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	<title>
	Comments on: Seamless Cube Map Filtering	</title>
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	<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/</link>
	<description>Explore an abandoned island.</description>
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	<item>
		<title>
		By: Markus Pfefferle		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-66908</link>

		<dc:creator><![CDATA[Markus Pfefferle]]></dc:creator>
		<pubDate>Fri, 02 Nov 2012 14:58:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-66908</guid>

					<description><![CDATA[Hi, I&#039;d just like to express my gratitude for this post! I was fighting with the very problem in my still young XNA game and stumbled across your explanation and the shader solution last night. Works like a charm! 

Even though the actual solution is just a quote from someone else, I think it&#039;s great that such things are picked up by other blogs, repeated and presented in different contexts. It makes such knowledge much easier to find on search engines and often offers a different and better explanations than the original sources. Keep it up!]]></description>
			<content:encoded><![CDATA[<p>Hi, I&#8217;d just like to express my gratitude for this post! I was fighting with the very problem in my still young XNA game and stumbled across your explanation and the shader solution last night. Works like a charm! </p>
<p>Even though the actual solution is just a quote from someone else, I think it&#8217;s great that such things are picked up by other blogs, repeated and presented in different contexts. It makes such knowledge much easier to find on search engines and often offers a different and better explanations than the original sources. Keep it up!</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11499</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 22 Mar 2012 06:11:06 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11499</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11492&quot;&gt;justin&lt;/a&gt;.

A note from the preview:

&quot;And while The Witness does not appear to aspire to anything as outwardly grand as a cry of rebellion against an oppressive government, it remains remarkable how thoroughly it explores its mechanical themes.&quot;

Does this mean The Witness is meaningless? You talk about story and the story being something you care a bout and not entertainment (anymore as it started as entertainment) but what does that mean. Braid had a story with multiple themes/subjects and they were very important and things people don&#039;t know but if they know it could benefit the audience&#039;s life greatly!

Braid didn&#039;t go deep into the narrative&#039;s meaning but the reasong the game is the best is because it has meaning or as you called it dynamical meaning in gameplay but also in story. So there is areason and purpose to do this.

The Witness will have a story. But not an entertainment story. It will be something we can use in the real world, in life and then there is the meaning and purpose of minute to minute gameplay and what you actually do. and no taking control away from the player like thatgamecompany&#039;s Journey did with its little pointless cutscenes, right? 

The Witness gameplay and story dynamical meaning and purpose will be there and will go hand  and hand and add layers of complex intricate web that will help us become better and be smarter and sharper as people and we will be able to see to really see that world, right? there must be a reason why I go there, to that island. Unlike Tetris or Mario and Myst which have no purpose but more like Shostakovich&#039;s fifth symphony; The Witness will &quot;aspire to anything as outwardly grand as a cry of rebellion against an oppressive government&quot;

This will be; this will exist. it must! - it will transform me, and everyone.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11492">justin</a>.</p>
<p>A note from the preview:</p>
<p>&#8220;And while The Witness does not appear to aspire to anything as outwardly grand as a cry of rebellion against an oppressive government, it remains remarkable how thoroughly it explores its mechanical themes.&#8221;</p>
<p>Does this mean The Witness is meaningless? You talk about story and the story being something you care a bout and not entertainment (anymore as it started as entertainment) but what does that mean. Braid had a story with multiple themes/subjects and they were very important and things people don&#8217;t know but if they know it could benefit the audience&#8217;s life greatly!</p>
<p>Braid didn&#8217;t go deep into the narrative&#8217;s meaning but the reasong the game is the best is because it has meaning or as you called it dynamical meaning in gameplay but also in story. So there is areason and purpose to do this.</p>
<p>The Witness will have a story. But not an entertainment story. It will be something we can use in the real world, in life and then there is the meaning and purpose of minute to minute gameplay and what you actually do. and no taking control away from the player like thatgamecompany&#8217;s Journey did with its little pointless cutscenes, right? </p>
<p>The Witness gameplay and story dynamical meaning and purpose will be there and will go hand  and hand and add layers of complex intricate web that will help us become better and be smarter and sharper as people and we will be able to see to really see that world, right? there must be a reason why I go there, to that island. Unlike Tetris or Mario and Myst which have no purpose but more like Shostakovich&#8217;s fifth symphony; The Witness will &#8220;aspire to anything as outwardly grand as a cry of rebellion against an oppressive government&#8221;</p>
<p>This will be; this will exist. it must! &#8211; it will transform me, and everyone.</p>
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		<title>
		By: Na me		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11494</link>

		<dc:creator><![CDATA[Na me]]></dc:creator>
		<pubDate>Wed, 21 Mar 2012 22:14:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11494</guid>

					<description><![CDATA[Totally out of subject, but you must play Journey, guys. It&#039;s a shame that its only available for PS3, but if you are interested in arty games Journey is a wonderful experience.]]></description>
			<content:encoded><![CDATA[<p>Totally out of subject, but you must play Journey, guys. It&#8217;s a shame that its only available for PS3, but if you are interested in arty games Journey is a wonderful experience.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11492</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Wed, 21 Mar 2012 20:21:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11492</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11478&quot;&gt;justin&lt;/a&gt;.

http://kotaku.com/5893336/jonathan-blows-the-witness-is-an-exercise-in-symphonic-game-design

cool preview of The Witness.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11478">justin</a>.</p>
<p><a href="http://kotaku.com/5893336/jonathan-blows-the-witness-is-an-exercise-in-symphonic-game-design" rel="nofollow ugc">http://kotaku.com/5893336/jonathan-blows-the-witness-is-an-exercise-in-symphonic-game-design</a></p>
<p>cool preview of The Witness.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11478</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Wed, 21 Mar 2012 04:20:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11478</guid>

					<description><![CDATA[Tom Chick does it again!

http://www.quartertothree.com/fp/2012/03/19/the-there-less-journey/

Jonathan, and you told us this motherfucker was alright. You made me follow him, but fucking hell!
He... I&#039;m torn apart everytime he writes about a game that is trying to be deep and meaningful or that tries to be different. idk? Maybe he is trying to do something good; something to make indies learn or maybe he&#039;s just a try-hard agent of chaos... I still like him and will keep following him... and ...yeah!? Journey was indeed a bad game... He&#039;s totally fucking right!]]></description>
			<content:encoded><![CDATA[<p>Tom Chick does it again!</p>
<p><a href="http://www.quartertothree.com/fp/2012/03/19/the-there-less-journey/" rel="nofollow ugc">http://www.quartertothree.com/fp/2012/03/19/the-there-less-journey/</a></p>
<p>Jonathan, and you told us this motherfucker was alright. You made me follow him, but fucking hell!<br />
He&#8230; I&#8217;m torn apart everytime he writes about a game that is trying to be deep and meaningful or that tries to be different. idk? Maybe he is trying to do something good; something to make indies learn or maybe he&#8217;s just a try-hard agent of chaos&#8230; I still like him and will keep following him&#8230; and &#8230;yeah!? Journey was indeed a bad game&#8230; He&#8217;s totally fucking right!</p>
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		<title>
		By: Zaphos		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11396</link>

		<dc:creator><![CDATA[Zaphos]]></dc:creator>
		<pubDate>Thu, 15 Mar 2012 20:41:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11396</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11361&quot;&gt;justin&lt;/a&gt;.

Official recordings of the 2012 gdc sessions (albeit only some for free) will get posted (&quot;Coming Soon&quot;) at gdcvault.com 

Hecker&#039;s video there only exists because Hecker was cool enough to get someone to record his talk -- it&#039;s not something most people will have done.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11361">justin</a>.</p>
<p>Official recordings of the 2012 gdc sessions (albeit only some for free) will get posted (&#8220;Coming Soon&#8221;) at gdcvault.com </p>
<p>Hecker&#8217;s video there only exists because Hecker was cool enough to get someone to record his talk &#8212; it&#8217;s not something most people will have done.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11361</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Tue, 13 Mar 2012 19:28:49 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11361</guid>

					<description><![CDATA[Well... Hecker&#039;s rant is up

http://www.youtube.com/watch?v=MMpAoLsl1QY&#038;feature=g-all-blg&#038;context=G28e173cFAAAAAAAAFAA

How about yours Jonathan? checking the GDC site you where supposed to give one. Hopefully is not lost!]]></description>
			<content:encoded><![CDATA[<p>Well&#8230; Hecker&#8217;s rant is up</p>
<p><a href="http://www.youtube.com/watch?v=MMpAoLsl1QY&#038;feature=g-all-blg&#038;context=G28e173cFAAAAAAAAFAA" rel="nofollow ugc">http://www.youtube.com/watch?v=MMpAoLsl1QY&#038;feature=g-all-blg&#038;context=G28e173cFAAAAAAAAFAA</a></p>
<p>How about yours Jonathan? checking the GDC site you where supposed to give one. Hopefully is not lost!</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11256</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Sat, 10 Mar 2012 21:31:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11256</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11228&quot;&gt;justin&lt;/a&gt;.

2012 IGF has a new parthnership with Gamespot... Which I think is awesome because now people who are not developers can see how everything goes down... so support them so that they can keep showing the public by letting them know that we care about seeeing more stuff like this.

http://www.youtube.com/watch?v=E2kGdQUKqS4&#038;feature=channel

48:45 Put them in the game...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11228">justin</a>.</p>
<p>2012 IGF has a new parthnership with Gamespot&#8230; Which I think is awesome because now people who are not developers can see how everything goes down&#8230; so support them so that they can keep showing the public by letting them know that we care about seeeing more stuff like this.</p>
<p><a href="http://www.youtube.com/watch?v=E2kGdQUKqS4&#038;feature=channel" rel="nofollow ugc">http://www.youtube.com/watch?v=E2kGdQUKqS4&#038;feature=channel</a></p>
<p>48:45 Put them in the game&#8230;</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11228</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Sat, 10 Mar 2012 08:03:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11228</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11215&quot;&gt;justin&lt;/a&gt;.

Aww shiet! Here we go again...

http://n4g.com/news/957635/jonathan-blow-explains-why-he-doesnt-play-japanese-videogames-anymore/com]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11215">justin</a>.</p>
<p>Aww shiet! Here we go again&#8230;</p>
<p><a href="http://n4g.com/news/957635/jonathan-blow-explains-why-he-doesnt-play-japanese-videogames-anymore/com" rel="nofollow ugc">http://n4g.com/news/957635/jonathan-blow-explains-why-he-doesnt-play-japanese-videogames-anymore/com</a></p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11215</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Fri, 09 Mar 2012 12:24:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11215</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11179&quot;&gt;justin&lt;/a&gt;.

Jonathan Blow Interviewd recently at GDC by Gamespot

http://www.youtube.com/watch?feature=player_embedded&#038;v=I1Fg76c4Zfg

Becdause we can&#039;t trust Jonathan to post his own interviews and share what he thinks, in his own site.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11179">justin</a>.</p>
<p>Jonathan Blow Interviewd recently at GDC by Gamespot</p>
<p><a href="http://www.youtube.com/watch?feature=player_embedded&#038;v=I1Fg76c4Zfg" rel="nofollow ugc">http://www.youtube.com/watch?feature=player_embedded&#038;v=I1Fg76c4Zfg</a></p>
<p>Becdause we can&#8217;t trust Jonathan to post his own interviews and share what he thinks, in his own site.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11179</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Wed, 07 Mar 2012 05:45:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11179</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11168&quot;&gt;justin&lt;/a&gt;.

I want to talk about video games, but everyone here is scared to comment for some reason? Why are people here so apologetic and hardly converse with others? Does somebody, anybody want to talk about video games? Here or we could meet at another site!

There are very strange communities to disccus games, I hate almost all of them.

Reddit, they are just in it to sound cool with or their &quot;leleleleele&quot; and there are the dumbest buch in the net.
Neogaf, Group of wanna-be 1337 hackerz that only care about mainstream AAA blockbusters.
Quarter to Three, Intellectual show-offs and the &quot;2 dep 4 u&quot; hipsters that hate games that try to be personal. In every single thread they end-up sucking each other&#039;s dick until Tom Chick pops up and says how he hates something that is objectively: Injerently good and fundamentally worthwhile... Yeah, that guy Chick gets all of my hate!
v, This is my favorite place. totally open, heart-felt and straight forward conversations are had here with a mixture of rage, laugh, cries, hate and porn thrown in. People speak their mind and are not controlled.
Steam, They can be helpful

Any other place (RPS, Granades,Hardcore 101, Giant Bomb,  The Scapist, IGN,GameFaQS, bEST gAMERS us ) is utter shit.  same thing if you want Video Game Journalism<img src="https://s.w.org/images/core/emoji/13.1.0/72x72/2122.png" alt="™" class="wp-smiley" style="height: 1em; max-height: 1em;" />]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11168">justin</a>.</p>
<p>I want to talk about video games, but everyone here is scared to comment for some reason? Why are people here so apologetic and hardly converse with others? Does somebody, anybody want to talk about video games? Here or we could meet at another site!</p>
<p>There are very strange communities to disccus games, I hate almost all of them.</p>
<p>Reddit, they are just in it to sound cool with or their &#8220;leleleleele&#8221; and there are the dumbest buch in the net.<br />
Neogaf, Group of wanna-be 1337 hackerz that only care about mainstream AAA blockbusters.<br />
Quarter to Three, Intellectual show-offs and the &#8220;2 dep 4 u&#8221; hipsters that hate games that try to be personal. In every single thread they end-up sucking each other&#8217;s dick until Tom Chick pops up and says how he hates something that is objectively: Injerently good and fundamentally worthwhile&#8230; Yeah, that guy Chick gets all of my hate!<br />
v, This is my favorite place. totally open, heart-felt and straight forward conversations are had here with a mixture of rage, laugh, cries, hate and porn thrown in. People speak their mind and are not controlled.<br />
Steam, They can be helpful</p>
<p>Any other place (RPS, Granades,Hardcore 101, Giant Bomb,  The Scapist, IGN,GameFaQS, bEST gAMERS us ) is utter shit.  same thing if you want Video Game Journalism™</p>
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		<title>
		By: Jordon Trebas		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11173</link>

		<dc:creator><![CDATA[Jordon Trebas]]></dc:creator>
		<pubDate>Tue, 06 Mar 2012 18:50:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11173</guid>

					<description><![CDATA[Hello Jonathan!  I&#039;m one of the SMU grad students who talked to you last night after the movie screening.  You suggested getting in touch with you through your blog&#039;s comments, so here I am!  The Witness is looking great, and I&#039;m excited to see how it develops and evolves over time now that I&#039;m following the blog.  Thanks for everything!]]></description>
			<content:encoded><![CDATA[<p>Hello Jonathan!  I&#8217;m one of the SMU grad students who talked to you last night after the movie screening.  You suggested getting in touch with you through your blog&#8217;s comments, so here I am!  The Witness is looking great, and I&#8217;m excited to see how it develops and evolves over time now that I&#8217;m following the blog.  Thanks for everything!</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11168</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Tue, 06 Mar 2012 16:59:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11168</guid>

					<description><![CDATA[Teh vidya induztry: http://www.youtube.com/watch?v=aIP73xIAPLU&#038;feature=g-all&#038;context=G2a85eedFAAAAAAAABAA]]></description>
			<content:encoded><![CDATA[<p>Teh vidya induztry: <a href="http://www.youtube.com/watch?v=aIP73xIAPLU&#038;feature=g-all&#038;context=G2a85eedFAAAAAAAABAA" rel="nofollow ugc">http://www.youtube.com/watch?v=aIP73xIAPLU&#038;feature=g-all&#038;context=G2a85eedFAAAAAAAABAA</a></p>
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		<title>
		By: Niels Myrtue		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11130</link>

		<dc:creator><![CDATA[Niels Myrtue]]></dc:creator>
		<pubDate>Sun, 04 Mar 2012 10:38:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11130</guid>

					<description><![CDATA[Very interesting article.
How is performance affected by using this method?]]></description>
			<content:encoded><![CDATA[<p>Very interesting article.<br />
How is performance affected by using this method?</p>
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		<title>
		By: Matthew VanDevander		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11126</link>

		<dc:creator><![CDATA[Matthew VanDevander]]></dc:creator>
		<pubDate>Sun, 04 Mar 2012 06:11:28 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11126</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11116&quot;&gt;Sami&lt;/a&gt;.

It would be interesting if there were puzzles involving cubemap reflections, but I am not certain that will be the case. Certainly the example cubemaps are too blurry to be of much use for puzzles. The general light mapping is also calculated on GPU through cubemaps, I believe. But that would make it a bit odd to worry about how they would be calculated on older hardware, since it is an offline operation to bake the light maps.

I suppose it would be impossible to know, given the secrecy of Jonathan about the gameplay of his projects. But I would love to find out why Ignacio found it necessary to make the cubemaps more accurate on older hardware.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11116">Sami</a>.</p>
<p>It would be interesting if there were puzzles involving cubemap reflections, but I am not certain that will be the case. Certainly the example cubemaps are too blurry to be of much use for puzzles. The general light mapping is also calculated on GPU through cubemaps, I believe. But that would make it a bit odd to worry about how they would be calculated on older hardware, since it is an offline operation to bake the light maps.</p>
<p>I suppose it would be impossible to know, given the secrecy of Jonathan about the gameplay of his projects. But I would love to find out why Ignacio found it necessary to make the cubemaps more accurate on older hardware.</p>
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		<title>
		By: Matthew VanDevander		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11125</link>

		<dc:creator><![CDATA[Matthew VanDevander]]></dc:creator>
		<pubDate>Sun, 04 Mar 2012 06:06:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11125</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11124&quot;&gt;Matthew VanDevander&lt;/a&gt;.

Okay I hate captcha. This was supposed to be in response to Justin.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11124">Matthew VanDevander</a>.</p>
<p>Okay I hate captcha. This was supposed to be in response to Justin.</p>
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		<title>
		By: Matthew VanDevander		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11124</link>

		<dc:creator><![CDATA[Matthew VanDevander]]></dc:creator>
		<pubDate>Sun, 04 Mar 2012 06:05:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11124</guid>

					<description><![CDATA[Not necessarily on consoles, there are still many people running Windows XP, which only supports Direct3D 9. The Xbox 360 actually supports some features beyond what is possible in Direct3D 9, but is not as advanced as Direct3D 10 ( Windows Vista) or 11 (Windows 7). The Playstation 3 is a difficult analogue to a PC as it runs a different system architecture entirely, but it supports a few features not possible under Direct3D 9, if I recall properly.]]></description>
			<content:encoded><![CDATA[<p>Not necessarily on consoles, there are still many people running Windows XP, which only supports Direct3D 9. The Xbox 360 actually supports some features beyond what is possible in Direct3D 9, but is not as advanced as Direct3D 10 ( Windows Vista) or 11 (Windows 7). The Playstation 3 is a difficult analogue to a PC as it runs a different system architecture entirely, but it supports a few features not possible under Direct3D 9, if I recall properly.</p>
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		<title>
		By: Sami		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11116</link>

		<dc:creator><![CDATA[Sami]]></dc:creator>
		<pubDate>Sat, 03 Mar 2012 22:03:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11116</guid>

					<description><![CDATA[Using reflections and other such real-life stuff in puzzles sounds awesome. That&#039;s what I love about games: they let you do things that you can&#039;t do normally, whether it&#039;s due to it being truly impossible (like in Braid) or due to the lack of resources making it virtually impossible (like in The Witness).

I mean, from what I&#039;ve seen in this blog, all of this seems &quot;possible&quot; in real life. It&#039;s just that a computer allows you to create the island yourself, put everything where you want it, even though all the mechanics simulate the natural world.]]></description>
			<content:encoded><![CDATA[<p>Using reflections and other such real-life stuff in puzzles sounds awesome. That&#8217;s what I love about games: they let you do things that you can&#8217;t do normally, whether it&#8217;s due to it being truly impossible (like in Braid) or due to the lack of resources making it virtually impossible (like in The Witness).</p>
<p>I mean, from what I&#8217;ve seen in this blog, all of this seems &#8220;possible&#8221; in real life. It&#8217;s just that a computer allows you to create the island yourself, put everything where you want it, even though all the mechanics simulate the natural world.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11113</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Sat, 03 Mar 2012 19:17:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11113</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11112&quot;&gt;Matthew VanDevander&lt;/a&gt;.

Thank you. I do see reflections on the circles. They look like square rooms, maybe its for metal things or shiny surfaces that are in rooms or something and puzzle might be about looking at things through bounces to see a different thing. Like if you look at the reflection of something it makes a shape or what ever.

So that no artifacts interfier in the puzzles in the console version he did this... I guess...]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11112">Matthew VanDevander</a>.</p>
<p>Thank you. I do see reflections on the circles. They look like square rooms, maybe its for metal things or shiny surfaces that are in rooms or something and puzzle might be about looking at things through bounces to see a different thing. Like if you look at the reflection of something it makes a shape or what ever.</p>
<p>So that no artifacts interfier in the puzzles in the console version he did this&#8230; I guess&#8230;</p>
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		<title>
		By: Matthew VanDevander		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11112</link>

		<dc:creator><![CDATA[Matthew VanDevander]]></dc:creator>
		<pubDate>Sat, 03 Mar 2012 18:51:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11112</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11103&quot;&gt;justin&lt;/a&gt;.

Basically, yes. It is a workaround for older hardware that improves the physical accuracy of reflections. Since much of the puzzles in the witness involve careful observation of phenomena that occur in the real world, physical accuracy is very important. That is why features such as dynamic shadows were implemented so early in development.

I may be wrong, but this is what I gather anyway.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11103">justin</a>.</p>
<p>Basically, yes. It is a workaround for older hardware that improves the physical accuracy of reflections. Since much of the puzzles in the witness involve careful observation of phenomena that occur in the real world, physical accuracy is very important. That is why features such as dynamic shadows were implemented so early in development.</p>
<p>I may be wrong, but this is what I gather anyway.</p>
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		<title>
		By: Matthew		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11111</link>

		<dc:creator><![CDATA[Matthew]]></dc:creator>
		<pubDate>Sat, 03 Mar 2012 16:22:51 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11111</guid>

					<description><![CDATA[Justin had a good question; how much do you use cube maps in The Witness? Is this method valuable enough to also be used when baking shadow maps? BTW, since you mentioned it, how are you baking in lighting? Is it just regular shadow maps, or will you be using BRDFs in some manner?]]></description>
			<content:encoded><![CDATA[<p>Justin had a good question; how much do you use cube maps in The Witness? Is this method valuable enough to also be used when baking shadow maps? BTW, since you mentioned it, how are you baking in lighting? Is it just regular shadow maps, or will you be using BRDFs in some manner?</p>
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		<title>
		By: Jeremiah		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11107</link>

		<dc:creator><![CDATA[Jeremiah]]></dc:creator>
		<pubDate>Sat, 03 Mar 2012 13:46:49 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11107</guid>

					<description><![CDATA[Is there a book(s) you could recommend that would get one up to speed on the basic graphic concepts discussed here? I wish I could appreciate what was being accomplished.]]></description>
			<content:encoded><![CDATA[<p>Is there a book(s) you could recommend that would get one up to speed on the basic graphic concepts discussed here? I wish I could appreciate what was being accomplished.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2012/02/seamless-cube-map-filtering/comment-page-1/#comment-11103</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Sat, 03 Mar 2012 08:53:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=1502#comment-11103</guid>

					<description><![CDATA[So... This makes the game look better? I try googleing and wikipediaing almost all the things you talk about and from what I can gather: This images will be used on stuff that reflects stuff like water and chrome and so then you need them to look good and remove little artifacts created while rendering (cuz consoles) so you made parts of computers talk to each other in a different (in consoles) ways until you got it looking better and now they look good...

Is that it?]]></description>
			<content:encoded><![CDATA[<p>So&#8230; This makes the game look better? I try googleing and wikipediaing almost all the things you talk about and from what I can gather: This images will be used on stuff that reflects stuff like water and chrome and so then you need them to look good and remove little artifacts created while rendering (cuz consoles) so you made parts of computers talk to each other in a different (in consoles) ways until you got it looking better and now they look good&#8230;</p>
<p>Is that it?</p>
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