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	<title>
	Comments on: Island Update, with bonus map	</title>
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	<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Sun, 12 Aug 2012 17:46:56 +0000</lastBuildDate>
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	<item>
		<title>
		By: davekov		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-23052</link>

		<dc:creator><![CDATA[davekov]]></dc:creator>
		<pubDate>Sun, 12 Aug 2012 17:46:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-23052</guid>

					<description><![CDATA[I haven&#039;t felt this way since Myst. 

Good luck; I can&#039;t wait.

-davekov]]></description>
			<content:encoded><![CDATA[<p>I haven&#8217;t felt this way since Myst. </p>
<p>Good luck; I can&#8217;t wait.</p>
<p>-davekov</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Gary Hawkins		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22246</link>

		<dc:creator><![CDATA[Gary Hawkins]]></dc:creator>
		<pubDate>Sat, 04 Aug 2012 19:41:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22246</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22115&quot;&gt;justin&lt;/a&gt;.

(In reply to &#039;justin&#039;.)

Firstly, the question wasn&#039;t even directed at you. Secondly, you have COMPLETELY misunderstood and manipulated the question in the first place, and so your response is completely invalid. My question was in regards to the possibility of Jonathan giving a speech about the value of deeper, more thought-provoking games to children, much like the way he does talks for adults; in no way was I insinuating that neither Braid nor The Witness would ever be suitable for children for whatever reason. Heck, my six year-old niece has played (and pretty much completed) Braid, and she thought it was awesome. Granted, she didn&#039;t quite &#039;get&#039; the deeper meaning of the game, but she still fully understood the base regardless, and she doesn&#039;t desire Disney shovelware.

And, judging by your overzealous use of swear-words, you&#039;re clearly annoyed about something in the first place, and taking it out on someone asking a perfectly valid question really isn&#039;t a good idea. Channel that anger into how passionate you are about the games, however, and that would be just awesome!

Gary

xx]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22115">justin</a>.</p>
<p>(In reply to &#8216;justin&#8217;.)</p>
<p>Firstly, the question wasn&#8217;t even directed at you. Secondly, you have COMPLETELY misunderstood and manipulated the question in the first place, and so your response is completely invalid. My question was in regards to the possibility of Jonathan giving a speech about the value of deeper, more thought-provoking games to children, much like the way he does talks for adults; in no way was I insinuating that neither Braid nor The Witness would ever be suitable for children for whatever reason. Heck, my six year-old niece has played (and pretty much completed) Braid, and she thought it was awesome. Granted, she didn&#8217;t quite &#8216;get&#8217; the deeper meaning of the game, but she still fully understood the base regardless, and she doesn&#8217;t desire Disney shovelware.</p>
<p>And, judging by your overzealous use of swear-words, you&#8217;re clearly annoyed about something in the first place, and taking it out on someone asking a perfectly valid question really isn&#8217;t a good idea. Channel that anger into how passionate you are about the games, however, and that would be just awesome!</p>
<p>Gary</p>
<p>xx</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Taylor Anderson		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22170</link>

		<dc:creator><![CDATA[Taylor Anderson]]></dc:creator>
		<pubDate>Fri, 03 Aug 2012 21:24:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22170</guid>

					<description><![CDATA[Alright, I&#039;ll keep that in mind.  Thanks so much for the pointers.  Good luck with The Witness--I&#039;m sure it will be fantastic.]]></description>
			<content:encoded><![CDATA[<p>Alright, I&#8217;ll keep that in mind.  Thanks so much for the pointers.  Good luck with The Witness&#8211;I&#8217;m sure it will be fantastic.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22166</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 03 Aug 2012 21:15:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22166</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22157&quot;&gt;Taylor Anderson&lt;/a&gt;.

It is my very strong opinion that in the long run you want to have full control over all your code, which something like Unity does not give you.

However, if you have just started, you are very far from the long run so it is maybe not so important. What you want to do first is get good at making games, so use whatever method seems helpful to do that.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22157">Taylor Anderson</a>.</p>
<p>It is my very strong opinion that in the long run you want to have full control over all your code, which something like Unity does not give you.</p>
<p>However, if you have just started, you are very far from the long run so it is maybe not so important. What you want to do first is get good at making games, so use whatever method seems helpful to do that.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Taylor Anderson		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22157</link>

		<dc:creator><![CDATA[Taylor Anderson]]></dc:creator>
		<pubDate>Fri, 03 Aug 2012 19:46:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22157</guid>

					<description><![CDATA[Sorry, should&#039;ve given more detail to my question...

I&#039;m like, very new to video game development (started learning C++ two months ago, started learning Unity like two weeks ago), and Unity is extremely inviting for new game developers like myself.  But what I&#039;m wondering is that, in the long run is it a good idea to keep going with Unity or go back to the basics of programming and try to build up from there? 

I know this is probably not the best place to ask, but you seem to be very active in the comments on this site and I&#039;d really like to get your input.  I played Braid a LOT and found it very inspiring, and I&#039;m really looking forward to The Witness.

Thanks for your time,
Taylor]]></description>
			<content:encoded><![CDATA[<p>Sorry, should&#8217;ve given more detail to my question&#8230;</p>
<p>I&#8217;m like, very new to video game development (started learning C++ two months ago, started learning Unity like two weeks ago), and Unity is extremely inviting for new game developers like myself.  But what I&#8217;m wondering is that, in the long run is it a good idea to keep going with Unity or go back to the basics of programming and try to build up from there? </p>
<p>I know this is probably not the best place to ask, but you seem to be very active in the comments on this site and I&#8217;d really like to get your input.  I played Braid a LOT and found it very inspiring, and I&#8217;m really looking forward to The Witness.</p>
<p>Thanks for your time,<br />
Taylor</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22147</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Fri, 03 Aug 2012 15:43:30 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22147</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22123&quot;&gt;Taylor Anderson&lt;/a&gt;.

I think it&#039;s a game engine.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22123">Taylor Anderson</a>.</p>
<p>I think it&#8217;s a game engine.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Adam		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22125</link>

		<dc:creator><![CDATA[Adam]]></dc:creator>
		<pubDate>Fri, 03 Aug 2012 06:52:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22125</guid>

					<description><![CDATA[I noticed a post on your Twitter saying you were supposed to have an interview with someone but you wanted them to connect on here. I am admittedly NOT that person and running the risk of getting completely shot down due to capitalizing on that post, but is there any chance you&#039;d do an interview for a site at which a number of other people and I stream games? 

We average around 300-500 viewers depending on the night. I&#039;ve streamed Braid before and it was very well received by our viewers. If it gives us any more credibility, we recently did an interview with Edmund McMillen, which was very enjoyable. As a very big fan of Braid and someone who is slated to stream The Witness when it comes out, it would be fantastic to get an interview with you.]]></description>
			<content:encoded><![CDATA[<p>I noticed a post on your Twitter saying you were supposed to have an interview with someone but you wanted them to connect on here. I am admittedly NOT that person and running the risk of getting completely shot down due to capitalizing on that post, but is there any chance you&#8217;d do an interview for a site at which a number of other people and I stream games? </p>
<p>We average around 300-500 viewers depending on the night. I&#8217;ve streamed Braid before and it was very well received by our viewers. If it gives us any more credibility, we recently did an interview with Edmund McMillen, which was very enjoyable. As a very big fan of Braid and someone who is slated to stream The Witness when it comes out, it would be fantastic to get an interview with you.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Taylor Anderson		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22123</link>

		<dc:creator><![CDATA[Taylor Anderson]]></dc:creator>
		<pubDate>Fri, 03 Aug 2012 06:30:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22123</guid>

					<description><![CDATA[What&#039;s your thoughts on Unity?]]></description>
			<content:encoded><![CDATA[<p>What&#8217;s your thoughts on Unity?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22115</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Fri, 03 Aug 2012 03:54:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22115</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22097&quot;&gt;Gary Hawkins&lt;/a&gt;.

Why can&#039;t children play Braid or The Witness?
Say that The Witness ends up having bad words in some of the logs or videos like Braid...
 They are very much games for everyone. Children/next gen gamers ??? What ever/my ass why can&#039;t kids play this and other games? They don&#039;t go by age!
Unless you want some Disney shite or just plain asinine, inane and infantile shite...
And what would be the point of Jonathan wasting time when he could make more 
interesting shit? 

Because that&#039;s what it sounds like. It sounds like you want infantile stuff but kids can learn from alot of broader from Braid and TW  

...also, yes! I just answer a question that was not 4 me! sue me :P]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22097">Gary Hawkins</a>.</p>
<p>Why can&#8217;t children play Braid or The Witness?<br />
Say that The Witness ends up having bad words in some of the logs or videos like Braid&#8230;<br />
 They are very much games for everyone. Children/next gen gamers ??? What ever/my ass why can&#8217;t kids play this and other games? They don&#8217;t go by age!<br />
Unless you want some Disney shite or just plain asinine, inane and infantile shite&#8230;<br />
And what would be the point of Jonathan wasting time when he could make more<br />
interesting shit? </p>
<p>Because that&#8217;s what it sounds like. It sounds like you want infantile stuff but kids can learn from alot of broader from Braid and TW  </p>
<p>&#8230;also, yes! I just answer a question that was not 4 me! sue me :P</p>
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			</item>
		<item>
		<title>
		By: Gary Hawkins		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22097</link>

		<dc:creator><![CDATA[Gary Hawkins]]></dc:creator>
		<pubDate>Thu, 02 Aug 2012 21:10:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22097</guid>

					<description><![CDATA[(I asked this question in the previous post, but - just my luck - this post was posted very shortly after, so I&#039;m asking again, if you don&#039;t mind.)

Hey hey, Jonathan! Glad to see that all is going awesomely with The Witness, and I really cannot wait to finally get my teeth into it :D.

I have a question: Jon, have you ever considered doing a lecture/assembly about the value of more interesting, thought-provoking games for an audience of children at all? Seeing as they are essentially the ‘next generation’ of gamers, it would be very interesting to see exactly what is on their minds amidst their disillusionment that Call of Duty and FIFA are the epitome of video games, and the fact that you’re quite possibly the only person that would ever give them the opportunity to show them what is outside the box (because, let’s face it, the aforementioned titles are never going to do that for them) would be really valuable to them, I reckon.

Is this something that you have ever considered?

Thanks!

Gary

xx]]></description>
			<content:encoded><![CDATA[<p>(I asked this question in the previous post, but &#8211; just my luck &#8211; this post was posted very shortly after, so I&#8217;m asking again, if you don&#8217;t mind.)</p>
<p>Hey hey, Jonathan! Glad to see that all is going awesomely with The Witness, and I really cannot wait to finally get my teeth into it :D.</p>
<p>I have a question: Jon, have you ever considered doing a lecture/assembly about the value of more interesting, thought-provoking games for an audience of children at all? Seeing as they are essentially the ‘next generation’ of gamers, it would be very interesting to see exactly what is on their minds amidst their disillusionment that Call of Duty and FIFA are the epitome of video games, and the fact that you’re quite possibly the only person that would ever give them the opportunity to show them what is outside the box (because, let’s face it, the aforementioned titles are never going to do that for them) would be really valuable to them, I reckon.</p>
<p>Is this something that you have ever considered?</p>
<p>Thanks!</p>
<p>Gary</p>
<p>xx</p>
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		<title>
		By: Feryl		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22055</link>

		<dc:creator><![CDATA[Feryl]]></dc:creator>
		<pubDate>Thu, 02 Aug 2012 04:07:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22055</guid>

					<description><![CDATA[This fascinating island has certainly seen a lot of change over the course of development! Do you have any possible release window to share yet?]]></description>
			<content:encoded><![CDATA[<p>This fascinating island has certainly seen a lot of change over the course of development! Do you have any possible release window to share yet?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22033</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 02 Aug 2012 00:11:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22033</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22023&quot;&gt;Luke&lt;/a&gt;.

These progress shots are mostly simplified geometry. In actual gameplay the camera would never pull out this far.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22023">Luke</a>.</p>
<p>These progress shots are mostly simplified geometry. In actual gameplay the camera would never pull out this far.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Luke		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22023</link>

		<dc:creator><![CDATA[Luke]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 19:52:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22023</guid>

					<description><![CDATA[Nice - really looking forward to exploring the island. I was a fan of Myst and other adventure games, really interested to see how you&#039;ve rethought some of those mechanics. 

Was curious, do the island progress shots incorporate LOD simplification, or do they show the full geometry?]]></description>
			<content:encoded><![CDATA[<p>Nice &#8211; really looking forward to exploring the island. I was a fan of Myst and other adventure games, really interested to see how you&#8217;ve rethought some of those mechanics. </p>
<p>Was curious, do the island progress shots incorporate LOD simplification, or do they show the full geometry?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Niilo		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-22004</link>

		<dc:creator><![CDATA[Niilo]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 15:17:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-22004</guid>

					<description><![CDATA[Looks pretty amazing. I really hope this ends up being as good as Braid (I cried at the end, just wonderful). I haven&#039;t played a good exploration/adventure game for a while. I can feel the plain and mysterious feeling just by looking at the pictures, kinda reminds me of the original Lego Bionicle series. I really believe in this game and hope it gets the atmosphere right. Best wishes from Finland!]]></description>
			<content:encoded><![CDATA[<p>Looks pretty amazing. I really hope this ends up being as good as Braid (I cried at the end, just wonderful). I haven&#8217;t played a good exploration/adventure game for a while. I can feel the plain and mysterious feeling just by looking at the pictures, kinda reminds me of the original Lego Bionicle series. I really believe in this game and hope it gets the atmosphere right. Best wishes from Finland!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Sami		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21972</link>

		<dc:creator><![CDATA[Sami]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 09:11:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21972</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21921&quot;&gt;kewhite&lt;/a&gt;.

Either you forgot to mention Braid in that post or haven&#039;t played it. If the latter you really, really should.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21921">kewhite</a>.</p>
<p>Either you forgot to mention Braid in that post or haven&#8217;t played it. If the latter you really, really should.</p>
]]></content:encoded>
		
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21955</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 04:43:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21955</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21948&quot;&gt;glenn&lt;/a&gt;.

It is a possibility.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21948">glenn</a>.</p>
<p>It is a possibility.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21954</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 04:42:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21954</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21942&quot;&gt;Kyle Dougherty&lt;/a&gt;.

I am glad things are going well!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21942">Kyle Dougherty</a>.</p>
<p>I am glad things are going well!</p>
]]></content:encoded>
		
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		<title>
		By: glenn		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21948</link>

		<dc:creator><![CDATA[glenn]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 02:33:35 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21948</guid>

					<description><![CDATA[An opengl renderer eh?  Do I sense a native Linux version?]]></description>
			<content:encoded><![CDATA[<p>An opengl renderer eh?  Do I sense a native Linux version?</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Kyle Dougherty		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21942</link>

		<dc:creator><![CDATA[Kyle Dougherty]]></dc:creator>
		<pubDate>Wed, 01 Aug 2012 01:08:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21942</guid>

					<description><![CDATA[Jon,
     Always a pleasure to see a new island update!  The overhead map reveals a number of interesting features of the island!  In particular, I&#039;ve noticed the single leafless tree to the right of the huge desert.  Can&#039;t wait to see what its story is...
     Recently I&#039;ve been designing my first puzzle game, using the methodology you&#039;ve outlined in your talks &quot;Designing to Reveal the Nature of the Universe&quot; and &quot;Truth in Game Design&quot;.  The process is going very well, and I&#039;ve already stumbled across some interesting truths.  It&#039;s true what you&#039;ve said, that if you let the universe answer the questions for you, you are left with a much more sublime and interesting experience.  Thank you for the inspiring talks!

Keep up the great work!
-Kyle]]></description>
			<content:encoded><![CDATA[<p>Jon,<br />
     Always a pleasure to see a new island update!  The overhead map reveals a number of interesting features of the island!  In particular, I&#8217;ve noticed the single leafless tree to the right of the huge desert.  Can&#8217;t wait to see what its story is&#8230;<br />
     Recently I&#8217;ve been designing my first puzzle game, using the methodology you&#8217;ve outlined in your talks &#8220;Designing to Reveal the Nature of the Universe&#8221; and &#8220;Truth in Game Design&#8221;.  The process is going very well, and I&#8217;ve already stumbled across some interesting truths.  It&#8217;s true what you&#8217;ve said, that if you let the universe answer the questions for you, you are left with a much more sublime and interesting experience.  Thank you for the inspiring talks!</p>
<p>Keep up the great work!<br />
-Kyle</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21940</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 23:57:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21940</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21935&quot;&gt;Fiver&lt;/a&gt;.

I&#039;ve always known generally what the endgame was going to be, and how it would fit into the game as a whole. The specific issues solved here were more about how to design the exact puzzles involved, how to fit them into the world in a way that does not seem forced, etc.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21935">Fiver</a>.</p>
<p>I&#8217;ve always known generally what the endgame was going to be, and how it would fit into the game as a whole. The specific issues solved here were more about how to design the exact puzzles involved, how to fit them into the world in a way that does not seem forced, etc.</p>
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		<title>
		By: Fiver		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21935</link>

		<dc:creator><![CDATA[Fiver]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 23:27:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21935</guid>

					<description><![CDATA[I&#039;m especially thrilled to here that you&#039;ve made a breakthrough on the endgame. The fact that you&#039;ve been able to work on so much of the story and puzzling inherent in the game without having a clear picture of the endgame (for so long) raises tantalizing questions about the content of the game.]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m especially thrilled to here that you&#8217;ve made a breakthrough on the endgame. The fact that you&#8217;ve been able to work on so much of the story and puzzling inherent in the game without having a clear picture of the endgame (for so long) raises tantalizing questions about the content of the game.</p>
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		<title>
		By: Nando		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21932</link>

		<dc:creator><![CDATA[Nando]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 22:36:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21932</guid>

					<description><![CDATA[The cave looks like the passion façade of the holy family church in Barcelona. :)

  Can&#039;t wait to see where this game can bring us...]]></description>
			<content:encoded><![CDATA[<p>The cave looks like the passion façade of the holy family church in Barcelona. :)</p>
<p>  Can&#8217;t wait to see where this game can bring us&#8230;</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21931</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 22:30:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21931</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21926&quot;&gt;andrewcoggeshall&lt;/a&gt;.

The reason you don&#039;t see non-point-lights often in games is because it is a lot harder to do that when it comes to rendering math, and good luck trying to do shadows with that.

It&#039;s something you will start to see more as time goes on.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21926">andrewcoggeshall</a>.</p>
<p>The reason you don&#8217;t see non-point-lights often in games is because it is a lot harder to do that when it comes to rendering math, and good luck trying to do shadows with that.</p>
<p>It&#8217;s something you will start to see more as time goes on.</p>
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		<title>
		By: 26PM		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21930</link>

		<dc:creator><![CDATA[26PM]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 22:28:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21930</guid>

					<description><![CDATA[Looking gorgeous. Can&#039;t wait to play.]]></description>
			<content:encoded><![CDATA[<p>Looking gorgeous. Can&#8217;t wait to play.</p>
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		<title>
		By: andrewcoggeshall		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21926</link>

		<dc:creator><![CDATA[andrewcoggeshall]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 22:18:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21926</guid>

					<description><![CDATA[I may have asked this of you before, but since you are doing interior as well, I&#039;m curious if you are using light distribution besides point and spot lights. Architects often use IES files to model more realistic distributions of light but I don&#039;t see them in games much. 

Since the direct lighting is dynamic maybe this would be too slow. I guess point and spot lights would be enough but these other types of distributions look really cool. Anyway, maybe seeing the rendering will answer this, thanks.]]></description>
			<content:encoded><![CDATA[<p>I may have asked this of you before, but since you are doing interior as well, I&#8217;m curious if you are using light distribution besides point and spot lights. Architects often use IES files to model more realistic distributions of light but I don&#8217;t see them in games much. </p>
<p>Since the direct lighting is dynamic maybe this would be too slow. I guess point and spot lights would be enough but these other types of distributions look really cool. Anyway, maybe seeing the rendering will answer this, thanks.</p>
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		<title>
		By: kewhite		</title>
		<link>https://the-witness.net/news/2012/07/island-update-with-bonus-map/comment-page-1/#comment-21921</link>

		<dc:creator><![CDATA[kewhite]]></dc:creator>
		<pubDate>Tue, 31 Jul 2012 21:40:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1738#comment-21921</guid>

					<description><![CDATA[I am really looking forward to this game...haven&#039;t had a good puzzle game since Myst and The 7th Guest/The 11th Hour. Seems like everything these days is either epic fantasy role-playing or shoot &#039;em up action...neither of which I like. Thanks for spending so much time and energy making a game for the rest of us :)]]></description>
			<content:encoded><![CDATA[<p>I am really looking forward to this game&#8230;haven&#8217;t had a good puzzle game since Myst and The 7th Guest/The 11th Hour. Seems like everything these days is either epic fantasy role-playing or shoot &#8217;em up action&#8230;neither of which I like. Thanks for spending so much time and energy making a game for the rest of us :)</p>
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