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	Comments on: Island Shrinkage	</title>
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	<link>https://the-witness.net/news/2010/08/island-shrinkage/</link>
	<description>Explore an abandoned island.</description>
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		<title>
		By: Pritchard		</title>
		<link>https://the-witness.net/news/2010/08/island-shrinkage/comment-page-1/#comment-736</link>

		<dc:creator><![CDATA[Pritchard]]></dc:creator>
		<pubDate>Fri, 20 Aug 2010 15:46:54 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=447#comment-736</guid>

					<description><![CDATA[@Todd:
From the front page:  &quot;An exploration-puzzle game on an uninhabited island.&quot;]]></description>
			<content:encoded><![CDATA[<p>@Todd:<br />
From the front page:  &#8220;An exploration-puzzle game on an uninhabited island.&#8221;</p>
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		<title>
		By: Fraser		</title>
		<link>https://the-witness.net/news/2010/08/island-shrinkage/comment-page-1/#comment-734</link>

		<dc:creator><![CDATA[Fraser]]></dc:creator>
		<pubDate>Fri, 20 Aug 2010 08:02:02 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=447#comment-734</guid>

					<description><![CDATA[I really enjoy the way that the empty area looks vacant and depressing but at the same time bright and exuberant, this is very possibly due simply to the fact that you are still developing the game but I feel like it really conveys the feeling of a deserted island by being bright and beautiful but at the same time empty and dismal in that it is almost a symbol for hopelessness and being alone.

Also in you comment above you mentioned that &quot;The Witness&quot; uses code from Braid, that was quite surprising as I realize that a lot of the base code may be the same between 2D and 3D games i find it odd that a 3D adventure game set on an abandoned island and a 2D time traveling sidescroller share any substantive amount of code, could you elaborate slightly? Also is there any blog post of interview in which you mention the basis of the method behind time traveling in Braid? Or is that something you would like to keep under-wraps as I&#039;ve been looking allover the internet and so far Im still coming up short...]]></description>
			<content:encoded><![CDATA[<p>I really enjoy the way that the empty area looks vacant and depressing but at the same time bright and exuberant, this is very possibly due simply to the fact that you are still developing the game but I feel like it really conveys the feeling of a deserted island by being bright and beautiful but at the same time empty and dismal in that it is almost a symbol for hopelessness and being alone.</p>
<p>Also in you comment above you mentioned that &#8220;The Witness&#8221; uses code from Braid, that was quite surprising as I realize that a lot of the base code may be the same between 2D and 3D games i find it odd that a 3D adventure game set on an abandoned island and a 2D time traveling sidescroller share any substantive amount of code, could you elaborate slightly? Also is there any blog post of interview in which you mention the basis of the method behind time traveling in Braid? Or is that something you would like to keep under-wraps as I&#8217;ve been looking allover the internet and so far Im still coming up short&#8230;</p>
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		<title>
		By: Todd		</title>
		<link>https://the-witness.net/news/2010/08/island-shrinkage/comment-page-1/#comment-731</link>

		<dc:creator><![CDATA[Todd]]></dc:creator>
		<pubDate>Thu, 19 Aug 2010 17:03:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=447#comment-731</guid>

					<description><![CDATA[It&#039;s amazing the tone I am getting from these screenshots you&#039;ve been posting. To an outsider of the project, there isn&#039;t much to go on when looking at them. But... probably from the feeling you created with Braid and how this reminds me of Myst... It feels very lonely. A sense of dread too? I&#039;m not even sure why.

Are you going to populate it with critters? Or is going to be completely devoid of animal life?]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s amazing the tone I am getting from these screenshots you&#8217;ve been posting. To an outsider of the project, there isn&#8217;t much to go on when looking at them. But&#8230; probably from the feeling you created with Braid and how this reminds me of Myst&#8230; It feels very lonely. A sense of dread too? I&#8217;m not even sure why.</p>
<p>Are you going to populate it with critters? Or is going to be completely devoid of animal life?</p>
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2010/08/island-shrinkage/comment-page-1/#comment-723</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Thu, 19 Aug 2010 07:46:08 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=447#comment-723</guid>

					<description><![CDATA[It started with the same source code that Braid was built from (which was written by me), with a bunch of the Braid code then merged back in.

But as you can imagine, we are writing a whole bunch of new stuff for this game.]]></description>
			<content:encoded><![CDATA[<p>It started with the same source code that Braid was built from (which was written by me), with a bunch of the Braid code then merged back in.</p>
<p>But as you can imagine, we are writing a whole bunch of new stuff for this game.</p>
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		<title>
		By: Lee		</title>
		<link>https://the-witness.net/news/2010/08/island-shrinkage/comment-page-1/#comment-721</link>

		<dc:creator><![CDATA[Lee]]></dc:creator>
		<pubDate>Thu, 19 Aug 2010 07:06:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=447#comment-721</guid>

					<description><![CDATA[Is The Witness using any pre-existing game engine or is it all built for the game?]]></description>
			<content:encoded><![CDATA[<p>Is The Witness using any pre-existing game engine or is it all built for the game?</p>
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