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	<title>
	Comments on: Location Development	</title>
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	<link>https://the-witness.net/news/2010/07/location-development/</link>
	<description>Explore an abandoned island.</description>
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		<title>
		By: Dimitri		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-759</link>

		<dc:creator><![CDATA[Dimitri]]></dc:creator>
		<pubDate>Wed, 25 Aug 2010 05:26:34 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-759</guid>

					<description><![CDATA[Braid was incredible, but I am way more interested in this!  It&#039;s based of the Tao Te Ching, right?  Cool that these are placeholder graphics ... maybe the final game will look more like this?

http://www.memphis.edu/cium/images/20080829-Chinese_Painting_Landscape.jpg

Jonathan, it sounds like this is going to be a beautiful experience.  Is the game intended to give us that same feeling of reading Basho?  The Witness...]]></description>
			<content:encoded><![CDATA[<p>Braid was incredible, but I am way more interested in this!  It&#8217;s based of the Tao Te Ching, right?  Cool that these are placeholder graphics &#8230; maybe the final game will look more like this?</p>
<p><a href="http://www.memphis.edu/cium/images/20080829-Chinese_Painting_Landscape.jpg" rel="nofollow ugc">http://www.memphis.edu/cium/images/20080829-Chinese_Painting_Landscape.jpg</a></p>
<p>Jonathan, it sounds like this is going to be a beautiful experience.  Is the game intended to give us that same feeling of reading Basho?  The Witness&#8230;</p>
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		<title>
		By: Oddkins		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-571</link>

		<dc:creator><![CDATA[Oddkins]]></dc:creator>
		<pubDate>Mon, 19 Jul 2010 16:53:09 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-571</guid>

					<description><![CDATA[Can not wait...
But will.]]></description>
			<content:encoded><![CDATA[<p>Can not wait&#8230;<br />
But will.</p>
]]></content:encoded>
		
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		<title>
		By: Timo Visser		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-545</link>

		<dc:creator><![CDATA[Timo Visser]]></dc:creator>
		<pubDate>Wed, 14 Jul 2010 19:12:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-545</guid>

					<description><![CDATA[I&#039;m really looking forward to this game, are there time-twisting puzzles in this game like Braid?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m really looking forward to this game, are there time-twisting puzzles in this game like Braid?</p>
]]></content:encoded>
		
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		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-542</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 19:12:03 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-542</guid>

					<description><![CDATA[The graininess of the shadows is not final.  I like it, sort-of, but it causes problems sometimes and it clashes with the very-soft indoor indirect lighting.  So I suspect something major will change there before ship.

Other aspects of the lighting are more finalized, but there aren&#039;t really any high-quality materials or precomputed lighting in these shots.]]></description>
			<content:encoded><![CDATA[<p>The graininess of the shadows is not final.  I like it, sort-of, but it causes problems sometimes and it clashes with the very-soft indoor indirect lighting.  So I suspect something major will change there before ship.</p>
<p>Other aspects of the lighting are more finalized, but there aren&#8217;t really any high-quality materials or precomputed lighting in these shots.</p>
]]></content:encoded>
		
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		<title>
		By: Paul Furio		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-541</link>

		<dc:creator><![CDATA[Paul Furio]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 18:40:15 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-541</guid>

					<description><![CDATA[So is this RealMyst with an actual philosophical meaning?]]></description>
			<content:encoded><![CDATA[<p>So is this RealMyst with an actual philosophical meaning?</p>
]]></content:encoded>
		
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		<title>
		By: Coded One		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-540</link>

		<dc:creator><![CDATA[Coded One]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 16:46:48 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-540</guid>

					<description><![CDATA[Have you mostly finalized the shadow and lighting engine? I love the way those shadows look. The grainy/blurry edges really give the entire game an interesting atmosphere. It reminds a bit of the game Love by Eskil Steenberg.]]></description>
			<content:encoded><![CDATA[<p>Have you mostly finalized the shadow and lighting engine? I love the way those shadows look. The grainy/blurry edges really give the entire game an interesting atmosphere. It reminds a bit of the game Love by Eskil Steenberg.</p>
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		<title>
		By: T-82		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-538</link>

		<dc:creator><![CDATA[T-82]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 09:44:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-538</guid>

					<description><![CDATA[Make that 1.000,001]]></description>
			<content:encoded><![CDATA[<p>Make that 1.000,001</p>
]]></content:encoded>
		
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		<title>
		By: Leonard McCoy		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-536</link>

		<dc:creator><![CDATA[Leonard McCoy]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 08:52:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-536</guid>

					<description><![CDATA[When I saw the foliage, the trees and bushes, and the temple, and heard about the puzzle factor in the game, I cannot but think of the legendary &quot;Myst.&quot; Is &quot;The Witness&quot; your &quot;Myst&quot; killer?]]></description>
			<content:encoded><![CDATA[<p>When I saw the foliage, the trees and bushes, and the temple, and heard about the puzzle factor in the game, I cannot but think of the legendary &#8220;Myst.&#8221; Is &#8220;The Witness&#8221; your &#8220;Myst&#8221; killer?</p>
]]></content:encoded>
		
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		<title>
		By: David Baker		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-535</link>

		<dc:creator><![CDATA[David Baker]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 04:43:37 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-535</guid>

					<description><![CDATA[Great timing!  This nicely compliments my current reading and research.  I&#039;m happy to have you pull me from the theoretical into the practical.  Very interesting indeed.  Many thanks for sharing!]]></description>
			<content:encoded><![CDATA[<p>Great timing!  This nicely compliments my current reading and research.  I&#8217;m happy to have you pull me from the theoretical into the practical.  Very interesting indeed.  Many thanks for sharing!</p>
]]></content:encoded>
		
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		<title>
		By: Phil Willis		</title>
		<link>https://the-witness.net/news/2010/07/location-development/comment-page-1/#comment-534</link>

		<dc:creator><![CDATA[Phil Willis]]></dc:creator>
		<pubDate>Tue, 13 Jul 2010 04:20:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=385#comment-534</guid>

					<description><![CDATA[Nice work Jonathan.

At each iteration you show the game and the world, it only makes me want to play it.  Right now!

Keep up the good work, and I&#039;ll be patiently waiting (with 999,999 other people) for the final release.

Cheers]]></description>
			<content:encoded><![CDATA[<p>Nice work Jonathan.</p>
<p>At each iteration you show the game and the world, it only makes me want to play it.  Right now!</p>
<p>Keep up the good work, and I&#8217;ll be patiently waiting (with 999,999 other people) for the final release.</p>
<p>Cheers</p>
]]></content:encoded>
		
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