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	<title>
	Comments on: iPad Victory Shot	</title>
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	<link>https://the-witness.net/news/2012/10/ipad-victory-shot/</link>
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	<item>
		<title>
		By: Borair		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-8759262</link>

		<dc:creator><![CDATA[Borair]]></dc:creator>
		<pubDate>Wed, 04 Oct 2017 11:37:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-8759262</guid>

					<description><![CDATA[It is weird to read this now that i have it in my ipad Air 1 ... good work! Specially with the controls (Having some erased savegame problems tho)]]></description>
			<content:encoded><![CDATA[<p>It is weird to read this now that i have it in my ipad Air 1 &#8230; good work! Specially with the controls (Having some erased savegame problems tho)</p>
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		<title>
		By: Joey		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-899943</link>

		<dc:creator><![CDATA[Joey]]></dc:creator>
		<pubDate>Mon, 01 Jul 2013 21:13:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-899943</guid>

					<description><![CDATA[Will it be availible on android devices?]]></description>
			<content:encoded><![CDATA[<p>Will it be availible on android devices?</p>
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		<title>
		By: josh		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-260705</link>

		<dc:creator><![CDATA[josh]]></dc:creator>
		<pubDate>Fri, 04 Jan 2013 01:58:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-260705</guid>

					<description><![CDATA[non-technical comment, sorry, but that screenshot looks really interesting without the shaders! ...I mean, I know that&#039;s not the idea, but it&#039;s still awesome, in a trippy sort of in a way. 

Really excited to see what the touch controls are like.]]></description>
			<content:encoded><![CDATA[<p>non-technical comment, sorry, but that screenshot looks really interesting without the shaders! &#8230;I mean, I know that&#8217;s not the idea, but it&#8217;s still awesome, in a trippy sort of in a way. </p>
<p>Really excited to see what the touch controls are like.</p>
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		<title>
		By: Matt DeCata		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-158374</link>

		<dc:creator><![CDATA[Matt DeCata]]></dc:creator>
		<pubDate>Thu, 20 Dec 2012 05:09:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-158374</guid>

					<description><![CDATA[Oh nm I hadn&#039;t read the wm_touch post yet, I&#039;ll probably play it on a windows 8 touch device]]></description>
			<content:encoded><![CDATA[<p>Oh nm I hadn&#8217;t read the wm_touch post yet, I&#8217;ll probably play it on a windows 8 touch device</p>
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		<item>
		<title>
		By: Matt DeCata		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-158373</link>

		<dc:creator><![CDATA[Matt DeCata]]></dc:creator>
		<pubDate>Thu, 20 Dec 2012 05:06:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-158373</guid>

					<description><![CDATA[Will touch support be included for windows too?]]></description>
			<content:encoded><![CDATA[<p>Will touch support be included for windows too?</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-62317</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 27 Oct 2012 23:24:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-62317</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-62192&quot;&gt;Roger&lt;/a&gt;.

I have no idea. We are told, though, that the iPad 1 is a very low spec and that we may not be able to support it. But, we haven&#039;t tried, so we don&#039;t know.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-62192">Roger</a>.</p>
<p>I have no idea. We are told, though, that the iPad 1 is a very low spec and that we may not be able to support it. But, we haven&#8217;t tried, so we don&#8217;t know.</p>
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		<title>
		By: Roger		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-62192</link>

		<dc:creator><![CDATA[Roger]]></dc:creator>
		<pubDate>Sat, 27 Oct 2012 21:15:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-62192</guid>

					<description><![CDATA[As a followup, is iPad 2/iPad mini the lowest iOS spec you&#039;re planning to support? I have an iPad 1 and I&#039;m trying to decide whether/when to upgrade it, and I&#039;m planning to play The Witness on launch day, preferably on iPad.]]></description>
			<content:encoded><![CDATA[<p>As a followup, is iPad 2/iPad mini the lowest iOS spec you&#8217;re planning to support? I have an iPad 1 and I&#8217;m trying to decide whether/when to upgrade it, and I&#8217;m planning to play The Witness on launch day, preferably on iPad.</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-60210</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 25 Oct 2012 07:33:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-60210</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-60081&quot;&gt;Alex&lt;/a&gt;.

Yes, though I don&#039;t know how the game will run on the specific specs you name -- mainly just because I have no idea how fast a Core 2 Duo and a GeForce 7 Go are. At this point there have been just too many CPUs and GPUs with essentially random numbers for names and I just can&#039;t keep them straight in my head any more. 

There are a lot of different Core 2 Duos; the later ones were on a 45nm process which is a huge difference over 65nm. No idea which one you have. Anyway, we will just see! I suspect that if the game will run on an iPad 2 it will run on an older PC.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-60081">Alex</a>.</p>
<p>Yes, though I don&#8217;t know how the game will run on the specific specs you name &#8212; mainly just because I have no idea how fast a Core 2 Duo and a GeForce 7 Go are. At this point there have been just too many CPUs and GPUs with essentially random numbers for names and I just can&#8217;t keep them straight in my head any more. </p>
<p>There are a lot of different Core 2 Duos; the later ones were on a 45nm process which is a huge difference over 65nm. No idea which one you have. Anyway, we will just see! I suspect that if the game will run on an iPad 2 it will run on an older PC.</p>
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		<title>
		By: Alex		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-60081</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Thu, 25 Oct 2012 06:19:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-60081</guid>

					<description><![CDATA[Will there be an option in the PC version to downgrade the graphics (using those changed and simpler shaders), to allow people with weaker PCs (like, Core2Duo 1.66 + GeForce7xxxGo integrated solutions) to still have the possibility to run the game? Or is it completely out of the question?]]></description>
			<content:encoded><![CDATA[<p>Will there be an option in the PC version to downgrade the graphics (using those changed and simpler shaders), to allow people with weaker PCs (like, Core2Duo 1.66 + GeForce7xxxGo integrated solutions) to still have the possibility to run the game? Or is it completely out of the question?</p>
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		<title>
		By: Harold		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-58680</link>

		<dc:creator><![CDATA[Harold]]></dc:creator>
		<pubDate>Tue, 23 Oct 2012 20:43:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-58680</guid>

					<description><![CDATA[&quot;that feeling that&#039;s &lt;b&gt;beyond&lt;/b&gt; simply fun&quot;, I meant.]]></description>
			<content:encoded><![CDATA[<p>&#8220;that feeling that&#8217;s <b>beyond</b> simply fun&#8221;, I meant.</p>
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		<title>
		By: Harold		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-58679</link>

		<dc:creator><![CDATA[Harold]]></dc:creator>
		<pubDate>Tue, 23 Oct 2012 20:42:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-58679</guid>

					<description><![CDATA[I&#039;m 41 and I&#039;ve played a few games. But honestly, I haven&#039;t played all that many. I get bored and rarely get past the first few levels; demos often have just enough levels to get me interested, but I don&#039;t buy games that often since the ones I have purchased simply don&#039;t keep me interested beyond the first few levels.

I read an article about you in The Atlantic a few months ago, then I played Braid. I purchased the game and played it all the way through. I was fascinated with this game; still am. It&#039;s marvelous. The mechanics alone are enough to make the spine tingle, and both the artwork and music is gorgeous -- but there&#039;s something else. Something that produces that feeling that&#039;s being simply fun...

I don&#039;t wish to make more out of it than it is. I don&#039;t know exactly what it is. Braid is simply one of a few games that actually has me interested in games -- and their potential -- again.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m 41 and I&#8217;ve played a few games. But honestly, I haven&#8217;t played all that many. I get bored and rarely get past the first few levels; demos often have just enough levels to get me interested, but I don&#8217;t buy games that often since the ones I have purchased simply don&#8217;t keep me interested beyond the first few levels.</p>
<p>I read an article about you in The Atlantic a few months ago, then I played Braid. I purchased the game and played it all the way through. I was fascinated with this game; still am. It&#8217;s marvelous. The mechanics alone are enough to make the spine tingle, and both the artwork and music is gorgeous &#8212; but there&#8217;s something else. Something that produces that feeling that&#8217;s being simply fun&#8230;</p>
<p>I don&#8217;t wish to make more out of it than it is. I don&#8217;t know exactly what it is. Braid is simply one of a few games that actually has me interested in games &#8212; and their potential &#8212; again.</p>
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		<title>
		By: Douglas		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-57618</link>

		<dc:creator><![CDATA[Douglas]]></dc:creator>
		<pubDate>Tue, 23 Oct 2012 02:29:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-57618</guid>

					<description><![CDATA[I&#039;m not in any way tech savvy so forgive me if this question is stupid. Will this game be playable on a MacBook? If not, I suppose now is the best time to go ahead and say that I hope to see this game available - sooner rather than later - on Xbox or the Mac. One of the few games, in fact the only game I suppose, that I&#039;ve been watching and waiting for and getting excited about.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m not in any way tech savvy so forgive me if this question is stupid. Will this game be playable on a MacBook? If not, I suppose now is the best time to go ahead and say that I hope to see this game available &#8211; sooner rather than later &#8211; on Xbox or the Mac. One of the few games, in fact the only game I suppose, that I&#8217;ve been watching and waiting for and getting excited about.</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55816</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 20:12:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-55816</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55738&quot;&gt;Pritchard&lt;/a&gt;.

I would like to do simultaneous on as many platforms as possible, but ultimately it will just depend on what we are able to do. We are a small studio.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55738">Pritchard</a>.</p>
<p>I would like to do simultaneous on as many platforms as possible, but ultimately it will just depend on what we are able to do. We are a small studio.</p>
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		<title>
		By: Mike		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55764</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 20:02:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-55764</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55037&quot;&gt;andy&lt;/a&gt;.

Very interesting; thanks for the reply, Andy.  I&#039;ve been meaning to poke at the Cg compiler at some point.  I&#039;d love to see that blog post someday, too, when you get the time!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55037">andy</a>.</p>
<p>Very interesting; thanks for the reply, Andy.  I&#8217;ve been meaning to poke at the Cg compiler at some point.  I&#8217;d love to see that blog post someday, too, when you get the time!</p>
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		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55738</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 19:10:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-55738</guid>

					<description><![CDATA[So will the release of The Witness to multiple platforms be simultaneous, or will a PC/console release come first?]]></description>
			<content:encoded><![CDATA[<p>So will the release of The Witness to multiple platforms be simultaneous, or will a PC/console release come first?</p>
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		<title>
		By: Phil Willis		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55248</link>

		<dc:creator><![CDATA[Phil Willis]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 05:23:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-55248</guid>

					<description><![CDATA[I was waiting for someone to comment &quot;but there are artifacts in the screen shot&quot;.

Just because I know that is Jonathan&#039;s favorite comment.

Based on what we&#039;ve seen of the core &quot;maze tracing&quot; gameplay - I think this is a definite purchase on iPad.]]></description>
			<content:encoded><![CDATA[<p>I was waiting for someone to comment &#8220;but there are artifacts in the screen shot&#8221;.</p>
<p>Just because I know that is Jonathan&#8217;s favorite comment.</p>
<p>Based on what we&#8217;ve seen of the core &#8220;maze tracing&#8221; gameplay &#8211; I think this is a definite purchase on iPad.</p>
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		<title>
		By: Screwtape		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55218</link>

		<dc:creator><![CDATA[Screwtape]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 03:50:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-55218</guid>

					<description><![CDATA[Would you consider shipping the &#039;light&#039; GLES shaders with the desktop version of the game, perhaps as a &#039;netbook&#039; or &#039;minimal graphics&#039; mode? As I understand it, GLES shaders should Just Work with OpenGL 2.x, and it&#039;d make it easier to much easier to port to Linux and other minor platforms.]]></description>
			<content:encoded><![CDATA[<p>Would you consider shipping the &#8216;light&#8217; GLES shaders with the desktop version of the game, perhaps as a &#8216;netbook&#8217; or &#8216;minimal graphics&#8217; mode? As I understand it, GLES shaders should Just Work with OpenGL 2.x, and it&#8217;d make it easier to much easier to port to Linux and other minor platforms.</p>
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		<title>
		By: Phil Fortier		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55039</link>

		<dc:creator><![CDATA[Phil Fortier]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 02:10:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-55039</guid>

					<description><![CDATA[I&#039;m interested to see how the conversion to OpenGL ES goes. I have a lot of high-end PC shaders too, and am worried about how I&#039;ll &quot;gracefully degrade&quot;  functionality if I want to port to Android/iOS one day.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m interested to see how the conversion to OpenGL ES goes. I have a lot of high-end PC shaders too, and am worried about how I&#8217;ll &#8220;gracefully degrade&#8221;  functionality if I want to port to Android/iOS one day.</p>
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		<title>
		By: andy		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55038</link>

		<dc:creator><![CDATA[andy]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 02:00:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-55038</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54835&quot;&gt;David Amador&lt;/a&gt;.

We&#039;d like to get it running on as much hardware as possible, and as far as hardware &lt;em&gt;features&lt;/em&gt; go, the engine is compatible with the iPad 1. Once I&#039;m further along with the port we can better gauge how it&#039;s going to stack up in terms of performance and memory use. 

Also I guess we need to get an iPad 1 from somewhere :)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54835">David Amador</a>.</p>
<p>We&#8217;d like to get it running on as much hardware as possible, and as far as hardware <em>features</em> go, the engine is compatible with the iPad 1. Once I&#8217;m further along with the port we can better gauge how it&#8217;s going to stack up in terms of performance and memory use. </p>
<p>Also I guess we need to get an iPad 1 from somewhere :)</p>
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		<title>
		By: andy		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-55037</link>

		<dc:creator><![CDATA[andy]]></dc:creator>
		<pubDate>Sat, 20 Oct 2012 01:52:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-55037</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54890&quot;&gt;Mike&lt;/a&gt;.

Our shader processing is quite involved and really deserves a blog post of it&#039;s own (I apologise for never posting, I have a few almost-finished posts I&#039;ll try to get up here soon!). The short version:

We compile the HLSL .fx files with the D3D compiler library, and pull out render state and parameter information. Using that, we preprocess the vertex and pixel shaders and write out new versions with various changes, such as parameters that will be set at the same time rearranged to be in contiguous blocks (i.e. per material vs per draw-call) .

Then we compile &lt;em&gt;those&lt;/em&gt; shaders; with the HLSL compiler for D3D, and the Nvidia Cg compiler for OpenGL. Currently the iOS version picks a GLSL substitute shader based on some of that information we pulled out of the original .fx file.

Cg will also compile to GLSL (I haven&#039;t tried this), but as Jon said,  it&#039;s not worth converting our PC shaders for iPad because they&#039;re way too expensive. I&#039;m working on refining that shader-choosing step and having it directly in our asset processor.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54890">Mike</a>.</p>
<p>Our shader processing is quite involved and really deserves a blog post of it&#8217;s own (I apologise for never posting, I have a few almost-finished posts I&#8217;ll try to get up here soon!). The short version:</p>
<p>We compile the HLSL .fx files with the D3D compiler library, and pull out render state and parameter information. Using that, we preprocess the vertex and pixel shaders and write out new versions with various changes, such as parameters that will be set at the same time rearranged to be in contiguous blocks (i.e. per material vs per draw-call) .</p>
<p>Then we compile <em>those</em> shaders; with the HLSL compiler for D3D, and the Nvidia Cg compiler for OpenGL. Currently the iOS version picks a GLSL substitute shader based on some of that information we pulled out of the original .fx file.</p>
<p>Cg will also compile to GLSL (I haven&#8217;t tried this), but as Jon said,  it&#8217;s not worth converting our PC shaders for iPad because they&#8217;re way too expensive. I&#8217;m working on refining that shader-choosing step and having it directly in our asset processor.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54952</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 20:27:21 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54952</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54913&quot;&gt;Jonathan Blow&lt;/a&gt;.

But... We need to stand still and see sometimes, right? We are gonna have o walk towards and object stop and inspect it from all sorts of angles since this is still a 3D game in the iPad, right? How will we walk around and look up, down, left and right to register what&#039;s going on...

Well, implying the game is what I have in mind. The truth is that we still have no idea what this game is going to be! We don&#039;t know what we&#039;ll have to do in the game so I can&#039;t image how this will have to go down. 

The part that is not the mazes. You talk about a part of the game that needs buffing up to justifies existing. The part that is not the touch screen mazes is the part about &quot;seeing&quot; and &quot;witnessing?&quot; things in nature or subtleties of objects or shadows or reflections. Can you still explore in such detail with touch controls? 

Again, we have no idea what the game is or what it&#039;s trying to do. so I can&#039;t tell if what i&#039;m trying to say even matters. When that part of the game doesn&#039;t exist anymore... I can remember someone saying shapes taking form in the union of the shoreline and the water&#039;s reflection. Touch would be awesome for the touch screen mazes but is that all there is to the game? Just touching mazes? 

Could you make a video...

Capcha: Achieve trust (?)]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54913">Jonathan Blow</a>.</p>
<p>But&#8230; We need to stand still and see sometimes, right? We are gonna have o walk towards and object stop and inspect it from all sorts of angles since this is still a 3D game in the iPad, right? How will we walk around and look up, down, left and right to register what&#8217;s going on&#8230;</p>
<p>Well, implying the game is what I have in mind. The truth is that we still have no idea what this game is going to be! We don&#8217;t know what we&#8217;ll have to do in the game so I can&#8217;t image how this will have to go down. </p>
<p>The part that is not the mazes. You talk about a part of the game that needs buffing up to justifies existing. The part that is not the touch screen mazes is the part about &#8220;seeing&#8221; and &#8220;witnessing?&#8221; things in nature or subtleties of objects or shadows or reflections. Can you still explore in such detail with touch controls? </p>
<p>Again, we have no idea what the game is or what it&#8217;s trying to do. so I can&#8217;t tell if what i&#8217;m trying to say even matters. When that part of the game doesn&#8217;t exist anymore&#8230; I can remember someone saying shapes taking form in the union of the shoreline and the water&#8217;s reflection. Touch would be awesome for the touch screen mazes but is that all there is to the game? Just touching mazes? </p>
<p>Could you make a video&#8230;</p>
<p>Capcha: Achieve trust (?)</p>
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			</item>
		<item>
		<title>
		By: Pat Coughlin		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54951</link>

		<dc:creator><![CDATA[Pat Coughlin]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 19:45:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54951</guid>

					<description><![CDATA[Very exciting.  Thanks for posting your progress toward ipad release.  Since Braid, my personal game playing itch has been increasingly tough to scratch (inventive mechanics, philosophical flavors, sublime art, in other words a game that works my mind beyond simply figuring it out) and my anticipation increases with every update you provide. Thanks for everything!]]></description>
			<content:encoded><![CDATA[<p>Very exciting.  Thanks for posting your progress toward ipad release.  Since Braid, my personal game playing itch has been increasingly tough to scratch (inventive mechanics, philosophical flavors, sublime art, in other words a game that works my mind beyond simply figuring it out) and my anticipation increases with every update you provide. Thanks for everything!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Amir		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54939</link>

		<dc:creator><![CDATA[Amir]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 19:25:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54939</guid>

					<description><![CDATA[I have no idea about how different ios programming is from android programming, but any plan for android?]]></description>
			<content:encoded><![CDATA[<p>I have no idea about how different ios programming is from android programming, but any plan for android?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54918</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 18:46:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54918</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54834&quot;&gt;Aaron Jean&lt;/a&gt;.

See my other comment in these replies. It&#039;s not virtual buttons / joysticks, as I think those are always terrible.

Maybe at some point I will make a little video.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54834">Aaron Jean</a>.</p>
<p>See my other comment in these replies. It&#8217;s not virtual buttons / joysticks, as I think those are always terrible.</p>
<p>Maybe at some point I will make a little video.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54913</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 18:45:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54913</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54884&quot;&gt;Tim Romero&lt;/a&gt;.

Indeed. The current control scheme is 1-finger tap / hold for almost everything, and 2-finger motions for subtle sidestepping movements that you might rarely want to do.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54884">Tim Romero</a>.</p>
<p>Indeed. The current control scheme is 1-finger tap / hold for almost everything, and 2-finger motions for subtle sidestepping movements that you might rarely want to do.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54900</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 18:44:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54900</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54886&quot;&gt;Howard Lewis Ship&lt;/a&gt;.

I just mean streaming from disk / flash to main memory. Not from the internet.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54886">Howard Lewis Ship</a>.</p>
<p>I just mean streaming from disk / flash to main memory. Not from the internet.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Mike		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54890</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 18:36:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54890</guid>

					<description><![CDATA[How did you choose to do your automatic HLSL-&#062;GLSL conversion?  I&#039;d be interested to hear, as it seems like existing tools each have some set of drawbacks.]]></description>
			<content:encoded><![CDATA[<p>How did you choose to do your automatic HLSL-&gt;GLSL conversion?  I&#8217;d be interested to hear, as it seems like existing tools each have some set of drawbacks.</p>
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			</item>
		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54889</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 18:23:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54889</guid>

					<description><![CDATA[This is awesome! I&#039;ll buy it a second time for the iPad too! I&#039;m so happy that this will be available &quot;on the go&quot; I hope it&#039;s better than Myst for iPad cuz that port sucked! 

Good luck and I hope the game releases soon. I also hope that the iPad versions releases at the same time or not too long after the Steam PC version.]]></description>
			<content:encoded><![CDATA[<p>This is awesome! I&#8217;ll buy it a second time for the iPad too! I&#8217;m so happy that this will be available &#8220;on the go&#8221; I hope it&#8217;s better than Myst for iPad cuz that port sucked! </p>
<p>Good luck and I hope the game releases soon. I also hope that the iPad versions releases at the same time or not too long after the Steam PC version.</p>
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			</item>
		<item>
		<title>
		By: Howard Lewis Ship		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54886</link>

		<dc:creator><![CDATA[Howard Lewis Ship]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 17:58:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54886</guid>

					<description><![CDATA[You are using the term &quot;streaming&quot; in a way that makes me wonder if this game will require an active internet connection?  Is &quot;streaming&quot; used for downloading game assets from the internet, or is it a term related to driving data into the GPU?]]></description>
			<content:encoded><![CDATA[<p>You are using the term &#8220;streaming&#8221; in a way that makes me wonder if this game will require an active internet connection?  Is &#8220;streaming&#8221; used for downloading game assets from the internet, or is it a term related to driving data into the GPU?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Tim Romero		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54884</link>

		<dc:creator><![CDATA[Tim Romero]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 17:45:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54884</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54841&quot;&gt;Devin Raposo&lt;/a&gt;.

Epic Citadel did an okay sort of &quot;tap where you want to walk,&quot; I can imagine it&#039;s something along those lines rather than the horrible virtual analog that so many games try to pull off.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54841">Devin Raposo</a>.</p>
<p>Epic Citadel did an okay sort of &#8220;tap where you want to walk,&#8221; I can imagine it&#8217;s something along those lines rather than the horrible virtual analog that so many games try to pull off.</p>
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			</item>
		<item>
		<title>
		By: David Amador		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54883</link>

		<dc:creator><![CDATA[David Amador]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 17:39:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54883</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54841&quot;&gt;Devin Raposo&lt;/a&gt;.

Initially console games got this wrong too. It wasn&#039;t until Halo that I considered it to be &quot;decent&quot;, but for me Halo nailed it.
As for the touch devices, I don&#039;t think it&#039;s impossible, and considering the work Jonathan has made I&#039;m pretty sure it won&#039;t disappoint.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54841">Devin Raposo</a>.</p>
<p>Initially console games got this wrong too. It wasn&#8217;t until Halo that I considered it to be &#8220;decent&#8221;, but for me Halo nailed it.<br />
As for the touch devices, I don&#8217;t think it&#8217;s impossible, and considering the work Jonathan has made I&#8217;m pretty sure it won&#8217;t disappoint.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Devin Raposo		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54841</link>

		<dc:creator><![CDATA[Devin Raposo]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 17:22:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54841</guid>

					<description><![CDATA[How do you want to handle movement in a 3D space with touch controls? It seems like most games have gotten this wrong.]]></description>
			<content:encoded><![CDATA[<p>How do you want to handle movement in a 3D space with touch controls? It seems like most games have gotten this wrong.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Peter		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54840</link>

		<dc:creator><![CDATA[Peter]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 17:18:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54840</guid>

					<description><![CDATA[Perhaps finally a reason to buy a iPad.]]></description>
			<content:encoded><![CDATA[<p>Perhaps finally a reason to buy a iPad.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: David Amador		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54835</link>

		<dc:creator><![CDATA[David Amador]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 17:07:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54835</guid>

					<description><![CDATA[Great news Jonathan. 
And awesome working porting the engine to iPad. 
I did the same a couple of days ago, although I didn&#039;t had any shaders to port, using Fixed function with GLES1.


Looking forward to play The Witness on my iPad. In fact I&#039;m pretty sure that&#039;s the platform I&#039;m choosing to buy it.

Will it work on iPad 1 or is it too soon to tell?

Cheers and good luck]]></description>
			<content:encoded><![CDATA[<p>Great news Jonathan.<br />
And awesome working porting the engine to iPad.<br />
I did the same a couple of days ago, although I didn&#8217;t had any shaders to port, using Fixed function with GLES1.</p>
<p>Looking forward to play The Witness on my iPad. In fact I&#8217;m pretty sure that&#8217;s the platform I&#8217;m choosing to buy it.</p>
<p>Will it work on iPad 1 or is it too soon to tell?</p>
<p>Cheers and good luck</p>
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			</item>
		<item>
		<title>
		By: Aaron Jean		</title>
		<link>https://the-witness.net/news/2012/10/ipad-victory-shot/comment-page-1/#comment-54834</link>

		<dc:creator><![CDATA[Aaron Jean]]></dc:creator>
		<pubDate>Fri, 19 Oct 2012 17:02:29 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1840#comment-54834</guid>

					<description><![CDATA[Pardon my skepticism, but I&#039;m curious - just how, exactly, do these &quot;more immediate&quot; controls work? Are they virtual buttons, drag-to-move, point-based touch points that automatically move you(Myst-style)?]]></description>
			<content:encoded><![CDATA[<p>Pardon my skepticism, but I&#8217;m curious &#8211; just how, exactly, do these &#8220;more immediate&#8221; controls work? Are they virtual buttons, drag-to-move, point-based touch points that automatically move you(Myst-style)?</p>
]]></content:encoded>
		
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