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	<title>
	Comments on: The Island Today	</title>
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	<link>https://the-witness.net/news/2010/08/the-island-today/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Thu, 11 Nov 2010 22:31:27 +0000</lastBuildDate>
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		<title>
		By: Toph		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-1641</link>

		<dc:creator><![CDATA[Toph]]></dc:creator>
		<pubDate>Thu, 11 Nov 2010 22:31:27 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-1641</guid>

					<description><![CDATA[I think this is one of the reasons I love college: it&#039;s an incredibly high-density environment, in every sense (incl. a densely interconnected social graph).]]></description>
			<content:encoded><![CDATA[<p>I think this is one of the reasons I love college: it&#8217;s an incredibly high-density environment, in every sense (incl. a densely interconnected social graph).</p>
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		<title>
		By: Cody Burrow		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-650</link>

		<dc:creator><![CDATA[Cody Burrow]]></dc:creator>
		<pubDate>Tue, 10 Aug 2010 05:12:29 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-650</guid>

					<description><![CDATA[I really hope the player can just explore the island and enjoy its beauty. If the world is made to seem at all alive, I would love to simply park my view next to the centre lake (in the shade of a slowly creaking windmill) and watch the wind blow in the reeds, or ripple over the water.

This is the form of simple beauty I feel needs to be put into a fully realized 3D game. If there&#039;s anyone to agree with me, I should expect it to be yourself.]]></description>
			<content:encoded><![CDATA[<p>I really hope the player can just explore the island and enjoy its beauty. If the world is made to seem at all alive, I would love to simply park my view next to the centre lake (in the shade of a slowly creaking windmill) and watch the wind blow in the reeds, or ripple over the water.</p>
<p>This is the form of simple beauty I feel needs to be put into a fully realized 3D game. If there&#8217;s anyone to agree with me, I should expect it to be yourself.</p>
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		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-646</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Mon, 09 Aug 2010 21:18:53 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-646</guid>

					<description><![CDATA[Exploring game spaces &#062; exploring map spaces

Density was my idea, but you can have it if you like :)
(All right, I stole it from a small game my friend syn9 made called Prompt Critical.  More developers need to think of their game play&#039;s utility function.)]]></description>
			<content:encoded><![CDATA[<p>Exploring game spaces &gt; exploring map spaces</p>
<p>Density was my idea, but you can have it if you like :)<br />
(All right, I stole it from a small game my friend syn9 made called Prompt Critical.  More developers need to think of their game play&#8217;s utility function.)</p>
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		<title>
		By: Puran		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-641</link>

		<dc:creator><![CDATA[Puran]]></dc:creator>
		<pubDate>Sat, 07 Aug 2010 12:04:47 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-641</guid>

					<description><![CDATA[Touch panel? Like gestures?... Hate to compare it to myst again, but like in Myst V? (you had a tablet where you drew things on it and stuff happened).]]></description>
			<content:encoded><![CDATA[<p>Touch panel? Like gestures?&#8230; Hate to compare it to myst again, but like in Myst V? (you had a tablet where you drew things on it and stuff happened).</p>
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		<title>
		By: Wyrmling		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-637</link>

		<dc:creator><![CDATA[Wyrmling]]></dc:creator>
		<pubDate>Sat, 07 Aug 2010 00:36:20 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-637</guid>

					<description><![CDATA[Well, one thing Jon mentioned in one of his lectures is that there are touch panel puzzles in the game. He really didn&#039;t give much more info than that, but he seemed really excited about them, so I&#039;m pretty pumped.]]></description>
			<content:encoded><![CDATA[<p>Well, one thing Jon mentioned in one of his lectures is that there are touch panel puzzles in the game. He really didn&#8217;t give much more info than that, but he seemed really excited about them, so I&#8217;m pretty pumped.</p>
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		<title>
		By: sfury		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-636</link>

		<dc:creator><![CDATA[sfury]]></dc:creator>
		<pubDate>Fri, 06 Aug 2010 16:51:57 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-636</guid>

					<description><![CDATA[I bet Jon Blow knows what it is about. But he&#039;s not telling. :\

Anyway if I end up liking it as much as Braid, I don&#039;t mind waiting a bit more for the big reveal.]]></description>
			<content:encoded><![CDATA[<p>I bet Jon Blow knows what it is about. But he&#8217;s not telling. :\</p>
<p>Anyway if I end up liking it as much as Braid, I don&#8217;t mind waiting a bit more for the big reveal.</p>
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		<title>
		By: asd		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-635</link>

		<dc:creator><![CDATA[asd]]></dc:creator>
		<pubDate>Fri, 06 Aug 2010 15:33:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-635</guid>

					<description><![CDATA[Maybe that&#039;s what makes everyone think of Myst - it and its followers seem to share that &quot;density&quot; philosophy, though probably out of necessity - they didn&#039;t have any room left on the CDs to put anything extra in.

Anyway, does anyone actually know what The Witness is about? Old school puzzles? Playing with some interesting game play mechanic, like the time in Braid? Hms hms hms.]]></description>
			<content:encoded><![CDATA[<p>Maybe that&#8217;s what makes everyone think of Myst &#8211; it and its followers seem to share that &#8220;density&#8221; philosophy, though probably out of necessity &#8211; they didn&#8217;t have any room left on the CDs to put anything extra in.</p>
<p>Anyway, does anyone actually know what The Witness is about? Old school puzzles? Playing with some interesting game play mechanic, like the time in Braid? Hms hms hms.</p>
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		<title>
		By: Puran		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-632</link>

		<dc:creator><![CDATA[Puran]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 22:24:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-632</guid>

					<description><![CDATA[Voice recordings?

Isn&#039;t the island supposed to be uninhabited?

Soo... You find audio/video recordings, or is there some sort of narrator?

(or maybe a-la Myst hmm was it IV? Where when you found books, you could read them with voice-overs).

I&#039;m still very curious to see how this will differentiate itself from the Myst series (including the evolutions of the last few offerings) gameplay-wise.]]></description>
			<content:encoded><![CDATA[<p>Voice recordings?</p>
<p>Isn&#8217;t the island supposed to be uninhabited?</p>
<p>Soo&#8230; You find audio/video recordings, or is there some sort of narrator?</p>
<p>(or maybe a-la Myst hmm was it IV? Where when you found books, you could read them with voice-overs).</p>
<p>I&#8217;m still very curious to see how this will differentiate itself from the Myst series (including the evolutions of the last few offerings) gameplay-wise.</p>
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		<title>
		By: sfury		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-630</link>

		<dc:creator><![CDATA[sfury]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 08:12:50 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-630</guid>

					<description><![CDATA[&quot;Most open-world games want to impress you with the hugeness of the world, and the corollary to that is that you spend a lot of time walking / riding / driving between places. The Witness takes the opposite philosophy: it wants the world to be as high-density as possible, just packed full of interesting things. As the island develops, we will be placing areas as close to each other as we can, within constraints. &quot;

Thank you, that&#039;s shaping up as something I&#039;d love to play. Also I like the idea that you have this place you can roam freely, enjoy the view, solve a puzzle or two at your own pace - without something chasing or fighting you (there won&#039;t be something like that, right? please?) or constraining you in any other way.]]></description>
			<content:encoded><![CDATA[<p>&#8220;Most open-world games want to impress you with the hugeness of the world, and the corollary to that is that you spend a lot of time walking / riding / driving between places. The Witness takes the opposite philosophy: it wants the world to be as high-density as possible, just packed full of interesting things. As the island develops, we will be placing areas as close to each other as we can, within constraints. &#8221;</p>
<p>Thank you, that&#8217;s shaping up as something I&#8217;d love to play. Also I like the idea that you have this place you can roam freely, enjoy the view, solve a puzzle or two at your own pace &#8211; without something chasing or fighting you (there won&#8217;t be something like that, right? please?) or constraining you in any other way.</p>
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		<title>
		By: justin		</title>
		<link>https://the-witness.net/news/2010/08/the-island-today/comment-page-1/#comment-629</link>

		<dc:creator><![CDATA[justin]]></dc:creator>
		<pubDate>Thu, 05 Aug 2010 04:52:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=424#comment-629</guid>

					<description><![CDATA[i loved that in Braid. the most amount of content in the least amount of time. this &quot;high-density philosophy&quot; makes the game feel packed with alot of content. Braid was 3 hours lond but you could play 15 minutes and feel satisfaction. p.s. is there a way i or a person outside your team could be a tester?]]></description>
			<content:encoded><![CDATA[<p>i loved that in Braid. the most amount of content in the least amount of time. this &#8220;high-density philosophy&#8221; makes the game feel packed with alot of content. Braid was 3 hours lond but you could play 15 minutes and feel satisfaction. p.s. is there a way i or a person outside your team could be a tester?</p>
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