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	<title>
	Comments on: We showed The Witness secretly at PAX&#8230; in plain sight.	</title>
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	<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/</link>
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	<lastBuildDate>Sun, 17 Oct 2010 14:18:15 +0000</lastBuildDate>
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	<item>
		<title>
		By: Vincent		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-1373</link>

		<dc:creator><![CDATA[Vincent]]></dc:creator>
		<pubDate>Sun, 17 Oct 2010 14:18:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-1373</guid>

					<description><![CDATA[I want this game. I want it now, I DEMAND it now Jonathan :P, dammit.]]></description>
			<content:encoded><![CDATA[<p>I want this game. I want it now, I DEMAND it now Jonathan :P, dammit.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: V. O.		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-1117</link>

		<dc:creator><![CDATA[V. O.]]></dc:creator>
		<pubDate>Thu, 23 Sep 2010 00:10:24 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-1117</guid>

					<description><![CDATA[Hello Jonathan,

I watched the Witness gameplay video (Kotaku) and I have to say that I am very pleased with the new graphic approach. Witness looks miles better than Braid in any possible way.

Jonathan, if you can make this game (Witness) as challenging –in puzzles- as Braid was and if you can deliver a similar powerful/emotional end to it then Witness will be a total blast.

The only problem I “witness” so far is time -because I already saw a preview- I want to play this game as soon as possible! Do try to hurry up mate!

Cheers and good luck!]]></description>
			<content:encoded><![CDATA[<p>Hello Jonathan,</p>
<p>I watched the Witness gameplay video (Kotaku) and I have to say that I am very pleased with the new graphic approach. Witness looks miles better than Braid in any possible way.</p>
<p>Jonathan, if you can make this game (Witness) as challenging –in puzzles- as Braid was and if you can deliver a similar powerful/emotional end to it then Witness will be a total blast.</p>
<p>The only problem I “witness” so far is time -because I already saw a preview- I want to play this game as soon as possible! Do try to hurry up mate!</p>
<p>Cheers and good luck!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: a		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-1103</link>

		<dc:creator><![CDATA[a]]></dc:creator>
		<pubDate>Tue, 21 Sep 2010 21:52:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-1103</guid>

					<description><![CDATA[sorry about that... i just wanted to say that coincidentally i found this game today:

http://ian.janasnyder.com/feign_2.html

after i read the coment about mazes in games.
is a cool game. original. tought some of the Witness&#039; followers might want to try it out.]]></description>
			<content:encoded><![CDATA[<p>sorry about that&#8230; i just wanted to say that coincidentally i found this game today:</p>
<p><a href="http://ian.janasnyder.com/feign_2.html" rel="nofollow ugc">http://ian.janasnyder.com/feign_2.html</a></p>
<p>after i read the coment about mazes in games.<br />
is a cool game. original. tought some of the Witness&#8217; followers might want to try it out.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-1094</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Tue, 21 Sep 2010 02:33:59 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-1094</guid>

					<description><![CDATA[In reply to &lt;a href=&quot;https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-840&quot;&gt;Frank&lt;/a&gt;.

&lt;blockquote cite=&quot;comment-840&quot;&gt;

&lt;strong&gt;&lt;a href=&quot;#comment-840&quot; rel=&quot;nofollow&quot;&gt;Frank&lt;/a&gt;&lt;/strong&gt;: &lt;a href=&quot;http://141.83.55.222/media/custom/1595_1970_3_m.JPG&quot; rel=&quot;nofollow&quot;&gt;http://141.83.55.222/media/custom/1595_1970_3_m.JPG&lt;/A&gt;
&lt;/blockquote&gt;

i know what he is talking about!

http://babelfish.yahoo.com/translate_url?doit=done&#038;tt=url&#038;intl=1&#038;fr=bf-home&#038;trurl=http%3A%2F%2Fwww.ksl.ch%2Fstandorte%2Fluzern%2Fkliniken%2Fherzzentrum%2Fchirurgisches-angebot%2Frhythmuschirurgie.html&#038;lp=de_en&#038;btnTrUrl=Translate

is a &quot;maze sergury&quot; a special kind of operation to operate in a maze like space wich is the heart. 

it touches in the subject of &quot;what do we use mazes for?&quot; &quot;what can we learn from them?&quot; &quot;what special operations can we achive with mazes?&quot; and things of the like.

you must be thinking of very clever design and original operations in unique spaces! that is a very smart and intelligent way of dealing with forms... like in Inception!]]></description>
			<content:encoded><![CDATA[<p>In reply to <a href="https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-840">Frank</a>.</p>
<blockquote cite="comment-840">
<p><strong><a href="#comment-840" rel="nofollow">Frank</a></strong>: <a href="http://141.83.55.222/media/custom/1595_1970_3_m.JPG" rel="nofollow">http://141.83.55.222/media/custom/1595_1970_3_m.JPG</a>
</p></blockquote>
<p>i know what he is talking about!</p>
<p><a href="http://babelfish.yahoo.com/translate_url?doit=done&#038;tt=url&#038;intl=1&#038;fr=bf-home&#038;trurl=http%3A%2F%2Fwww.ksl.ch%2Fstandorte%2Fluzern%2Fkliniken%2Fherzzentrum%2Fchirurgisches-angebot%2Frhythmuschirurgie.html&#038;lp=de_en&#038;btnTrUrl=Translate" rel="nofollow ugc">http://babelfish.yahoo.com/translate_url?doit=done&#038;tt=url&#038;intl=1&#038;fr=bf-home&#038;trurl=http%3A%2F%2Fwww.ksl.ch%2Fstandorte%2Fluzern%2Fkliniken%2Fherzzentrum%2Fchirurgisches-angebot%2Frhythmuschirurgie.html&#038;lp=de_en&#038;btnTrUrl=Translate</a></p>
<p>is a &#8220;maze sergury&#8221; a special kind of operation to operate in a maze like space wich is the heart. </p>
<p>it touches in the subject of &#8220;what do we use mazes for?&#8221; &#8220;what can we learn from them?&#8221; &#8220;what special operations can we achive with mazes?&#8221; and things of the like.</p>
<p>you must be thinking of very clever design and original operations in unique spaces! that is a very smart and intelligent way of dealing with forms&#8230; like in Inception!</p>
]]></content:encoded>
		
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		<title>
		By: omid asgari		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-1088</link>

		<dc:creator><![CDATA[omid asgari]]></dc:creator>
		<pubDate>Mon, 20 Sep 2010 14:47:36 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-1088</guid>

					<description><![CDATA[hi m.r blow.
I am Omid Asgari(iran)
Your interview was published in the magazine Pilban.
Agein Thanks
You Can See iranian game in 
www.garshasp.com]]></description>
			<content:encoded><![CDATA[<p>hi m.r blow.<br />
I am Omid Asgari(iran)<br />
Your interview was published in the magazine Pilban.<br />
Agein Thanks<br />
You Can See iranian game in<br />
<a href="http://www.garshasp.com" rel="nofollow ugc">http://www.garshasp.com</a></p>
]]></content:encoded>
		
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		<item>
		<title>
		By: a		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-931</link>

		<dc:creator><![CDATA[a]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 23:42:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-931</guid>

					<description><![CDATA[@James, hello james! the Witness is INDEED being develop for the PS3, XBox306, PC, Wii and Iphone! the primary features are megapixel graphics... that is millions and millions of pixels that will give the game a look of HD fractals! the game is also working with a huge budget to get the newest technology from big corporations like microsoft and sony, to develop the game with a motion wand, camara control bia limb moments and voice recognition to manipulate the enviroment. (that&#039;s right. you can control the game with voice only) you can also chose to play in different islands and with different characters with their own unique AI behavior, personality trait, back story and voice actor. you can also chose to play in different planes of the environment, like day, night, snow, rain, tornadoes, etc etc etc... apart from regular multiplayer and co-op, the game has a MMO style play where up to 26 people can be on the map at the same time, riding from a selection of many different vehicles including helicopters, planes, golf cards and of course ships to navigate between the many different islands and cities. you can do all this while listening to over one hundred licensed tracks raging from hip-hop, R&#038;B, rock pop and special exclusive tracks by Braid fan soulja-boy featuring gucci and many more! if you have any more questions about the tittle please contact one of the many M&#038;PR guys to see what else will be added, hope you pre-order your CD at the local Gamestop : )]]></description>
			<content:encoded><![CDATA[<p>@James, hello james! the Witness is INDEED being develop for the PS3, XBox306, PC, Wii and Iphone! the primary features are megapixel graphics&#8230; that is millions and millions of pixels that will give the game a look of HD fractals! the game is also working with a huge budget to get the newest technology from big corporations like microsoft and sony, to develop the game with a motion wand, camara control bia limb moments and voice recognition to manipulate the enviroment. (that&#8217;s right. you can control the game with voice only) you can also chose to play in different islands and with different characters with their own unique AI behavior, personality trait, back story and voice actor. you can also chose to play in different planes of the environment, like day, night, snow, rain, tornadoes, etc etc etc&#8230; apart from regular multiplayer and co-op, the game has a MMO style play where up to 26 people can be on the map at the same time, riding from a selection of many different vehicles including helicopters, planes, golf cards and of course ships to navigate between the many different islands and cities. you can do all this while listening to over one hundred licensed tracks raging from hip-hop, R&amp;B, rock pop and special exclusive tracks by Braid fan soulja-boy featuring gucci and many more! if you have any more questions about the tittle please contact one of the many M&amp;PR guys to see what else will be added, hope you pre-order your CD at the local Gamestop : )</p>
]]></content:encoded>
		
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		<title>
		By: Caemgen		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-925</link>

		<dc:creator><![CDATA[Caemgen]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 07:27:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-925</guid>

					<description><![CDATA[Game looks great!
And let&#039;s be honest here... this concept just BEGS for PlayStation Move support. 

Will buy PS3 version when it&#039;s released.]]></description>
			<content:encoded><![CDATA[<p>Game looks great!<br />
And let&#8217;s be honest here&#8230; this concept just BEGS for PlayStation Move support. </p>
<p>Will buy PS3 version when it&#8217;s released.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: James		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-922</link>

		<dc:creator><![CDATA[James]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 02:52:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-922</guid>

					<description><![CDATA[Wow, this game looks beautiful. If you&#039;re considering a PS3 version, I&#039;d love to play this with a Move, for camera controls, object manipulation, etc.]]></description>
			<content:encoded><![CDATA[<p>Wow, this game looks beautiful. If you&#8217;re considering a PS3 version, I&#8217;d love to play this with a Move, for camera controls, object manipulation, etc.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-919</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 09 Sep 2010 02:17:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-919</guid>

					<description><![CDATA[hello, jonathan! i am not a journalist or anything but i wanted to ask 2 questions, according to your principals and philosophi on game desing, authorship and game lenght...

1) since it seems you don&#039;t work with a team or studio but with some sort of freelancers, will you be putting out the your games under the name &quot;Numbernone&quot; or under the name &quot;Jonathan blow&quot;? why? 


2) there are different ways in wich people enjoy a medium, a movie is watch in a sitting, a book is read in few days, paintings are appreciated in 10 minutes, music gives you a feeling in 5 min, etc. When individuals play your games would you like them to experience the whole game in one sitting (like a movie) or to digested it little by little in their own free time (like a book) or what would you like?


thanks for your time : )]]></description>
			<content:encoded><![CDATA[<p>hello, jonathan! i am not a journalist or anything but i wanted to ask 2 questions, according to your principals and philosophi on game desing, authorship and game lenght&#8230;</p>
<p>1) since it seems you don&#8217;t work with a team or studio but with some sort of freelancers, will you be putting out the your games under the name &#8220;Numbernone&#8221; or under the name &#8220;Jonathan blow&#8221;? why? </p>
<p>2) there are different ways in wich people enjoy a medium, a movie is watch in a sitting, a book is read in few days, paintings are appreciated in 10 minutes, music gives you a feeling in 5 min, etc. When individuals play your games would you like them to experience the whole game in one sitting (like a movie) or to digested it little by little in their own free time (like a book) or what would you like?</p>
<p>thanks for your time : )</p>
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		<title>
		By: omid asgari		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-899</link>

		<dc:creator><![CDATA[omid asgari]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 23:19:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-899</guid>

					<description><![CDATA[Hi.Im From Iran .You are very famous person in Iran.Breid is Masterpiece.In Iran, we have a lot game magazines.Your game is a masterpiece.we like to  interview to you.pleas answer me in emil.thanks alot....]]></description>
			<content:encoded><![CDATA[<p>Hi.Im From Iran .You are very famous person in Iran.Breid is Masterpiece.In Iran, we have a lot game magazines.Your game is a masterpiece.we like to  interview to you.pleas answer me in emil.thanks alot&#8230;.</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Jonp382		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-894</link>

		<dc:creator><![CDATA[Jonp382]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 20:42:35 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-894</guid>

					<description><![CDATA[It wouldn&#039;t have been played by one man, but only one would  be known to have played it.

Conquer PAX...by any means necessary. © BioWare]]></description>
			<content:encoded><![CDATA[<p>It wouldn&#8217;t have been played by one man, but only one would  be known to have played it.</p>
<p>Conquer PAX&#8230;by any means necessary. © BioWare</p>
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		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-889</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 19:13:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-889</guid>

					<description><![CDATA[Having been to the dev blog at least once a week since it&#039;s reveal, and assuming I had been an attendee at PAX, that unassuming screen with that unassuming image of a door in a hallway... Let&#039;s just say The Witness would no longer have been a secret at the show and would have only been played by ONE MAN!

But I digress.  What a perfect way to demo a game, and unleash it unto the masses.  Hope everyone enjoyed it!  Lucky indeed!]]></description>
			<content:encoded><![CDATA[<p>Having been to the dev blog at least once a week since it&#8217;s reveal, and assuming I had been an attendee at PAX, that unassuming screen with that unassuming image of a door in a hallway&#8230; Let&#8217;s just say The Witness would no longer have been a secret at the show and would have only been played by ONE MAN!</p>
<p>But I digress.  What a perfect way to demo a game, and unleash it unto the masses.  Hope everyone enjoyed it!  Lucky indeed!</p>
]]></content:encoded>
		
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		<item>
		<title>
		By: Mike		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-888</link>

		<dc:creator><![CDATA[Mike]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 19:06:46 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-888</guid>

					<description><![CDATA[Jonathan: I spent a lot of time at PAX at the Monaco/SpyParty booth, playing both. I saw the machine off to the side, but assumed it was something belonging to Andy Schatz. Had I had any idea that it was open for anyone&#039;s use I would have tried it. I wish I&#039;d been more adventurous. And had I known you were there I&#039;d have thanked you for Braid!

So, at the least, thanks for Braid. I look forward to playing The Witness.]]></description>
			<content:encoded><![CDATA[<p>Jonathan: I spent a lot of time at PAX at the Monaco/SpyParty booth, playing both. I saw the machine off to the side, but assumed it was something belonging to Andy Schatz. Had I had any idea that it was open for anyone&#8217;s use I would have tried it. I wish I&#8217;d been more adventurous. And had I known you were there I&#8217;d have thanked you for Braid!</p>
<p>So, at the least, thanks for Braid. I look forward to playing The Witness.</p>
]]></content:encoded>
		
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		<title>
		By: Cameron Brown		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-852</link>

		<dc:creator><![CDATA[Cameron Brown]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 08:17:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-852</guid>

					<description><![CDATA[That&#039;s really cool! Glad the feedback was positive.]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s really cool! Glad the feedback was positive.</p>
]]></content:encoded>
		
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		<title>
		By: Chris Hecker		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-847</link>

		<dc:creator><![CDATA[Chris Hecker]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 06:25:42 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-847</guid>

					<description><![CDATA[Tinus, if you&#039;re up for a game of Where&#039;s Jonathan, he&#039;s actually skulking in a fair number of the shots in my PAX posts, and even cameos in some of the videos.  :)]]></description>
			<content:encoded><![CDATA[<p>Tinus, if you&#8217;re up for a game of Where&#8217;s Jonathan, he&#8217;s actually skulking in a fair number of the shots in my PAX posts, and even cameos in some of the videos.  :)</p>
]]></content:encoded>
		
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		<title>
		By: matthatter		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-846</link>

		<dc:creator><![CDATA[matthatter]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 05:53:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-846</guid>

					<description><![CDATA[i wasn&#039;t there but am intrigued! feed me more amateur sightings!]]></description>
			<content:encoded><![CDATA[<p>i wasn&#8217;t there but am intrigued! feed me more amateur sightings!</p>
]]></content:encoded>
		
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		<title>
		By: Frank		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-840</link>

		<dc:creator><![CDATA[Frank]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 04:14:18 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-840</guid>

					<description><![CDATA[http://141.83.55.222/media/custom/1595_1970_3_m.JPG]]></description>
			<content:encoded><![CDATA[<p><a href="http://141.83.55.222/media/custom/1595_1970_3_m.JPG" rel="nofollow ugc">http://141.83.55.222/media/custom/1595_1970_3_m.JPG</a></p>
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		<item>
		<title>
		By: SD		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-839</link>

		<dc:creator><![CDATA[SD]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 03:38:10 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-839</guid>

					<description><![CDATA[For the love of all, PS3 please!]]></description>
			<content:encoded><![CDATA[<p>For the love of all, PS3 please!</p>
]]></content:encoded>
		
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		<title>
		By: Branden		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-837</link>

		<dc:creator><![CDATA[Branden]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 02:38:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-837</guid>

					<description><![CDATA[I played this. I asked the guy at the booth many times for at least the name of the game. I am very happy to find this blog. I can&#039;t wait till this game ships!]]></description>
			<content:encoded><![CDATA[<p>I played this. I asked the guy at the booth many times for at least the name of the game. I am very happy to find this blog. I can&#8217;t wait till this game ships!</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-829</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 07 Sep 2010 00:46:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-829</guid>

					<description><![CDATA[We haven&#039;t decided what platforms the game will be released for, yet.  At PAX we had it played on a 360 controller because that was the simplest / most robust control scheme.]]></description>
			<content:encoded><![CDATA[<p>We haven&#8217;t decided what platforms the game will be released for, yet.  At PAX we had it played on a 360 controller because that was the simplest / most robust control scheme.</p>
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		<title>
		By: Shawn Murphy		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-828</link>

		<dc:creator><![CDATA[Shawn Murphy]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 23:30:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-828</guid>

					<description><![CDATA[Hey I played this for a good 30 min that day waiting in line to play Monaco. I got out of the electric fence and started wandering. I really enjoyed the style of the game and the puzzles were really fun to learn. My first problem came when I ran across one of the later puzzles far too early. 
 
It was one where you had to draw the line to separate the colors and run through all of the dots. It was kind of rough and I knew there was a tutorial puzzle somewhere but I couldn&#039;t find it. All in all it was a really fun game that stands out quite a bit in my experience at PAX.

One question. Most of the game went for a simple style but then located in the house was a very strange picture. Any chance you could tell me a bit about it?]]></description>
			<content:encoded><![CDATA[<p>Hey I played this for a good 30 min that day waiting in line to play Monaco. I got out of the electric fence and started wandering. I really enjoyed the style of the game and the puzzles were really fun to learn. My first problem came when I ran across one of the later puzzles far too early. </p>
<p>It was one where you had to draw the line to separate the colors and run through all of the dots. It was kind of rough and I knew there was a tutorial puzzle somewhere but I couldn&#8217;t find it. All in all it was a really fun game that stands out quite a bit in my experience at PAX.</p>
<p>One question. Most of the game went for a simple style but then located in the house was a very strange picture. Any chance you could tell me a bit about it?</p>
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		<title>
		By: JJ		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-825</link>

		<dc:creator><![CDATA[JJ]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 23:01:41 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-825</guid>

					<description><![CDATA[Ha, I played that for a good 20 min. I asked Chris Hecker who made it, and he just said &quot;a friend.&quot;

Looking good.]]></description>
			<content:encoded><![CDATA[<p>Ha, I played that for a good 20 min. I asked Chris Hecker who made it, and he just said &#8220;a friend.&#8221;</p>
<p>Looking good.</p>
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		<title>
		By: Sean		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-824</link>

		<dc:creator><![CDATA[Sean]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 22:34:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-824</guid>

					<description><![CDATA[What platforms will this game launch on? I know it&#039;s being demoed with a 360 controller.]]></description>
			<content:encoded><![CDATA[<p>What platforms will this game launch on? I know it&#8217;s being demoed with a 360 controller.</p>
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		<title>
		By: Tinus		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-822</link>

		<dc:creator><![CDATA[Tinus]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 22:17:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-822</guid>

					<description><![CDATA[http://spyparty.com/wp-content/gallery/pax-day-3/p1020816.jpg - Aha! So that *was* you. Quite a clever scheme this was, I like it.]]></description>
			<content:encoded><![CDATA[<p><a href="http://spyparty.com/wp-content/gallery/pax-day-3/p1020816.jpg" rel="nofollow ugc">http://spyparty.com/wp-content/gallery/pax-day-3/p1020816.jpg</a> &#8211; Aha! So that *was* you. Quite a clever scheme this was, I like it.</p>
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		<title>
		By: MarioColbert		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-821</link>

		<dc:creator><![CDATA[MarioColbert]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 21:57:01 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-821</guid>

					<description><![CDATA[Despite following The Witness since it was announced on Braid-Blog, like many others I&#039;ve had no idea how the game is to be played. At the moment, I&#039;m getting the &quot;opposite of Myst&quot; vibes - in that in this world it seems that things are welcoming interaction, and the whole thing feels dynamic.

Can&#039;t wait. Thank you very much for sharing this so early.]]></description>
			<content:encoded><![CDATA[<p>Despite following The Witness since it was announced on Braid-Blog, like many others I&#8217;ve had no idea how the game is to be played. At the moment, I&#8217;m getting the &#8220;opposite of Myst&#8221; vibes &#8211; in that in this world it seems that things are welcoming interaction, and the whole thing feels dynamic.</p>
<p>Can&#8217;t wait. Thank you very much for sharing this so early.</p>
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		<title>
		By: John-Luke		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-820</link>

		<dc:creator><![CDATA[John-Luke]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 21:45:33 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-820</guid>

					<description><![CDATA[Cool experiment! I always found that, while watching other other people try out these new games is fun, it&#039;s always been interesting and sometimes funny to watch developers reacting to people playing their games. Decisions made by the players, no matter how rudimentary, always seem to have meaning to these guys. Traveling left instead of going right, knocking over some boxes, whatever, and you see them shooting fierce looks at each other, lots of pointing and notetaking. It&#039;s a dialogue seldom seen by us.
I didn&#039;t get to try out your game this time, but hopefully you&#039;ll end up displaying it at PAX East. Be sure to give us a heads-up if you do. :)]]></description>
			<content:encoded><![CDATA[<p>Cool experiment! I always found that, while watching other other people try out these new games is fun, it&#8217;s always been interesting and sometimes funny to watch developers reacting to people playing their games. Decisions made by the players, no matter how rudimentary, always seem to have meaning to these guys. Traveling left instead of going right, knocking over some boxes, whatever, and you see them shooting fierce looks at each other, lots of pointing and notetaking. It&#8217;s a dialogue seldom seen by us.<br />
I didn&#8217;t get to try out your game this time, but hopefully you&#8217;ll end up displaying it at PAX East. Be sure to give us a heads-up if you do. :)</p>
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		<title>
		By: zaka		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-819</link>

		<dc:creator><![CDATA[zaka]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 21:12:22 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-819</guid>

					<description><![CDATA[looks good, the scenery with haunting music like braid ones can do magic, also i expected more better variety of puzzles than kindergarten puzzles]]></description>
			<content:encoded><![CDATA[<p>looks good, the scenery with haunting music like braid ones can do magic, also i expected more better variety of puzzles than kindergarten puzzles</p>
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		<title>
		By: Rick		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-818</link>

		<dc:creator><![CDATA[Rick]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 20:29:19 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-818</guid>

					<description><![CDATA[I see there&#039;s a 360 controller there. Are you devoping this for multiple platforms?]]></description>
			<content:encoded><![CDATA[<p>I see there&#8217;s a 360 controller there. Are you devoping this for multiple platforms?</p>
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		<title>
		By: Masem		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-815</link>

		<dc:creator><![CDATA[Masem]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 19:53:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-815</guid>

					<description><![CDATA[What an amazing way to reveal a game.  I know people are already hating on it, claiming it to be too much like Myst, but I see very core mechanic that appears to be prime for exploitation in a variety of settings (just as time was in Braid).  Can&#039;t wait for more details.]]></description>
			<content:encoded><![CDATA[<p>What an amazing way to reveal a game.  I know people are already hating on it, claiming it to be too much like Myst, but I see very core mechanic that appears to be prime for exploitation in a variety of settings (just as time was in Braid).  Can&#8217;t wait for more details.</p>
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		<title>
		By: David		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-814</link>

		<dc:creator><![CDATA[David]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 19:03:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-814</guid>

					<description><![CDATA[I can&#039;t believe I missed this -- I was at the SpyParty booth for most of Sunday, and I never noticed. I am now filled with regret. And an even more powerful desire to play The Witness.]]></description>
			<content:encoded><![CDATA[<p>I can&#8217;t believe I missed this &#8212; I was at the SpyParty booth for most of Sunday, and I never noticed. I am now filled with regret. And an even more powerful desire to play The Witness.</p>
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		<title>
		By: Jason		</title>
		<link>https://the-witness.net/news/2010/09/we-showed-the-witness-secretly-at-pax/comment-page-1/#comment-813</link>

		<dc:creator><![CDATA[Jason]]></dc:creator>
		<pubDate>Mon, 06 Sep 2010 18:53:07 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=471#comment-813</guid>

					<description><![CDATA[Ahh!! I saw this game! I looked at it straight on for a good 10 seconds and thought &quot;Huh, I wonder what is. Oh well.&quot; I was afraid to touch it cause no one was there and I didn&#039;t know if it was some developer&#039;s thing that I shouldn&#039;t use.

I also saw you but wasn&#039;t sure if it was actually you - I probably would have shaken your hand and thanked you for making Braid, one of my all-time favorite games.

Two reasons I will now go jump off a bridge, I think.]]></description>
			<content:encoded><![CDATA[<p>Ahh!! I saw this game! I looked at it straight on for a good 10 seconds and thought &#8220;Huh, I wonder what is. Oh well.&#8221; I was afraid to touch it cause no one was there and I didn&#8217;t know if it was some developer&#8217;s thing that I shouldn&#8217;t use.</p>
<p>I also saw you but wasn&#8217;t sure if it was actually you &#8211; I probably would have shaken your hand and thanked you for making Braid, one of my all-time favorite games.</p>
<p>Two reasons I will now go jump off a bridge, I think.</p>
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