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	<title>
	Comments on: maze	</title>
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	<link>https://the-witness.net/news/2010/10/about-the-blue-mazes/maze/</link>
	<description>Explore an abandoned island.</description>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2010/10/about-the-blue-mazes/maze/comment-page-1/#comment-1419</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 21 Oct 2010 16:54:09 +0000</pubDate>
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					<description><![CDATA[i just remembered... in all of your  games you have stars. what do stars mean?
i remember your talk about “push &#038; convey” and you represented game ideas 
with stars.

your only 3D vidya before this was the “happycake?” game, and i never played it. i could not download the game only a video. but now that you’re working in 3D how will you make that ps style stars in this space.

the graphics are great! although there are a lot of difficulties to get the “real world” appearance you are going for. i am currently going over your old articles of gd mag
to see if i can understand what you are trying to do and help out in some way...]]></description>
			<content:encoded><![CDATA[<p>i just remembered&#8230; in all of your  games you have stars. what do stars mean?<br />
i remember your talk about “push &amp; convey” and you represented game ideas<br />
with stars.</p>
<p>your only 3D vidya before this was the “happycake?” game, and i never played it. i could not download the game only a video. but now that you’re working in 3D how will you make that ps style stars in this space.</p>
<p>the graphics are great! although there are a lot of difficulties to get the “real world” appearance you are going for. i am currently going over your old articles of gd mag<br />
to see if i can understand what you are trying to do and help out in some way&#8230;</p>
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