<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	
	>
<channel>
	<title>
	Comments on: The island this week.	</title>
	<atom:link href="https://the-witness.net/news/2010/05/the-island-this-week/feed/" rel="self" type="application/rss+xml" />
	<link>https://the-witness.net/news/2010/05/the-island-this-week/</link>
	<description>Explore an abandoned island.</description>
	<lastBuildDate>Thu, 20 May 2010 04:50:25 +0000</lastBuildDate>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	<generator>https://wordpress.org/?v=5.9</generator>
	<item>
		<title>
		By: Entar		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-393</link>

		<dc:creator><![CDATA[Entar]]></dc:creator>
		<pubDate>Thu, 20 May 2010 04:50:25 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-393</guid>

					<description><![CDATA[Uh oh, strange numbers appearing on a mysterious island?

But really, it&#039;s looking good, keep it up. I&#039;m looking forward to The Witness.]]></description>
			<content:encoded><![CDATA[<p>Uh oh, strange numbers appearing on a mysterious island?</p>
<p>But really, it&#8217;s looking good, keep it up. I&#8217;m looking forward to The Witness.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: stoo		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-392</link>

		<dc:creator><![CDATA[stoo]]></dc:creator>
		<pubDate>Wed, 19 May 2010 12:57:05 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-392</guid>

					<description><![CDATA[This is looking pretty awesome. I&#039;m wonderfully perplexed as to what&#039;s happening on the island - I can see what looks like an old fort, a rocket ready for launch, and a WW2 style pillbox. Not to mention the other blog posts featuring fairly nondescript (but very intriguing) empty rooms. 

Good stuff.]]></description>
			<content:encoded><![CDATA[<p>This is looking pretty awesome. I&#8217;m wonderfully perplexed as to what&#8217;s happening on the island &#8211; I can see what looks like an old fort, a rocket ready for launch, and a WW2 style pillbox. Not to mention the other blog posts featuring fairly nondescript (but very intriguing) empty rooms. </p>
<p>Good stuff.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Zaphos		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-389</link>

		<dc:creator><![CDATA[Zaphos]]></dc:creator>
		<pubDate>Tue, 18 May 2010 07:00:21 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-389</guid>

					<description><![CDATA[This is fun :)

A request: try using the same camera angle if you keep doing this (at least, as much as this is possible ...)  It&#039;ll make it more fun to go back and flip through all the images later, I think.]]></description>
			<content:encoded><![CDATA[<p>This is fun :)</p>
<p>A request: try using the same camera angle if you keep doing this (at least, as much as this is possible &#8230;)  It&#8217;ll make it more fun to go back and flip through all the images later, I think.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: BiggerJ		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-385</link>

		<dc:creator><![CDATA[BiggerJ]]></dc:creator>
		<pubDate>Mon, 17 May 2010 06:29:52 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-385</guid>

					<description><![CDATA[I&#039;ve heard a theory that The Witness will be to Myst what Braid is to Mario. Braid obviously imitates the Mario series in some ways, while at the same time adding twists to it, outright subverting it, and overall saying some very interesting things about the Mario formula - its gameplay, story and underlying concepts. As a whole, all that is, of course, only one of the things Braid has to say. Will The Witness do the same to Myst? Or anything else?]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve heard a theory that The Witness will be to Myst what Braid is to Mario. Braid obviously imitates the Mario series in some ways, while at the same time adding twists to it, outright subverting it, and overall saying some very interesting things about the Mario formula &#8211; its gameplay, story and underlying concepts. As a whole, all that is, of course, only one of the things Braid has to say. Will The Witness do the same to Myst? Or anything else?</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: justin?		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-383</link>

		<dc:creator><![CDATA[justin?]]></dc:creator>
		<pubDate>Sun, 16 May 2010 23:00:58 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-383</guid>

					<description><![CDATA[the darker colors from the island a few weeks back looked more... right? i guess it makes it look more realistic? without that sand  :s]]></description>
			<content:encoded><![CDATA[<p>the darker colors from the island a few weeks back looked more&#8230; right? i guess it makes it look more realistic? without that sand  :s</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: mg		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-370</link>

		<dc:creator><![CDATA[mg]]></dc:creator>
		<pubDate>Fri, 14 May 2010 08:33:43 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-370</guid>

					<description><![CDATA[The stratified depth turned out to be reflection in the hard-to-see water :) Thanks for the response!]]></description>
			<content:encoded><![CDATA[<p>The stratified depth turned out to be reflection in the hard-to-see water :) Thanks for the response!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: tony		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-369</link>

		<dc:creator><![CDATA[tony]]></dc:creator>
		<pubDate>Thu, 13 May 2010 22:51:16 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-369</guid>

					<description><![CDATA[I just wanna say this is really exciting. It&#039;s like watch sim city or something. Watching the island come together really tickles my model train nerve. I hope you keep em&#039; comin&#039;!!!!]]></description>
			<content:encoded><![CDATA[<p>I just wanna say this is really exciting. It&#8217;s like watch sim city or something. Watching the island come together really tickles my model train nerve. I hope you keep em&#8217; comin&#8217;!!!!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-366</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Wed, 12 May 2010 23:07:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-366</guid>

					<description><![CDATA[We haven&#039;t put out any of that kind of information, and it&#039;ll be a while before we do (largely because the gameplay is in a constant state of flux).

It is not much like Braid, though.]]></description>
			<content:encoded><![CDATA[<p>We haven&#8217;t put out any of that kind of information, and it&#8217;ll be a while before we do (largely because the gameplay is in a constant state of flux).</p>
<p>It is not much like Braid, though.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Imaria		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-365</link>

		<dc:creator><![CDATA[Imaria]]></dc:creator>
		<pubDate>Wed, 12 May 2010 20:14:23 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-365</guid>

					<description><![CDATA[Is there any teaser information on what the gameplay will be like yet? I just got Braid (and am still plowing through) and am now very curious as to what kind of game The Witness will be.]]></description>
			<content:encoded><![CDATA[<p>Is there any teaser information on what the gameplay will be like yet? I just got Braid (and am still plowing through) and am now very curious as to what kind of game The Witness will be.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-359</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Mon, 10 May 2010 19:40:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-359</guid>

					<description><![CDATA[I don&#039;t know what you are referring to by stratified depth?

There are no immediate plans to do screenspace operations on the shadows.  That may change.    Shadows are good enough for gameplay design right now and that is all that really matters.

We don&#039;t do anything complicated yet for leaves.  In fact leaves are currently kind-of broken; you&#039;ll note you can pretty much see through the leaves.]]></description>
			<content:encoded><![CDATA[<p>I don&#8217;t know what you are referring to by stratified depth?</p>
<p>There are no immediate plans to do screenspace operations on the shadows.  That may change.    Shadows are good enough for gameplay design right now and that is all that really matters.</p>
<p>We don&#8217;t do anything complicated yet for leaves.  In fact leaves are currently kind-of broken; you&#8217;ll note you can pretty much see through the leaves.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: mg		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-358</link>

		<dc:creator><![CDATA[mg]]></dc:creator>
		<pubDate>Mon, 10 May 2010 17:18:04 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-358</guid>

					<description><![CDATA[How about some technical insights to spice it up a bit? :)

- What&#039;s going on with the stratified depth at the bottom of the image? (and the edges)
- Any immediate plans to screenspace blur the shadows? Half-res?
- Anything interesting going on with the leafs on the tress? Some inferred lighting-like lit translucency maybe?

Thanks :)]]></description>
			<content:encoded><![CDATA[<p>How about some technical insights to spice it up a bit? :)</p>
<p>&#8211; What&#8217;s going on with the stratified depth at the bottom of the image? (and the edges)<br />
&#8211; Any immediate plans to screenspace blur the shadows? Half-res?<br />
&#8211; Anything interesting going on with the leafs on the tress? Some inferred lighting-like lit translucency maybe?</p>
<p>Thanks :)</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Hamish		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-355</link>

		<dc:creator><![CDATA[Hamish]]></dc:creator>
		<pubDate>Mon, 10 May 2010 13:32:45 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-355</guid>

					<description><![CDATA[Wouldn&#039;t it be cool if you could measure gameplay quantity in something other than time? &quot;The game is now 0.4 counterstrikes deep.&quot;]]></description>
			<content:encoded><![CDATA[<p>Wouldn&#8217;t it be cool if you could measure gameplay quantity in something other than time? &#8220;The game is now 0.4 counterstrikes deep.&#8221;</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonp382		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-354</link>

		<dc:creator><![CDATA[Jonp382]]></dc:creator>
		<pubDate>Mon, 10 May 2010 01:38:11 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-354</guid>

					<description><![CDATA[Sweet, keep these coming!]]></description>
			<content:encoded><![CDATA[<p>Sweet, keep these coming!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Jonathan Blow		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-351</link>

		<dc:creator><![CDATA[Jonathan Blow]]></dc:creator>
		<pubDate>Sun, 09 May 2010 20:59:00 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-351</guid>

					<description><![CDATA[You mean in terms of length of gameplay?  No idea.  Also, it sort of depends on what the player wants to do, and what you consider gameplay.]]></description>
			<content:encoded><![CDATA[<p>You mean in terms of length of gameplay?  No idea.  Also, it sort of depends on what the player wants to do, and what you consider gameplay.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Phil Willis		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-342</link>

		<dc:creator><![CDATA[Phil Willis]]></dc:creator>
		<pubDate>Sun, 09 May 2010 07:03:38 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-342</guid>

					<description><![CDATA[Looking great Jonathan!

You said you already had around 5 hours of gameplay prototyped and working?  Any idea how large the game will be when you&#039;re finished?

Best of luck
--Phil]]></description>
			<content:encoded><![CDATA[<p>Looking great Jonathan!</p>
<p>You said you already had around 5 hours of gameplay prototyped and working?  Any idea how large the game will be when you&#8217;re finished?</p>
<p>Best of luck<br />
&#8211;Phil</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: nine		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-337</link>

		<dc:creator><![CDATA[nine]]></dc:creator>
		<pubDate>Sat, 08 May 2010 06:03:14 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-337</guid>

					<description><![CDATA[yeah, but REAL islands aren&#039;t squares. Everyone know they&#039;re circles. And have a palm tree in the middle.]]></description>
			<content:encoded><![CDATA[<p>yeah, but REAL islands aren&#8217;t squares. Everyone know they&#8217;re circles. And have a palm tree in the middle.</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: DOLLS		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-336</link>

		<dc:creator><![CDATA[DOLLS]]></dc:creator>
		<pubDate>Sat, 08 May 2010 01:32:56 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-336</guid>

					<description><![CDATA[That&#039;s pretty handsome!]]></description>
			<content:encoded><![CDATA[<p>That&#8217;s pretty handsome!</p>
]]></content:encoded>
		
			</item>
		<item>
		<title>
		By: Elvis Brevi		</title>
		<link>https://the-witness.net/news/2010/05/the-island-this-week/comment-page-1/#comment-335</link>

		<dc:creator><![CDATA[Elvis Brevi]]></dc:creator>
		<pubDate>Fri, 07 May 2010 17:56:39 +0000</pubDate>
		<guid isPermaLink="false">https://the-witness.net/news/?p=337#comment-335</guid>

					<description><![CDATA[really nice!]]></description>
			<content:encoded><![CDATA[<p>really nice!</p>
]]></content:encoded>
		
			</item>
	</channel>
</rss>
