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	<title>
	Comments on: The Island Today	</title>
	<atom:link href="https://the-witness.net/news/2011/01/the-island-today-2/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2011/01/the-island-today-2/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Wed, 16 Feb 2011 01:23:27 +0000</lastBuildDate>
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	<item>
		<title>
		By: C Cannon		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2523</link>

		<dc:creator><![CDATA[C Cannon]]></dc:creator>
		<pubDate>Wed, 16 Feb 2011 01:23:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2523</guid>

					<description><![CDATA[Wow, I can&#039;t wait for this game.  I am wearing Braid out.  I haven&#039;t visited the witness blog lately, any update on the approximate release date of the witness?]]></description>
			<content:encoded><![CDATA[<p>Wow, I can&#8217;t wait for this game.  I am wearing Braid out.  I haven&#8217;t visited the witness blog lately, any update on the approximate release date of the witness?</p>
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		<title>
		By: Gary Hawkins		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2459</link>

		<dc:creator><![CDATA[Gary Hawkins]]></dc:creator>
		<pubDate>Thu, 10 Feb 2011 00:29:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2459</guid>

					<description><![CDATA[I am in utter awe at the last screenshot. It&#039;s very reminiscent of Portal; very dystopia-like. I love the cyan and yellow windows. I am very, very, very much looking forward to this. Braid is in my top-three favourite games of all time and I still play it to this day, with particular emphasis on the ending. Braid nearly made me cry and run down the road screaming everything I was feeling at that particular moment. Thanks Jonathan and team!

Gary

xx]]></description>
			<content:encoded><![CDATA[<p>I am in utter awe at the last screenshot. It&#8217;s very reminiscent of Portal; very dystopia-like. I love the cyan and yellow windows. I am very, very, very much looking forward to this. Braid is in my top-three favourite games of all time and I still play it to this day, with particular emphasis on the ending. Braid nearly made me cry and run down the road screaming everything I was feeling at that particular moment. Thanks Jonathan and team!</p>
<p>Gary</p>
<p>xx</p>
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		<item>
		<title>
		By: Island Update &#124; The Witness		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2420</link>

		<dc:creator><![CDATA[Island Update &#124; The Witness]]></dc:creator>
		<pubDate>Wed, 09 Feb 2011 01:01:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2420</guid>

					<description><![CDATA[[...] shrunk further, with several of the locations that used to be further to the right moved inward. The white-walled location from last time used to be a standalone structure, but is now built into the side of that plateau nearest the [...]]]></description>
			<content:encoded><![CDATA[<p>[&#8230;] shrunk further, with several of the locations that used to be further to the right moved inward. The white-walled location from last time used to be a standalone structure, but is now built into the side of that plateau nearest the [&#8230;]</p>
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		<item>
		<title>
		By: spare		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2410</link>

		<dc:creator><![CDATA[spare]]></dc:creator>
		<pubDate>Mon, 07 Feb 2011 01:18:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2410</guid>

					<description><![CDATA[lighting looks wonderful in the second shot. pretty ridiculous how excited i am to play this. still, don&#039;t rush.]]></description>
			<content:encoded><![CDATA[<p>lighting looks wonderful in the second shot. pretty ridiculous how excited i am to play this. still, don&#8217;t rush.</p>
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		<title>
		By: Sinik		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2399</link>

		<dc:creator><![CDATA[Sinik]]></dc:creator>
		<pubDate>Fri, 04 Feb 2011 01:47:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2399</guid>

					<description><![CDATA[It&#039;s Baked.]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s Baked.</p>
]]></content:encoded>
		
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		<title>
		By: MaT-SaMa		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2398</link>

		<dc:creator><![CDATA[MaT-SaMa]]></dc:creator>
		<pubDate>Fri, 04 Feb 2011 00:59:12 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2398</guid>

					<description><![CDATA[Still don&#039;t understand anything of this game. Juste love it! Go on Jo ;)]]></description>
			<content:encoded><![CDATA[<p>Still don&#8217;t understand anything of this game. Juste love it! Go on Jo ;)</p>
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		<title>
		By: Reginald		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2392</link>

		<dc:creator><![CDATA[Reginald]]></dc:creator>
		<pubDate>Thu, 03 Feb 2011 20:16:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2392</guid>

					<description><![CDATA[is that a real time light bounce ? it  looks like Purelight or Id&#039;s radiosity simulation lightmapping...  is it pre-baked though ?]]></description>
			<content:encoded><![CDATA[<p>is that a real time light bounce ? it  looks like Purelight or Id&#8217;s radiosity simulation lightmapping&#8230;  is it pre-baked though ?</p>
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		<title>
		By: Hamish Todd		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2390</link>

		<dc:creator><![CDATA[Hamish Todd]]></dc:creator>
		<pubDate>Thu, 03 Feb 2011 15:09:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2390</guid>

					<description><![CDATA[justin, show some restraint.]]></description>
			<content:encoded><![CDATA[<p>justin, show some restraint.</p>
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		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2385</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 03 Feb 2011 01:43:32 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2385</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2374&quot;&gt;Jonathan Blow&lt;/a&gt;.

&lt;blockquote cite=&quot;comment-2374&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-2374&quot; rel=&quot;nofollow&quot;&gt;Jonathan Blow&lt;/a&gt;&lt;/strong&gt;:  Making a huge amount of progress in world-building and refinement today, in preparation for a playtest/story-powwow

&lt;/blockquote&gt;

please please please! take picture or video and post them here... or try doing some sort of analysis of what happened... and it would be really cool if you explained all you did in the world and how people reacted... a cool idea is to put a camera in the play-tester&#039;s monitor and record their face while they play so that when that &quot;Aha!&quot; moment happens you have it and can use it to explain or talk about the game, since you have explain that this will be difficult and happens in people&#039;s head. you should also talk to Pinchbeck for help. b/c he did an exploration game set in an uninhabited island somewhat like The Witness. good luck in the event and getting the island ready for the testers. don&#039;t forget: take pictures!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2374">Jonathan Blow</a>.</p>
<blockquote cite="comment-2374">
<p><strong><a href="#comment-2374" rel="nofollow">Jonathan Blow</a></strong>:  Making a huge amount of progress in world-building and refinement today, in preparation for a playtest/story-powwow</p>
</blockquote>
<p>please please please! take picture or video and post them here&#8230; or try doing some sort of analysis of what happened&#8230; and it would be really cool if you explained all you did in the world and how people reacted&#8230; a cool idea is to put a camera in the play-tester&#8217;s monitor and record their face while they play so that when that &#8220;Aha!&#8221; moment happens you have it and can use it to explain or talk about the game, since you have explain that this will be difficult and happens in people&#8217;s head. you should also talk to Pinchbeck for help. b/c he did an exploration game set in an uninhabited island somewhat like The Witness. good luck in the event and getting the island ready for the testers. don&#8217;t forget: take pictures!</p>
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		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2374</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 31 Jan 2011 05:39:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2374</guid>

					<description><![CDATA[In the shot above, it&#039;s the white building you can sort-of make out behind the windmill.  Since then it&#039;s been moved across the island and you&#039;ll see its location much more obviously in the next shot.]]></description>
			<content:encoded><![CDATA[<p>In the shot above, it&#8217;s the white building you can sort-of make out behind the windmill.  Since then it&#8217;s been moved across the island and you&#8217;ll see its location much more obviously in the next shot.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2373</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Mon, 31 Jan 2011 05:04:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2373</guid>

					<description><![CDATA[wait... i see no indoor complex that big on the island snap shot, maybe is just that the buildings look very little when perhaps they are actually very big? or... is this building complex underground? b/c i remember you saying something about under ground tunnels divided by colors or something like that.
       and what is the subtle change you did on structures they don&#039;t look much different from this far.... 
if you are hiding more buildings underground or spaces on secret parts of the island that would be very weird. : P]]></description>
			<content:encoded><![CDATA[<p>wait&#8230; i see no indoor complex that big on the island snap shot, maybe is just that the buildings look very little when perhaps they are actually very big? or&#8230; is this building complex underground? b/c i remember you saying something about under ground tunnels divided by colors or something like that.<br />
       and what is the subtle change you did on structures they don&#8217;t look much different from this far&#8230;.<br />
if you are hiding more buildings underground or spaces on secret parts of the island that would be very weird. : P</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2372</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 31 Jan 2011 02:10:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2372</guid>

					<description><![CDATA[That shadow is of the column it&#039;s next to.  The lights on the ceiling are pretty bright.

Right now the power cables are just Catmull-Rom splines with waypoints set by hand.  I might add in something to auto-adjust them to the surface of the ground or floor, which may save some work when we are trying to make things precise.]]></description>
			<content:encoded><![CDATA[<p>That shadow is of the column it&#8217;s next to.  The lights on the ceiling are pretty bright.</p>
<p>Right now the power cables are just Catmull-Rom splines with waypoints set by hand.  I might add in something to auto-adjust them to the surface of the ground or floor, which may save some work when we are trying to make things precise.</p>
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		<title>
		By: Steven Stadnicki		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2370</link>

		<dc:creator><![CDATA[Steven Stadnicki]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 22:59:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2370</guid>

					<description><![CDATA[I see what you mean about the lightmapping; the indirect lighting is absolutely fantastic in that shot, esp. the bit of interreflection on the left side of the rear wall. I see a slightly sharper shadow on the floor near the left wall - is that the shadow of the bar between the lights and the colored panes, or what?

Also, out of curiosity, how are the &#039;power cables&#039; laid out? Do you spline those yourself, do they come in prebuilt shapes, or have you got some sort of relaxation scheme to get them laid out naturally?]]></description>
			<content:encoded><![CDATA[<p>I see what you mean about the lightmapping; the indirect lighting is absolutely fantastic in that shot, esp. the bit of interreflection on the left side of the rear wall. I see a slightly sharper shadow on the floor near the left wall &#8211; is that the shadow of the bar between the lights and the colored panes, or what?</p>
<p>Also, out of curiosity, how are the &#8216;power cables&#8217; laid out? Do you spline those yourself, do they come in prebuilt shapes, or have you got some sort of relaxation scheme to get them laid out naturally?</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2369</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 19:12:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2369</guid>

					<description><![CDATA[Arnaud: Because this game is not about trying to be as realistic as possible, and also because ever extra bit of complexity makes things slower and more complicated.  You have to pick what you really want and think is important in designing something like this, and having fog that varies over time is not important to the game we are making.]]></description>
			<content:encoded><![CDATA[<p>Arnaud: Because this game is not about trying to be as realistic as possible, and also because ever extra bit of complexity makes things slower and more complicated.  You have to pick what you really want and think is important in designing something like this, and having fog that varies over time is not important to the game we are making.</p>
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		<title>
		By: pav		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2368</link>

		<dc:creator><![CDATA[pav]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 19:03:05 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2368</guid>

					<description><![CDATA[Jonathan, this is the first dev blog I&#039;m following, and I must say that I&#039;m very impressed with the steady updates. It&#039;s great to see the work in progress. I loved Braid, and I&#039;m looking forward to this game. Keep up the great work.]]></description>
			<content:encoded><![CDATA[<p>Jonathan, this is the first dev blog I&#8217;m following, and I must say that I&#8217;m very impressed with the steady updates. It&#8217;s great to see the work in progress. I loved Braid, and I&#8217;m looking forward to this game. Keep up the great work.</p>
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		<title>
		By: M.M		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2367</link>

		<dc:creator><![CDATA[M.M]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 19:00:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2367</guid>

					<description><![CDATA[Nice. I&#039;ve been following this blog for a while (well sine i finished with Braid) and I must say The Witness is very promising.

Can You tell how close it is game being done? Can&#039;t wait :)]]></description>
			<content:encoded><![CDATA[<p>Nice. I&#8217;ve been following this blog for a while (well sine i finished with Braid) and I must say The Witness is very promising.</p>
<p>Can You tell how close it is game being done? Can&#8217;t wait :)</p>
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		<title>
		By: ludorino		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2365</link>

		<dc:creator><![CDATA[ludorino]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 09:36:17 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2365</guid>

					<description><![CDATA[I&#039;m one of the Myst guys and I love the Myst-like look (hoping not to offend Jonathan feelings ;-)), however the look, spirit and technique is of course way beyond the Myst era. I&#039;m interested and looking forward to see what you&#039;re coming up with. I also have the faith, the game will be something to remember, maybe mainly because of the graphics but maybe also because of the environmental feeling and whatnot... can&#039;t wait to play and see the game as a whole... but don&#039;t hurry! You gotta do what you gotta do! ;-) We&#039;ll stay waiting patiently and meanwhile read that blog. This is already a new &quot;game experience&quot; for me! :-)]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m one of the Myst guys and I love the Myst-like look (hoping not to offend Jonathan feelings ;-)), however the look, spirit and technique is of course way beyond the Myst era. I&#8217;m interested and looking forward to see what you&#8217;re coming up with. I also have the faith, the game will be something to remember, maybe mainly because of the graphics but maybe also because of the environmental feeling and whatnot&#8230; can&#8217;t wait to play and see the game as a whole&#8230; but don&#8217;t hurry! You gotta do what you gotta do! ;-) We&#8217;ll stay waiting patiently and meanwhile read that blog. This is already a new &#8220;game experience&#8221; for me! :-)</p>
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		<title>
		By: Arnaud		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2364</link>

		<dc:creator><![CDATA[Arnaud]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 09:23:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2364</guid>

					<description><![CDATA[&#062; I also want to see if we can make the fog a simple function of worldspace coordinates, so that it feels denser out near the shores.

Jonathan, why not make a function of coordinate who could change during the time ? By this way, the fog would be more thick or thin by playtime. It would be more realistic than a constant quantity of fog according the coordinates.

Arnaud.]]></description>
			<content:encoded><![CDATA[<p>&gt; I also want to see if we can make the fog a simple function of worldspace coordinates, so that it feels denser out near the shores.</p>
<p>Jonathan, why not make a function of coordinate who could change during the time ? By this way, the fog would be more thick or thin by playtime. It would be more realistic than a constant quantity of fog according the coordinates.</p>
<p>Arnaud.</p>
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		<title>
		By: Fraser		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2363</link>

		<dc:creator><![CDATA[Fraser]]></dc:creator>
		<pubDate>Sun, 30 Jan 2011 06:13:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2363</guid>

					<description><![CDATA[Everyones saying Mirrors Edge but Im not convinced, Im actually getting a different feel from it (Can&#039;t think of any example thats felt similar to this so Ill describe it.) but its alot softer and more harmless, mirrors edge had much less (In my opinion,) quality of light and it always felt like there was too much contrast which made me slightly on edge (honestly no pun intended) which Im sure was the point but in this the soft colored light coming from those tinted windows ties the scene and is absolutely stunning, as was said above is looks like a render in POV Ray or some other high quality rendering product :) Keep it up, I&#039;ll pre-order the day it&#039;s available.]]></description>
			<content:encoded><![CDATA[<p>Everyones saying Mirrors Edge but Im not convinced, Im actually getting a different feel from it (Can&#8217;t think of any example thats felt similar to this so Ill describe it.) but its alot softer and more harmless, mirrors edge had much less (In my opinion,) quality of light and it always felt like there was too much contrast which made me slightly on edge (honestly no pun intended) which Im sure was the point but in this the soft colored light coming from those tinted windows ties the scene and is absolutely stunning, as was said above is looks like a render in POV Ray or some other high quality rendering product :) Keep it up, I&#8217;ll pre-order the day it&#8217;s available.</p>
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		<title>
		By: Jackson		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2362</link>

		<dc:creator><![CDATA[Jackson]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 22:58:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2362</guid>

					<description><![CDATA[Can&#039;t wait for the Game Jonathan. Huge fan of Braid and am impressed with how you have gone for something completely different from it. I loved the look of Mirrors Edge environments and can clearly see that i&#039;m going to have a ball walking around this Island, whether it be to the next puzzle or just aimlessly wandering.

Oh and in regards to people who are thinking the game is just gonna be about solving blue mazes. I have faith and i&#039;m positive all your true fans do aswell, which accounts to over thousands of people.

PS: Even if the game was just about solving blue mazes, i&#039;d still love it coz i love mazes :P]]></description>
			<content:encoded><![CDATA[<p>Can&#8217;t wait for the Game Jonathan. Huge fan of Braid and am impressed with how you have gone for something completely different from it. I loved the look of Mirrors Edge environments and can clearly see that i&#8217;m going to have a ball walking around this Island, whether it be to the next puzzle or just aimlessly wandering.</p>
<p>Oh and in regards to people who are thinking the game is just gonna be about solving blue mazes. I have faith and i&#8217;m positive all your true fans do aswell, which accounts to over thousands of people.</p>
<p>PS: Even if the game was just about solving blue mazes, i&#8217;d still love it coz i love mazes :P</p>
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		<title>
		By: Matt		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2361</link>

		<dc:creator><![CDATA[Matt]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 22:40:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2361</guid>

					<description><![CDATA[I think I can see The Others&#039; village in the back.

I&#039;m curious, I get the impression from some of the other posts that there&#039;s some massive twist at a late point in the game. Will this be one of those games that require completely abstaining from reviews/spoilers/etc to get the full effect, or will it be more along the lines of Braid (in that there&#039;s a definite twist at the end that makes you reevaluate what has come before, but not so much that it&#039;s integral to the gameplay itself)?]]></description>
			<content:encoded><![CDATA[<p>I think I can see The Others&#8217; village in the back.</p>
<p>I&#8217;m curious, I get the impression from some of the other posts that there&#8217;s some massive twist at a late point in the game. Will this be one of those games that require completely abstaining from reviews/spoilers/etc to get the full effect, or will it be more along the lines of Braid (in that there&#8217;s a definite twist at the end that makes you reevaluate what has come before, but not so much that it&#8217;s integral to the gameplay itself)?</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2360</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 21:57:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2360</guid>

					<description><![CDATA[The geometry is all still placeholders.  I built that bottom scene over the course of maybe an hour just by making blocks and dragging them around.  Eventually the room will be re-architected and remodeled with production geometry.

The fog probably is a bit cooler in color than we will eventually want. We&#039;ll tune that later.  I also want to see if we can make the fog a simple function of worldspace coordinates, so that it feels denser out near the shores.]]></description>
			<content:encoded><![CDATA[<p>The geometry is all still placeholders.  I built that bottom scene over the course of maybe an hour just by making blocks and dragging them around.  Eventually the room will be re-architected and remodeled with production geometry.</p>
<p>The fog probably is a bit cooler in color than we will eventually want. We&#8217;ll tune that later.  I also want to see if we can make the fog a simple function of worldspace coordinates, so that it feels denser out near the shores.</p>
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		<title>
		By: Slartibartfst		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2359</link>

		<dc:creator><![CDATA[Slartibartfst]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 19:15:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2359</guid>

					<description><![CDATA[: O

The engine will have to resolve the AA samples post tone-mapping with such high-contrast objects.]]></description>
			<content:encoded><![CDATA[<p>: O</p>
<p>The engine will have to resolve the AA samples post tone-mapping with such high-contrast objects.</p>
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		<title>
		By: Alex		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2357</link>

		<dc:creator><![CDATA[Alex]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 13:07:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2357</guid>

					<description><![CDATA[The second picture is brilliant!]]></description>
			<content:encoded><![CDATA[<p>The second picture is brilliant!</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2355</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 12:04:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2355</guid>

					<description><![CDATA[forget the myst references! this is like Mirror&#039;s Edge kind of lights and colors and buildings! it looks super cool... Futuristic]]></description>
			<content:encoded><![CDATA[<p>forget the myst references! this is like Mirror&#8217;s Edge kind of lights and colors and buildings! it looks super cool&#8230; Futuristic</p>
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		<title>
		By: Phillip		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2354</link>

		<dc:creator><![CDATA[Phillip]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 11:57:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2354</guid>

					<description><![CDATA[That lighting is absolutely amazing! It looks like a render, not something that could be achieved in a real-time environment.]]></description>
			<content:encoded><![CDATA[<p>That lighting is absolutely amazing! It looks like a render, not something that could be achieved in a real-time environment.</p>
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		<title>
		By: Thomas		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2353</link>

		<dc:creator><![CDATA[Thomas]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 11:15:26 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2353</guid>

					<description><![CDATA[I like the fog, it&#039;s one of those &quot;effects&quot; that make a scene easier on the eyes by adding some cohesion, just like G.I. can do. However, with the cool grey fog, it does seem like a bit of a departure from the original warm colorschemes that you posted earlier in the concept arts (https://the-witness.net/news/wp-content/gallery/concepts-1/tw_color_palette.jpg), but perhaps that&#039;s just because such a great portion of the screenshot is made up of the water&#039;s surface. 

The fog thing also reminds me of a technique that I&#039;ve always liked in WoW, where objects don&#039;t just fade out into the fog, but instead they slowly blend into a silhouette. ( http://goo.gl/KqOLU )]]></description>
			<content:encoded><![CDATA[<p>I like the fog, it&#8217;s one of those &#8220;effects&#8221; that make a scene easier on the eyes by adding some cohesion, just like G.I. can do. However, with the cool grey fog, it does seem like a bit of a departure from the original warm colorschemes that you posted earlier in the concept arts (<a href="https://the-witness.net/news/wp-content/gallery/concepts-1/tw_color_palette.jpg" rel="nofollow ugc">https://the-witness.net/news/wp-content/gallery/concepts-1/tw_color_palette.jpg</a>), but perhaps that&#8217;s just because such a great portion of the screenshot is made up of the water&#8217;s surface. </p>
<p>The fog thing also reminds me of a technique that I&#8217;ve always liked in WoW, where objects don&#8217;t just fade out into the fog, but instead they slowly blend into a silhouette. ( <a href="http://goo.gl/KqOLU" rel="nofollow ugc">http://goo.gl/KqOLU</a> )</p>
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		<title>
		By: JonP382		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2352</link>

		<dc:creator><![CDATA[JonP382]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 10:53:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2352</guid>

					<description><![CDATA[Very Mirror&#039;s Edge-esque indeed. Very easy on the eyes. I&#039;m eagerly awaiting the game itself but I got to admit that it&#039;s starting to look absolutely gorgeous.]]></description>
			<content:encoded><![CDATA[<p>Very Mirror&#8217;s Edge-esque indeed. Very easy on the eyes. I&#8217;m eagerly awaiting the game itself but I got to admit that it&#8217;s starting to look absolutely gorgeous.</p>
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		<title>
		By: A.J.		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2351</link>

		<dc:creator><![CDATA[A.J.]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 10:45:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2351</guid>

					<description><![CDATA[Yes indeed, that bottom shot is looking gorgeous. Would you call that representative of the final look of the game or are we still talking placeholders?]]></description>
			<content:encoded><![CDATA[<p>Yes indeed, that bottom shot is looking gorgeous. Would you call that representative of the final look of the game or are we still talking placeholders?</p>
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		<title>
		By: srazid31		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2350</link>

		<dc:creator><![CDATA[srazid31]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 10:44:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2350</guid>

					<description><![CDATA[it looks awesome!!!!]]></description>
			<content:encoded><![CDATA[<p>it looks awesome!!!!</p>
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		<title>
		By: John		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2349</link>

		<dc:creator><![CDATA[John]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 07:46:55 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2349</guid>

					<description><![CDATA[I love these little glimpses into your games. I&#039;m getting a real Myst vibe here, but maybe that&#039;s just me. I can&#039;t wait to play it.]]></description>
			<content:encoded><![CDATA[<p>I love these little glimpses into your games. I&#8217;m getting a real Myst vibe here, but maybe that&#8217;s just me. I can&#8217;t wait to play it.</p>
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		<title>
		By: m		</title>
		<link>https://the-witness.net/news/2011/01/the-island-today-2/comment-page-1/#comment-2348</link>

		<dc:creator><![CDATA[m]]></dc:creator>
		<pubDate>Sat, 29 Jan 2011 07:42:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=763#comment-2348</guid>

					<description><![CDATA[That interior looks a very Mirror&#039;s Edge-esque. White with a splash of colour. Love.]]></description>
			<content:encoded><![CDATA[<p>That interior looks a very Mirror&#8217;s Edge-esque. White with a splash of colour. Love.</p>
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