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	<title>
	Comments on: More island color experiments; shadow update	</title>
	<atom:link href="https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Mon, 15 Aug 2011 23:19:13 +0000</lastBuildDate>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-4752</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 15 Aug 2011 23:19:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-4752</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-4750&quot;&gt;Alejandro Martinez&lt;/a&gt;.

Actually, my old version of the shadows, which Ignacio replaced, was rotating the disc each sample by a noise texture (it was a 3D texture with one scalar value, because the rotation value was based on the worldspace position, and I didn&#039;t want streaks to happen at weird angles due to projection onto the plane of the noise texture).

It did not look great, though in talking about it later we thought that maybe I had missed something or made some fundamental error that caused the shadows to look worse than they maybe should.  But we never figured out exactly what that was.]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-4750">Alejandro Martinez</a>.</p>
<p>Actually, my old version of the shadows, which Ignacio replaced, was rotating the disc each sample by a noise texture (it was a 3D texture with one scalar value, because the rotation value was based on the worldspace position, and I didn&#8217;t want streaks to happen at weird angles due to projection onto the plane of the noise texture).</p>
<p>It did not look great, though in talking about it later we thought that maybe I had missed something or made some fundamental error that caused the shadows to look worse than they maybe should.  But we never figured out exactly what that was.</p>
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		<title>
		By: Alejandro Martinez		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-4750</link>

		<dc:creator><![CDATA[Alejandro Martinez]]></dc:creator>
		<pubDate>Mon, 15 Aug 2011 20:49:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-4750</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3200&quot;&gt;Ignacio Castaño&lt;/a&gt;.

What about stochastic sampling? Rotate your poisson-disc each pixel by a random 2D direction (using a tiled vector2 [normalized] noise texture is what I have seen before). If done in light space when sampling the light depth map it won&#039;t jitter when the camera moves. It should trade jaggies for noise. It&#039;s kind of heavy duty, but the xbox360 could handle it just fine. I don&#039;t know if the gaussian filter would fit with this though. Is it a screen-space gaussian filter? like render the shadows with the 4-tap disc, gaussian blur them, then apply them?]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3200">Ignacio Castaño</a>.</p>
<p>What about stochastic sampling? Rotate your poisson-disc each pixel by a random 2D direction (using a tiled vector2 [normalized] noise texture is what I have seen before). If done in light space when sampling the light depth map it won&#8217;t jitter when the camera moves. It should trade jaggies for noise. It&#8217;s kind of heavy duty, but the xbox360 could handle it just fine. I don&#8217;t know if the gaussian filter would fit with this though. Is it a screen-space gaussian filter? like render the shadows with the 4-tap disc, gaussian blur them, then apply them?</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3257</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Fri, 27 May 2011 21:04:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3257</guid>

					<description><![CDATA[lol... i saw it at indiegames and i a thought &quot;omg that door reminds me of TW im gona post it at the blog&quot; you beat me to it. im stuck on room 4]]></description>
			<content:encoded><![CDATA[<p>lol&#8230; i saw it at indiegames and i a thought &#8220;omg that door reminds me of TW im gona post it at the blog&#8221; you beat me to it. im stuck on room 4</p>
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		<title>
		By: Hamish Todd		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3255</link>

		<dc:creator><![CDATA[Hamish Todd]]></dc:creator>
		<pubDate>Fri, 27 May 2011 17:51:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3255</guid>

					<description><![CDATA[You guys should probably give up on making the witness, I think someone&#039;s already done it http://bartbonte.com/14locks/]]></description>
			<content:encoded><![CDATA[<p>You guys should probably give up on making the witness, I think someone&#8217;s already done it <a href="http://bartbonte.com/14locks/" rel="nofollow ugc">http://bartbonte.com/14locks/</a></p>
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		<title>
		By: Dave		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3254</link>

		<dc:creator><![CDATA[Dave]]></dc:creator>
		<pubDate>Fri, 27 May 2011 15:21:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3254</guid>

					<description><![CDATA[Looks good.  Ignacio, it would definitely be interesting to hear what you did with the shadows.  It seems everyone has a few tweaks and ideas to get them looking better.]]></description>
			<content:encoded><![CDATA[<p>Looks good.  Ignacio, it would definitely be interesting to hear what you did with the shadows.  It seems everyone has a few tweaks and ideas to get them looking better.</p>
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		<title>
		By: mark		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3236</link>

		<dc:creator><![CDATA[mark]]></dc:creator>
		<pubDate>Tue, 24 May 2011 21:46:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3236</guid>

					<description><![CDATA[this looks great keep up the good work, and is there any chance this engine can be ported to the psn or is it incompatible]]></description>
			<content:encoded><![CDATA[<p>this looks great keep up the good work, and is there any chance this engine can be ported to the psn or is it incompatible</p>
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		<title>
		By: André		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3215</link>

		<dc:creator><![CDATA[André]]></dc:creator>
		<pubDate>Sun, 22 May 2011 11:35:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3215</guid>

					<description><![CDATA[Hi, this is off topic but, will the game have a linux/mac version?]]></description>
			<content:encoded><![CDATA[<p>Hi, this is off topic but, will the game have a linux/mac version?</p>
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		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3211</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Fri, 20 May 2011 21:34:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3211</guid>

					<description><![CDATA[you have some interesting quotes in the start page, some of them make me think that what the game will be about is what i thought it would be! i subscribed already... but you know something about the page? it would be cooler if like the picture changes too! put some of the old concept art and stuff like that!

as i said a few comments ago the animation is going to be done soon. its looking... pretty ugly but i just copied the place-holder graphics and tried to go by Totilo&#039;s video and i was just adding more stuff, but my animation is bad and first person looks very clunky and jerky and slow.

but when im done i&#039;ll post i link and also make sure you post a link too, to your UC Berkly lecture and the upcoming UC Santa Cruz panel when they are up!
also congrats for being #3 developer (soon to be #1 amirite?) your like a hero to indies ;_;]]></description>
			<content:encoded><![CDATA[<p>you have some interesting quotes in the start page, some of them make me think that what the game will be about is what i thought it would be! i subscribed already&#8230; but you know something about the page? it would be cooler if like the picture changes too! put some of the old concept art and stuff like that!</p>
<p>as i said a few comments ago the animation is going to be done soon. its looking&#8230; pretty ugly but i just copied the place-holder graphics and tried to go by Totilo&#8217;s video and i was just adding more stuff, but my animation is bad and first person looks very clunky and jerky and slow.</p>
<p>but when im done i&#8217;ll post i link and also make sure you post a link too, to your UC Berkly lecture and the upcoming UC Santa Cruz panel when they are up!<br />
also congrats for being #3 developer (soon to be #1 amirite?) your like a hero to indies ;_;</p>
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		<item>
		<title>
		By: a		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3207</link>

		<dc:creator><![CDATA[a]]></dc:creator>
		<pubDate>Fri, 20 May 2011 02:44:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3207</guid>

					<description><![CDATA[fuck peter moluneux....

http://www.eurogamer.net/articles/2011-05-19-dev-poll-molyneux-is-1-industry-hero

your # 3]]></description>
			<content:encoded><![CDATA[<p>fuck peter moluneux&#8230;.</p>
<p><a href="http://www.eurogamer.net/articles/2011-05-19-dev-poll-molyneux-is-1-industry-hero" rel="nofollow ugc">http://www.eurogamer.net/articles/2011-05-19-dev-poll-molyneux-is-1-industry-hero</a></p>
<p>your # 3</p>
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		<title>
		By: Seraph		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3206</link>

		<dc:creator><![CDATA[Seraph]]></dc:creator>
		<pubDate>Thu, 19 May 2011 19:51:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3206</guid>

					<description><![CDATA[Everything is coming together.  Looks great!]]></description>
			<content:encoded><![CDATA[<p>Everything is coming together.  Looks great!</p>
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		<title>
		By: emil		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3202</link>

		<dc:creator><![CDATA[emil]]></dc:creator>
		<pubDate>Thu, 19 May 2011 06:15:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3202</guid>

					<description><![CDATA[Looking great you guys! Love to read about how this is coming along :)]]></description>
			<content:encoded><![CDATA[<p>Looking great you guys! Love to read about how this is coming along :)</p>
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		<title>
		By: Ignacio Castaño		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3200</link>

		<dc:creator><![CDATA[Ignacio Castaño]]></dc:creator>
		<pubDate>Thu, 19 May 2011 00:53:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3200</guid>

					<description><![CDATA[David, thanks for the links. Something that Jon didn&#039;t mention is that we use bicubic interpolation of the color map precisely for that reason, to avoid the orthogonal bilinear filtering patterns.

I should write a short article about the shadows. What we have now is not perfect, but I think it&#039;s a good compromise. To eliminate the jaggies entirely we would need a wider filter, but that is much more prone to light leaks and acne artifacts, and would impose more constrains over the geometry.]]></description>
			<content:encoded><![CDATA[<p>David, thanks for the links. Something that Jon didn&#8217;t mention is that we use bicubic interpolation of the color map precisely for that reason, to avoid the orthogonal bilinear filtering patterns.</p>
<p>I should write a short article about the shadows. What we have now is not perfect, but I think it&#8217;s a good compromise. To eliminate the jaggies entirely we would need a wider filter, but that is much more prone to light leaks and acne artifacts, and would impose more constrains over the geometry.</p>
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		<title>
		By: James Baek		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3199</link>

		<dc:creator><![CDATA[James Baek]]></dc:creator>
		<pubDate>Thu, 19 May 2011 00:43:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3199</guid>

					<description><![CDATA[Already I&#039;m sensing that the aesthetic is going to be something special- good progress is being made here.  What I&#039;d give to just jump into a screenshot and look around.. I suppose a goal of yours for the art direction is to invoke that feeling, eh? :]]]></description>
			<content:encoded><![CDATA[<p>Already I&#8217;m sensing that the aesthetic is going to be something special- good progress is being made here.  What I&#8217;d give to just jump into a screenshot and look around.. I suppose a goal of yours for the art direction is to invoke that feeling, eh? :]</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3198</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 18 May 2011 23:50:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3198</guid>

					<description><![CDATA[Thanks, I will definitely check that out.]]></description>
			<content:encoded><![CDATA[<p>Thanks, I will definitely check that out.</p>
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		<title>
		By: David		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3197</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Wed, 18 May 2011 23:40:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3197</guid>

					<description><![CDATA[I think the only thing I added since then is a slight distortion filter to the color map to break up the square pixels:

http://dl.dropbox.com/u/3236655/square.jpg
http://dl.dropbox.com/u/3236655/perturbed.jpg]]></description>
			<content:encoded><![CDATA[<p>I think the only thing I added since then is a slight distortion filter to the color map to break up the square pixels:</p>
<p><a href="http://dl.dropbox.com/u/3236655/square.jpg" rel="nofollow ugc">http://dl.dropbox.com/u/3236655/square.jpg</a><br />
<a href="http://dl.dropbox.com/u/3236655/perturbed.jpg" rel="nofollow ugc">http://dl.dropbox.com/u/3236655/perturbed.jpg</a></p>
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		<title>
		By: David		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3196</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Wed, 18 May 2011 23:36:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3196</guid>

					<description><![CDATA[That is looking great! In Overgrowth there is one big color map like Ignacio said, but it&#039;s also used to tint four full-color detail maps to maintain close-up detail. If you&#039;re interested, I describe the current OG terrain rendering in links 6-9 of this overview: http://blog.wolfire.com/2010/12/Overgrowth-graphics-overview]]></description>
			<content:encoded><![CDATA[<p>That is looking great! In Overgrowth there is one big color map like Ignacio said, but it&#8217;s also used to tint four full-color detail maps to maintain close-up detail. If you&#8217;re interested, I describe the current OG terrain rendering in links 6-9 of this overview: <a href="http://blog.wolfire.com/2010/12/Overgrowth-graphics-overview" rel="nofollow ugc">http://blog.wolfire.com/2010/12/Overgrowth-graphics-overview</a></p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3195</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 18 May 2011 23:34:40 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3195</guid>

					<description><![CDATA[We don&#039;t use SSAO; precomputed illumination fills that role in this game.

The 2048 looks good in a certain way but it is blurry.  My eyes keep trying to want to focus to sharpen the image and that causes eye strain!  These things aren&#039;t good, so we will be working to improve them.  But as a basic underlying color layout it works great.]]></description>
			<content:encoded><![CDATA[<p>We don&#8217;t use SSAO; precomputed illumination fills that role in this game.</p>
<p>The 2048 looks good in a certain way but it is blurry.  My eyes keep trying to want to focus to sharpen the image and that causes eye strain!  These things aren&#8217;t good, so we will be working to improve them.  But as a basic underlying color layout it works great.</p>
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		<title>
		By: FuzzYspo0N		</title>
		<link>https://the-witness.net/news/2011/05/more-island-color-experiments-shadow-update/comment-page-1/#comment-3194</link>

		<dc:creator><![CDATA[FuzzYspo0N]]></dc:creator>
		<pubDate>Wed, 18 May 2011 23:32:13 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=859#comment-3194</guid>

					<description><![CDATA[It actually does look good with the 2048 as well. Is there any SSAO or otherwise currently?]]></description>
			<content:encoded><![CDATA[<p>It actually does look good with the 2048 as well. Is there any SSAO or otherwise currently?</p>
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