link>

		<dc:creator><![CDATA[Pete]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:38:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787345</guid>

					<description><![CDATA[I think the olive, apple, and eucalyptus trees could use more Z depth.

Excellent work regardless.]]></description>
			<content:encoded><![CDATA[<p>I think the olive, apple, and eucalyptus trees could use more Z depth.</p>
<p>Excellent work regardless.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Lionk		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787344</link>

		<dc:creator><![CDATA[Lionk]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:24:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787344</guid>

					<description><![CDATA[I like how easy they are on the eyes, and how there are still lots of nicely colored detailed shapes to be enjoyed. I&#039;m very impressed!]]></description>
			<content:encoded><![CDATA[<p>I like how easy they are on the eyes, and how there are still lots of nicely colored detailed shapes to be enjoyed. I&#8217;m very impressed!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hemlock Drew		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787338</link>

		<dc:creator><![CDATA[Hemlock Drew]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:19:36 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787338</guid>

					<description><![CDATA[Wow!  I think half of the fun is just going to be walking around the beautiful island!  I think the replay value will just be visiting the island to chill and relax.  I hope when you win you get a picnic basket, sunglasses and a beach towel :-)]]></description>
			<content:encoded><![CDATA[<p>Wow!  I think half of the fun is just going to be walking around the beautiful island!  I think the replay value will just be visiting the island to chill and relax.  I hope when you win you get a picnic basket, sunglasses and a beach towel :-)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Stephen		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787317</link>

		<dc:creator><![CDATA[Stephen]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 20:05:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787317</guid>

					<description><![CDATA[Any info on what the polycount on some of these are? They look crazy detailed (but beautiful!) Is performance still an issue or have you guys sorted something out on that front?]]></description>
			<content:encoded><![CDATA[<p>Any info on what the polycount on some of these are? They look crazy detailed (but beautiful!) Is performance still an issue or have you guys sorted something out on that front?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Ben		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787290</link>

		<dc:creator><![CDATA[Ben]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 19:57:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787290</guid>

					<description><![CDATA[Any chance we can get some large (desktop background) versions of some of these?]]></description>
			<content:encoded><![CDATA[<p>Any chance we can get some large (desktop background) versions of some of these?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tom Kirby-Green		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787194</link>

		<dc:creator><![CDATA[Tom Kirby-Green]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 19:19:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787194</guid>

					<description><![CDATA[Absolutely stunning work. I just want to be there!]]></description>
			<content:encoded><![CDATA[<p>Absolutely stunning work. I just want to be there!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Brent		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787191</link>

		<dc:creator><![CDATA[Brent]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 18:51:43 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787191</guid>

					<description><![CDATA[Fantastic post!  I&#039;d actually been thinking a lot about how wonderful the trees have looked in the trailer etc, so It was great to be able to take a good look at them.  It really cements the aesthetic of the game for me.]]></description>
			<content:encoded><![CDATA[<p>Fantastic post!  I&#8217;d actually been thinking a lot about how wonderful the trees have looked in the trailer etc, so It was great to be able to take a good look at them.  It really cements the aesthetic of the game for me.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787157</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 18:30:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787157</guid>

					<description><![CDATA[wow you rock! Your trees are amazing! My favorite is the eucalyptus, it&#039;s just so unique. Have you ever seen a eucalyptus tree in game? or an olive or wisteria trees?! The pines are nice and different too, there are lots of games with pine trees but none like yours.

And as for the maze puzzles you designed yourself, I can&#039;t wait to try them. Seeing how the last tree update was more about two years ago it&#039;s a nice surprise, the trees have evolved a lot. 

Hope you keep posting your ideas and good luck to you Orsoyla and the rest of Thekla!]]></description>
			<content:encoded><![CDATA[<p>wow you rock! Your trees are amazing! My favorite is the eucalyptus, it&#8217;s just so unique. Have you ever seen a eucalyptus tree in game? or an olive or wisteria trees?! The pines are nice and different too, there are lots of games with pine trees but none like yours.</p>
<p>And as for the maze puzzles you designed yourself, I can&#8217;t wait to try them. Seeing how the last tree update was more about two years ago it&#8217;s a nice surprise, the trees have evolved a lot. </p>
<p>Hope you keep posting your ideas and good luck to you Orsoyla and the rest of Thekla!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Zack		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787126</link>

		<dc:creator><![CDATA[Zack]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 18:24:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787126</guid>

					<description><![CDATA[beautiful]]></description>
			<content:encoded><![CDATA[<p>beautiful</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Spiffl		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787119</link>

		<dc:creator><![CDATA[Spiffl]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 18:16:29 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787119</guid>

					<description><![CDATA[This was a fascinating read, and those trees are so cool! I actually *really* like the olive trees; everything else is so pretty, but those look like they&#039;ve been through the shit. The game I&#039;m currently involved in is also having some tree problems, so it makes me... heartened to see y&#039;all succeeding at it so thoroughly!]]></description>
			<content:encoded><![CDATA[<p>This was a fascinating read, and those trees are so cool! I actually *really* like the olive trees; everything else is so pretty, but those look like they&#8217;ve been through the shit. The game I&#8217;m currently involved in is also having some tree problems, so it makes me&#8230; heartened to see y&#8217;all succeeding at it so thoroughly!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: M.M		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787096</link>

		<dc:creator><![CDATA[M.M]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 18:12:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787096</guid>

					<description><![CDATA[Excellent job!]]></description>
			<content:encoded><![CDATA[<p>Excellent job!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: MSHB		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787084</link>

		<dc:creator><![CDATA[MSHB]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 18:05:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787084</guid>

					<description><![CDATA[i love these trees.
You are very talented.
good job]]></description>
			<content:encoded><![CDATA[<p>i love these trees.<br />
You are very talented.<br />
good job</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Aleksejs		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787082</link>

		<dc:creator><![CDATA[Aleksejs]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 18:03:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787082</guid>

					<description><![CDATA[&lt;blockquote&gt;I was [...] hired to develop some interesting, hidden things around the island.&lt;/blockquote&gt;
And this, my friends, is one of the awesome things only an indie studio can afford to do.]]></description>
			<content:encoded><![CDATA[<blockquote><p>I was [&#8230;] hired to develop some interesting, hidden things around the island.</p></blockquote>
<p>And this, my friends, is one of the awesome things only an indie studio can afford to do.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Bjartr		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787080</link>

		<dc:creator><![CDATA[Bjartr]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 18:02:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787080</guid>

					<description><![CDATA[These look excellent, very nice job!]]></description>
			<content:encoded><![CDATA[<p>These look excellent, very nice job!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Terry		</title>
		<link>https://the-witness.net/news/2013/06/2157/comment-page-1/#comment-787076</link>

		<dc:creator><![CDATA[Terry]]></dc:creator>
		<pubDate>Fri, 07 Jun 2013 18:00:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=2157#comment-787076</guid>

					<description><![CDATA[Beautiful artwork, Orsi. I only wish we could see larger screenshots of all the images in this post.]]></description>
			<content:encoded><![CDATA[<p>Beautiful artwork, Orsi. I only wish we could see larger screenshots of all the images in this post.</p>
]]></content:encoded>
		
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